109 lines
3.1 KiB
Text
109 lines
3.1 KiB
Text
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//NOTE: This file exists purely for generation of the genericdefs/*_api.qc files distributed in ftetools.zip.
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//It is consumed by FTE's build scripts and exists to normalize DP's misnamed defs to match FTE's, and some other fixups/omissions with DP defs.
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//Patches welcome...
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#pragma noref 1
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#ifdef TEST
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#include "fteextensions.qc"
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#endif
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//attempt to normalize things.
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#define ReadAngle readangle
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#define ReadByte readbyte
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#define ReadChar readchar
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#define ReadCoord readcoord
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#define ReadFloat readfloat
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#define ReadLong readlong
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#define ReadShort readshort
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#define ReadString readstring
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#define draw_getimagesize drawgetimagesize
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#define skel_mul_bone skel_premul_bone
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#define skel_mul_bones skel_premul_bones
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#define setsensitivityscale setsensitivityscaler
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#define centerprint cprint
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#define cs_project project
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#define cs_unproject unproject
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#define ChangeYaw changeyaw
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#define entitybyindex edict_num
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#define adddynamiclight2 dynamiclight_add
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#define FIELD_ENTITY EV_ENTITY
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#define FIELD_FLOAT EV_FLOAT
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#define FIELD_FUNCTION EV_FUNCTION
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#define FIELD_STRING EV_STRING
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#define FIELD_VECTOR EV_VECTOR
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#define STAT_MONSTERS STAT_KILLEDMONSTERS
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#define STAT_SECRETS STAT_FOUNDSECRETS
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#define STAT_WEAPONMODEL STAT_WEAPONMODELI
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#define E_ABSMAX GE_ABSMAX
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#define E_ABSMIN GE_ABSMIN
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#define E_ACTIVE GE_ACTIVE
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#define E_ALPHA GE_ALPHA
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#define E_COLORMOD GE_COLORMOD
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#define E_FORWARD GE_FORWARD
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#define E_MAXS GE_MAXS
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#define E_MINS GE_MINS
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#define E_ORIGIN GE_ORIGIN
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#define E_ORIGINANDVECTORS GE_ORIGINANDVECTORS
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#define E_PANTSCOLOR GE_PANTSCOLOR
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#define E_RIGHT GE_RIGHT
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#define E_SCALE GE_SCALE
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#define E_SHIRTCOLOR GE_SHIRTCOLOR
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#define E_SKIN GE_SKIN
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#define E_UP GE_UP
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#define VF_FOV_X VF_FOVX
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#define VF_FOV_Y VF_FOVX
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#define PI M_PI
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#define MASK_NORMAL MASK_ENGINE
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#define MASK_ENGINEVIEWMODELS MASK_VIEWMODEL
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#define false FALSE
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#define true TRUE
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#ifdef SSQC
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#include "dpdefs/progsdefs.qc"
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#include "dpdefs/dpextensions.qc"
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.float SendFlags;
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.float gravity;
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float MSG_ENTITY=5;
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#endif
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#ifdef CSQC
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#define drawstring drawrawstring
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#include "dpdefs/csprogsdefs.qc"
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#undef drawstring
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vector(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring = #326;
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//not actually defined for some fucked up reason, but work none the less. These are the ones that I use - there'll be others.
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const float IE_KEYDOWN = 0;
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const float IE_KEYUP = 1;
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#endif
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#ifdef MENU
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#define cmd localcmd
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#include "dpdefs/menudefs.qc"
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const float GGDI_GAMEDIR = GETGAMEDIRINFO_NAME;
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const float GGDI_DESCRIPTION = GETGAMEDIRINFO_DESCRIPTION;
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//not actually defined for some fucked up reason, but work none the less. These are the ones that I use - there'll be others.
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float(float s) asin = #471;
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float(float c) acos = #472;
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float(float t) atan = #473;
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float(float c, float s) atan2 = #474;
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float(float a) tan = #475;
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string(string filename) whichpack = #503;
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#endif
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float(__variant) checkbuiltin = #0; //not really present in DP, but #0 is technically just an OP_DONE so returns 0 so its actually okay in the end. its important for this to not generate extra warnings.
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