Added an option to restart the filesystem (to add pak files etc).
This will be used by the various download functions. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1492 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -2008,6 +2008,68 @@ char *FS_GenerateClientPacksList(char *buffer, int maxlen, int basechecksum)
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return buffer;
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}
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/*
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================
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FS_ReloadPackFiles
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================
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Called when the client has downloaded a new pak/pk3 file
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*/
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void FS_ReloadPackFiles(void)
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{
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searchpath_t *oldpaths;
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searchpath_t *oldbase;
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searchpath_t *next;
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//a lame way to fix pure paks
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#ifndef SERVERONLY
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if (cls.state)
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{
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CL_Disconnect_f();
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CL_Reconnect_f();
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}
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#endif
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FS_FlushFSHash();
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oldpaths = com_searchpaths;
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com_searchpaths = NULL;
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com_purepaths = NULL;
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oldbase = com_base_searchpaths;
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com_base_searchpaths = NULL;
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//invert the order
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next = NULL;
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while(oldpaths)
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{
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oldpaths->nextpure = next;
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next = oldpaths;
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oldpaths = oldpaths->next;
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}
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oldpaths = next;
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com_base_searchpaths = NULL;
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while(oldpaths)
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{
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next = oldpaths->nextpure;
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if (oldbase == oldpaths)
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com_base_searchpaths = com_searchpaths;
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if (oldpaths->funcs == &osfilefuncs)
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COM_AddGameDirectory(oldpaths->handle);
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oldpaths->funcs->ClosePath(oldpaths->handle);
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Z_Free(oldpaths);
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oldpaths = next;
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}
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if (!com_base_searchpaths)
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com_base_searchpaths = com_searchpaths;
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}
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/*
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================
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COM_InitFilesystem
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@ -2023,6 +2085,8 @@ void COM_InitFilesystem (void)
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int gamenum=-1;
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Cmd_AddCommand("fs_restart", FS_ReloadPackFiles);
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//
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// -basedir <path>
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// Overrides the system supplied base directory (under id1)
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