Tiny menu tweak, hide video modes lower than the mod's stated minsize.
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parent
0fb35f3d01
commit
04690eb8ee
1 changed files with 28 additions and 11 deletions
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@ -90,7 +90,11 @@ void VidMode_Clear(void)
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}
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void VidMode_Add(int w, int h)
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{
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extern cvar_t vid_minsize;
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size_t m;
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if (w < vid_minsize.vec4[0] || h < vid_minsize.vec4[1])
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return; //would be too small. ignore it.
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for (m = 0; m < nummodes; m++)
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{
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if (vidmodes[m].w == w && vidmodes[m].h == h)
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@ -124,7 +128,7 @@ qboolean M_Vid_GetMode(qboolean forfullscreen, int num, int *w, int *h)
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rf->VID_EnumerateVideoModes("", vid_devicename.string, VidMode_Add);
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if (!nummodes)
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{
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{ //failed to query, use internal fallbacks (may be too big).
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for (a = 0; a < countof(resaspects); a++)
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{
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const char **v = resaspects[a];
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@ -1067,7 +1071,7 @@ const char *presetexec[] =
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"r_particledesc \"high tsshaft\";"
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#endif
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"gl_specular 1;"
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// "r_loadlit 2;"
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// "r_loadlit 3;"
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"r_waterstyle 2;"
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"gl_blendsprites 1;"
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// "r_fastsky -1;"
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@ -1372,7 +1376,7 @@ void M_Menu_Preset_f (void)
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emenu_t *menu;
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int y;
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menuoption_t *presetoption[7];
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extern cvar_t r_nolerp, sv_nqplayerphysics;
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extern cvar_t r_nolerp, sv_nqplayerphysics, r_loadlits;
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#if defined(RTLIGHTS) && (defined(GLQUAKE) || defined(VKQUAKE))
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extern cvar_t r_bloom, r_shadow_realtime_world_importlightentitiesfrommap;
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#endif
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@ -1383,6 +1387,16 @@ void M_Menu_Preset_f (void)
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"Force",
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NULL
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};
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static const char *litopts[] = {
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"Off",
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"Auto",
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NULL
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};
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static const char *litvals[] = {
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"1",
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"3",
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NULL
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};
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menubulk_t bulk[] =
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{
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MB_REDTEXT("Please Choose Preset", true),
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@ -1401,7 +1415,8 @@ void M_Menu_Preset_f (void)
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#endif
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MB_CONSOLECMDRETURN("^7normal (faithful)", "fps_preset normal\n", "An updated but still faithful appearance, using content replacements where applicable", presetoption[4]),
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MB_CONSOLECMDRETURN("^7nice (dynamic)", "fps_preset nice\n", "For people who like nice things, but still want to actually play", presetoption[5]),
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MB_COMBOCVAR("gen deluxemaps", r_deluxemapping_cvar, deluxeopts, NULL, NULL),
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MB_COMBOCVAR("rgb lighting", r_loadlits, litopts, litvals, NULL),
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MB_COMBOCVAR("deluxemaps", r_deluxemapping_cvar, deluxeopts, NULL, NULL),
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#if defined(RTLIGHTS) && (defined(GLQUAKE) || defined(VKQUAKE))
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MB_CONSOLECMDRETURN("^7realtime (all on)", "fps_preset realtime\n", "For people who value pretty over fast/smooth. Not viable for deathmatch.", presetoption[6]),
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MB_CHECKBOXCVAR("bloom", r_bloom, 1),
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@ -1928,18 +1943,20 @@ void M_Menu_Lighting_f (void)
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NULL
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};
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static const char *loadlitopts[] =
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static const char *loaddeluxeopts[] =
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{
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"Disabled",
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"Enabled",
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"Generate",
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NULL
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};
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static const char *loadlitvalues[] =
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static const char *loadlitopts[] =
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{
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"0",
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"1",
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"2",
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"Disabled",
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"Enabled",
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"Generate LDR",
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"Generate HDR",
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NULL
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};
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@ -2074,8 +2091,8 @@ void M_Menu_Lighting_f (void)
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MB_SPACING(4),
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#endif
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MB_COMBOCVAR("Lightmap Format", r_lightmap_format, lightmapformatopts, lightmapformatvalues, "Selects which format to use for lightmaps."),
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MB_COMBOCVAR("LIT Loading", r_loadlits, loadlitopts, loadlitvalues, "Determines if the engine should use external colored lighting for maps. The generated setting will cause the engine to generate colored lighting for maps that don't have the associated data."),
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MB_COMBOCVAR("Deluxemapping", r_deluxemapping_cvar, loadlitopts, loadlitvalues, "Controls whether static lighting should respond to lighting directions."),
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MB_COMBOCVAR("LIT Loading", r_loadlits, loadlitopts, NULL, "Determines if the engine should use external colored lighting for maps. The generated setting will cause the engine to generate colored lighting for maps that don't have the associated data."),
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MB_COMBOCVAR("Deluxemapping", r_deluxemapping_cvar, loaddeluxeopts, NULL, "Controls whether static lighting should respond to lighting directions."),
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MB_CHECKBOXCVAR("Lightstyle Lerp", r_lightstylesmooth, 0),
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MB_SPACING(4),
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MB_COMBOCVAR("Flash Blend", r_flashblend, fbopts, fbvalues, "Disables or enables the spherical light effect for dynamic lights. Traced means the sphere effect will be line of sight checked before displaying the effect."),
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