so gl_2dscale takes effect if the user manually resizes the window with the mouse cursor. Kinda funky.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@245 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -1109,8 +1109,11 @@ LONG WINAPI GLMainWndProc (
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case WM_SIZE:
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case WM_SIZE:
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if (!vid_initializing)
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if (!vid_initializing)
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{
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{
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extern cvar_t gl_2dscale;
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WindowRect.right = ((short*)&lParam)[0] - WindowRect.left;
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WindowRect.right = ((short*)&lParam)[0] - WindowRect.left;
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WindowRect.bottom = ((short*)&lParam)[1] - WindowRect.top;
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WindowRect.bottom = ((short*)&lParam)[1] - WindowRect.top;
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gl_2dscale.modified = true;
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}
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}
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break;
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break;
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