fix vanilla compat. oops.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5044 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2 changed files with 5 additions and 3 deletions
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@ -4356,7 +4356,7 @@ void CL_ParseStaticProt (int baselinetype)
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entity_state_t es;
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entity_state_t es;
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vec3_t mins,maxs;
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vec3_t mins,maxs;
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if (baselinetype)
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if (baselinetype >= 0)
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{
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{
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CL_ParseBaseline(&es, baselinetype);
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CL_ParseBaseline(&es, baselinetype);
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i = cl.num_statics;
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i = cl.num_statics;
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@ -6775,7 +6775,7 @@ void CLQW_ParseServerMessage (void)
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CL_ParseStaticProt (CPNQ_ID);
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CL_ParseStaticProt (CPNQ_ID);
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break;
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break;
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case svcfte_spawnstatic2:
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case svcfte_spawnstatic2:
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CL_ParseStaticProt (0);
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CL_ParseStaticProt (-1);
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break;
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break;
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case svc_temp_entity:
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case svc_temp_entity:
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#ifdef NQPROT
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#ifdef NQPROT
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@ -7645,7 +7645,7 @@ void CLNQ_ParseServerMessage (void)
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CLFTE_ParseEntities();
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CLFTE_ParseEntities();
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break;
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break;
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case svcfte_spawnstatic2:
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case svcfte_spawnstatic2:
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CL_ParseStaticProt (0);
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CL_ParseStaticProt (-1);
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break;
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break;
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case svcfte_spawnbaseline2:
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case svcfte_spawnbaseline2:
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CL_ParseBaselineDelta ();
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CL_ParseBaselineDelta ();
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@ -782,6 +782,7 @@ const char *presetexec[] =
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"seta r_shadow_realtime_dlight 0;"
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"seta r_shadow_realtime_dlight 0;"
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"seta r_shadow_realtime_world 0;"
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"seta r_shadow_realtime_world 0;"
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"seta r_glsl_offsetmapping 0;"
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"seta r_glsl_offsetmapping 0;"
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"seta vid_hardwaregamma 3;" //people benchmarking against other engines with fte using glsl gamma and the other not is annoying as fuck.
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// "seta gl_detail 0;"
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// "seta gl_detail 0;"
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"seta gl_load24bit 0;"
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"seta gl_load24bit 0;"
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"seta r_replacemodels \"\";"
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"seta r_replacemodels \"\";"
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@ -833,6 +834,7 @@ const char *presetexec[] =
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//these things are perhaps a little extreme
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//these things are perhaps a little extreme
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"r_loadlit 0;"
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"r_loadlit 0;"
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"r_nolerp 1;"
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"r_nolerp 1;"
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"seta vid_hardwaregamma 1;"
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"r_softwarebanding 1;" //ugly software banding.
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"r_softwarebanding 1;" //ugly software banding.
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"d_mipcap 0 2;" //gl without anisotropic filtering favours too-distant mips too often, so lets just pretend it doesn't exist. should probably mess with lod instead or something
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"d_mipcap 0 2;" //gl without anisotropic filtering favours too-distant mips too often, so lets just pretend it doesn't exist. should probably mess with lod instead or something
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"gl_affinemodels 1;"
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"gl_affinemodels 1;"
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