for dedicated servers.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4870 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2 changed files with 3 additions and 2 deletions
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@ -30,6 +30,7 @@ struct wedict_s;
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struct model_s;
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struct model_s;
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struct world_s;
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struct world_s;
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struct dlight_s;
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struct dlight_s;
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typedef struct builddata_s builddata_t;
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typedef enum {
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typedef enum {
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SHADER_SORT_NONE,
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SHADER_SORT_NONE,
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@ -52,11 +52,11 @@ void AddPointToBounds (vec3_t v, vec3_t mins, vec3_t maxs);
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qboolean BoundsIntersect (vec3_t mins1, vec3_t maxs1, vec3_t mins2, vec3_t maxs2);
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qboolean BoundsIntersect (vec3_t mins1, vec3_t maxs1, vec3_t mins2, vec3_t maxs2);
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void ClearBounds (vec3_t mins, vec3_t maxs);
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void ClearBounds (vec3_t mins, vec3_t maxs);
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typedef struct builddata_s
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struct builddata_s
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{
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{
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void (*buildfunc)(model_t *mod, msurface_t *surf, struct builddata_s *bd);
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void (*buildfunc)(model_t *mod, msurface_t *surf, struct builddata_s *bd);
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void *facedata;
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void *facedata;
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} builddata_t;
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};
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void ModBrush_LoadGLStuff(void *ctx, void *data, size_t a, size_t b); //data === builddata_t
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void ModBrush_LoadGLStuff(void *ctx, void *data, size_t a, size_t b); //data === builddata_t
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