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Updated config and native menu implementation

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5336 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Eukara 2018-11-10 09:42:01 +00:00
parent 4cabdb80c5
commit 346e366dfa
2 changed files with 22 additions and 25 deletions

View file

@ -46,12 +46,12 @@ static void MN_RegisterCvar(const char *cvarname, const char *defaulttext, unsig
{
Cvar_Get2(cvarname, defaulttext, flags, description, NULL);
}
void Cmd_DeleteAlias(const char *name);
static void MN_RegisterCommand(const char *commandname, const char *description)
{
Cmd_DeleteAlias(commandname); //menuqc has no real way to register commands, so it has a nasty habit of creating loads of weird awkward aliases.
if (!Cmd_Exists(commandname)) {
Cmd_AddCommandD(commandname, NULL, description);
}
}
static int MN_GetServerState(void)
{
if (!sv.active)
@ -87,7 +87,7 @@ static void MN_DrawQuad(const vec2_t position[4], const vec2_t texcoords[4], sha
if (!pic)
pic = rgba[3]==1?shader_draw_fill:shader_draw_fill_trans;
R2D_ImageColours(rgba[0], rgba[1], rgba[2], rgba[3]);
R2D_Image2dQuad(position, texcoords, pic);
R2D_Image2dQuad(position, texcoords, NULL, pic);
r2d_be_flags = 0;
}
static float MN_DrawString(const vec2_t position, const char *text, struct font_s *font, float height, const vec4_t rgba, unsigned int be_flags)

View file

@ -1,7 +1,6 @@
// The Wastes' config.h
// We support both GL and D3D9. If Vulkan matures yeahsurewhynot
// I want to get this mostly running on all systems.
// Possibly Xbox. Yes, the original one. Sue me.
// We support both GL and Vulkan.
// I want to get this mostly running on all systems post 2000.
//general rebranding
#define DISTRIBUTION "VTW"
@ -23,7 +22,7 @@
// All my fault -eukara
#define ENGINE_ROUTING
#undef USE_INTERNAL_BULLET
#undef MENU_NATIVECODE // Will make a debut eventually, hopefully
#define MENU_NATIVECODE // Will make a debut eventually, hopefully
// What do we use
#ifndef GLQUAKE
@ -34,9 +33,7 @@
#define VKQUAKE
#endif
#undef HEADLESSQUAKE
#undef WAYLANDQUAKE
#define PLUGINS //support for external plugins (like huds or fancy menus or whatever)
#define HAVE_PACKET
#define QUAKETC
#define AVAIL_OPENAL
@ -55,28 +52,27 @@
#define LOADERTHREAD // worker threads for loading misc stuff. falls back on main thread if not supported.
#define USEAREAGRID // world collision optimisation
#define USERBE
#undef AVAIL_FREETYPE // for truetype font rendering
#define IMAGEFMT_DDS // .dds files embed mipmaps and texture compression. faster to load.
#define DECOMPRESS_ETC2
#define DECOMPRESS_RGTC
#define DECOMPRESS_S3TC
#define USE_VORBISFILE
#define NOBUILTINMENUS
#define NOLEGACY //just spike trying to kill off crappy crap...
#define AVAIL_DINPUT
#ifndef DEBUG
#define NOQCDESCRIPTIONS 2 //if 2, disables writing fteextensions.qc completely.
#endif
// Various package formats
#define PACKAGE_PK3
#define PACKAGE_TEXWAD // We need this for HL WAD3 support
#define PACKAGE_Q1PAK // HL content will benefit from this, too
#define PACKAGE_TEXWAD // HL content support, WAD3
#define PACKAGE_Q1PAK // HL content support, PAK
#undef PACKAGE_DOOMWAD
// Map formats
#define Q3BSPS // What we use
#define Q3BSPS // What we use exclusively
#define Q1BSPS // HL content support
#undef Q2BSPS
#undef RFBSPS
@ -107,6 +103,7 @@
#undef AVAIL_DSOUND
#undef BOTLIB_STATIC //q3 botlib
#undef AVAIL_XZDEC //.xz decompression
#undef AVAIL_SPEEX //.xz decompression
#undef AVAIL_GZDEC //.gz decompression
#undef AVAIL_DZIP //.dzip special-case archive support
#undef AVAIL_PNGLIB //.png image format support (read+screenshots)
@ -138,7 +135,6 @@
#undef TEXTEDITOR //my funky text editor! its awesome!
#undef TCPCONNECT //support for playing over tcp sockets, instead of just udp. compatible with qizmo.
#undef IRCCONNECT //lame support for routing game packets via irc server. not a good idea.
#define PLUGINS //support for external plugins (like huds or fancy menus or whatever)
#undef SUPPORT_ICE //Internet Connectivity Establishment, for use by plugins to establish voice or game connections.
#undef PSET_CLASSIC //support the 'classic' particle system, for that classic quake feel.
#undef HAVE_CDPLAYER //includes cd playback. actual cds. named/numbered tracks are supported regardless (though you need to use the 'music' command to play them without this).
@ -162,6 +158,9 @@
#undef HAVE_SPEECHTOTEXT //windows speech-to-text thing
//#define SAVEDGAMES //Can save the game.
#undef PACKAGEMANAGER //Allows the user to enable/disable/download packages and plugins.
#undef HEADLESSQUAKE
#undef WAYLANDQUAKE
#undef AVAIL_FREETYPE // for truetype font rendering
#ifdef COMPILE_OPTS
//things to configure qclib, which annoyingly doesn't include this file itself
@ -174,15 +173,13 @@
#ifdef USE_INTERNAL_BULLET //makefile will respond to this by trying to link bullet into the engine itself, instead of as a plugin.
-DLINK_INTERNAL_BULLET
#endif
#if defined(FTE_TARGET_win32) || defined(FTE_TARGET_win64)
-DLINK_FREETYPE
#endif
-DNO_SPEEX //disable static speex
#ifndef BOTLIB_STATIC
-DNO_BOTLIB //disable static botlib
#endif
-DNO_VORBISFILE //disable static vorbisfile
-Os //optimise for size instead of speed. less cpu cache needed means that its sometimes faster anyway.
-DLIBVORBISFILE_STATIC
//-Os //optimise for size instead of speed. less cpu cache needed means that its sometimes faster anyway.
#endif