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r4237 | acceptthis | 2013-03-06 17:41:09 +0000 (Wed, 06 Mar 2013) | 1 line


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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4233 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2013-03-12 23:14:23 +00:00
parent 301f0a9071
commit 5141aeda5f

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@ -113,17 +113,17 @@ YOU SHOULD NOT EDIT THIS FILE BY HAND
"}\n"
//reduce the normals in shallow water (near walls, reduces the pain of linear sampling)
"if (depth < 100)\n"
"if (depth < 100.0)\n"
"n *= depth/100.0;\n"
"#else\n"
"depth = 1;\n"
"depth = 1.0;\n"
"#endif \n"
//refraction image (and water fog, if possible)
"refr = texture2D(s_t0, stc + n.st*STRENGTH*cvar_r_glsl_turbscale).rgb * TINT;\n"
"#ifdef DEPTH\n"
"refr = mix(refr, FOGTINT, min(depth/4096, 1));\n"
"refr = mix(refr, FOGTINT, min(depth/4096.0, 1.0));\n"
"#endif\n"
//reflection/diffuse