1
0
Fork 0
forked from fte/fteqw

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3418 fc73d0e0-1445-4013-8a0c-d673dee63da5

This commit is contained in:
Magnus 2009-11-06 02:49:54 +00:00
parent 83c7939f95
commit 810a3c15a0

View file

@ -44,13 +44,6 @@ void() SetChangeParms =
if (!self.current_slot) //changing without spawning?
DecodeLevelParms(); //make sure we have our inventory!
/*
if (self.health <= 0)
{
SetNewParms ();
return;
}
*/
self.items = self.items - (self.items &
@ -71,10 +64,6 @@ void() SetChangeParms =
parm8 = self.ammo_shells;
parm9 = self.perk1;
parm10 = self.perk2;
parm16 = self.current_slot;
parm17 = self.islot1;
parm18 = self.islot2;
@ -104,28 +93,27 @@ void() SetChangeParms =
};
void() SetNewParms =
{ //remember, don't use self!
// parm1 = IID_WP_USP;
// parm2 = IID_WP_KNIFE;
// parm3 = IID_ARM_SHIRT;
// parm4 = 0;
// parm6 = 0;
parm7 = 0;
parm8 = 300; //starting cash
parm9 = 0;
parm10 = 0;
// parm11 = 0;
// parm12 = 0;
//parm13 = 0;
parm14 = 0;
// parm15 = 0;
parm5 = 0; //score
{
//16 is the current_slot
//17 to 32 are inventory slots.
//the assignments were moved into PutClientInServer
//on account of changing maps before spawning was resulting in no inventory.
parm1 = 0;
parm2 = 0;
parm3 = 0;
parm4 = 0;
parm5 = 0;
parm6 = 0;
parm7 = 0;
parm8 = 300;
parm9 = 0;
parm10 = 0;
parm11 = 0;
parm12 = 0;
parm13 = 0;
parm14 = 0;
parm15 = 0;
parm16 = 0;
parm17 = 0;
parm18 = 0;
@ -674,34 +662,13 @@ void() PutClientInServer =
}
if (self.current_slot == 0)
{
self.islot2 = 0;
self.current_slot = 1;
if (self.class == 1)
self.islot1 = SlotVal(IID_WP_WINCHESTER, 2);
if (self.class == 2)
{
self.islot1 = SlotVal(IID_WP_GLOCK, 15);
self.islot2 = SlotVal(IID_WP_KNIFE, 1);
}
if (self.class == 3)
self.islot1 = SlotVal(IID_WP_USP, 12);
if (self.class == 4)
self.islot1 = SlotVal(IID_WP_PIPERIFLE, 1);
self.islot2 = 0;
self.islot3 = 0;
self.islot7 = SlotVal(IID_CHEM_STIMPACK, 3);
if (self.class == 1)
self.islot8 = SlotVal(IID_AM_12GAUGESHELLS, 20);
if (self.class == 2)
self.islot8 = SlotVal(IID_AM_10MM, 30);
if (self.class == 3)
self.islot8 = SlotVal(IID_AM_45ACP, 24);
if (self.class == 4)
self.islot8 = SlotVal(IID_AM_44MAGNUM, 20);
self.islot5 = SlotVal(IID_CHEM_STIMPACK, 3);
self.islot7 = SlotVal(IID_AM_10MM, 30);
self.islot8 = 0;
self.islot9 = 0;
self.islot10 = 0;
self.islot11 = 0;
@ -714,40 +681,10 @@ void() PutClientInServer =
self.islot18 = 0;
self.islot19 = 0;
self.islot20 = 0;
//now give them special items for thier class.
//you're fairly screwed if you change class.
if (self.class == 1)
{
x = SlotOfItem(self, IID_CHEM_MEDICALBAG);
if (x == 0)
self.islot5 = SlotVal(IID_CHEM_MEDICALBAG, 100);
}
if (self.class == 2)
{
x = SlotOfItem(self, IID_EQUIP_STEALTHBOY);
if (x == 0)
self.islot4 = SlotVal(IID_EQUIP_STEALTHBOY, 1);
}
if (self.class == 4)
{
x = SlotOfItem(self, IID_WP_WRENCH);
if (x == 0)
self.islot5 = SlotVal(IID_WP_WRENCH, 1);
TryGiveStackable(self, IID_MISC_STEELPIPE, 1);
TryGiveStackable(self, IID_MISC_DUCKTAPE, 1);
TryGiveStackable(self, IID_MISC_AEROSOL, 2);
TryGiveStackable(self, IID_MISC_JUNK, 2);
xx = ceil(309+random()*12);
TryGiveStackable(self, xx, 1);
xx = ceil(309+random()*12);
TryGiveStackable(self, xx, 1);
xx = ceil(309+random()*12);
TryGiveStackable(self, xx, 1);
}
self.islot21 = 0;
self.islot22 = 0;
self.islot23 = 0;
self.islot24 = 0;
}
self.attack_finished = time;
@ -764,14 +701,9 @@ void() PutClientInServer =
self.angles = spot.angles;
self.fixangle = TRUE; // turn this way immediately
if (self.class == 1)
self.max_health = 80;
if (self.class == 2)
self.max_health = 80;
if (self.class == 3)
self.max_health = 100;
if (self.class == 4)
self.max_health = 60;
self.equipment_slot = 0;
self.health = self.max_health;