Fixed application of crosshairalpha, it's now all applied properly.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@778 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 4 additions and 1 deletions
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@ -1269,7 +1269,6 @@ void GLDraw_Crosshair(void)
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return;
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return;
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}
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}
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GL_TexEnv(GL_MODULATE);
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GL_TexEnv(GL_MODULATE);
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qglColor4f(1, 1, 1, crosshairalpha.value);
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if (*crosshairimage.string)
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if (*crosshairimage.string)
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{
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{
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@ -1338,6 +1337,8 @@ void GLDraw_Crosshair(void)
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else
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else
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return;
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return;
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qglColor4f(1, 1, 1, crosshairalpha.value);
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for (sc = 0; sc < cl.splitclients; sc++)
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for (sc = 0; sc < cl.splitclients; sc++)
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{
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{
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SCR_CrosshairPosition(sc, &x, &y);
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SCR_CrosshairPosition(sc, &x, &y);
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@ -1361,6 +1362,8 @@ void GLDraw_Crosshair(void)
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// GL_TexEnv ( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE );
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// GL_TexEnv ( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE );
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// GL_TexEnv ( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
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// GL_TexEnv ( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
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qglColor4f(1, 1, 1, 1);
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}
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}
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