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fteqw/engine/client/cl_master.h

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#define SS_FTESERVER 1 //hehehe...
#define SS_QUAKE2 2 //useful (and cool). Could be blamed for swamping.
#define SS_NETQUAKE 4
#define SS_FAVORITE 8 //filter all others.
#define SS_KEEPINFO 16
//despite not supporting nq or q2, we still load them. We just filter them. This is to make sure we properly write the listing files.
#define MT_BAD 0 //this would be an error
#define MT_BCASTQW 1 //-1status
#define MT_BCASTQ2 2 //-1status
#define MT_BCASTNQ 3 //see code
#define MT_SINGLEQW 4 //-1status
#define MT_SINGLEQ2 5 //-1status
#define MT_SINGLENQ 6 //see code.
#define MT_MASTERQW 7 //c\n\0
#define MT_MASTERQ2 8 //query
//contains info about a server in greater detail. Could be too mem intensive.
typedef struct serverdetailedinfo_s {
char info[MAX_SERVERINFO_STRING];
int numplayers;
struct {
int userid;
int frags;
float time;
int ping;
char name[64];
char skin[64];
char topc;
char botc;
} players[MAX_CLIENTS];
} serverdetailedinfo_t;
//hold minimum info.
typedef struct serverinfo_s {
char name[64]; //hostname.
netadr_t adr;
short players;
short maxplayers;
short tl;
short fl;
char gamedir[8+1];
char map[8+1];
float refreshtime;
qbyte special; //flags
unsigned short ping;
int sends;
serverdetailedinfo_t *moreinfo;
struct serverinfo_s *next;
} serverinfo_t;
typedef struct master_s{
struct master_s *next;
netadr_t adr;
int type;
char name[1];
} master_t;
struct {
qboolean inuse;
netadr_t adr;
serverdetailedinfo_t *detail;
int linenum;
} selectedserver;
typedef struct player_s {
char name[16];
int frags;
int colour;
char skin[8];
netadr_t adr;
struct player_s *next;
} player_t;
void SListOptionChanged(serverinfo_t *newserver);
extern serverinfo_t *firstserver;
extern master_t *master;
extern player_t *mplayers;
void CL_QueryServers(void);
int NET_CheckPollSockets(void);
void MasterInfo_Request(master_t *mast);
serverinfo_t *Master_InfoForServer (netadr_t addr);
serverinfo_t *Master_InfoForNum (int num);
int Master_TotalCount(void);
void Master_QueryServer(serverinfo_t *server);
void MasterInfo_WriteServers(void);