Added snd_directx.c to the makefile, for linux cross compiles.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1468 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 7 additions and 7 deletions
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@ -52,7 +52,7 @@ ifeq ($(USEASM),true)
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endif
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endif
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BASELDFLAGS=-lm
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BASELDFLAGS=-lm -lz
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#BASELDFLAGS=-lm -lz
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GLXLDFLAGS=-L/usr/X11R6/lib -lX11 -lXext -lpng -ljpeg -lXxf86vm
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GLSLDFLAGS=-L/usr/X11R6/lib -lMesaGL -lglide -lvga
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XLDFLAGS=-L/usr/X11R6/lib -lX11 -lXext -lpng -ljpeg
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@ -335,9 +335,9 @@ ifeq ($(FTE_TARGET),win32)
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SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(PROGS_OBJS) $(WINDOWSSERVERONLY_OBJS)
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ifeq ($(USEASM),true)
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GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidnt.o snd_win.o cd_win.o in_win.o sys_win.o sys_dosa.o
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GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidnt.o snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o sys_dosa.o
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else
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GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidnt.o snd_win.o cd_win.o in_win.o sys_win.o
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GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidnt.o snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o
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endif
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GL_EXE_NAME=../fteglqw.exe
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GLCL_EXE_NAME=../fteglqwcl.exe
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@ -347,9 +347,9 @@ endif
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GLCL_DIR=glcl_mgw
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ifeq ($(USEASM),true)
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SWCL_OBJS=$(SOFTWARE_OBJS) vid_ddraw.o vid_dib.o vid_win2.o snd_win.o cd_win.o in_win.o sys_win.o sys_dosa.o
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SWCL_OBJS=$(SOFTWARE_OBJS) vid_ddraw.o vid_dib.o vid_win2.o snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o sys_dosa.o
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else
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SWCL_OBJS=$(SOFTWARE_OBJS) vid_ddraw.o vid_dib.o vid_win2.o snd_win.o cd_win.o in_win.o sys_win.o
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SWCL_OBJS=$(SOFTWARE_OBJS) vid_ddraw.o vid_dib.o vid_win2.o snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o
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endif
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SW_EXE_NAME=../fteswqw.exe
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SWCL_EXE_NAME=../fteswqwcl.exe
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@ -359,9 +359,9 @@ endif
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SWCL_DIR=swcl_mgw
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ifeq ($(USEASM),true)
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MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) gl_vidnt.o vid_ddraw.o vid_dib.o vid_win2.o snd_win.o cd_win.o in_win.o sys_win.o sys_dosa.o
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MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) gl_vidnt.o vid_ddraw.o vid_dib.o vid_win2.o snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o sys_dosa.o
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else
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MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) gl_vidnt.o vid_ddraw.o vid_dib.o vid_win2.o snd_win.o cd_win.o in_win.o sys_win.o
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MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) gl_vidnt.o vid_ddraw.o vid_dib.o vid_win2.o snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o
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endif
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M_EXE_NAME=../fteqw.exe
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MCL_EXE_NAME=../fteqwcl.exe
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