fix misc junk that was buggy. hurrah for handy test cases.
q3 shader remapping now a bit more robust. portals finally work properly. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4610 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
parent
fd70ec0c62
commit
8f6c1a3e92
16 changed files with 190 additions and 53 deletions
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@ -805,7 +805,7 @@ ifeq (win_SDL,$(findstring win,$(FTE_TARGET))$(findstring _SDL,$(FTE_TARGET)))
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SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(PROGS_OBJS) $(WINDOWSSERVERONLY_OBJS) $(BOTLIB_OBJS) $(LTO_END) resources.o $(LTO_START)
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SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(PROGS_OBJS) $(WINDOWSSERVERONLY_OBJS) $(BOTLIB_OBJS) $(LTO_END) resources.o $(LTO_START)
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SV_EXE_NAME=../fteqw_sdl_sv$(BITS)$(EXEPOSTFIX)
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SV_EXE_NAME=../fteqw_sdl_sv$(BITS)$(EXEPOSTFIX)
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SV_CFLAGS=$(SERVER_ONLY_CFLAGS) -DFTE_SDL
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SV_CFLAGS=$(SERVER_ONLY_CFLAGS) -DFTE_SDL
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SV_LDFLAGS=$(MINGW_LIBS_DIR)/libz.a -lm -lmingw32 -lws2_32 -lwinmm
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SV_LDFLAGS=$(MINGW_LIBS_DIR)/libz.a -lm -lmingw32 -lws2_32 -lwinmm `$(SDLCONFIG) --libs`
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MINGL_DIR=mingl_sdlwin$(BITS)
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MINGL_DIR=mingl_sdlwin$(BITS)
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MINGL_EXE_NAME=../fteqw_sdl_mingl$(BITS)$(EXEPOSTFIX)
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MINGL_EXE_NAME=../fteqw_sdl_mingl$(BITS)$(EXEPOSTFIX)
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@ -1139,15 +1139,15 @@ endif
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ifeq ($(FTE_TARGET),droid)
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ifeq ($(FTE_TARGET),droid)
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BASELDFLAGS=
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BASELDFLAGS=
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SV_CFLAGS=
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SV_LDFLAGS=
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SV_DIR=sv_droid-$(DROID_ARCH)
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SV_DIR=sv_droid-$(DROID_ARCH)
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SV_LDFLAGS=-lz
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SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(PROGS_OBJS) $(BOTLIB_OBJS) svmodel.o sys_droid.o
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SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(PROGS_OBJS) $(BOTLIB_OBJS) svmodel.o sys_droid.o
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SV_EXE_NAME=libftedroid.so
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SV_EXE_NAME=libftedroid.so
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SV_LDFLAGS=
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GL_CFLAGS=$(GLCFLAGS)
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GLCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) $(BOTLIB_OBJS) gl_viddroid.o sys_droid.o cd_null.o snd_droid.o
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GL_LDFLAGS=$(GLLDFLAGS)
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GL_LDFLAGS=$(GLLDFLAGS)
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GLCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) $(BOTLIB_OBJS) gl_viddroid.o sys_droid.o cd_null.o snd_droid.o
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GLB_DIR=gl_droid-$(DROID_ARCH)
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GLB_DIR=gl_droid-$(DROID_ARCH)
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GL_EXE_NAME=libftedroid.so
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GL_EXE_NAME=libftedroid.so
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endif
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endif
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@ -349,6 +349,7 @@ qboolean CGQ3_GetUserCmd(int cmdNumber, q3usercmd_t *ucmd)
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static vm_t *cgvm;
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static vm_t *cgvm;
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extern int keycatcher;
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extern int keycatcher;
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char bigconfigstring[65536];
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qboolean CG_GetServerCommand(int cmdnum)
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qboolean CG_GetServerCommand(int cmdnum)
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{
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{
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@ -361,6 +362,23 @@ qboolean CG_GetServerCommand(int cmdnum)
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Con_DPrintf("Dispaching %s\n", str);
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Con_DPrintf("Dispaching %s\n", str);
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Cmd_TokenizeString(str, false, false);
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Cmd_TokenizeString(str, false, false);
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if (!strcmp(Cmd_Argv(0), "bcs0"))
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{
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Q_snprintfz(bigconfigstring, sizeof(bigconfigstring), "cs %s \"%s", Cmd_Argv(1), Cmd_Argv(2));
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return false;
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}
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if (!strcmp(Cmd_Argv(0), "bcs1"))
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{
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Q_strncatz(bigconfigstring, Cmd_Argv(2), sizeof(bigconfigstring));
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return false;
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}
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if (!strcmp(Cmd_Argv(0), "bcs2"))
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{
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Q_strncatz(bigconfigstring, Cmd_Argv(2), sizeof(bigconfigstring));
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Q_strncatz(bigconfigstring, "\"", sizeof(bigconfigstring));
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Cmd_TokenizeString(bigconfigstring, false, false);
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}
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if (!strcmp(Cmd_Argv(0), "cs"))
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if (!strcmp(Cmd_Argv(0), "cs"))
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CG_InsertIntoGameState(atoi(Cmd_Argv(1)), Cmd_Argv(2));
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CG_InsertIntoGameState(atoi(Cmd_Argv(1)), Cmd_Argv(2));
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return true;
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return true;
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@ -548,6 +566,7 @@ static qintptr_t CG_SystemCalls(void *offset, quintptr_t mask, qintptr_t fn, con
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VM_LONG(ret) = VM_FRead(VM_POINTER(arg[0]), VM_LONG(arg[1]), VM_LONG(arg[2]), 1);
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VM_LONG(ret) = VM_FRead(VM_POINTER(arg[0]), VM_LONG(arg[1]), VM_LONG(arg[2]), 1);
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break;
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break;
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case CG_FS_WRITE: //fwrite
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case CG_FS_WRITE: //fwrite
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Con_DPrintf("CG_FS_WRITE: not implemented\n");
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break;
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break;
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case CG_FS_FCLOSEFILE: //fclose
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case CG_FS_FCLOSEFILE: //fclose
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VM_fclose(VM_LONG(arg[0]), 1);
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VM_fclose(VM_LONG(arg[0]), 1);
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@ -703,6 +722,7 @@ static qintptr_t CG_SystemCalls(void *offset, quintptr_t mask, qintptr_t fn, con
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break;
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break;
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case CG_R_LOADWORLDMAP: //FTE can't distinguish. :/
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case CG_R_LOADWORLDMAP: //FTE can't distinguish. :/
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Con_DPrintf("CG_R_LOADWORLDMAP: not implemented\n");
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break; //So long as noone has one collision model with a different rendering one, we'll be fine
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break; //So long as noone has one collision model with a different rendering one, we'll be fine
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case CG_CM_LOADMAP:
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case CG_CM_LOADMAP:
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@ -839,8 +859,16 @@ static qintptr_t CG_SystemCalls(void *offset, quintptr_t mask, qintptr_t fn, con
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break;
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break;
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case CG_S_ADDLOOPINGSOUND:
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case CG_S_ADDLOOPINGSOUND:
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//entnum, origin, velocity, sfx
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// Con_DPrintf("CG_S_ADDLOOPINGSOUND: not implemented\n");
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break;
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case CG_S_ADDREALLOOPINGSOUND:
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//entnum, origin, velocity, sfx
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// Con_DPrintf("CG_S_ADDREALLOOPINGSOUND: not implemented\n");
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break;
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break;
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case CG_S_STOPLOOPINGSOUND:
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case CG_S_STOPLOOPINGSOUND:
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//entnum
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// Con_DPrintf("CG_S_STOPLOOPINGSOUND: not implemented\n");
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break;
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break;
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case CG_S_STARTBACKGROUNDTRACK:
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case CG_S_STARTBACKGROUNDTRACK:
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@ -850,9 +878,13 @@ static qintptr_t CG_SystemCalls(void *offset, quintptr_t mask, qintptr_t fn, con
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Media_BackgroundTrack(NULL, NULL);
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Media_BackgroundTrack(NULL, NULL);
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return 0;
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return 0;
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case CG_S_CLEARLOOPINGSOUNDS:
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case CG_S_CLEARLOOPINGSOUNDS:
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//clearall
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Con_DPrintf("CG_S_CLEARLOOPINGSOUNDS: not implemented\n");
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break;
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break;
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case CG_S_UPDATEENTITYPOSITION://void trap_S_UpdateEntityPosition( int entityNum, const vec3_t origin );
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case CG_S_UPDATEENTITYPOSITION://void trap_S_UpdateEntityPosition( int entityNum, const vec3_t origin );
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//entnum, org
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// Con_DPrintf("CG_S_UPDATEENTITYPOSITION: not implemented\n");
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break;
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break;
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case CG_S_RESPATIALIZE://void trap_S_Respatialize( int entityNum, const vec3_t origin, vec3_t axis[3], int inwater );
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case CG_S_RESPATIALIZE://void trap_S_Respatialize( int entityNum, const vec3_t origin, vec3_t axis[3], int inwater );
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{
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{
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@ -870,9 +902,6 @@ static qintptr_t CG_SystemCalls(void *offset, quintptr_t mask, qintptr_t fn, con
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}
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}
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break;
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break;
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case CG_S_ADDREALLOOPINGSOUND:
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break;
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case CG_KEY_ISDOWN:
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case CG_KEY_ISDOWN:
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{
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{
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extern qboolean keydown[256];
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extern qboolean keydown[256];
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@ -986,6 +1015,7 @@ static qintptr_t CG_SystemCalls(void *offset, quintptr_t mask, qintptr_t fn, con
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break;
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break;
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case CG_PC_READ_TOKEN:
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case CG_PC_READ_TOKEN:
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//fixme: memory protect.
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//fixme: memory protect.
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VALIDATEPOINTER(arg[1], sizeof(struct pc_token_s));
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return Script_Read(arg[0], VM_POINTER(arg[1]));
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return Script_Read(arg[0], VM_POINTER(arg[1]));
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// standard Q3
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// standard Q3
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@ -1942,10 +1942,10 @@ void CL_ParseDownload (void)
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}
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}
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if (size == -3)
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if (size == -3)
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{
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{
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char *localname;
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char *requestedname;
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Q_strncpyz(name, MSG_ReadString(), sizeof(name));
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Q_strncpyz(name, MSG_ReadString(), sizeof(name));
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localname = MSG_ReadString();
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requestedname = MSG_ReadString();
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Con_DPrintf("Download for %s redirected to %s\n", localname, name);
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Con_DPrintf("Download for %s redirected to %s\n", requestedname, name);
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/*quakeforge http download redirection*/
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/*quakeforge http download redirection*/
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if (cls.downloadqw)
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if (cls.downloadqw)
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{
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{
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@ -1650,7 +1650,7 @@ void SCR_SetUpToDrawConsole (void)
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Key_Dest_Add(kdm_console);
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Key_Dest_Add(kdm_console);
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scr_conlines = scr_con_current = vid.height * fullscreenpercent;
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scr_conlines = scr_con_current = vid.height * fullscreenpercent;
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}
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}
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else if ((!Key_Dest_Has(~(kdm_console|kdm_game))) && SCR_GetLoadingStage() == LS_NONE && cls.state < ca_active && !Media_PlayingFullScreen() && !CSQC_UnconnectedOkay(false))
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else if (!Key_Dest_Has(kdm_menu) && (!Key_Dest_Has(~(kdm_console|kdm_game))) && SCR_GetLoadingStage() == LS_NONE && cls.state < ca_active && !Media_PlayingFullScreen() && !CSQC_UnconnectedOkay(false))
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{
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{
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//go fullscreen if we're not doing anything
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//go fullscreen if we're not doing anything
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#ifdef VM_UI
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#ifdef VM_UI
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@ -407,6 +407,8 @@ void VQ3_AddEntity(const q3refEntity_t *q3)
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if (q3->customSkin)
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if (q3->customSkin)
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ent.skinnum = Mod_SkinNumForName(ent.model, VM_FROMSTRCACHE(q3->customSkin));
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ent.skinnum = Mod_SkinNumForName(ent.model, VM_FROMSTRCACHE(q3->customSkin));
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else
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ent.skinnum = q3->skinNum;
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ent.shaderRGBAf[0] = q3->shaderRGBA[0]/255.0f;
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ent.shaderRGBAf[0] = q3->shaderRGBA[0]/255.0f;
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ent.shaderRGBAf[1] = q3->shaderRGBA[1]/255.0f;
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ent.shaderRGBAf[1] = q3->shaderRGBA[1]/255.0f;
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@ -2430,6 +2430,7 @@ void Surf_DeInit(void)
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numlightmaps=0;
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numlightmaps=0;
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Alias_Shutdown();
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Alias_Shutdown();
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Shader_ResetRemaps();
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}
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}
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void Surf_Clear(model_t *mod)
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void Surf_Clear(model_t *mod)
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@ -333,6 +333,8 @@ cvar_t gl_texturemode2d = CVARFC("gl_texturemode2d", "GL_LINEAR",
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cvar_t vid_triplebuffer = CVARAFD ("vid_triplebuffer", "1", "gl_triplebuffer", CVAR_ARCHIVE, "Specifies whether the hardware is forcing tripplebuffering on us, this is the number of extra page swaps required before old data has been completely overwritten.");
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cvar_t vid_triplebuffer = CVARAFD ("vid_triplebuffer", "1", "gl_triplebuffer", CVAR_ARCHIVE, "Specifies whether the hardware is forcing tripplebuffering on us, this is the number of extra page swaps required before old data has been completely overwritten.");
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cvar_t r_portalrecursion = CVARD ("r_portalrecursion", "1", "The number of portals the camera is allowed to recurse through.");
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cvar_t r_portalrecursion = CVARD ("r_portalrecursion", "1", "The number of portals the camera is allowed to recurse through.");
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cvar_t r_portaldrawplanes = CVARD ("r_portaldrawplanes", "0", "Draw front and back planes in portals. Debug feature.");
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cvar_t r_portalonly = CVARD ("r_portalonly", "0", "Don't draw things which are not portals. Debug feature.");
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cvar_t dpcompat_psa_ungroup = SCVAR ("dpcompat_psa_ungroup", "0");
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cvar_t dpcompat_psa_ungroup = SCVAR ("dpcompat_psa_ungroup", "0");
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cvar_t r_noaliasshadows = SCVARF ("r_noaliasshadows", "0", CVAR_ARCHIVE);
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cvar_t r_noaliasshadows = SCVARF ("r_noaliasshadows", "0", CVAR_ARCHIVE);
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cvar_t r_shadows = CVARFD ("r_shadows", "0", CVAR_ARCHIVE, "Draw basic blob shadows underneath entities without using realtime lighting.");
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cvar_t r_shadows = CVARFD ("r_shadows", "0", CVAR_ARCHIVE, "Draw basic blob shadows underneath entities without using realtime lighting.");
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@ -406,6 +408,8 @@ void GLRenderer_Init(void)
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Cvar_Register (&r_lerpmuzzlehack, GLRENDEREROPTIONS);
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Cvar_Register (&r_lerpmuzzlehack, GLRENDEREROPTIONS);
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Cvar_Register (&r_noframegrouplerp, GLRENDEREROPTIONS);
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Cvar_Register (&r_noframegrouplerp, GLRENDEREROPTIONS);
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Cvar_Register (&r_portalrecursion, GLRENDEREROPTIONS);
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Cvar_Register (&r_portalrecursion, GLRENDEREROPTIONS);
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Cvar_Register (&r_portaldrawplanes, GLRENDEREROPTIONS);
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Cvar_Register (&r_portalonly, GLRENDEREROPTIONS);
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Cvar_Register (&r_noaliasshadows, GLRENDEREROPTIONS);
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Cvar_Register (&r_noaliasshadows, GLRENDEREROPTIONS);
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Cvar_Register (&gl_maxshadowlights, GLRENDEREROPTIONS);
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Cvar_Register (&gl_maxshadowlights, GLRENDEREROPTIONS);
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Cvar_Register (&r_shadow_bumpscale_basetexture, GLRENDEREROPTIONS);
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Cvar_Register (&r_shadow_bumpscale_basetexture, GLRENDEREROPTIONS);
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@ -1436,7 +1436,7 @@ float MSG_ReadFloat (void)
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char *MSG_ReadString (void)
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char *MSG_ReadString (void)
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{
|
{
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static char string[2048];
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static char string[8192];
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int l,c;
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int l,c;
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|
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l = 0;
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l = 0;
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@ -261,7 +261,7 @@ void deleetstring(char *result, char *leet);
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//============================================================================
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//============================================================================
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|
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extern char com_token[1024];
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extern char com_token[65536];
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|
|
||||||
typedef enum {TTP_UNKNOWN, TTP_STRING, TTP_LINEENDING} com_tokentype_t;
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typedef enum {TTP_UNKNOWN, TTP_STRING, TTP_LINEENDING} com_tokentype_t;
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extern com_tokentype_t com_tokentype;
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extern com_tokentype_t com_tokentype;
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@ -386,7 +386,7 @@ struct traceinfo_s
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vec3_t end;
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vec3_t end;
|
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};
|
};
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|
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#if 0
|
#if 1
|
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#include "shader.h"
|
#include "shader.h"
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void BE_GenPolyBatches(batch_t **batches);
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void BE_GenPolyBatches(batch_t **batches);
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void TestDrawPlane(float *normal, float dist, float r, float g, float b, qboolean enqueue)
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void TestDrawPlane(float *normal, float dist, float r, float g, float b, qboolean enqueue)
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@ -766,7 +766,7 @@ void Netchan_TransmitQ3( netchan_t *chan, int length, const qbyte *data )
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Netchan_TransmitNextFragment( chan );
|
Netchan_TransmitNextFragment( chan );
|
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if( chan->reliable_length )
|
if( chan->reliable_length )
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||||||
{
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{
|
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Con_Printf( "%s: unsent fragments\n", NET_AdrToString( adr, sizeof(adr), &chan->remote_address ) );
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Con_DPrintf( "%s: unsent fragments\n", NET_AdrToString( adr, sizeof(adr), &chan->remote_address ) );
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return;
|
return;
|
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}
|
}
|
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/*drop the outgoing packet if we fragmented*/
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/*drop the outgoing packet if we fragmented*/
|
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|
|
|
@ -58,7 +58,7 @@ static const char LIGHTPASS_SHADER[] = "\
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||||||
}\n\
|
}\n\
|
||||||
}";
|
}";
|
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|
|
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extern cvar_t r_glsl_offsetmapping, r_portalrecursion;
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extern cvar_t r_glsl_offsetmapping, r_portalrecursion, r_portalonly;
|
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|
|
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static void BE_SendPassBlendDepthMask(unsigned int sbits);
|
static void BE_SendPassBlendDepthMask(unsigned int sbits);
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void GLBE_SubmitBatch(batch_t *batch);
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void GLBE_SubmitBatch(batch_t *batch);
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@ -1583,7 +1583,7 @@ static void tcmod(const tcmod_t *tcmod, int cnt, const float *src, float *dst, c
|
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t1 = src[0];
|
t1 = src[0];
|
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t2 = src[1];
|
t2 = src[1];
|
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dst[0] = t1 * tcmod->args[0] + t2 * tcmod->args[2] + tcmod->args[4];
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dst[0] = t1 * tcmod->args[0] + t2 * tcmod->args[2] + tcmod->args[4];
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dst[1] = t2 * tcmod->args[1] + t1 * tcmod->args[3] + tcmod->args[5];
|
dst[1] = t1 * tcmod->args[1] + t2 * tcmod->args[3] + tcmod->args[5];
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}
|
}
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break;
|
break;
|
||||||
|
|
||||||
|
@ -4374,8 +4374,13 @@ void GLBE_SubmitMeshes (qboolean drawworld, int start, int stop)
|
||||||
if (drawworld)
|
if (drawworld)
|
||||||
{
|
{
|
||||||
if (i == SHADER_SORT_PORTAL && r_refdef.recurse < portaldepth)
|
if (i == SHADER_SORT_PORTAL && r_refdef.recurse < portaldepth)
|
||||||
|
{
|
||||||
GLBE_SubmitMeshesPortals(model->batches, shaderstate.mbatches[i]);
|
GLBE_SubmitMeshesPortals(model->batches, shaderstate.mbatches[i]);
|
||||||
|
|
||||||
|
if (!r_refdef.recurse && r_portalonly.ival)
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
GLBE_SubmitMeshesSortList(model->batches[i]);
|
GLBE_SubmitMeshesSortList(model->batches[i]);
|
||||||
}
|
}
|
||||||
GLBE_SubmitMeshesSortList(shaderstate.mbatches[i]);
|
GLBE_SubmitMeshesSortList(shaderstate.mbatches[i]);
|
||||||
|
|
|
@ -77,6 +77,8 @@ extern cvar_t gl_ati_truform_type;
|
||||||
extern cvar_t gl_ati_truform_tesselation;
|
extern cvar_t gl_ati_truform_tesselation;
|
||||||
|
|
||||||
extern cvar_t gl_blendsprites;
|
extern cvar_t gl_blendsprites;
|
||||||
|
extern cvar_t r_portaldrawplanes;
|
||||||
|
extern cvar_t r_portalonly;
|
||||||
|
|
||||||
#ifdef R_XFLIP
|
#ifdef R_XFLIP
|
||||||
cvar_t r_xflip = SCVAR("leftisright", "0");
|
cvar_t r_xflip = SCVAR("leftisright", "0");
|
||||||
|
@ -793,7 +795,8 @@ void R_ObliqueNearClip(float *viewmat, mplane_t *wplane)
|
||||||
r_refdef.m_projection[10] = c[2] + 1.0F;
|
r_refdef.m_projection[10] = c[2] + 1.0F;
|
||||||
r_refdef.m_projection[14] = c[3];
|
r_refdef.m_projection[14] = c[3];
|
||||||
}
|
}
|
||||||
//void TestDrawPlane(float *normal, float dist, float r, float g, float b, qboolean enqueue);
|
|
||||||
|
void TestDrawPlane(float *normal, float dist, float r, float g, float b, qboolean enqueue);
|
||||||
void GLR_DrawPortal(batch_t *batch, batch_t **blist, batch_t *depthmasklist[2], int portaltype)
|
void GLR_DrawPortal(batch_t *batch, batch_t **blist, batch_t *depthmasklist[2], int portaltype)
|
||||||
{
|
{
|
||||||
entity_t *view;
|
entity_t *view;
|
||||||
|
@ -805,6 +808,8 @@ void GLR_DrawPortal(batch_t *batch, batch_t **blist, batch_t *depthmasklist[2],
|
||||||
int i;
|
int i;
|
||||||
mesh_t *mesh = batch->mesh[batch->firstmesh];
|
mesh_t *mesh = batch->mesh[batch->firstmesh];
|
||||||
qbyte newvis[(MAX_MAP_LEAFS+7)/8];
|
qbyte newvis[(MAX_MAP_LEAFS+7)/8];
|
||||||
|
plane_t oplane;
|
||||||
|
float ivmat[16], trmat[16];
|
||||||
|
|
||||||
if (r_refdef.recurse >= R_MAX_RECURSE-1)
|
if (r_refdef.recurse >= R_MAX_RECURSE-1)
|
||||||
return;
|
return;
|
||||||
|
@ -910,16 +915,15 @@ void GLR_DrawPortal(batch_t *batch, batch_t **blist, batch_t *depthmasklist[2],
|
||||||
#ifdef CSQC_DAT
|
#ifdef CSQC_DAT
|
||||||
if (CSQC_SetupToRenderPortal(batch->ent->keynum))
|
if (CSQC_SetupToRenderPortal(batch->ent->keynum))
|
||||||
{
|
{
|
||||||
plane_t oplane = plane;
|
oplane = plane;
|
||||||
float ivmat[16], trmat[16];
|
|
||||||
|
|
||||||
//transform the old surface plane into the new view matrix
|
//transform the old surface plane into the new view matrix
|
||||||
Matrix4_Invert(r_refdef.m_view, ivmat);
|
Matrix4_Invert(r_refdef.m_view, ivmat);
|
||||||
Matrix4x4_CM_ModelViewMatrixFromAxis(vmat, vpn, vright, vup, r_refdef.vieworg);
|
Matrix4x4_CM_ModelViewMatrixFromAxis(vmat, vpn, vright, vup, r_refdef.vieworg);
|
||||||
Matrix4_Multiply(ivmat, vmat, trmat);
|
Matrix4_Multiply(ivmat, vmat, trmat);
|
||||||
plane.normal[0] = (oplane.normal[0] * trmat[0] + oplane.normal[1] * trmat[4] + oplane.normal[2] * trmat[8]);
|
plane.normal[0] = -(oplane.normal[0] * trmat[0] + oplane.normal[1] * trmat[1] + oplane.normal[2] * trmat[2]);
|
||||||
plane.normal[1] = (oplane.normal[0] * trmat[1] + oplane.normal[1] * trmat[5] + oplane.normal[2] * trmat[9]);
|
plane.normal[1] = -(oplane.normal[0] * trmat[4] + oplane.normal[1] * trmat[5] + oplane.normal[2] * trmat[6]);
|
||||||
plane.normal[2] = (oplane.normal[0] * trmat[2] + oplane.normal[1] * trmat[6] + oplane.normal[2] * trmat[10]);
|
plane.normal[2] = -(oplane.normal[0] * trmat[8] + oplane.normal[1] * trmat[9] + oplane.normal[2] * trmat[10]);
|
||||||
plane.dist = -oplane.dist + trmat[12]*oplane.normal[0] + trmat[13]*oplane.normal[1] + trmat[14]*oplane.normal[2];
|
plane.dist = -oplane.dist + trmat[12]*oplane.normal[0] + trmat[13]*oplane.normal[1] + trmat[14]*oplane.normal[2];
|
||||||
|
|
||||||
if (Cvar_Get("temp_useplaneclip", "1", 0, "temp")->ival)
|
if (Cvar_Get("temp_useplaneclip", "1", 0, "temp")->ival)
|
||||||
|
@ -938,6 +942,8 @@ void GLR_DrawPortal(batch_t *batch, batch_t **blist, batch_t *depthmasklist[2],
|
||||||
for (i = 1; i < mesh->numvertexes; i++)
|
for (i = 1; i < mesh->numvertexes; i++)
|
||||||
VectorAdd(r_refdef.pvsorigin, mesh->xyz_array[i], r_refdef.pvsorigin);
|
VectorAdd(r_refdef.pvsorigin, mesh->xyz_array[i], r_refdef.pvsorigin);
|
||||||
VectorScale(r_refdef.pvsorigin, 1.0/mesh->numvertexes, r_refdef.pvsorigin);
|
VectorScale(r_refdef.pvsorigin, 1.0/mesh->numvertexes, r_refdef.pvsorigin);
|
||||||
|
|
||||||
|
portaltype = 1;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -945,6 +951,8 @@ void GLR_DrawPortal(batch_t *batch, batch_t **blist, batch_t *depthmasklist[2],
|
||||||
vec3_t paxis[3], porigin, vaxis[3], vorg;
|
vec3_t paxis[3], porigin, vaxis[3], vorg;
|
||||||
void PerpendicularVector( vec3_t dst, const vec3_t src );
|
void PerpendicularVector( vec3_t dst, const vec3_t src );
|
||||||
|
|
||||||
|
oplane = plane;
|
||||||
|
|
||||||
/*calculate where the surface is meant to be*/
|
/*calculate where the surface is meant to be*/
|
||||||
VectorCopy(mesh->normals_array[0], paxis[0]);
|
VectorCopy(mesh->normals_array[0], paxis[0]);
|
||||||
PerpendicularVector(paxis[1], paxis[0]);
|
PerpendicularVector(paxis[1], paxis[0]);
|
||||||
|
@ -961,31 +969,59 @@ void GLR_DrawPortal(batch_t *batch, batch_t **blist, batch_t *depthmasklist[2],
|
||||||
VectorCopy(vorg, r_refdef.pvsorigin);
|
VectorCopy(vorg, r_refdef.pvsorigin);
|
||||||
|
|
||||||
/*rotate it a bit*/
|
/*rotate it a bit*/
|
||||||
RotatePointAroundVector(vaxis[1], vaxis[0], view->axis[1], sin(realtime)*4);
|
if (view->framestate.g[FS_REG].frame[1]) //oldframe
|
||||||
CrossProduct(vaxis[0], vaxis[1], vaxis[2]);
|
{
|
||||||
|
if (view->framestate.g[FS_REG].frame[0]) //newframe
|
||||||
|
d = realtime * view->framestate.g[FS_REG].frame[0]; //newframe
|
||||||
|
else
|
||||||
|
d = view->skinnum + sin(realtime)*4;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
d = view->skinnum;
|
||||||
|
|
||||||
|
if (d)
|
||||||
|
{
|
||||||
|
vec3_t rdir;
|
||||||
|
VectorCopy(vaxis[1], rdir);
|
||||||
|
RotatePointAroundVector(vaxis[1], vaxis[0], rdir, d);
|
||||||
|
CrossProduct(vaxis[0], vaxis[1], vaxis[2]);
|
||||||
|
}
|
||||||
|
|
||||||
TransformCoord(oldrefdef.vieworg, paxis, porigin, vaxis, vorg, r_refdef.vieworg);
|
TransformCoord(oldrefdef.vieworg, paxis, porigin, vaxis, vorg, r_refdef.vieworg);
|
||||||
TransformDir(vpn, paxis, vaxis, vpn);
|
TransformDir(vpn, paxis, vaxis, vpn);
|
||||||
TransformDir(vright, paxis, vaxis, vright);
|
TransformDir(vright, paxis, vaxis, vright);
|
||||||
TransformDir(vup, paxis, vaxis, vup);
|
TransformDir(vup, paxis, vaxis, vup);
|
||||||
Matrix4x4_CM_ModelViewMatrixFromAxis(vmat, vpn, vright, vup, r_refdef.vieworg);
|
Matrix4x4_CM_ModelViewMatrixFromAxis(vmat, vpn, vright, vup, r_refdef.vieworg);
|
||||||
|
|
||||||
|
|
||||||
|
//transform the old surface plane into the new view matrix
|
||||||
|
if (Matrix4_Invert(r_refdef.m_view, ivmat))
|
||||||
|
{
|
||||||
|
extern cvar_t temp1;
|
||||||
|
Matrix4_Multiply(ivmat, vmat, trmat);
|
||||||
|
plane.normal[0] = -(oplane.normal[0] * trmat[0] + oplane.normal[1] * trmat[1] + oplane.normal[2] * trmat[2]);
|
||||||
|
plane.normal[1] = -(oplane.normal[0] * trmat[4] + oplane.normal[1] * trmat[5] + oplane.normal[2] * trmat[6]);
|
||||||
|
plane.normal[2] = -(oplane.normal[0] * trmat[8] + oplane.normal[1] * trmat[9] + oplane.normal[2] * trmat[10]);
|
||||||
|
plane.dist = -oplane.dist + trmat[12]*oplane.normal[0] + trmat[13]*oplane.normal[1] + trmat[14]*oplane.normal[2];
|
||||||
|
portaltype = 1;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*FIXME: can we get away with stenciling the screen?*/
|
/*FIXME: can we get away with stenciling the screen?*/
|
||||||
/*Add to frustum culling instead of clip planes?*/
|
/*Add to frustum culling instead of clip planes?*/
|
||||||
/* if (qglClipPlane)
|
/* if (qglClipPlane && portaltype)
|
||||||
{
|
{
|
||||||
GLdouble glplane[4];
|
GLdouble glplane[4];
|
||||||
glplane[0] = -plane.normal[0];
|
glplane[0] = plane.normal[0];
|
||||||
glplane[1] = -plane.normal[1];
|
glplane[1] = plane.normal[1];
|
||||||
glplane[2] = -plane.normal[2];
|
glplane[2] = plane.normal[2];
|
||||||
glplane[3] = plane.dist;
|
glplane[3] = plane.dist;
|
||||||
qglClipPlane(GL_CLIP_PLANE0, glplane);
|
qglClipPlane(GL_CLIP_PLANE0, glplane);
|
||||||
qglEnable(GL_CLIP_PLANE0);
|
qglEnable(GL_CLIP_PLANE0);
|
||||||
}*/
|
}
|
||||||
//fixme: we can probably scissor a smaller frusum
|
*/ //fixme: we can probably scissor a smaller frusum
|
||||||
R_SetFrustum (r_refdef.m_projection, vmat);
|
R_SetFrustum (r_refdef.m_projection, vmat);
|
||||||
if (r_refdef.frustum_numplanes < MAXFRUSTUMPLANES)
|
if (r_refdef.frustum_numplanes < MAXFRUSTUMPLANES)
|
||||||
{
|
{
|
||||||
|
@ -1070,14 +1106,17 @@ void GLR_DrawPortal(batch_t *batch, batch_t **blist, batch_t *depthmasklist[2],
|
||||||
// if (qglClipPlane)
|
// if (qglClipPlane)
|
||||||
// qglDisable(GL_CLIP_PLANE0);
|
// qglDisable(GL_CLIP_PLANE0);
|
||||||
|
|
||||||
//the front of the plane should generally point away from the camera, and will be drawn in bright green. woo
|
if (r_portaldrawplanes.ival)
|
||||||
// TestDrawPlane(plane.normal, plane.dist+0.01, 0.0, 0.5, 0.0, false);
|
{
|
||||||
// TestDrawPlane(plane.normal, plane.dist-0.01, 0.0, 0.5, 0.0, false);
|
//the front of the plane should generally point away from the camera, and will be drawn in bright green. woo
|
||||||
//the back of the plane points towards the camera, and will be drawn in blue, for the luls
|
TestDrawPlane(plane.normal, plane.dist+0.01, 0.0, 0.5, 0.0, false);
|
||||||
// VectorNegate(plane.normal, plane.normal);
|
TestDrawPlane(plane.normal, plane.dist-0.01, 0.0, 0.5, 0.0, false);
|
||||||
// plane.dist *= -1;
|
//the back of the plane points towards the camera, and will be drawn in blue, for the luls
|
||||||
// TestDrawPlane(plane.normal, plane.dist+0.01, 0.0, 0.0, 0.2, false);
|
VectorNegate(plane.normal, plane.normal);
|
||||||
// TestDrawPlane(plane.normal, plane.dist-0.01, 0.0, 0.0, 0.2, false);
|
plane.dist *= -1;
|
||||||
|
TestDrawPlane(plane.normal, plane.dist+0.01, 0.0, 0.0, 0.2, false);
|
||||||
|
TestDrawPlane(plane.normal, plane.dist-0.01, 0.0, 0.0, 0.2, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
r_refdef = oldrefdef;
|
r_refdef = oldrefdef;
|
||||||
|
|
|
@ -5409,6 +5409,20 @@ cin_t *R_ShaderFindCinematic(char *name)
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Shader_ResetRemaps(void)
|
||||||
|
{
|
||||||
|
shader_t *s;
|
||||||
|
int i;
|
||||||
|
for (i = 0; i < r_numshaders; i++)
|
||||||
|
{
|
||||||
|
s = r_shaders[i];
|
||||||
|
if (!s)
|
||||||
|
continue;
|
||||||
|
s->remapto = s;
|
||||||
|
s->remaptime = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void R_RemapShader(const char *sourcename, const char *destname, float timeoffset)
|
void R_RemapShader(const char *sourcename, const char *destname, float timeoffset)
|
||||||
{
|
{
|
||||||
shader_t *o;
|
shader_t *o;
|
||||||
|
|
|
@ -570,7 +570,8 @@ void Shader_DefaultSkybox(char *shortname, shader_t *s, const void *args);
|
||||||
void Shader_DefaultCinematic(char *shortname, shader_t *s, const void *args);
|
void Shader_DefaultCinematic(char *shortname, shader_t *s, const void *args);
|
||||||
void Shader_DefaultScript(char *shortname, shader_t *s, const void *args);
|
void Shader_DefaultScript(char *shortname, shader_t *s, const void *args);
|
||||||
|
|
||||||
void Shader_DoReload(void);
|
void Shader_ResetRemaps(void); //called on map changes to reset remapped shaders.
|
||||||
|
void Shader_DoReload(void); //called when the shader system dies.
|
||||||
void Shader_Shutdown (void);
|
void Shader_Shutdown (void);
|
||||||
qboolean Shader_Init (void);
|
qboolean Shader_Init (void);
|
||||||
void Shader_NeedReload(qboolean rescanfs);
|
void Shader_NeedReload(qboolean rescanfs);
|
||||||
|
|
|
@ -384,7 +384,7 @@ static int SVQ3_EntitiesInBox(vec3_t mins, vec3_t maxs, int *list, int maxcount)
|
||||||
|
|
||||||
#define ENTITYNUM_NONE (MAX_GENTITIES-1)
|
#define ENTITYNUM_NONE (MAX_GENTITIES-1)
|
||||||
#define ENTITYNUM_WORLD (MAX_GENTITIES-2)
|
#define ENTITYNUM_WORLD (MAX_GENTITIES-2)
|
||||||
static void SVQ3_Trace(q3trace_t *result, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int entnum, int contentmask)
|
static void SVQ3_Trace(q3trace_t *result, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int entnum, int contentmask, qboolean capsule)
|
||||||
{
|
{
|
||||||
int contactlist[128];
|
int contactlist[128];
|
||||||
trace_t tr;
|
trace_t tr;
|
||||||
|
@ -550,20 +550,20 @@ static int SVQ3_PointContents(vec3_t pos, int entnum)
|
||||||
return cont;
|
return cont;
|
||||||
}
|
}
|
||||||
|
|
||||||
static int SVQ3_Contact(vec3_t mins, vec3_t maxs, q3sharedEntity_t *ent)
|
static int SVQ3_Contact(vec3_t mins, vec3_t maxs, q3sharedEntity_t *ent, qboolean capsule)
|
||||||
{
|
{
|
||||||
model_t *mod;
|
model_t *mod;
|
||||||
trace_t tr;
|
trace_t tr;
|
||||||
|
|
||||||
if (!ent->s.modelindex || ent->r.bmodel)
|
if (ent->r.bmodel)
|
||||||
mod = CM_TempBoxModel(ent->r.mins, ent->r.maxs);
|
|
||||||
else
|
|
||||||
mod = Mod_ForName(va("*%i", ent->s.modelindex), false);
|
mod = Mod_ForName(va("*%i", ent->s.modelindex), false);
|
||||||
|
else
|
||||||
|
mod = CM_TempBoxModel(ent->r.mins, ent->r.maxs);
|
||||||
|
|
||||||
if (mod->needload || !mod->funcs.NativeTrace)
|
if (mod->needload || !mod->funcs.NativeTrace)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
mod->funcs.NativeTrace(mod, 0, 0, NULL, vec3_origin, vec3_origin, mins, maxs, 0xffffffff, &tr);
|
tr = CM_TransformedBoxTrace(mod, vec3_origin, vec3_origin, mins, maxs, 0xffffffff, ent->r.currentOrigin, ent->r.currentAngles);
|
||||||
|
|
||||||
if (tr.startsolid)
|
if (tr.startsolid)
|
||||||
return true;
|
return true;
|
||||||
|
@ -637,16 +637,51 @@ void SVQ3_SendServerCommand(client_t *cl, char *str)
|
||||||
Q_strncpyz(cl->server_commands[cl->num_server_commands & TEXTCMD_MASK], str, sizeof(cl->server_commands[0]));
|
Q_strncpyz(cl->server_commands[cl->num_server_commands & TEXTCMD_MASK], str, sizeof(cl->server_commands[0]));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void SVQ3_SendConfigString(client_t *dest, int num, char *string)
|
||||||
|
{
|
||||||
|
int len = strlen(string);
|
||||||
|
#define CONFIGSTRING_MAXCHUNK (1024-24)
|
||||||
|
if (len > CONFIGSTRING_MAXCHUNK)
|
||||||
|
{
|
||||||
|
char *cmd;
|
||||||
|
char buf[CONFIGSTRING_MAXCHUNK+1];
|
||||||
|
int off = 0;
|
||||||
|
for (;;)
|
||||||
|
{
|
||||||
|
int chunk = len - off;
|
||||||
|
if (chunk > CONFIGSTRING_MAXCHUNK)
|
||||||
|
chunk = CONFIGSTRING_MAXCHUNK;
|
||||||
|
//split it up into multiple commands.
|
||||||
|
if (!off)
|
||||||
|
cmd = "bcs0"; //initial chunk
|
||||||
|
else if (off + chunk == len)
|
||||||
|
cmd = "bcs2"; //terminator
|
||||||
|
else
|
||||||
|
cmd = "bcs1"; //mid chunk
|
||||||
|
memcpy(buf, string+off, chunk);
|
||||||
|
buf[chunk] = 0;
|
||||||
|
SVQ3_SendServerCommand(dest, va("%s %i \"%s\"\n", cmd, num, buf));
|
||||||
|
off += chunk;
|
||||||
|
if (off == len)
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
SVQ3_SendServerCommand(dest, va("cs %i \"%s\"\n", num, string));
|
||||||
|
}
|
||||||
|
|
||||||
void SVQ3_SetConfigString(int num, char *string)
|
void SVQ3_SetConfigString(int num, char *string)
|
||||||
{
|
{
|
||||||
|
int len;
|
||||||
if (!string)
|
if (!string)
|
||||||
string = "";
|
string = "";
|
||||||
|
len = strlen(string);
|
||||||
if (svq3_configstrings[num])
|
if (svq3_configstrings[num])
|
||||||
Z_Free(svq3_configstrings[num]);
|
Z_Free(svq3_configstrings[num]);
|
||||||
svq3_configstrings[num] = Z_Malloc(strlen(string)+1);
|
svq3_configstrings[num] = Z_Malloc(len+1);
|
||||||
strcpy(svq3_configstrings[num], string);
|
strcpy(svq3_configstrings[num], string);
|
||||||
|
|
||||||
SVQ3_SendServerCommand( NULL, va("cs %i \"%s\"\n", num, string));
|
SVQ3_SendConfigString(num, string);
|
||||||
}
|
}
|
||||||
|
|
||||||
static int FloatAsInt(float f)
|
static int FloatAsInt(float f)
|
||||||
|
@ -869,13 +904,19 @@ static qintptr_t Q3G_SystemCalls(void *offset, unsigned int mask, qintptr_t fn,
|
||||||
break;
|
break;
|
||||||
case G_TRACE: // ( trace_t *results, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int passEntityNum, int contentmask );
|
case G_TRACE: // ( trace_t *results, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int passEntityNum, int contentmask );
|
||||||
VALIDATEPOINTER(arg[0], sizeof(q3trace_t));
|
VALIDATEPOINTER(arg[0], sizeof(q3trace_t));
|
||||||
SVQ3_Trace(VM_POINTER(arg[0]), VM_POINTER(arg[1]), VM_POINTER(arg[2]), VM_POINTER(arg[3]), VM_POINTER(arg[4]), VM_LONG(arg[5]), VM_LONG(arg[6]));
|
SVQ3_Trace(VM_POINTER(arg[0]), VM_POINTER(arg[1]), VM_POINTER(arg[2]), VM_POINTER(arg[3]), VM_POINTER(arg[4]), VM_LONG(arg[5]), VM_LONG(arg[6]), false);
|
||||||
|
break;
|
||||||
|
case G_TRACECAPSULE: // ( trace_t *results, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int passEntityNum, int contentmask );
|
||||||
|
VALIDATEPOINTER(arg[0], sizeof(q3trace_t));
|
||||||
|
SVQ3_Trace(VM_POINTER(arg[0]), VM_POINTER(arg[1]), VM_POINTER(arg[2]), VM_POINTER(arg[3]), VM_POINTER(arg[4]), VM_LONG(arg[5]), VM_LONG(arg[6]), true);
|
||||||
break;
|
break;
|
||||||
case G_ENTITY_CONTACT:
|
case G_ENTITY_CONTACT:
|
||||||
// ( const vec3_t mins, const vec3_t maxs, const gentity_t *ent ); 33
|
// ( const vec3_t mins, const vec3_t maxs, const gentity_t *ent ); 33
|
||||||
// perform an exact check against inline brush models of non-square shape
|
// perform an exact check against inline brush models of non-square shape
|
||||||
return SVQ3_Contact(VM_POINTER(arg[0]), VM_POINTER(arg[1]), VM_POINTER(arg[2]));
|
return SVQ3_Contact(VM_POINTER(arg[0]), VM_POINTER(arg[1]), VM_POINTER(arg[2]), false);
|
||||||
break;
|
case G_ENTITY_CONTACTCAPSULE:
|
||||||
|
return SVQ3_Contact(VM_POINTER(arg[0]), VM_POINTER(arg[1]), VM_POINTER(arg[2]), true);
|
||||||
|
|
||||||
case G_ENTITIES_IN_BOX: // ( const vec3_t mins, const vec3_t maxs, gentity_t **list, int maxcount ); 32
|
case G_ENTITIES_IN_BOX: // ( const vec3_t mins, const vec3_t maxs, gentity_t **list, int maxcount ); 32
|
||||||
// EntitiesInBox will return brush models based on their bounding box,
|
// EntitiesInBox will return brush models based on their bounding box,
|
||||||
// so exact determination must still be done with EntityContact
|
// so exact determination must still be done with EntityContact
|
||||||
|
@ -1536,7 +1577,7 @@ static char *QDECL BL_BSPEntityData(void)
|
||||||
static void QDECL BL_Trace(bsp_trace_t *trace, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int passent, int contentmask)
|
static void QDECL BL_Trace(bsp_trace_t *trace, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int passent, int contentmask)
|
||||||
{
|
{
|
||||||
q3trace_t tr;
|
q3trace_t tr;
|
||||||
SVQ3_Trace(&tr, start, mins, maxs, end, passent, contentmask);
|
SVQ3_Trace(&tr, start, mins, maxs, end, passent, contentmask, false);
|
||||||
|
|
||||||
trace->allsolid = tr.allsolid;
|
trace->allsolid = tr.allsolid;
|
||||||
trace->startsolid = tr.startsolid;
|
trace->startsolid = tr.startsolid;
|
||||||
|
|
Loading…
Reference in a new issue