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d3d renderers actually render stuff now.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2814 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2007-12-15 17:16:01 +00:00
parent 203ed87b73
commit 9d5b7f8d63

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@ -358,6 +358,7 @@ extern cvar_t r_waterlayers;
#if defined(RGLQUAKE) || defined(D3DQUAKE) #if defined(RGLQUAKE) || defined(D3DQUAKE)
void GLD3DRenderer_Init(void) void GLD3DRenderer_Init(void)
{ {
Cvar_Register (&gl_mindist, GLRENDEREROPTIONS);
Cvar_Register (&gl_load24bit, GRAPHICALNICETIES); Cvar_Register (&gl_load24bit, GRAPHICALNICETIES);
} }
#endif #endif
@ -407,7 +408,6 @@ void GLRenderer_Init(void)
Cvar_Register (&gl_motionblurscale, GLRENDEREROPTIONS); Cvar_Register (&gl_motionblurscale, GLRENDEREROPTIONS);
Cvar_Register (&gl_max_size, GLRENDEREROPTIONS); Cvar_Register (&gl_max_size, GLRENDEREROPTIONS);
Cvar_Register (&gl_maxdist, GLRENDEREROPTIONS); Cvar_Register (&gl_maxdist, GLRENDEREROPTIONS);
Cvar_Register (&gl_mindist, GLRENDEREROPTIONS);
Cvar_Register (&vid_multisample, GLRENDEREROPTIONS); Cvar_Register (&vid_multisample, GLRENDEREROPTIONS);
Cvar_Register (&gl_fontinwardstep, GRAPHICALNICETIES); Cvar_Register (&gl_fontinwardstep, GRAPHICALNICETIES);