2017-08-29 02:29:06 +00:00
|
|
|
!!permu FOG
|
|
|
|
!!samps reflectcube
|
|
|
|
!!cvarb r_fog_exp2=true
|
|
|
|
#include "sys/defs.h"
|
|
|
|
#include "sys/fog.h"
|
|
|
|
|
|
|
|
//simple shader for simple skyboxes.
|
|
|
|
|
2018-06-18 16:44:29 +00:00
|
|
|
layout(location=0) varying vec3 pos;
|
2017-08-29 02:29:06 +00:00
|
|
|
#ifdef VERTEX_SHADER
|
|
|
|
void main ()
|
|
|
|
{
|
|
|
|
pos = v_position.xyz - e_eyepos;
|
|
|
|
gl_Position = ftetransform();
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
#ifdef FRAGMENT_SHADER
|
|
|
|
void main ()
|
|
|
|
{
|
|
|
|
vec4 skybox = textureCube(s_reflectcube, pos);
|
|
|
|
gl_FragColor = vec4(fog3(skybox.rgb), 1.0);
|
|
|
|
}
|
|
|
|
#endif
|