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fteqw/engine/gl/gl_videgl.c

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#include "bothdefs.h"
#if defined(GLQUAKE) && defined(USE_EGL)
#include "gl_videgl.h"
EGLContext eglctx = EGL_NO_CONTEXT;
EGLDisplay egldpy = EGL_NO_DISPLAY;
EGLSurface eglsurf = EGL_NO_SURFACE;
static dllhandle_t egllibrary;
static dllhandle_t eslibrary;
static EGLint (*qeglGetError)(void);
static EGLDisplay (*qeglGetDisplay)(EGLNativeDisplayType display_id);
static EGLBoolean (*qeglInitialize)(EGLDisplay dpy, EGLint *major, EGLint *minor);
static EGLBoolean (*qeglTerminate)(EGLDisplay dpy);
static EGLBoolean (*qeglGetConfigs)(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config);
static EGLBoolean (*qeglChooseConfig)(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config);
static EGLSurface (*qeglCreateWindowSurface)(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list);
static EGLBoolean (*qeglDestroySurface)(EGLDisplay dpy, EGLSurface surface);
static EGLBoolean (*qeglQuerySurface)(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value);
static EGLBoolean (*qeglSwapBuffers)(EGLDisplay dpy, EGLSurface surface);
static EGLBoolean (*qeglMakeCurrent)(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
static EGLContext (*qeglCreateContext)(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list);
static EGLBoolean (*qeglDestroyContext)(EGLDisplay dpy, EGLContext ctx);
static void *(*qeglGetProcAddress) (char *name);
static dllfunction_t qeglfuncs[] =
{
{(void*)&qeglGetError, "eglGetError"},
{(void*)&qeglGetDisplay, "eglGetDisplay"},
{(void*)&qeglInitialize, "eglInitialize"},
{(void*)&qeglTerminate, "eglTerminate"},
{(void*)&qeglGetConfigs, "eglGetConfigs"},
{(void*)&qeglChooseConfig, "eglChooseConfig"},
{(void*)&qeglCreateWindowSurface, "eglCreateWindowSurface"},
{(void*)&qeglDestroySurface, "eglDestroySurface"},
{(void*)&qeglQuerySurface, "eglQuerySurface"},
{(void*)&qeglSwapBuffers, "eglSwapBuffers"},
{(void*)&qeglMakeCurrent, "eglMakeCurrent"},
{(void*)&qeglCreateContext, "eglCreateContext"},
{(void*)&qeglDestroyContext, "eglDestroyContext"},
{(void*)&qeglGetProcAddress, "eglGetProcAddress"},
{NULL}
};
void *EGL_Proc(char *f)
{
void *proc = NULL;
/*
char fname[512];
{
sprintf(fname, "wrap_%s", f);
f = fname;
}
*/
if (qeglGetProcAddress)
proc = qeglGetProcAddress(f);
if (!proc)
proc = Sys_GetAddressForName(eslibrary, f);
if (!proc)
proc = Sys_GetAddressForName(egllibrary, f);
return proc;
}
void EGL_UnloadLibrary(void)
{
if (egllibrary)
Sys_CloseLibrary(egllibrary);
if (egllibrary == eslibrary)
eslibrary = NULL;
if (eslibrary)
Sys_CloseLibrary(eslibrary);
eslibrary = egllibrary = NULL;
}
qboolean EGL_LoadLibrary(char *driver)
{
/* apps seem to load glesv2 first for dependency issues */
Sys_Printf("Attempting to dlopen libGLESv2... ");
eslibrary = Sys_LoadLibrary("libGLESv2", NULL);
if (!eslibrary)
{
Sys_Printf("failed\n");
// return false;
}
else
Sys_Printf("success\n");
if (!eslibrary)
{
eslibrary = dlopen("libGL", RTLD_NOW|RTLD_GLOBAL);
if (eslibrary) Sys_Printf("Loaded libGL\n");
}
if (!eslibrary)
{
eslibrary = dlopen("libGL.so.1.2", RTLD_NOW|RTLD_GLOBAL);
if (eslibrary) Sys_Printf("Loaded libGL.so.1.2\n");
}
if (!eslibrary)
{
eslibrary = dlopen("libGL.so.1", RTLD_NOW|RTLD_GLOBAL);
if (eslibrary) Sys_Printf("Loaded libGL.so.1\n");
}
if (!eslibrary)
Sys_Printf("unable to load some libGL\n");
Sys_Printf("Attempting to dlopen libEGL... ");
egllibrary = Sys_LoadLibrary("libEGL", qeglfuncs);
if (!egllibrary)
{
Sys_Printf("failed\n");
Con_Printf("libEGL library not loadable\n");
/* TODO: some implementations combine EGL/GLESv2 into single library... */
Sys_CloseLibrary(eslibrary);
return false;
}
Sys_Printf("success\n");
return true;
}
void EGL_Shutdown(void)
{
if (eglctx == EGL_NO_CONTEXT)
return;
qeglMakeCurrent(EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
qeglDestroyContext(egldpy, eglctx);
if (eglsurf != EGL_NO_SURFACE)
qeglDestroySurface(egldpy, eglsurf);
qeglTerminate(egldpy);
eglctx = EGL_NO_CONTEXT;
egldpy = EGL_NO_DISPLAY;
eglsurf = EGL_NO_SURFACE;
}
void EGL_BeginRendering (void)
{
}
void EGL_EndRendering (void)
{
qeglSwapBuffers(egldpy, eglsurf);
/* TODO: check result? */
}
qboolean EGL_Init (rendererstate_t *info, unsigned char *palette, EGLNativeWindowType window, EGLNativeDisplayType dpy)
{
EGLint numconfig;
EGLConfig cfg;
EGLint major, minor;
EGLint attrib[] =
{
EGL_BUFFER_SIZE, info->bpp,
EGL_SAMPLES, info->multisample,
EGL_STENCIL_SIZE, 8,
EGL_ALPHA_MASK_SIZE, 8,
EGL_DEPTH_SIZE, 16,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL_NONE
};
EGLint contextattr[] =
{
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE, EGL_NONE
};
/* if (!EGL_LoadLibrary(""))
{
Con_Printf(CON_ERROR "EGL: unable to load library!\n");
return false;
}
*/
egldpy = qeglGetDisplay(dpy);
if (egldpy == EGL_NO_DISPLAY)
egldpy = qeglGetDisplay(EGL_DEFAULT_DISPLAY);
if (egldpy == EGL_NO_DISPLAY)
{
Con_Printf(CON_ERROR "EGL: can't get display!\n");
return false;
}
//NOTE: mesa's egl really loves to crash on this call, and I define crash as 'anything that fails to return to caller', which fucks everything up.
if (!qeglInitialize(egldpy, &major, &minor))
{
Con_Printf(CON_ERROR "EGL: can't initialize display!\n");
return false;
}
/*
if (!qeglGetConfigs(egldpy, NULL, 0, &numconfigs) || !numconfigs)
{
Con_Printf(CON_ERROR "EGL: can't get configs!\n");
return false;
}
*/
if (!qeglChooseConfig(egldpy, attrib, &cfg, 1, &numconfig))
{
Con_Printf(CON_ERROR "EGL: can't choose config!\n");
return false;
}
eglsurf = qeglCreateWindowSurface(egldpy, cfg, window, NULL);
if (eglsurf == EGL_NO_SURFACE)
{
Con_Printf(CON_ERROR "EGL: no surface!\n");
return false;
}
eglctx = qeglCreateContext(egldpy, cfg, EGL_NO_SURFACE, contextattr);
if (eglctx == EGL_NO_CONTEXT)
{
Con_Printf(CON_ERROR "EGL: no context!\n");
return false;
}
if (!qeglMakeCurrent(egldpy, eglsurf, eglsurf, eglctx))
{
Con_Printf(CON_ERROR "EGL: can't make current!\n");
return false;
}
return true;
}
#endif