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fteqw/iqm/util.h

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#include <math.h>
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include <ctype.h>
#include <stdarg.h>
#include <limits.h>
#include <assert.h>
#include <float.h>
#include "iqm.h"
#define ASSERT(c) if(c) {}
#ifdef NULL
#undef NULL
#endif
#define NULL 0
#ifdef _WIN32
#ifndef M_PI
#define M_PI 3.1415926535897932384626433832795
#endif
makefile: attempt to fix freetype when not using makelibs (should make it slightly easier for people to compile with msys2 without needing to resort to cmake). emenu: clean up hexen2's maplist options slightly. emenu: modelviewer should now be slightly more friendly (click+wasd to move around). particles: fix up randomised s coords. csqc: try to fix issue with applycustomskin not refcounting properly. client: [s_]precache and (new) mod_precache cvars can be set to 2 to precache the resources after load, for faster loading at the expense of some early stutter, without risking later mid-game stuttering. gltf: add support for morphweights in a cpu-fallback path. don't expect good performance on surfaces with morphtargets for now. gtlf: add some support for gltf1 files. far from perfect. shaders: gltf1 semantics handling shaders: const correctness iqmtool: fix up mdl skin export. iqmtool: integrate the engine's gltf2 loader. works with animated models, but unanimated ones suffer from basepose-different-from-bindpose issues. q3bsp: hopefully fixed bih traces. still disabled for now. qc: change default value of pr_gc_threaded to 1. qcext: add the '__deprecated' keyword to various symbols in fteextensions.qc, now that fteqcc supports it. ssqc: spit out a more readable error for WriteByte(MSG_CSQC,...) outside of SendEntity. ssqc: add registercommand builtin, for consistency with menuqc and csqc (though only one can register any single command). sv: report userinfo/serverinfo sizes (some clients still have arbitrary limits, plus its nice to see how abusive things are) sv: try to optimise sv_cullentities_trace a little. movechain: relink moved ents. csqc: add spriteframe builtin, for freecs to use instead of more ugly less reliable hacks. menuqc: fopen("tls://host:port", FILE_STREAM) should now open a tls stream. tcp:// should also work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5704 fc73d0e0-1445-4013-8a0c-d673dee63da5
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#ifndef strcasecmp
#define strcasecmp _stricmp
makefile: attempt to fix freetype when not using makelibs (should make it slightly easier for people to compile with msys2 without needing to resort to cmake). emenu: clean up hexen2's maplist options slightly. emenu: modelviewer should now be slightly more friendly (click+wasd to move around). particles: fix up randomised s coords. csqc: try to fix issue with applycustomskin not refcounting properly. client: [s_]precache and (new) mod_precache cvars can be set to 2 to precache the resources after load, for faster loading at the expense of some early stutter, without risking later mid-game stuttering. gltf: add support for morphweights in a cpu-fallback path. don't expect good performance on surfaces with morphtargets for now. gtlf: add some support for gltf1 files. far from perfect. shaders: gltf1 semantics handling shaders: const correctness iqmtool: fix up mdl skin export. iqmtool: integrate the engine's gltf2 loader. works with animated models, but unanimated ones suffer from basepose-different-from-bindpose issues. q3bsp: hopefully fixed bih traces. still disabled for now. qc: change default value of pr_gc_threaded to 1. qcext: add the '__deprecated' keyword to various symbols in fteextensions.qc, now that fteqcc supports it. ssqc: spit out a more readable error for WriteByte(MSG_CSQC,...) outside of SendEntity. ssqc: add registercommand builtin, for consistency with menuqc and csqc (though only one can register any single command). sv: report userinfo/serverinfo sizes (some clients still have arbitrary limits, plus its nice to see how abusive things are) sv: try to optimise sv_cullentities_trace a little. movechain: relink moved ents. csqc: add spriteframe builtin, for freecs to use instead of more ugly less reliable hacks. menuqc: fopen("tls://host:port", FILE_STREAM) should now open a tls stream. tcp:// should also work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5704 fc73d0e0-1445-4013-8a0c-d673dee63da5
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#endif
#ifndef strncasecmp
#define strncasecmp _strnicmp
#endif
makefile: attempt to fix freetype when not using makelibs (should make it slightly easier for people to compile with msys2 without needing to resort to cmake). emenu: clean up hexen2's maplist options slightly. emenu: modelviewer should now be slightly more friendly (click+wasd to move around). particles: fix up randomised s coords. csqc: try to fix issue with applycustomskin not refcounting properly. client: [s_]precache and (new) mod_precache cvars can be set to 2 to precache the resources after load, for faster loading at the expense of some early stutter, without risking later mid-game stuttering. gltf: add support for morphweights in a cpu-fallback path. don't expect good performance on surfaces with morphtargets for now. gtlf: add some support for gltf1 files. far from perfect. shaders: gltf1 semantics handling shaders: const correctness iqmtool: fix up mdl skin export. iqmtool: integrate the engine's gltf2 loader. works with animated models, but unanimated ones suffer from basepose-different-from-bindpose issues. q3bsp: hopefully fixed bih traces. still disabled for now. qc: change default value of pr_gc_threaded to 1. qcext: add the '__deprecated' keyword to various symbols in fteextensions.qc, now that fteqcc supports it. ssqc: spit out a more readable error for WriteByte(MSG_CSQC,...) outside of SendEntity. ssqc: add registercommand builtin, for consistency with menuqc and csqc (though only one can register any single command). sv: report userinfo/serverinfo sizes (some clients still have arbitrary limits, plus its nice to see how abusive things are) sv: try to optimise sv_cullentities_trace a little. movechain: relink moved ents. csqc: add spriteframe builtin, for freecs to use instead of more ugly less reliable hacks. menuqc: fopen("tls://host:port", FILE_STREAM) should now open a tls stream. tcp:// should also work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5704 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-06-13 00:05:47 +00:00
#endif
typedef unsigned char uchar;
typedef unsigned short ushort;
typedef unsigned int uint;
typedef signed long long int llong;
typedef unsigned long long int ullong;
makefile: attempt to fix freetype when not using makelibs (should make it slightly easier for people to compile with msys2 without needing to resort to cmake). emenu: clean up hexen2's maplist options slightly. emenu: modelviewer should now be slightly more friendly (click+wasd to move around). particles: fix up randomised s coords. csqc: try to fix issue with applycustomskin not refcounting properly. client: [s_]precache and (new) mod_precache cvars can be set to 2 to precache the resources after load, for faster loading at the expense of some early stutter, without risking later mid-game stuttering. gltf: add support for morphweights in a cpu-fallback path. don't expect good performance on surfaces with morphtargets for now. gtlf: add some support for gltf1 files. far from perfect. shaders: gltf1 semantics handling shaders: const correctness iqmtool: fix up mdl skin export. iqmtool: integrate the engine's gltf2 loader. works with animated models, but unanimated ones suffer from basepose-different-from-bindpose issues. q3bsp: hopefully fixed bih traces. still disabled for now. qc: change default value of pr_gc_threaded to 1. qcext: add the '__deprecated' keyword to various symbols in fteextensions.qc, now that fteqcc supports it. ssqc: spit out a more readable error for WriteByte(MSG_CSQC,...) outside of SendEntity. ssqc: add registercommand builtin, for consistency with menuqc and csqc (though only one can register any single command). sv: report userinfo/serverinfo sizes (some clients still have arbitrary limits, plus its nice to see how abusive things are) sv: try to optimise sv_cullentities_trace a little. movechain: relink moved ents. csqc: add spriteframe builtin, for freecs to use instead of more ugly less reliable hacks. menuqc: fopen("tls://host:port", FILE_STREAM) should now open a tls stream. tcp:// should also work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5704 fc73d0e0-1445-4013-8a0c-d673dee63da5
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/*inline void *operator new(size_t size)
{
void *p = malloc(size);
if(!p) abort();
return p;
}
inline void *operator new[](size_t size)
{
void *p = malloc(size);
if(!p) abort();
return p;
}
inline void operator delete(void *p) { if(p) free(p); }
inline void operator delete[](void *p) { if(p) free(p); }
makefile: attempt to fix freetype when not using makelibs (should make it slightly easier for people to compile with msys2 without needing to resort to cmake). emenu: clean up hexen2's maplist options slightly. emenu: modelviewer should now be slightly more friendly (click+wasd to move around). particles: fix up randomised s coords. csqc: try to fix issue with applycustomskin not refcounting properly. client: [s_]precache and (new) mod_precache cvars can be set to 2 to precache the resources after load, for faster loading at the expense of some early stutter, without risking later mid-game stuttering. gltf: add support for morphweights in a cpu-fallback path. don't expect good performance on surfaces with morphtargets for now. gtlf: add some support for gltf1 files. far from perfect. shaders: gltf1 semantics handling shaders: const correctness iqmtool: fix up mdl skin export. iqmtool: integrate the engine's gltf2 loader. works with animated models, but unanimated ones suffer from basepose-different-from-bindpose issues. q3bsp: hopefully fixed bih traces. still disabled for now. qc: change default value of pr_gc_threaded to 1. qcext: add the '__deprecated' keyword to various symbols in fteextensions.qc, now that fteqcc supports it. ssqc: spit out a more readable error for WriteByte(MSG_CSQC,...) outside of SendEntity. ssqc: add registercommand builtin, for consistency with menuqc and csqc (though only one can register any single command). sv: report userinfo/serverinfo sizes (some clients still have arbitrary limits, plus its nice to see how abusive things are) sv: try to optimise sv_cullentities_trace a little. movechain: relink moved ents. csqc: add spriteframe builtin, for freecs to use instead of more ugly less reliable hacks. menuqc: fopen("tls://host:port", FILE_STREAM) should now open a tls stream. tcp:// should also work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5704 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-06-13 00:05:47 +00:00
inline void operator delete(void *p, size_t sz) { if(p) free(p); }
inline void operator delete[](void *p, size_t sz) { if(p) free(p); }
*/
inline void *operator new(size_t, void *p) { return p; }
inline void *operator new[](size_t, void *p) { return p; }
inline void operator delete(void *, void *) {}
inline void operator delete[](void *, void *) {}
#ifdef swap
#undef swap
#endif
template<class T>
static inline void swap(T &a, T &b)
{
T t = a;
a = b;
b = t;
}
#ifdef max
#undef max
#endif
#ifdef min
#undef min
#endif
template<class T>
static inline T max(T a, T b)
{
return a > b ? a : b;
}
template<class T>
static inline T min(T a, T b)
{
return a < b ? a : b;
}
makefile: attempt to fix freetype when not using makelibs (should make it slightly easier for people to compile with msys2 without needing to resort to cmake). emenu: clean up hexen2's maplist options slightly. emenu: modelviewer should now be slightly more friendly (click+wasd to move around). particles: fix up randomised s coords. csqc: try to fix issue with applycustomskin not refcounting properly. client: [s_]precache and (new) mod_precache cvars can be set to 2 to precache the resources after load, for faster loading at the expense of some early stutter, without risking later mid-game stuttering. gltf: add support for morphweights in a cpu-fallback path. don't expect good performance on surfaces with morphtargets for now. gtlf: add some support for gltf1 files. far from perfect. shaders: gltf1 semantics handling shaders: const correctness iqmtool: fix up mdl skin export. iqmtool: integrate the engine's gltf2 loader. works with animated models, but unanimated ones suffer from basepose-different-from-bindpose issues. q3bsp: hopefully fixed bih traces. still disabled for now. qc: change default value of pr_gc_threaded to 1. qcext: add the '__deprecated' keyword to various symbols in fteextensions.qc, now that fteqcc supports it. ssqc: spit out a more readable error for WriteByte(MSG_CSQC,...) outside of SendEntity. ssqc: add registercommand builtin, for consistency with menuqc and csqc (though only one can register any single command). sv: report userinfo/serverinfo sizes (some clients still have arbitrary limits, plus its nice to see how abusive things are) sv: try to optimise sv_cullentities_trace a little. movechain: relink moved ents. csqc: add spriteframe builtin, for freecs to use instead of more ugly less reliable hacks. menuqc: fopen("tls://host:port", FILE_STREAM) should now open a tls stream. tcp:// should also work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5704 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-06-13 00:05:47 +00:00
#ifndef countof
#define countof(n) (sizeof(n)/sizeof(n[0]))
makefile: attempt to fix freetype when not using makelibs (should make it slightly easier for people to compile with msys2 without needing to resort to cmake). emenu: clean up hexen2's maplist options slightly. emenu: modelviewer should now be slightly more friendly (click+wasd to move around). particles: fix up randomised s coords. csqc: try to fix issue with applycustomskin not refcounting properly. client: [s_]precache and (new) mod_precache cvars can be set to 2 to precache the resources after load, for faster loading at the expense of some early stutter, without risking later mid-game stuttering. gltf: add support for morphweights in a cpu-fallback path. don't expect good performance on surfaces with morphtargets for now. gtlf: add some support for gltf1 files. far from perfect. shaders: gltf1 semantics handling shaders: const correctness iqmtool: fix up mdl skin export. iqmtool: integrate the engine's gltf2 loader. works with animated models, but unanimated ones suffer from basepose-different-from-bindpose issues. q3bsp: hopefully fixed bih traces. still disabled for now. qc: change default value of pr_gc_threaded to 1. qcext: add the '__deprecated' keyword to various symbols in fteextensions.qc, now that fteqcc supports it. ssqc: spit out a more readable error for WriteByte(MSG_CSQC,...) outside of SendEntity. ssqc: add registercommand builtin, for consistency with menuqc and csqc (though only one can register any single command). sv: report userinfo/serverinfo sizes (some clients still have arbitrary limits, plus its nice to see how abusive things are) sv: try to optimise sv_cullentities_trace a little. movechain: relink moved ents. csqc: add spriteframe builtin, for freecs to use instead of more ugly less reliable hacks. menuqc: fopen("tls://host:port", FILE_STREAM) should now open a tls stream. tcp:// should also work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5704 fc73d0e0-1445-4013-8a0c-d673dee63da5
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#endif
#define clamp(a,b,c) (max(b, min(a, c)))
#define loop(v,m) for(int v = 0; v<int(m); v++)
#define loopi(m) loop(i,m)
#define loopj(m) loop(j,m)
#define loopk(m) loop(k,m)
#define loopl(m) loop(l,m)
#ifdef WIN32
#ifdef M_PI
#undef M_PI
#endif
#define M_PI 3.14159265
#ifndef __GNUC__
#pragma warning (3: 4189) // local variable is initialized but not referenced
#pragma warning (disable: 4244) // conversion from 'int' to 'float', possible loss of data
#pragma warning (disable: 4267) // conversion from 'size_t' to 'int', possible loss of data
#pragma warning (disable: 4355) // 'this' : used in base member initializer list
#pragma warning (disable: 4996) // 'strncpy' was declared deprecated
#endif
#define PATHDIV '\\'
#else
#define __cdecl
#define _vsnprintf vsnprintf
#define PATHDIV '/'
#endif
// easy safe strings
#define MAXSTRLEN 260
typedef char string[MAXSTRLEN];
inline void vformatstring(char *d, const char *fmt, va_list v, int len = MAXSTRLEN) { _vsnprintf(d, len, fmt, v); d[len-1] = 0; }
inline char *copystring(char *d, const char *s, size_t len = MAXSTRLEN)
{
size_t slen = min(strlen(s)+1, len);
memcpy(d, s, slen);
d[slen-1] = 0;
return d;
}
inline char *concatstring(char *d, const char *s) { size_t len = strlen(d); return copystring(d+len, s, MAXSTRLEN-len); }
template<size_t N> inline void formatstring(char (&d)[N], const char *fmt, ...)
{
va_list v;
va_start(v, fmt);
vformatstring(d, fmt, v, int(N));
va_end(v);
}
#define defformatstring(d,...) string d; formatstring(d, __VA_ARGS__)
#define defvformatstring(d,last,fmt) string d; { va_list ap; va_start(ap, last); vformatstring(d, fmt, ap); va_end(ap); }
inline char *newstring(size_t l) { return new char[l+1]; }
inline char *newstring(const char *s, size_t l) { return copystring(newstring(l), s, l+1); }
inline char *newstring(const char *s) { size_t l = strlen(s); char *d = newstring(l); memcpy(d, s, l+1); return d; }
#define loopv(v) for(int i = 0; i<(v).length(); i++)
#define loopvj(v) for(int j = 0; j<(v).length(); j++)
#define loopvk(v) for(int k = 0; k<(v).length(); k++)
#define loopvrev(v) for(int i = (v).length()-1; i>=0; i--)
template <class T> struct vector
{
static const int MINSIZE = 8;
T *buf;
int alen, ulen;
vector() : buf(NULL), alen(0), ulen(0)
{
}
vector(const vector &v) : buf(NULL), alen(0), ulen(0)
{
*this = v;
}
~vector() { setsize(0); if(buf) delete[] (uchar *)buf; }
vector<T> &operator=(const vector<T> &v)
{
setsize(0);
if(v.length() > alen) growbuf(v.length());
loopv(v) add(v[i]);
return *this;
}
T &add(const T &x)
{
if(ulen==alen) growbuf(ulen+1);
new (&buf[ulen]) T(x);
return buf[ulen++];
}
T &add()
{
if(ulen==alen) growbuf(ulen+1);
new (&buf[ulen]) T;
return buf[ulen++];
}
T &dup()
{
if(ulen==alen) growbuf(ulen+1);
new (&buf[ulen]) T(buf[ulen-1]);
return buf[ulen++];
}
bool inrange(uint i) const { return i<uint(ulen); }
bool inrange(int i) const { return i>=0 && i<ulen; }
T &pop() { return buf[--ulen]; }
T &last() { return buf[ulen-1]; }
void drop() { ulen--; buf[ulen].~T(); }
bool empty() const { return ulen==0; }
int capacity() const { return alen; }
int length() const { return ulen; }
T &operator[](int i) { ASSERT(i>=0 && i<ulen); return buf[i]; }
const T &operator[](int i) const { ASSERT(i >= 0 && i<ulen); return buf[i]; }
void setsize(int i) { ASSERT(i <= ulen); ulen = i; }
void swap(vector<T> &v)
{
::swap(buf, v.buf);
::swap(ulen, v.ulen);
::swap(alen, v.alen);
}
T *getbuf() { return buf; }
const T *getbuf() const { return buf; }
bool inbuf(const T *e) const { return e >= buf && e < &buf[ulen]; }
void growbuf(int sz)
{
int olen = alen;
if(!alen) alen = max(MINSIZE, sz);
else while(alen < sz) alen *= 2;
if(alen <= olen) return;
uchar *newbuf = new uchar[alen*sizeof(T)];
if(olen > 0)
{
memcpy(newbuf, buf, olen*sizeof(T));
delete[] (uchar *)buf;
}
buf = (T *)newbuf;
}
T *reserve(int sz)
{
if(ulen+sz > alen) growbuf(ulen+sz);
return &buf[ulen];
}
void advance(int sz)
{
ulen += sz;
}
void put(const T *v, int n)
{
memcpy(reserve(n), v, n*sizeof(T));
advance(n);
}
};
static inline uint hthash(const char *key)
{
uint h = 5381;
for(int i = 0, k; (k = key[i]); i++) h = ((h<<5)+h)^k; // bernstein k=33 xor
return h;
}
static inline bool htcmp(const char *x, const char *y)
{
return !strcmp(x, y);
}
static inline uint hthash(int key)
{
return key;
}
static inline bool htcmp(int x, int y)
{
return x==y;
}
static inline bool htcmp(double x, double y)
{
return x == y;
}
static inline uint hthash(double k)
{
union { double f; uint h[sizeof(double)/sizeof(uint)]; } conv;
conv.f = k;
uint hash = conv.h[0];
for(size_t i = 1; i < sizeof(conv.h)/sizeof(uint); i++) hash ^= conv.h[i];
return hash;
}
template <class K, class T> struct hashtable
{
typedef K key;
typedef const K const_key;
typedef T value;
typedef const T const_value;
enum { CHUNKSIZE = 64 };
struct chain { T data; K key; chain *next; };
struct chainchunk { chain chains[CHUNKSIZE]; chainchunk *next; };
int size;
int numelems;
chain **table;
chainchunk *chunks;
chain *unused;
hashtable(int size = 1<<10)
: size(size)
{
numelems = 0;
chunks = NULL;
unused = NULL;
table = new chain *[size];
loopi(size) table[i] = NULL;
}
~hashtable()
{
if(table) delete[] table;
deletechunks();
}
chain *insert(const K &key, uint h)
{
if(!unused)
{
chainchunk *chunk = new chainchunk;
chunk->next = chunks;
chunks = chunk;
loopi(CHUNKSIZE-1) chunk->chains[i].next = &chunk->chains[i+1];
chunk->chains[CHUNKSIZE-1].next = unused;
unused = chunk->chains;
}
chain *c = unused;
unused = unused->next;
c->key = key;
c->next = table[h];
table[h] = c;
numelems++;
return c;
}
#define HTFIND(success, fail) \
uint h = hthash(key)&(size-1); \
for(chain *c = table[h]; c; c = c->next) \
{ \
if(htcmp(key, c->key)) return (success); \
} \
return (fail);
template<class L>
T *access(const L &key)
{
HTFIND(&c->data, NULL);
}
template<class L>
T &access(const L &key, const T &data)
{
HTFIND(c->data, insert(key, h)->data = data);
}
template<class L>
const T &find(const L &key, const T &notfound)
{
HTFIND(c->data, notfound);
}
template<class L>
T &operator[](const L &key)
{
HTFIND(c->data, insert(key, h)->data);
}
#undef HTFIND
template<class L>
bool remove(const L &key)
{
uint h = hthash(key)&(size-1);
for(chain **p = &table[h], *c = table[h]; c; p = &c->next, c = c->next)
{
if(htcmp(key, c->key))
{
*p = c->next;
c->data.~T();
c->key.~K();
new (&c->data) T;
new (&c->key) K;
c->next = unused;
unused = c;
numelems--;
return true;
}
}
return false;
}
void deletechunks()
{
for(chainchunk *nextchunk; chunks; chunks = nextchunk)
{
nextchunk = chunks->next;
delete chunks;
}
}
void clear()
{
if(!numelems) return;
loopi(size) table[i] = NULL;
numelems = 0;
unused = NULL;
deletechunks();
}
};
#define enumerate(ht,k,e,t,f,b) loopi((ht).size) for(hashtable<k,t>::chain *enumc = (ht).table[i]; enumc;) { hashtable<k,t>::const_key &e = enumc->key; t &f = enumc->data; enumc = enumc->next; b; }
template<class T>
struct unionfind
{
struct ufval
{
int rank, next;
T val;
ufval(const T &val) : rank(0), next(-1), val(val) {}
};
vector<ufval> ufvals;
void clear()
{
ufvals.setsize(0);
}
const T &find(int k, const T &noval, const T &initval)
{
if(k>=ufvals.length()) return initval;
while(ufvals[k].next>=0) k = ufvals[k].next;
if(ufvals[k].val == noval) ufvals[k].val = initval;
return ufvals[k].val;
}
int compressfind(int k)
{
if(ufvals[k].next<0) return k;
return ufvals[k].next = compressfind(ufvals[k].next);
}
void unite (int x, int y, const T &noval)
{
while(ufvals.length() <= max(x, y)) ufvals.add(ufval(noval));
x = compressfind(x);
y = compressfind(y);
if(x==y) return;
ufval &xval = ufvals[x], &yval = ufvals[y];
if(xval.rank < yval.rank) xval.next = y;
else
{
yval.next = x;
if(xval.rank==yval.rank) yval.rank++;
}
}
};
template<class T>
struct listnode
{
T *prev, *next;
};
template<class T>
struct list
{
typedef listnode<T> node;
int size;
listnode<T> nodes;
list() { clear(); }
bool empty() const { return nodes.prev == nodes.next; }
bool notempty() const { return nodes.prev != nodes.next; }
T *first() const { return nodes.next; }
T *last() const { return nodes.prev; }
T *end() const { return (T *)&nodes; }
void clear()
{
size = 0;
nodes.prev = nodes.next = (T *)&nodes;
}
T *remove(T *node)
{
size--;
node->prev->next = node->next;
node->next->prev = node->prev;
return node;
}
T *insertafter(T *node, T *pos)
{
size++;
node->next = pos->next;
node->next->prev = node;
node->prev = pos;
pos->next = node;
return node;
}
T *insertbefore(T *node, T *pos)
{
size++;
node->prev = pos->prev;
node->prev->next = node;
node->next = pos;
pos->prev = node;
return node;
}
T *insertfirst(T *node) { return insertafter(node, end()); }
T *insertlast(T *node) { return insertbefore(node, end()); }
T *removefirst() { return remove(first()); }
T *removelast() { return remove(last()); }
};
static inline bool islittleendian() { union { int i; uchar b[sizeof(int)]; } conv; conv.i = 1; return conv.b[0] != 0; }
inline ushort endianswap16(ushort n) { return (n<<8) | (n>>8); }
inline uint endianswap32(uint n) { return (n<<24) | (n>>24) | ((n>>8)&0xFF00) | ((n<<8)&0xFF0000); }
inline ullong endianswap64(ullong n) { return endianswap32(uint(n >> 32)) | ((ullong)endianswap32(uint(n)) << 32); }
template<class T> inline T endianswap(T n) { union { T t; uint i; } conv; conv.t = n; conv.i = endianswap32(conv.i); return conv.t; }
template<> inline uchar endianswap<uchar>(uchar n) { return n; }
template<> inline char endianswap<char>(char n) { return n; }
template<> inline ushort endianswap<ushort>(ushort n) { return endianswap16(n); }
template<> inline short endianswap<short>(short n) { return endianswap16(n); }
template<> inline uint endianswap<uint>(uint n) { return endianswap32(n); }
template<> inline int endianswap<int>(int n) { return endianswap32(n); }
template<> inline ullong endianswap<ullong>(ullong n) { return endianswap64(n); }
template<> inline llong endianswap<llong>(llong n) { return endianswap64(n); }
template<> inline double endianswap<double>(double n) { union { double t; uint i; } conv; conv.t = n; conv.i = endianswap64(conv.i); return conv.t; }
template<class T> inline void endianswap(T *buf, int len) { for(T *end = &buf[len]; buf < end; buf++) *buf = endianswap(*buf); }
template<class T> inline T endiansame(T n) { return n; }
template<class T> inline void endiansame(T *buf, int len) {}
template<class T> inline T lilswap(T n) { return islittleendian() ? n : endianswap(n); }
template<class T> inline void lilswap(T *buf, int len) { if(!islittleendian()) endianswap(buf, len); }
template<class T> inline T bigswap(T n) { return islittleendian() ? endianswap(n) : n; }
template<class T> inline void bigswap(T *buf, int len) { if(islittleendian()) endianswap(buf, len); }
/* workaround for some C platforms that have these two functions as macros - not used anywhere */
#ifdef getchar
#undef getchar
#endif
#ifdef putchar
#undef putchar
#endif
struct stream
{
virtual ~stream() {}
virtual void close() = 0;
virtual bool end() = 0;
virtual long tell() { return -1; }
virtual bool seek(long offset, int whence = SEEK_SET) { return false; }
virtual long size();
virtual size_t read(void *buf, size_t len) { return 0; }
virtual size_t write(const void *buf, size_t len) { return 0; }
virtual int getchar() { uchar c; return read(&c, 1) == 1 ? c : -1; }
virtual bool putchar(int n) { uchar c = n; return write(&c, 1) == 1; }
virtual bool getline(char *str, size_t len);
virtual bool putstring(const char *str) { size_t len = strlen(str); return write(str, len) == len; }
virtual bool putline(const char *str) { return putstring(str) && putchar('\n'); }
virtual int printf(const char *fmt, ...) { return -1; }
template<class T> bool put(T n) { return write(&n, sizeof(n)) == sizeof(n); }
template<class T> bool putlil(T n) { return put<T>(lilswap(n)); }
template<class T> bool putbig(T n) { return put<T>(bigswap(n)); }
template<class T> T get() { T n; return read(&n, sizeof(n)) == sizeof(n) ? n : 0; }
template<class T> T getlil() { return lilswap(get<T>()); }
template<class T> T getbig() { return bigswap(get<T>()); }
};
long stream::size()
{
long pos = tell(), endpos;
if(pos < 0 || !seek(0, SEEK_END)) return -1;
endpos = tell();
return pos == endpos || seek(pos, SEEK_SET) ? endpos : -1;
}
bool stream::getline(char *str, size_t len)
{
loopi(len-1)
{
if(read(&str[i], 1) != 1) { str[i] = '\0'; return i > 0; }
else if(str[i] == '\n') { str[i+1] = '\0'; return true; }
}
if(len > 0) str[len-1] = '\0';
return true;
}
struct filestream : stream
{
FILE *file;
filestream() : file(NULL) {}
~filestream() { close(); }
bool open(const char *name, const char *mode)
{
if(file) return false;
file = fopen(name, mode);
return file!=NULL;
}
void close()
{
if(file) { fclose(file); file = NULL; }
}
bool end() { return feof(file)!=0; }
long tell() { return ftell(file); }
bool seek(long offset, int whence) { return fseek(file, offset, whence) >= 0; }
size_t read(void *buf, size_t len) { return fread(buf, 1, len, file); }
size_t write(const void *buf, size_t len) { return fwrite(buf, 1, len, file); }
int getchar() { return fgetc(file); }
bool putchar(int c) { return fputc(c, file)!=EOF; }
bool getline(char *str, int len) { return fgets(str, len, file)!=NULL; }
bool putstring(const char *str) { return fputs(str, file)!=EOF; }
int printf(const char *fmt, ...)
{
va_list v;
va_start(v, fmt);
int result = vfprintf(file, fmt, v);
va_end(v);
return result;
}
};
char *path(char *s)
{
for(char *curpart = s;;)
{
char *endpart = strchr(curpart, '&');
if(endpart) *endpart = '\0';
if(curpart[0]=='<')
{
char *file = strrchr(curpart, '>');
if(!file) return s;
curpart = file+1;
}
for(char *t = curpart; (t = strpbrk(t, "/\\")); *t++ = PATHDIV);
for(char *prevdir = NULL, *curdir = s;;)
{
prevdir = curdir[0]==PATHDIV ? curdir+1 : curdir;
curdir = strchr(prevdir, PATHDIV);
if(!curdir) break;
if(prevdir+1==curdir && prevdir[0]=='.')
{
memmove(prevdir, curdir+1, strlen(curdir+1)+1);
curdir = prevdir;
}
else if(curdir[1]=='.' && curdir[2]=='.' && curdir[3]==PATHDIV)
{
if(prevdir+2==curdir && prevdir[0]=='.' && prevdir[1]=='.') continue;
memmove(prevdir, curdir+4, strlen(curdir+4)+1);
curdir = prevdir;
}
}
if(endpart)
{
*endpart = '&';
curpart = endpart+1;
}
else break;
}
return s;
}
char *path(const char *s, bool copy)
{
static string tmp;
copystring(tmp, s);
path(tmp);
return tmp;
}
const char *parentdir(const char *directory)
{
const char *p = directory + strlen(directory);
while(p > directory && *p != '/' && *p != '\\') p--;
static string parent;
size_t len = p-directory+1;
copystring(parent, directory, len);
return parent;
}
stream *openfile(const char *filename, const char *mode)
{
filestream *file = new filestream;
if(!file->open(path(filename, true), mode)) { delete file; return NULL; }
return file;
}
struct Vec4;
struct Vec3
{
union
{
struct { double x, y, z; };
double v[3];
uint h[3*sizeof(double)/sizeof(uint)];
};
Vec3() {}
Vec3(double x, double y, double z) : x(x), y(y), z(z) {}
explicit Vec3(const double *v) : x(v[0]), y(v[1]), z(v[2]) {}
makefile: attempt to fix freetype when not using makelibs (should make it slightly easier for people to compile with msys2 without needing to resort to cmake). emenu: clean up hexen2's maplist options slightly. emenu: modelviewer should now be slightly more friendly (click+wasd to move around). particles: fix up randomised s coords. csqc: try to fix issue with applycustomskin not refcounting properly. client: [s_]precache and (new) mod_precache cvars can be set to 2 to precache the resources after load, for faster loading at the expense of some early stutter, without risking later mid-game stuttering. gltf: add support for morphweights in a cpu-fallback path. don't expect good performance on surfaces with morphtargets for now. gtlf: add some support for gltf1 files. far from perfect. shaders: gltf1 semantics handling shaders: const correctness iqmtool: fix up mdl skin export. iqmtool: integrate the engine's gltf2 loader. works with animated models, but unanimated ones suffer from basepose-different-from-bindpose issues. q3bsp: hopefully fixed bih traces. still disabled for now. qc: change default value of pr_gc_threaded to 1. qcext: add the '__deprecated' keyword to various symbols in fteextensions.qc, now that fteqcc supports it. ssqc: spit out a more readable error for WriteByte(MSG_CSQC,...) outside of SendEntity. ssqc: add registercommand builtin, for consistency with menuqc and csqc (though only one can register any single command). sv: report userinfo/serverinfo sizes (some clients still have arbitrary limits, plus its nice to see how abusive things are) sv: try to optimise sv_cullentities_trace a little. movechain: relink moved ents. csqc: add spriteframe builtin, for freecs to use instead of more ugly less reliable hacks. menuqc: fopen("tls://host:port", FILE_STREAM) should now open a tls stream. tcp:// should also work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5704 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-06-13 00:05:47 +00:00
explicit Vec3(const float *v) : x(v[0]), y(v[1]), z(v[2]) {}
explicit Vec3(const Vec4 &v);
double &operator[](int i) { return v[i]; }
double operator[](int i) const { return v[i]; }
bool operator==(const Vec3 &o) const { return x == o.x && y == o.y && z == o.z; }
bool operator!=(const Vec3 &o) const { return x != o.x || y != o.y || z != o.z; }
bool operator<(const Vec3 &o) const { return x < o.x || y < o.y || z < o.z; }
bool operator>(const Vec3 &o) const { return x > o.x || y > o.y || z > o.z; }
Vec3 operator+(const Vec3 &o) const { return Vec3(x+o.x, y+o.y, z+o.z); }
Vec3 operator-(const Vec3 &o) const { return Vec3(x-o.x, y-o.y, z-o.z); }
Vec3 operator+(double k) const { return Vec3(x+k, y+k, z+k); }
Vec3 operator-(double k) const { return Vec3(x-k, y-k, z-k); }
Vec3 operator-() const { return Vec3(-x, -y, -z); }
Vec3 operator*(const Vec3 &o) const { return Vec3(x*o.x, y*o.y, z*o.z); }
Vec3 operator/(const Vec3 &o) const { return Vec3(x/o.x, y/o.y, z/o.z); }
Vec3 operator*(double k) const { return Vec3(x*k, y*k, z*k); }
Vec3 operator/(double k) const { return Vec3(x/k, y/k, z/k); }
Vec3 &operator+=(const Vec3 &o) { x += o.x; y += o.y; z += o.z; return *this; }
Vec3 &operator-=(const Vec3 &o) { x -= o.x; y -= o.y; z -= o.z; return *this; }
Vec3 &operator+=(double k) { x += k; y += k; z += k; return *this; }
Vec3 &operator-=(double k) { x -= k; y -= k; z -= k; return *this; }
Vec3 &operator*=(const Vec3 &o) { x *= o.x; y *= o.y; z *= o.z; return *this; }
Vec3 &operator/=(const Vec3 &o) { x /= o.x; y /= o.y; z /= o.z; return *this; }
Vec3 &operator*=(double k) { x *= k; y *= k; z *= k; return *this; }
Vec3 &operator/=(double k) { x /= k; y /= k; z /= k; return *this; }
double dot(const Vec3 &o) const { return x*o.x + y*o.y + z*o.z; }
double magnitude() const { return sqrt(dot(*this)); }
double squaredlen() const { return dot(*this); }
double dist(const Vec3 &o) const { return (*this - o).magnitude(); }
Vec3 normalize() const { return *this * (1.0 / magnitude()); }
Vec3 cross(const Vec3 &o) const { return Vec3(y*o.z-z*o.y, z*o.x-x*o.z, x*o.y-y*o.x); }
Vec3 reflect(const Vec3 &n) const { return *this - n*2.0*dot(n); }
Vec3 project(const Vec3 &n) const { return *this - n*dot(n); }
Vec3 zxy() const { return Vec3(z, x, y); }
Vec3 zyx() const { return Vec3(z, y, x); }
Vec3 yxz() const { return Vec3(y, x, z); }
Vec3 yzx() const { return Vec3(y, z, x); }
Vec3 xzy() const { return Vec3(x, z, y); }
};
static inline bool htcmp(const Vec3 &x, const Vec3 &y)
{
return x == y;
}
static inline uint hthash(const Vec3 &k)
{
uint hash = k.h[0];
for(size_t i = 1; i < sizeof(k.h)/sizeof(uint); i++) hash ^= k.h[i];
return hash;
}
struct Vec4
{
union
{
struct { double x, y, z, w; };
double v[4];
uint h[4*sizeof(double)/sizeof(uint)];
};
Vec4() {}
Vec4(double x, double y, double z, double w) : x(x), y(y), z(z), w(w) {}
explicit Vec4(const Vec3 &p, double w = 0) : x(p.x), y(p.y), z(p.z), w(w) {}
explicit Vec4(const double *v) : x(v[0]), y(v[1]), z(v[2]), w(v[3]) {}
makefile: attempt to fix freetype when not using makelibs (should make it slightly easier for people to compile with msys2 without needing to resort to cmake). emenu: clean up hexen2's maplist options slightly. emenu: modelviewer should now be slightly more friendly (click+wasd to move around). particles: fix up randomised s coords. csqc: try to fix issue with applycustomskin not refcounting properly. client: [s_]precache and (new) mod_precache cvars can be set to 2 to precache the resources after load, for faster loading at the expense of some early stutter, without risking later mid-game stuttering. gltf: add support for morphweights in a cpu-fallback path. don't expect good performance on surfaces with morphtargets for now. gtlf: add some support for gltf1 files. far from perfect. shaders: gltf1 semantics handling shaders: const correctness iqmtool: fix up mdl skin export. iqmtool: integrate the engine's gltf2 loader. works with animated models, but unanimated ones suffer from basepose-different-from-bindpose issues. q3bsp: hopefully fixed bih traces. still disabled for now. qc: change default value of pr_gc_threaded to 1. qcext: add the '__deprecated' keyword to various symbols in fteextensions.qc, now that fteqcc supports it. ssqc: spit out a more readable error for WriteByte(MSG_CSQC,...) outside of SendEntity. ssqc: add registercommand builtin, for consistency with menuqc and csqc (though only one can register any single command). sv: report userinfo/serverinfo sizes (some clients still have arbitrary limits, plus its nice to see how abusive things are) sv: try to optimise sv_cullentities_trace a little. movechain: relink moved ents. csqc: add spriteframe builtin, for freecs to use instead of more ugly less reliable hacks. menuqc: fopen("tls://host:port", FILE_STREAM) should now open a tls stream. tcp:// should also work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5704 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-06-13 00:05:47 +00:00
explicit Vec4(const float *v) : x(v[0]), y(v[1]), z(v[2]), w(v[3]) {}
double &operator[](int i) { return v[i]; }
double operator[](int i) const { return v[i]; }
bool operator==(const Vec4 &o) const { return x == o.x && y == o.y && z == o.z && w == o.w; }
bool operator!=(const Vec4 &o) const { return x != o.x || y != o.y || z != o.z || w != o.w; }
bool operator<(const Vec4 &o) const { return x < o.x || y < o.y || z < o.z || w < o.w; }
bool operator>(const Vec4 &o) const { return x > o.x || y > o.y || z > o.z || w > o.w; }
Vec4 operator+(const Vec4 &o) const { return Vec4(x+o.x, y+o.y, z+o.z, w+o.w); }
Vec4 operator-(const Vec4 &o) const { return Vec4(x-o.x, y-o.y, z-o.z, w-o.w); }
Vec4 operator+(double k) const { return Vec4(x+k, y+k, z+k, w+k); }
Vec4 operator-(double k) const { return Vec4(x-k, y-k, z-k, w-k); }
Vec4 operator-() const { return Vec4(-x, -y, -z, -w); }
Vec4 operator*(double k) const { return Vec4(x*k, y*k, z*k, w*k); }
Vec4 operator/(double k) const { return Vec4(x/k, y/k, z/k, w/k); }
Vec4 addw(double f) const { return Vec4(x, y, z, w + f); }
Vec4 &operator+=(const Vec4 &o) { x += o.x; y += o.y; z += o.z; w += o.w; return *this; }
Vec4 &operator+=(const Vec3 &o) { x += o.x; y += o.y; z += o.z; return * this; }
Vec4 &operator-=(const Vec4 &o) { x -= o.x; y -= o.y; z -= o.z; w -= o.w; return *this; }
Vec4 &operator-=(const Vec3 &o) { x -= o.x; y -= o.y; z -= o.z; return * this; }
Vec4 &operator+=(double k) { x += k; y += k; z += k; w += k; return *this; }
Vec4 &operator-=(double k) { x -= k; y -= k; z -= k; w -= k; return *this; }
Vec4 &operator*=(double k) { x *= k; y *= k; z *= k; w *= k; return *this; }
Vec4 &operator/=(double k) { x /= k; y /= k; z /= k; w /= k; return *this; }
double dot3(const Vec4 &o) const { return x*o.x + y*o.y + z*o.z; }
double dot3(const Vec3 &o) const { return x*o.x + y*o.y + z*o.z; }
double dot(const Vec4 &o) const { return dot3(o) + w*o.w; }
double dot(const Vec3 &o) const { return x*o.x + y*o.y + z*o.z + w; }
double magnitude() const { return sqrt(dot(*this)); }
double magnitude3() const { return sqrt(dot3(*this)); }
Vec4 normalize() const { return *this * (1.0 / magnitude()); }
Vec3 cross3(const Vec4 &o) const { return Vec3(y*o.z-z*o.y, z*o.x-x*o.z, x*o.y-y*o.x); }
Vec3 cross3(const Vec3 &o) const { return Vec3(y*o.z-z*o.y, z*o.x-x*o.z, x*o.y-y*o.x); }
void setxyz(const Vec3 &o) { x = o.x; y = o.y; z = o.z; }
};
inline Vec3::Vec3(const Vec4 &v) : x(v.x), y(v.y), z(v.z) {}
static inline bool htcmp(const Vec4 &x, const Vec4 &y)
{
return x == y;
}
static inline uint hthash(const Vec4 &k)
{
uint hash = k.h[0];
for(size_t i = 1; i < sizeof(k.h)/sizeof(uint); i++) hash ^= k.h[i];
return hash;
}
struct Matrix3x3;
struct Matrix3x4;
struct Quat : Vec4
{
Quat() {}
Quat(double x, double y, double z, double w) : Vec4(x, y, z, w) {}
makefile: attempt to fix freetype when not using makelibs (should make it slightly easier for people to compile with msys2 without needing to resort to cmake). emenu: clean up hexen2's maplist options slightly. emenu: modelviewer should now be slightly more friendly (click+wasd to move around). particles: fix up randomised s coords. csqc: try to fix issue with applycustomskin not refcounting properly. client: [s_]precache and (new) mod_precache cvars can be set to 2 to precache the resources after load, for faster loading at the expense of some early stutter, without risking later mid-game stuttering. gltf: add support for morphweights in a cpu-fallback path. don't expect good performance on surfaces with morphtargets for now. gtlf: add some support for gltf1 files. far from perfect. shaders: gltf1 semantics handling shaders: const correctness iqmtool: fix up mdl skin export. iqmtool: integrate the engine's gltf2 loader. works with animated models, but unanimated ones suffer from basepose-different-from-bindpose issues. q3bsp: hopefully fixed bih traces. still disabled for now. qc: change default value of pr_gc_threaded to 1. qcext: add the '__deprecated' keyword to various symbols in fteextensions.qc, now that fteqcc supports it. ssqc: spit out a more readable error for WriteByte(MSG_CSQC,...) outside of SendEntity. ssqc: add registercommand builtin, for consistency with menuqc and csqc (though only one can register any single command). sv: report userinfo/serverinfo sizes (some clients still have arbitrary limits, plus its nice to see how abusive things are) sv: try to optimise sv_cullentities_trace a little. movechain: relink moved ents. csqc: add spriteframe builtin, for freecs to use instead of more ugly less reliable hacks. menuqc: fopen("tls://host:port", FILE_STREAM) should now open a tls stream. tcp:// should also work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5704 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-06-13 00:05:47 +00:00
Quat(const float *ptr) : Vec4(ptr) {}
Quat(double angle, const Vec3 &axis)
{
double s = sin(0.5*angle);
x = s*axis.x;
y = s*axis.y;
z = s*axis.z;
w = cos(0.5*angle);
}
explicit Quat(const Vec3 &v) : Vec4(v.x, v.y, v.z, -sqrt(max(1.0 - v.squaredlen(), 0.0))) {}
explicit Quat(const Matrix3x3 &m) { convertmatrix(m); }
explicit Quat(const Matrix3x4 &m) { convertmatrix(m); }
void restorew()
{
w = -sqrt(max(1.0 - dot3(*this), 0.0));
}
Quat operator*(const Quat &o) const
{
return Quat(w*o.x + x*o.w + y*o.z - z*o.y,
w*o.y - x*o.z + y*o.w + z*o.x,
w*o.z + x*o.y - y*o.x + z*o.w,
w*o.w - x*o.x - y*o.y - z*o.z);
}
Quat &operator*=(const Quat &o) { return (*this = *this * o); }
Quat operator+(const Vec4 &o) const { return Quat(x+o.x, y+o.y, z+o.z, w+o.w); }
Quat &operator+=(const Vec4 &o) { return (*this = *this + o); }
Quat operator-(const Vec4 &o) const { return Quat(x-o.x, y-o.y, z-o.z, w-o.w); }
Quat &operator-=(const Vec4 &o) { return (*this = *this - o); }
Quat operator-() const { return Quat(-x, -y, -z, w); }
void flip() { x = -x; y = -y; z = -z; w = -w; }
Vec3 transform(const Vec3 &p) const
{
return p + cross3(cross3(p) + p*w)*2.0;
}
template<class M>
void convertmatrix(const M &m)
{
double trace = m.a.x + m.b.y + m.c.z;
if(trace>0)
{
double r = sqrt(1 + trace), inv = 0.5/r;
w = 0.5*r;
x = (m.c.y - m.b.z)*inv;
y = (m.a.z - m.c.x)*inv;
z = (m.b.x - m.a.y)*inv;
}
else if(m.a.x > m.b.y && m.a.x > m.c.z)
{
double r = sqrt(1 + m.a.x - m.b.y - m.c.z), inv = 0.5/r;
x = 0.5*r;
y = (m.b.x + m.a.y)*inv;
z = (m.a.z + m.c.x)*inv;
w = (m.c.y - m.b.z)*inv;
}
else if(m.b.y > m.c.z)
{
double r = sqrt(1 + m.b.y - m.a.x - m.c.z), inv = 0.5/r;
x = (m.b.x + m.a.y)*inv;
y = 0.5*r;
z = (m.c.y + m.b.z)*inv;
w = (m.a.z - m.c.x)*inv;
}
else
{
double r = sqrt(1 + m.c.z - m.a.x - m.b.y), inv = 0.5/r;
x = (m.a.z + m.c.x)*inv;
y = (m.c.y + m.b.z)*inv;
z = 0.5*r;
w = (m.b.x - m.a.y)*inv;
}
}
static Quat fromangles(const Vec3 &rot)
{
double cx = cos(rot.x/2), sx = sin(rot.x/2),
cy = cos(rot.y/2), sy = sin(rot.y/2),
cz = cos(rot.z/2), sz = sin(rot.z/2);
Quat q(sx*cy*cz - cx*sy*sz,
cx*sy*cz + sx*cy*sz,
cx*cy*sz - sx*sy*cz,
cx*cy*cz + sx*sy*sz);
if(q.w > 0) q.flip();
return q;
}
static Quat fromdegrees(const Vec3 &rot) { return fromangles(rot * (M_PI / 180)); }
};
struct Matrix3x3
{
Vec3 a, b, c;
Matrix3x3() {}
Matrix3x3(const Vec3 &a, const Vec3 &b, const Vec3 &c) : a(a), b(b), c(c) {}
explicit Matrix3x3(const Quat &q) { convertquat(q); }
explicit Matrix3x3(const Quat &q, const Vec3 &scale)
{
convertquat(q);
a *= scale;
b *= scale;
c *= scale;
}
void convertquat(const Quat &q)
{
double x = q.x, y = q.y, z = q.z, w = q.w,
tx = 2*x, ty = 2*y, tz = 2*z,
txx = tx*x, tyy = ty*y, tzz = tz*z,
txy = tx*y, txz = tx*z, tyz = ty*z,
twx = w*tx, twy = w*ty, twz = w*tz;
a = Vec3(1 - (tyy + tzz), txy - twz, txz + twy);
b = Vec3(txy + twz, 1 - (txx + tzz), tyz - twx);
c = Vec3(txz - twy, tyz + twx, 1 - (txx + tyy));
}
Matrix3x3 operator*(const Matrix3x3 &o) const
{
return Matrix3x3(
o.a*a.x + o.b*a.y + o.c*a.z,
o.a*b.x + o.b*b.y + o.c*b.z,
o.a*c.x + o.b*c.y + o.c*c.z);
}
Matrix3x3 &operator*=(const Matrix3x3 &o) { return (*this = *this * o); }
void transpose(const Matrix3x3 &o)
{
a = Vec3(o.a.x, o.b.x, o.c.x);
b = Vec3(o.a.y, o.b.y, o.c.y);
c = Vec3(o.a.z, o.b.z, o.c.z);
}
void transpose() { transpose(Matrix3x3(*this)); }
Vec3 transform(const Vec3 &o) const { return Vec3(a.dot(o), b.dot(o), c.dot(o)); }
float determinant()
{
return
a.x * b.y * c.z +
a.y * b.z * c.x +
a.z * b.x * c.y -
a.z * b.y * c.x -
a.y * b.x * c.z -
a.x * b.z * c.y;
}
};
struct Matrix3x4
{
Vec4 a, b, c;
Matrix3x4() {}
Matrix3x4(const Vec4 &a, const Vec4 &b, const Vec4 &c) : a(a), b(b), c(c) {}
explicit Matrix3x4(const Matrix3x3 &rot, const Vec3 &trans)
: a(Vec4(rot.a, trans.x)), b(Vec4(rot.b, trans.y)), c(Vec4(rot.c, trans.z))
{
}
explicit Matrix3x4(const Quat &rot, const Vec3 &trans)
{
*this = Matrix3x4(Matrix3x3(rot), trans);
}
explicit Matrix3x4(const Quat &rot, const Vec3 &trans, const Vec3 &scale)
{
*this = Matrix3x4(Matrix3x3(rot, scale), trans);
}
Matrix3x4 operator*(float k) const { return Matrix3x4(*this) *= k; }
Matrix3x4 &operator*=(float k)
{
a *= k;
b *= k;
c *= k;
return *this;
}
Matrix3x4 operator+(const Matrix3x4 &o) const { return Matrix3x4(*this) += o; }
Matrix3x4 &operator+=(const Matrix3x4 &o)
{
a += o.a;
b += o.b;
c += o.c;
return *this;
}
Matrix3x4 operator+(const Vec3 &o) const { return Matrix3x4(*this) += o; }
Matrix3x4 &operator+=(const Vec3 &o)
{
a[3] += o[0];
b[3] += o[1];
c[3] += o[2];
return *this;
}
void invert(const Matrix3x4 &o)
{
Matrix3x3 invrot(Vec3(o.a.x, o.b.x, o.c.x), Vec3(o.a.y, o.b.y, o.c.y), Vec3(o.a.z, o.b.z, o.c.z));
invrot.a /= invrot.a.squaredlen();
invrot.b /= invrot.b.squaredlen();
invrot.c /= invrot.c.squaredlen();
Vec3 trans(o.a.w, o.b.w, o.c.w);
a = Vec4(invrot.a, -invrot.a.dot(trans));
b = Vec4(invrot.b, -invrot.b.dot(trans));
c = Vec4(invrot.c, -invrot.c.dot(trans));
}
void invert() { invert(Matrix3x4(*this)); }
Matrix3x4 operator*(const Matrix3x4 &o) const
{
return Matrix3x4(
(o.a*a.x + o.b*a.y + o.c*a.z).addw(a.w),
(o.a*b.x + o.b*b.y + o.c*b.z).addw(b.w),
(o.a*c.x + o.b*c.y + o.c*c.z).addw(c.w));
}
Matrix3x4 &operator*=(const Matrix3x4 &o) { return (*this = *this * o); }
Vec3 transform(const Vec3 &o) const { return Vec3(a.dot(o), b.dot(o), c.dot(o)); }
makefile: attempt to fix freetype when not using makelibs (should make it slightly easier for people to compile with msys2 without needing to resort to cmake). emenu: clean up hexen2's maplist options slightly. emenu: modelviewer should now be slightly more friendly (click+wasd to move around). particles: fix up randomised s coords. csqc: try to fix issue with applycustomskin not refcounting properly. client: [s_]precache and (new) mod_precache cvars can be set to 2 to precache the resources after load, for faster loading at the expense of some early stutter, without risking later mid-game stuttering. gltf: add support for morphweights in a cpu-fallback path. don't expect good performance on surfaces with morphtargets for now. gtlf: add some support for gltf1 files. far from perfect. shaders: gltf1 semantics handling shaders: const correctness iqmtool: fix up mdl skin export. iqmtool: integrate the engine's gltf2 loader. works with animated models, but unanimated ones suffer from basepose-different-from-bindpose issues. q3bsp: hopefully fixed bih traces. still disabled for now. qc: change default value of pr_gc_threaded to 1. qcext: add the '__deprecated' keyword to various symbols in fteextensions.qc, now that fteqcc supports it. ssqc: spit out a more readable error for WriteByte(MSG_CSQC,...) outside of SendEntity. ssqc: add registercommand builtin, for consistency with menuqc and csqc (though only one can register any single command). sv: report userinfo/serverinfo sizes (some clients still have arbitrary limits, plus its nice to see how abusive things are) sv: try to optimise sv_cullentities_trace a little. movechain: relink moved ents. csqc: add spriteframe builtin, for freecs to use instead of more ugly less reliable hacks. menuqc: fopen("tls://host:port", FILE_STREAM) should now open a tls stream. tcp:// should also work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5704 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-06-13 00:05:47 +00:00
Vec3 transform3(const Vec3 &o) const { return Vec3(a.dot3(o), b.dot3(o), c.dot3(o)); }
};
void conoutf(const char *s, ...)
{
defvformatstring(msg,s,s);
printf("%s\n", msg);
}
void fatal(const char *s, ...) // failure exit
{
defvformatstring(msg,s,s);
fprintf(stderr, "%s\n", msg);
exit(EXIT_FAILURE);
}
//
// According to IQM file spec, all field offsets must be 4-byte aligned.
// Given a desired destination pointer to write data to, add pad bytes
// to ensure 4-byte alignment.
//
unsigned int pad_field_ofs(unsigned int field_ofs)
{
return (field_ofs - 1) + 4 - ((field_ofs - 1) % 4);
}