d3d renderers actually render stuff now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2814 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -358,6 +358,7 @@ extern cvar_t r_waterlayers;
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#if defined(RGLQUAKE) || defined(D3DQUAKE)
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#if defined(RGLQUAKE) || defined(D3DQUAKE)
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void GLD3DRenderer_Init(void)
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void GLD3DRenderer_Init(void)
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{
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{
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Cvar_Register (&gl_mindist, GLRENDEREROPTIONS);
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Cvar_Register (&gl_load24bit, GRAPHICALNICETIES);
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Cvar_Register (&gl_load24bit, GRAPHICALNICETIES);
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}
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}
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#endif
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#endif
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@ -407,7 +408,6 @@ void GLRenderer_Init(void)
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Cvar_Register (&gl_motionblurscale, GLRENDEREROPTIONS);
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Cvar_Register (&gl_motionblurscale, GLRENDEREROPTIONS);
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Cvar_Register (&gl_max_size, GLRENDEREROPTIONS);
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Cvar_Register (&gl_max_size, GLRENDEREROPTIONS);
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Cvar_Register (&gl_maxdist, GLRENDEREROPTIONS);
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Cvar_Register (&gl_maxdist, GLRENDEREROPTIONS);
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Cvar_Register (&gl_mindist, GLRENDEREROPTIONS);
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Cvar_Register (&vid_multisample, GLRENDEREROPTIONS);
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Cvar_Register (&vid_multisample, GLRENDEREROPTIONS);
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Cvar_Register (&gl_fontinwardstep, GRAPHICALNICETIES);
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Cvar_Register (&gl_fontinwardstep, GRAPHICALNICETIES);
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