*** empty log message ***
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1812 fc73d0e0-1445-4013-8a0c-d673dee63da5
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0c2186f0d9
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0887be0383
3 changed files with 43 additions and 24 deletions
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@ -88,18 +88,17 @@ void () player_stand1 = [ 149, player_stand1 ]
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return;
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return;
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}
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}
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}
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}
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if ((self.velocity_x || self.velocity_y))
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if (self.velocity_x || self.velocity_y)
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{
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{
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self.walkframe = MULTICAST_ALL;
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self.walkframe = 0;
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player_run ();
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player_run ();
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return;
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return;
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}
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}
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if ((self.walkframe >= MULTICAST_PVS_R))
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if (self.walkframe >= 5)
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{
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self.walkframe = 0;
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self.walkframe = MULTICAST_ALL;
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}
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self.frame = 149 + self.walkframe;
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self.frame = (149 + self.walkframe);
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self.walkframe = self.walkframe + 1;
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self.walkframe = (self.walkframe + WEAPON_SHOTGUN);
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};
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};
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void () player_crouch = [ 45, player_run ]
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void () player_crouch = [ 45, player_run ]
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@ -1054,9 +1054,12 @@ void() W_Attack =
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if (self.rtime > time)
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if (self.rtime > time)
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return;
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return;
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if (self.attack_finished > time)
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return;
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if (W_CheckNoAmmo())
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if (W_CheckNoAmmo())
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return;
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return;
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weap = ToIID(self.(SlotField(self.current_slot)));
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weap = ToIID(self.(SlotField(self.current_slot)));
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@ -1092,15 +1095,16 @@ void() W_Attack =
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else if (weap == IID_WP_RANGEMASTER)
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else if (weap == IID_WP_RANGEMASTER)
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FireAssaultRifle(14, 2, "weapons/rangem.wav", 4000, 0.5);
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FireAssaultRifle(14, 2, "weapons/rangem.wav", 4000, 0.5);
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else if (weap == IID_WP_AK112)
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else if (weap == IID_WP_AK112)
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FireAssaultRifle(14, 2, "weapons/rangem.wav", 4000, 0.1);
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FireAssaultRifle(14, 2, "weapons/ak112.wav", 4000, 0.09);
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else if (weap == IID_WP_AK74)
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else if (weap == IID_WP_AK74)
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FireAssaultRifle(18, 2, "weapons/ak47.wav", 6000, 0.1);
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FireAssaultRifle(18, 2, "weapons/ak47.wav", 6000, 0.1);
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else if (weap == IID_WP_DKS1)
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else if (weap == IID_WP_DKS1)
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FireAssaultRifle(30, 2, "weapons/dks-1.wav", 8000, 0.5);
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FireAssaultRifle(30, 2, "weapons/dks-1.wav", 8000, 0.5);
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else if (weap == IID_WP_MOONLIGHT)
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else if (weap == IID_WP_MOONLIGHT)
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FireAssaultRifle(16, 2, "weapons/m4-nw.wav", 4000, 0.1);
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FireAssaultRifle(16, 2, "weapons/m4-nw.wav", 4000, 0.09);
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else if (weap == IID_WP_SA80)
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FireAssaultRifle(17, 2, "weapons/sa80.wav", 4000, 0.08);
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//float IID_WP_SA80 = 420;
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//float IID_WP_GAUSERIFLE = 421;
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//float IID_WP_GAUSERIFLE = 421;
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//float IID_WP_PULSERIFLE = 422;
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//float IID_WP_PULSERIFLE = 422;
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@ -1247,6 +1251,15 @@ void() CycleWeaponCommand =
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void () ProneOff =
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void () ProneOff =
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{
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{
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setsize(self, '-16 -16 -24', '16 16 32');
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if (!walkmove(0, 0))
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{
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sprint (self, 2, "not enough room to stand up.\n");
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setsize(self, '-16 -16 -24', '16 16 0');
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return;
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}
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sprint (self, 2, "position: stand.\n");
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sprint (self, 2, "position: stand.\n");
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self.position = 0;
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self.position = 0;
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PositionControl();
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PositionControl();
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@ -1274,7 +1287,16 @@ void () ProneOn =
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void () DuckOff =
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void () DuckOff =
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{
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{
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setsize(self, '-16 -16 -24', '16 16 32');
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if (!walkmove(0, 0))
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{
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sprint (self, 2, "not enough room to stand up.\n");
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setsize(self, '-16 -16 -24', '16 16 16');
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return;
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}
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sprint (self, 2, "position: stand.\n");
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sprint (self, 2, "position: stand.\n");
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self.view_ofs = '0 0 22';
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self.position = 0;
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self.position = 0;
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PositionControl();
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PositionControl();
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player_run ();
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player_run ();
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@ -1451,6 +1473,13 @@ void() W_WeaponFrame =
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SuperDamageSound ();
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SuperDamageSound ();
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W_Attack ();
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W_Attack ();
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}
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}
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if (!self.button0)
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{
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if (self.attack > 0)
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player_run ();
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self.attack = 0;
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}
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};
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};
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/*
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/*
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@ -1502,7 +1531,7 @@ void () autofire =
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if (self.weaponframe == 1)
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if (self.weaponframe == 1)
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self.weaponframe = 2;
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self.weaponframe = 2;
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else if (self.weaponframe == 2)
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else
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self.weaponframe = 1;
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self.weaponframe = 1;
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muzzleflash ();
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muzzleflash ();
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@ -1517,7 +1546,7 @@ void () autofire_s =
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if (self.weaponframe == 1)
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if (self.weaponframe == 1)
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self.weaponframe = 2;
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self.weaponframe = 2;
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else if (self.weaponframe == 2)
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else
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self.weaponframe = 1;
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self.weaponframe = 1;
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muzzleflash ();
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muzzleflash ();
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@ -2178,15 +2207,6 @@ void (float dam, float rec, string snd, float rng, float rate) FireAssaultRifle
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self.attack_finished = (time + rate);
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self.attack_finished = (time + rate);
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if (self.attack == 0 && self.position == POS_STAND)
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player_single1 ();
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if (self.attack == 0 && self.position >= POS_DUCK)
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player_single1_s ();
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if (self.attack >= 1 && self.position == POS_STAND)
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autofire ();
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if (self.attack >= 1 && self.position >= POS_DUCK)
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autofire_s ();
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if (self.position == 0)
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if (self.position == 0)
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adjust = '0 0 0';
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adjust = '0 0 0';
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if (self.position == 1)
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if (self.position == 1)
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@ -2199,7 +2219,7 @@ void (float dam, float rec, string snd, float rng, float rate) FireAssaultRifle
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if (self.recoil >= 15)
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if (self.recoil >= 15)
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self.recoil = 15;
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self.recoil = 15;
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if (self.attack >= 1)
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if (self.attack == 0)
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{
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{
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if (self.position == 0)
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if (self.position == 0)
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player_single1 ();
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player_single1 ();
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@ -435,7 +435,7 @@ void() worldspawn =
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precache_model ("maps/b_bh100.bsp");
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precache_model ("maps/b_bh100.bsp");
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precache_model ("progs/s_light.spr");
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precache_model ("progs/s_light.spr");
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precache_sound ("misc/thud.wav");
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precache_sound ("player/step1.wav");
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precache_sound ("player/step1.wav");
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precache_sound ("player/step2.wav");
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precache_sound ("player/step2.wav");
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precache_sound ("player/step3.wav");
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precache_sound ("player/step3.wav");
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