Made rocket dynamic lights more consistant (more gl style, and a teeeny bit more efficient)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@676 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 2 additions and 2 deletions
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@ -168,7 +168,7 @@ void SWR_PushDlights (void)
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{
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{
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for (i=0 ; i<MAX_DLIGHTS ; i++, l++)
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for (i=0 ; i<MAX_DLIGHTS ; i++, l++)
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{
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{
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if (l->die < cl.time || !l->radius)
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if (!l->radius)
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continue;
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continue;
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SWR_Q2MarkLights ( l, 1<<i, cl.worldmodel->nodes );
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SWR_Q2MarkLights ( l, 1<<i, cl.worldmodel->nodes );
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}
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}
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@ -178,7 +178,7 @@ void SWR_PushDlights (void)
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{
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{
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for (i=0 ; i<MAX_DLIGHTS ; i++, l++)
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for (i=0 ; i<MAX_DLIGHTS ; i++, l++)
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{
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{
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if (l->die < cl.time || !l->radius)
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if (!l->radius)
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continue;
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continue;
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SWR_MarkLights ( l, 1<<i, cl.worldmodel->nodes );
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SWR_MarkLights ( l, 1<<i, cl.worldmodel->nodes );
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}
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}
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