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fteqw/engine/client/sbar.h

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// the status bar is only redrawn if something has changed, but if anything
// does, the entire thing will be redrawn for the next vid.numpages frames.
#define SBAR_HEIGHT 24
extern int sb_lines; // scan lines to draw
void Sbar_Init (void);
struct player_info_s;
qboolean Sbar_UpdateTeamStatus(struct player_info_s *player, char *status);
#ifdef GLQUAKE
void Sbar_ReInit (void);
#endif
void Sbar_Changed (void);
// call whenever any of the client stats represented on the sbar changes
qboolean Sbar_ShouldDraw(void);
void Sbar_Draw (void);
void Sbar_DrawScoreboard (void);
// called every frame by screen
void Sbar_IntermissionOverlay (void);
// called each frame after the level has been completed
void Sbar_FinaleOverlay (void);
void Sbar_SortFrags (qboolean includespec);
void Sbar_Start (void);
void Sbar_Flush (void);
unsigned int Sbar_ColorForMap (unsigned int m);
extern int scoreboardlines;
extern int fragsort[];