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mouseover will show up as green, selected item will flash red

n/m keys to cycle through items (since mouse selection is broken)


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1606 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
TimeServ 2005-11-27 05:25:39 +00:00
parent d47f248262
commit a779c6e84b

View file

@ -387,6 +387,11 @@ typedef struct {
hudelement_t element[MAX_ELEMENTS]; //look - Spike used a constant - that's a turn up for the books!
int numelements;
int currentitem;
int hoveritem;
qboolean mousedown, shiftdown;
float mouseofsx, mouseofsy;
void UI_DrawPic(qhandle_t pic, int x, int y, int width, int height)
{
Draw_Image((float)x*sbarscalex+sbarminx, (float)y*sbarscaley+sbarminy, (float)width*sbarscalex, (float)height*sbarscaley, 0, 0, 1, 1, pic);
@ -579,6 +584,9 @@ void Hud_ArmourPic(void)
void Hud_ArmourBig(void)
{
int i = stats[STAT_ARMOR];
if (hudedit)
i = 999;
UI_DrawBigNumber(i, 0, 0, i < 25);
}
void Hud_HealthPic(void)
@ -621,6 +629,9 @@ void Hud_HealthPic(void)
void Hud_HealthBig(void)
{
int i = stats[STAT_HEALTH];
if (hudedit)
i = 999;
UI_DrawBigNumber(i, 0, 0, i < 25);
}
@ -638,6 +649,9 @@ void Hud_CurrentAmmoPic(void)
void Hud_CurrentAmmoBig(void)
{
int i = stats[STAT_AMMO];
if (hudedit)
i = 999;
UI_DrawBigNumber(i, 0, 0, i < 25);
}
void Hud_IBar(void)
@ -757,6 +771,9 @@ void Hud_Ammo(void)
Draw_Image(sbarminx, sbarminy, (float)42*sbarscalex, (float)11*sbarscaley, (3+(sbartype*48))/320.0f, 0, (3+(sbartype*48)+42)/320.0f, 11/24.0f, ibarback);
num = stats[STAT_SHELLS+sbartype];
if (hudedit)
num = 999;
UI_DrawChar(num%10+18, 19, 0);
num/=10;
if (num)
@ -805,6 +822,53 @@ int UI_StatusBar(int *arg)
return true;
}
int UI_StatusBarEdit(int *arg) // seperated so further improvements to editor view can be done
{
int i;
float vsx, vsy;
qboolean clrset = false;
CL_GetStats(arg[0], stats, sizeof(stats)/sizeof(int));
vsx = arg[3]/640.0f;
vsy = arg[4]/480.0f;
for (i = 0; i < numelements; i++)
{
if (i == currentitem)
{
float j = ((currenttime % 1000) - 500) / 500.0f;
if (j < 0)
j = -j;
Draw_Colour3f(1.0, j, j);
clrset = true;
}
else if (i == hoveritem)
{
Draw_Colour3f(0.0, 1.0, 0.0);
clrset = true;
}
sbarminx = arg[1] + element[i].x*vsx;
sbarminy = arg[2] + element[i].y*vsy;
sbarscalex = element[i].scalex*vsx;
sbarscaley = element[i].scaley*vsy;
sbartype = element[i].subtype;
sbaralpha = element[i].alpha;
drawelement[element[i].type].draw();
if (clrset)
{
Draw_Colour3f(1.0, 1.0, 1.0);
clrset = false;
}
}
return true;
}
#include <stdio.h>
int FS_Open(char *name, int *handle, int mode)
{
@ -967,9 +1031,25 @@ void Hud_Load(char *fname)
}
}
int currentitem;
qboolean mousedown, shiftdown;
float mouseofsx, mouseofsy;
// FindItemUnderMouse: given mouse coordinates, finds element number under mouse
// returns -1 if no element found
int FindItemUnderMouse(int mx, int my)
{
int i;
for (i = 0; i < numelements; i++)
{
if (element[i].x < mx &&
element[i].y < my &&
element[i].x + element[i].scalex*drawelement[element[i].type].width > mx &&
element[i].y + element[i].scaley*drawelement[element[i].type].height > my)
{
return i;
}
}
return -1; // no element found
}
void UI_KeyPress(int key, int mx, int my)
{
@ -983,25 +1063,31 @@ void UI_KeyPress(int key, int mx, int my)
if (key == K_MOUSE1)
{ //figure out which one our cursor is over...
mousedown = false;
for (i = 0; i < numelements; i++)
i = FindItemUnderMouse(mx, my);
if (i != -1)
{
if (element[i].x < mx &&
element[i].y < my &&
element[i].x + element[i].scalex*drawelement[element[i].type].width > mx &&
element[i].y + element[i].scaley*drawelement[element[i].type].height > my)
{
mouseofsx = mx - element[i].x;
mouseofsy = my - element[i].y;
mousedown = true;
currentitem = i;
break;
}
mouseofsx = mx - element[i].x;
mouseofsy = my - element[i].y;
mousedown = true;
currentitem = i;
}
return;
}
if (key == 'i')
if (key == 'n')
{
currentitem++;
if (currentitem >= numelements)
currentitem = 0;
}
else if (key == 'm')
{
currentitem--;
if (currentitem < 0)
currentitem = numelements ? numelements - 1 : 0;
}
else if (key == 'i')
{
if (numelements==MAX_ELEMENTS)
return; //too many
@ -1102,19 +1188,15 @@ int Plug_MenuEvent(int *args)
}
}
hudedit = !!(currenttime/250)&3;
altargs[0] = 0;
altargs[1] = 0;
altargs[2] = 0;
altargs[3] = vid.width;
altargs[4] = vid.height;
UI_StatusBar(altargs); //draw it using the same function (we're lazy)
if ((currenttime/250)&1)
Draw_Fill( (int)element[currentitem].x, (int)element[currentitem].y,
(int)(element[currentitem].scalex*drawelement[element[currentitem].type].width),
(int)(element[currentitem].scaley*drawelement[element[currentitem].type].height));
if (hudedit)
UI_StatusBarEdit(altargs);
else
UI_StatusBar(altargs); //draw it using the same function (we're lazy)
break;
case 1: //keydown
UI_KeyPress(args[1], args[2], args[3]);
@ -1129,6 +1211,7 @@ int Plug_MenuEvent(int *args)
hudedit = false;
break;
case 4: //mousemove
hoveritem = FindItemUnderMouse(args[2], args[3]); // this could possibly slow some things down...
break;
}
@ -1149,6 +1232,7 @@ int Plug_ExecuteCommand(int *args)
{
Menu_Control(1);
mousedown=false;
hudedit=true;
return 1;
}
if (!strcmp("sbar_save", cmd))