Added a new cvar to disable blinking text. :)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1305 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -72,6 +72,7 @@ cvar_t entlatency = {"entlatency", "20"};
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cvar_t cl_predict_players = {"cl_predict_players", "1"};
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cvar_t cl_predict_players = {"cl_predict_players", "1"};
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cvar_t cl_predict_players2 = {"cl_predict_players2", "1"};
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cvar_t cl_predict_players2 = {"cl_predict_players2", "1"};
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cvar_t cl_solid_players = {"cl_solid_players", "1"};
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cvar_t cl_solid_players = {"cl_solid_players", "1"};
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cvar_t cl_noblink = {"cl_noblink", "0"};
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cvar_t cl_demospeed = {"cl_demospeed", "0"};
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cvar_t cl_demospeed = {"cl_demospeed", "0"};
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@ -2375,6 +2376,7 @@ void CL_Init (void)
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Cvar_Register (&baseskin, "Teamplay");
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Cvar_Register (&baseskin, "Teamplay");
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Cvar_Register (&noskins, "Teamplay");
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Cvar_Register (&noskins, "Teamplay");
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Cvar_Register (&cl_noblink, "Teamplay"); //for lack of a better group
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Cvar_Register (&cl_item_bobbing, "Item effects");
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Cvar_Register (&cl_item_bobbing, "Item effects");
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