Make astc pixel formats more likely to load (nvidia are the only ones that don't support ldr astc on new gpus, but their drivers can emulate it so things still work).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5522 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -353,7 +353,7 @@ void GL_SetupFormats(void)
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glfmtb(PTI_EAC_RG11_SNORM, GL_COMPRESSED_SIGNED_RG11_EAC);
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glfmtb(PTI_EAC_RG11_SNORM, GL_COMPRESSED_SIGNED_RG11_EAC);
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}
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}
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if (GL_CheckExtension("GL_KHR_texture_compression_astc_ldr") || (gl_config_gles && gl_config.glversion >= 3.2))
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if (GL_CheckExtension("GL_KHR_texture_compression_astc_ldr") || (gl_config_gles && gl_config.glversion >= 3.2) || GL_CheckExtension("GL_ARB_ES3_2_compatibility"))
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{ //astc ldr profile is a core part of gles 3.2
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{ //astc ldr profile is a core part of gles 3.2
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glfmtb(PTI_ASTC_4X4, GL_COMPRESSED_RGBA_ASTC_4x4_KHR);
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glfmtb(PTI_ASTC_4X4, GL_COMPRESSED_RGBA_ASTC_4x4_KHR);
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glfmtb(PTI_ASTC_4X4_SRGB, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR);
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glfmtb(PTI_ASTC_4X4_SRGB, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR);
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