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Added preset video options, which should make things easier for new users, hopefully. Perhaps tweek these at some point.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1336 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2005-09-14 20:56:34 +00:00
parent c890800e0e
commit ca11c54292
2 changed files with 79 additions and 4 deletions

View file

@ -375,19 +375,85 @@ void M_Menu_Particles_f (void)
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 200, 32, NULL, false);
}
enum {
PRESET_286,
PRESET_FAST,
PRESET_DEFAULT,
PRESET_NICE,
PRESET_REALTIME,
PRESET_MAX
};
typedef struct {
char *cvarname;
char *value[PRESET_MAX];
} presetinfo_t;
presetinfo_t preset[] =
{
{"r_presetname", {"286", "fast", "default", "nice", "realtime"}},
{"r_particlesdesc", {"none", "highfps", "spikeset", "spikeset", "spikeset"}},
{"r_stains", {"0", "0", "1", "1", "1"}},
{"r_drawflat", {"1", "0", "0", "0", "0"}},
{"r_nolerp", {"1", "1", "0", "0", "0"}},
{"r_nolightdir", {"1", "0", "0", "0", "0"}},
{"r_dynamic", {"0", "0", "1", "1", "1"}},
{"gl_flashblend", {"0", "1", "0", "1", "2"}},
{"gl_bump", {"0", "0", "0", "1", "1"}},
{"gl_specular", {"0", "0", "0", "1", "1"}},
{"r_loadlit", {"0", "1", "1", "2", "2"}},
{"r_fastsky", {"1", "1", "0", "0", "0"}},
{"r_waterlayers", {"0", "2", "3", "4", "4"}},
{"r_shadows", {"0", "0", "0", "1", "1"}},
{"r_shadow_realtime_world",{"0","0", "0", "0", "1"}},
{"gl_detail", {"0", "0", "0", "1", "1"}},
{"gl_load24bit", {"0", "0", "1", "1", "1"}},
{"r_waterwarp", {"0", "2", "1", "1", "1"}},
{NULL}
};
static void ApplyPreset (int presetnum)
{
int i;
for (i = 1; preset[i].cvarname; i++)
{
Cbuf_AddText(preset[i].cvarname, Cmd_ExecLevel);
Cbuf_AddText(" ", Cmd_ExecLevel);
Cbuf_AddText(preset[i].value[presetnum], Cmd_ExecLevel);
Cbuf_AddText("\n", Cmd_ExecLevel);
}
}
void FPS_Preset_f (void)
{
char *arg = Cmd_Argv(1);
int i;
for (i = 0; i < PRESET_MAX; i++)
{
if (!strcmp(preset[0].value[i], arg))
{
ApplyPreset(i);
return;
}
}
Con_Printf("Preset %s not recognised\n", arg);
Con_Printf("Valid presests:\n");
for (i = 0; i < PRESET_MAX; i++)
Con_Printf("%s\n", preset[0].value[i]);
}
void M_Menu_FPS_f (void)
{
int y = 32;
menu_t *menu;
int mgt;
int i, len;
#ifdef RGLQUAKE
extern cvar_t gl_compress, gl_detail, gl_bump, r_flashblend;
#endif
#ifdef SWQUAKE
extern cvar_t d_smooth, d_mipscale, d_mipcap;
#endif
extern cvar_t r_stains, r_bloodstains, r_loadlits, r_dynamic, v_contentblend, show_fps;
extern cvar_t r_stains, r_bloodstains, r_loadlits, r_dynamic, v_contentblend, show_fps, gl_skyboxname;
key_dest = key_menu;
m_state = m_complex;
@ -413,14 +479,20 @@ void M_Menu_FPS_f (void)
menu->selecteditem = (union menuoption_s *)
MC_AddConsoleCommand(menu, 48, y, " Particle Options", "menu_particles\n"); y+=8;
MC_AddConsoleCommand(menu, 48, y, " Particle Options", "menu_particles\n"); y+=8;
for (i = 0; i < PRESET_MAX; i++)
{
len = strlen(preset[0].value[i]);
MC_AddConsoleCommand(menu, 48+8*(9-len), y, va("(preset) %s", preset[0].value[i]), va("fps_preset %s\n", preset[0].value[i])); y+=8;
}
MC_AddCheckBox(menu, 48, y, " Show FPS", &show_fps,0);y+=8;
MC_AddCheckBox(menu, 48, y, " Content blend", &v_contentblend,0);y+=8;
MC_AddCheckBox(menu, 48, y, " Dynamic lights", &r_dynamic,0);y+=8;
MC_AddCheckBox(menu, 48, y, " Stainmaps", &r_stains,0);y+=8;
MC_AddCheckBox(menu, 48, y, " Stainmaps", &r_stains,0);y+=8;
y+=4;MC_AddEditCvar(menu, 48, y, " Skybox", &gl_skyboxname);y+=8;y+=4;
switch(qrenderer)
{
#ifdef RGLQUAKE
@ -437,7 +509,7 @@ void M_Menu_FPS_f (void)
#ifdef SWQUAKE
case QR_SOFTWARE:
if (r_pixbytes == 4)
{MC_AddCheckBox(menu, 48, y, " Load .lit files", &r_loadlits,0);y+=8;}
{MC_AddCheckBox(menu, 48, y, " Load .lit files", &r_loadlits,0);y+=8;}
MC_AddCheckBox(menu, 48, y, " Texture Smoothing", &d_smooth,0);y+=8;
MC_AddSlider(menu, 48, y, " Mipmap scale", &d_mipscale, 0.1, 3);y+=8;
MC_AddSlider(menu, 48, y, " Mipmap Capping", &d_mipcap, 0, 3);y+=8;

View file

@ -898,12 +898,15 @@ void M_DeInit_Internal (void)
Cmd_RemoveCommand ("menu_download");
}
void FPS_Preset_f(void);
//menu.dat is loaded later... after the video and everything is up.
void M_Init (void)
{
M_Init_Internal();
Cmd_AddCommand("togglemenu", M_ToggleMenu_f);
Cmd_AddCommand("fps_preset", FPS_Preset_f);
Cvar_Register(&m_helpismedia, "Menu thingumiebobs");