Quake, Quake2 & Hexen now have fully functional singleplayer cheat menus. Existing tweaks to other menus, like more bloom diamond size combobox options (2x, 4x, 6x, 8x, 10x), video menu has a more reliable width & height value source to display current resolution incase vid_height and vid_width are 0
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3505 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
parent
a40e271c44
commit
8e3fca993e
3 changed files with 1183 additions and 49 deletions
File diff suppressed because it is too large
Load diff
|
@ -928,6 +928,9 @@ void M_Menu_Teamplay_Items_Powerups_f (void);
|
|||
void M_Menu_Teamplay_Items_Ammo_Health_f (void);
|
||||
void M_Menu_Teamplay_Items_Team_Fortress_f (void);
|
||||
void M_Menu_Teamplay_Items_Status_Location_Misc_f (void);
|
||||
void M_Menu_Singleplayer_Cheats_f (void);
|
||||
void M_Menu_Singleplayer_Cheats_Quake2_f (void);
|
||||
void M_Menu_Singleplayer_Cheats_Hexen2_f (void);
|
||||
void M_Menu_Particles_f (void);
|
||||
void M_Menu_ParticleSets_f (void);
|
||||
void M_Menu_Audio_Speakers_f (void);
|
||||
|
@ -975,6 +978,9 @@ void M_Init_Internal (void)
|
|||
#ifndef __CYGWIN__
|
||||
Cmd_AddRemCommand ("menu_speakers", M_Menu_Audio_Speakers_f);
|
||||
#endif
|
||||
Cmd_AddRemCommand ("menu_spcheats", M_Menu_Singleplayer_Cheats_f);
|
||||
Cmd_AddRemCommand ("menu_quake2_spcheats", M_Menu_Singleplayer_Cheats_Quake2_f);
|
||||
Cmd_AddRemCommand ("menu_hexen2_spcheats", M_Menu_Singleplayer_Cheats_Hexen2_f);
|
||||
Cmd_AddRemCommand ("menu_fps", M_Menu_FPS_f);
|
||||
Cmd_AddRemCommand ("menu_3d" , M_Menu_3D_f);
|
||||
Cmd_AddRemCommand ("menu_shadow_lighting", M_Menu_Shadow_Lighting_f);
|
||||
|
@ -1045,6 +1051,9 @@ void M_DeInit_Internal (void)
|
|||
Cmd_RemoveCommand ("menu_teamplay_ammo_health");
|
||||
Cmd_RemoveCommand ("menu_teamplay_team_fortress");
|
||||
Cmd_RemoveCommand ("menu_teamplay_status_location_misc");
|
||||
Cmd_RemoveCommand ("menu_spcheats");
|
||||
Cmd_RemoveCommand ("menu_hexen2_spcheats");
|
||||
Cmd_RemoveCommand ("menu_quake2_spcheats");
|
||||
Cmd_RemoveCommand ("menu_fps");
|
||||
Cmd_RemoveCommand ("menu_3d");
|
||||
Cmd_RemoveCommand ("menu_shadow_lighting");
|
||||
|
|
|
@ -1241,10 +1241,13 @@ void M_Menu_Video_f (void)
|
|||
char *rendererstring;
|
||||
static char current3dres[10]; // enough to fit 1920x1200
|
||||
static char current2dres[10]; // same as above
|
||||
static char colordepth[6]; // enough to fit 32bit
|
||||
static char currenthz[6]; // enough to fit 120hz
|
||||
static char currentcolordepth[6];
|
||||
|
||||
extern cvar_t _vid_wait_override;
|
||||
extern int glwidth, glheight;
|
||||
float vidwidth = glwidth;
|
||||
float vidheight = glheight;
|
||||
|
||||
int i, y;
|
||||
int mgt;
|
||||
|
@ -1275,9 +1278,15 @@ void M_Menu_Video_f (void)
|
|||
i = 0;
|
||||
|
||||
if (vid_bpp.value >= 32)
|
||||
{
|
||||
currentbpp = 2;
|
||||
strcpy(currentcolordepth, va("%sbit (16.7m colors)",vid_bpp.string) );
|
||||
}
|
||||
else if (vid_bpp.value >= 16)
|
||||
{
|
||||
currentbpp = 1;
|
||||
strcpy(currentcolordepth, va("%sbit (65.5k colors)",vid_bpp.string) );
|
||||
}
|
||||
else
|
||||
currentbpp = 0;
|
||||
|
||||
|
@ -1300,7 +1309,9 @@ void M_Menu_Video_f (void)
|
|||
else
|
||||
currentrefreshrate = 0;
|
||||
|
||||
aspectratio3d = (vid_width.value / vid_height.value * 100); // times by 100 so don't have to deal with floats
|
||||
strcpy(currenthz, va("%sHz",vid_refreshrate.string) );
|
||||
|
||||
aspectratio3d = (vidwidth / vidheight * 100); // times by 100 so don't have to deal with floats
|
||||
|
||||
if (aspectratio3d == 125) // 1.25
|
||||
aspectratio23d = "5:4";
|
||||
|
@ -1311,7 +1322,10 @@ void M_Menu_Video_f (void)
|
|||
else if (aspectratio3d == 177) // 1.777778
|
||||
aspectratio23d = "16:9";
|
||||
else
|
||||
{
|
||||
aspectratio23d = "Non-standard Ratio";
|
||||
Con_Printf("Ratio: %i, width: %i, height: %i\n", aspectratio3d, glwidth, glheight);
|
||||
}
|
||||
|
||||
aspectratio2d = (vid_conwidth.value / vid_conheight.value * 100); // times by 100 so don't have to deal with floats
|
||||
|
||||
|
@ -1328,10 +1342,6 @@ void M_Menu_Video_f (void)
|
|||
|
||||
currentvsync = _vid_wait_override.value;
|
||||
|
||||
snprintf(current3dres, sizeof(current3dres), "%sx%s", vid_width.string, vid_height.string);
|
||||
snprintf(current2dres, sizeof(current2dres), "%sx%s", vid_conwidth.string, vid_conheight.string);
|
||||
snprintf(currenthz, sizeof(currenthz), "%sHz", vid_refreshrate.string);
|
||||
|
||||
if ( stricmp(vid_renderer.string,"gl" ) == 0 )
|
||||
rendererstring = "OpenGL";
|
||||
else if ( stricmp(vid_renderer.string,"d3d7") == 0 )
|
||||
|
@ -1345,7 +1355,8 @@ void M_Menu_Video_f (void)
|
|||
else
|
||||
rendererstring = "Unknown Renderer?";
|
||||
|
||||
sprintf(colordepth,"%sbit", vid_bpp.string);
|
||||
strcpy(current3dres, va("%ix%i", glwidth, glheight) );
|
||||
strcpy(current2dres, va("%sx%s", vid_conwidth.string, vid_conheight.string) );
|
||||
|
||||
mgt = M_GameType();
|
||||
|
||||
|
@ -1374,15 +1385,32 @@ void M_Menu_Video_f (void)
|
|||
MC_AddRedText(menu, 0, y, " Current Renderer", false);
|
||||
MC_AddRedText(menu, 225, y, rendererstring, false); y+=8;
|
||||
MC_AddRedText(menu, 0, y, " Current Color Depth", false);
|
||||
MC_AddRedText(menu, 225, y, colordepth, false); y+=8;
|
||||
MC_AddRedText(menu, 0, y, " Current 3D Res", false);
|
||||
MC_AddRedText(menu, 225, y, current3dres, false); y+=8;
|
||||
MC_AddRedText(menu, 0, y, " Current 3D A/R", false);
|
||||
MC_AddRedText(menu, 225, y, aspectratio23d, false); y+=8;
|
||||
MC_AddRedText(menu, 0, y, " Current 2D Res", false);
|
||||
MC_AddRedText(menu, 225, y, current2dres, false); y+=8;
|
||||
MC_AddRedText(menu, 0, y, " Current 2D A/R", false);
|
||||
MC_AddRedText(menu, 225, y, aspectratio22d, false); y+=8;
|
||||
MC_AddRedText(menu, 225, y, currentcolordepth, false); y+=8;
|
||||
if ( ( vidwidth == 0) || ( vidheight == 0) )
|
||||
y+=16;
|
||||
else
|
||||
{
|
||||
MC_AddRedText(menu, 0, y, " Current 3D Res", false);
|
||||
MC_AddRedText(menu, 225, y, current3dres, false); y+=8;
|
||||
MC_AddRedText(menu, 0, y, " Current 3D A/R", false);
|
||||
MC_AddRedText(menu, 225, y, aspectratio23d, false); y+=8;
|
||||
}
|
||||
|
||||
if ( ( vid_conwidth.value == 0) || ( vid_conheight.value == 0) ) // same as 3d resolution
|
||||
{
|
||||
MC_AddRedText(menu, 0, y, " Current 2D Res", false);
|
||||
MC_AddRedText(menu, 225, y, current3dres, false); y+=8;
|
||||
MC_AddRedText(menu, 0, y, " Current 2D A/R", false);
|
||||
MC_AddRedText(menu, 225, y, aspectratio23d, false); y+=8;
|
||||
}
|
||||
else
|
||||
{
|
||||
MC_AddRedText(menu, 0, y, " Current 2D Res", false);
|
||||
MC_AddRedText(menu, 225, y, current2dres, false); y+=8;
|
||||
MC_AddRedText(menu, 0, y, " Current 2D A/R", false);
|
||||
MC_AddRedText(menu, 225, y, aspectratio22d, false); y+=8;
|
||||
}
|
||||
|
||||
MC_AddRedText(menu, 0, y, " Current Refresh Rate", false);
|
||||
MC_AddRedText(menu, 225, y, currenthz, false); y+=8;
|
||||
y+=8;
|
||||
|
|
Loading…
Reference in a new issue