Clarified some logic. Made it 64bit happy.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@878 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -384,7 +384,7 @@ qbyte *W_ConvertWAD3Texture(miptex_t *tex, int *width, int *height, qboolean *us
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if (!data)
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return NULL;
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in = (qbyte *)((int) tex + tex->offsets[0]);
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in = (qbyte *)tex + tex->offsets[0];
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*width = tex->width;
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*height = tex->height;
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