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/*
Copyright ( C ) 1996 - 1997 Id Software , Inc .
This program is free software ; you can redistribute it and / or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation ; either version 2
of the License , or ( at your option ) any later version .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE .
See the GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program ; if not , write to the Free Software
Foundation , Inc . , 59 Temple Place - Suite 330 , Boston , MA 02111 - 1307 , USA .
*/
// net.h -- quake's interface to the networking layer
# define PORT_ANY -1
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# if defined(NACL) || defined(FTE_TARGET_WEB)
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# define HAVE_WEBSOCKCL
# endif
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//FIXME: should split this into loopback/dgram/stream/irc
//with the ipv4/v6/x as a separate parameter
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typedef enum { NA_INVALID , NA_LOOPBACK , NA_IP , NA_IPV6 , NA_IPX , NA_BROADCAST_IP , NA_BROADCAST_IP6 , NA_BROADCAST_IPX , NA_TCP , NA_TCPV6 , NA_TLSV4 , NA_TLSV6 , NA_IRC , NA_WEBSOCKET , NA_NATPMP } netadrtype_t ;
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typedef enum { NS_CLIENT , NS_SERVER } netsrc_t ;
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typedef enum { NQP_ERROR , NQP_DATAGRAM , NQP_RELIABLE } nqprot_t ;
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typedef struct
{
netadrtype_t type ;
union {
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qbyte ip [ 4 ] ;
qbyte ip6 [ 16 ] ;
qbyte ipx [ 10 ] ;
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# ifdef IRCCONNECT
struct {
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char host [ 32 ] ;
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char user [ 32 ] ;
char channel [ 12 ] ;
} irc ;
# endif
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# ifdef HAVE_WEBSOCKCL
char websocketurl [ 64 ] ;
# endif
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} address ;
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unsigned short port ;
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unsigned short connum ; //which quake connection/socket the address is talking about. 1-based. 0 is unspecified.
unsigned int scopeid ; //ipv6 interface id thing.
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} netadr_t ;
struct sockaddr_qstorage
{
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short dontusesa_family ;
unsigned char dontusesa_pad [ 6 ] ;
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qint64_t sa_align ;
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unsigned char sa_pad2 [ 112 ] ;
} ;
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extern netadr_t net_local_cl_ipadr ;
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extern netadr_t net_from ; // address of who sent the packet
extern sizebuf_t net_message ;
//#define MAX_UDP_PACKET (MAX_MSGLEN*2) // one more than msg + header
# define MAX_UDP_PACKET 8192 // one more than msg + header
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extern FTE_ALIGN ( 4 ) qbyte net_message_buffer [ MAX_OVERALLMSGLEN ] ;
typedef enum
{
NETERR_SENT = 0 , //all is well
NETERR_NOROUTE = 1 , //destination isn't valid for this socket/etc. try a different one if possible
NETERR_DISCONNECTED = 2 , //socket can no longer send anything
NETERR_MTU = 3 , //packet wasn't sent due to MTU
NETERR_CLOGGED = 4 //socket is suffering from conjestion
} neterr_t ;
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extern cvar_t hostname ;
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int TCP_OpenStream ( netadr_t * remoteaddr ) ; //makes things easier
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struct ftenet_connections_s ;
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void NET_Init ( void ) ;
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void NET_Tick ( void ) ;
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void SVNET_RegisterCvars ( void ) ;
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void NET_InitClient ( qboolean loopbackonly ) ;
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void NET_InitServer ( void ) ;
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qboolean NET_WasSpecialPacket ( netsrc_t netsrc ) ;
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void NET_CloseServer ( void ) ;
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void UDP_CloseSocket ( int socket ) ;
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void NET_Shutdown ( void ) ;
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qboolean NET_GetRates ( struct ftenet_connections_s * collection , float * pi , float * po , float * bi , float * bo ) ;
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qboolean NET_UpdateRates ( struct ftenet_connections_s * collection , qboolean inbound , size_t size ) ; //for demos to not be weird
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int NET_GetPacket ( netsrc_t netsrc , int firstsock ) ;
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neterr_t NET_SendPacket ( netsrc_t socket , int length , const void * data , netadr_t * to ) ;
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int NET_LocalAddressForRemote ( struct ftenet_connections_s * collection , netadr_t * remote , netadr_t * local , int idx ) ;
void NET_PrintAddresses ( struct ftenet_connections_s * collection ) ;
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qboolean NET_AddressSmellsFunny ( netadr_t * a ) ;
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qboolean NET_EnsureRoute ( struct ftenet_connections_s * collection , char * routename , char * host , qboolean islisten ) ;
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enum addressscope_e
{
ASCOPE_PROCESS = 0 ,
ASCOPE_HOST = 1 ,
ASCOPE_LAN = 2 ,
ASCOPE_NET = 3
} ;
enum addressscope_e NET_ClassifyAddress ( netadr_t * adr , char * * outdesc ) ;
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qboolean NET_CompareAdr ( netadr_t * a , netadr_t * b ) ;
qboolean NET_CompareBaseAdr ( netadr_t * a , netadr_t * b ) ;
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void NET_AdrToStringResolve ( netadr_t * adr , void ( * resolved ) ( void * ctx , void * data , size_t a , size_t b ) , void * ctx , size_t a , size_t b ) ;
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char * NET_AdrToString ( char * s , int len , netadr_t * a ) ;
char * NET_BaseAdrToString ( char * s , int len , netadr_t * a ) ;
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size_t NET_StringToSockaddr2 ( const char * s , int defaultport , struct sockaddr_qstorage * sadr , int * addrfamily , int * addrsize , size_t addrcount ) ;
# define NET_StringToSockaddr(s,p,a,f,z) (NET_StringToSockaddr2(s,p,a,f,z,1)>0)
size_t NET_StringToAdr2 ( const char * s , int defaultport , netadr_t * a , size_t addrcount ) ;
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# define NET_StringToAdr(s,p,a) NET_StringToAdr2(s,p,a,1)
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qboolean NET_PortToAdr ( int adrfamily , const char * s , netadr_t * a ) ;
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qboolean NET_IsClientLegal ( netadr_t * adr ) ;
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qboolean NET_IsLoopBackAddress ( netadr_t * adr ) ;
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qboolean NET_StringToAdrMasked ( const char * s , qboolean allowdns , netadr_t * a , netadr_t * amask ) ;
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char * NET_AdrToStringMasked ( char * s , int len , netadr_t * a , netadr_t * amask ) ;
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void NET_IntegerToMask ( netadr_t * a , netadr_t * amask , int bits ) ;
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qboolean NET_CompareAdrMasked ( netadr_t * a , netadr_t * b , netadr_t * mask ) ;
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qboolean FTENET_AddToCollection ( struct ftenet_connections_s * col , const char * name , const char * address , netadrtype_t addrtype , qboolean islisten ) ;
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//============================================================================
# define OLD_AVG 0.99 // total = oldtotal*OLD_AVG + new*(1-OLD_AVG)
# define MAX_LATENT 32
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# define MAX_ADR_SIZE 64
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typedef struct
{
qboolean fatal_error ;
# ifdef NQPROT
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int isnqprotocol ;
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qboolean nqreliable_allowed ; //says the peer has acked the last reliable (or timed out and needs resending).
float nqreliable_resendtime ; //force nqreliable_allowed, thereby forcing a resend of anything n
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
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qbyte nqunreliableonly ; //nq can't cope with certain reliables some times. if 2, we have a reliable that result in a block (that should be sent). if 1, we are blocking. if 0, we can send reliables freely.
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# endif
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struct netprim_s netprim ;
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int fragmentsize ;
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
int dupe ;
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float last_received ; // for timeouts
// the statistics are cleared at each client begin, because
// the server connecting process gives a bogus picture of the data
float frame_latency ; // rolling average
float frame_rate ;
int drop_count ; // dropped packets, cleared each level
int good_count ; // cleared each level
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int bytesin ;
int bytesout ;
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netadr_t remote_address ;
netsrc_t sock ;
int qport ;
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int qportsize ;
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// bandwidth estimator
double cleartime ; // if realtime > nc->cleartime, free to go
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// double rate; // seconds / qbyte
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// sequencing variables
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int incoming_unreliable ; //dictated by the other end.
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int incoming_sequence ;
int incoming_acknowledged ;
int incoming_reliable_acknowledged ; // single bit
int incoming_reliable_sequence ; // single bit, maintained local
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int outgoing_unreliable ;
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int outgoing_sequence ;
int reliable_sequence ; // single bit
int last_reliable_sequence ; // sequence number of last send
// reliable staging and holding areas
sizebuf_t message ; // writing buffer to send to server
qbyte message_buf [ MAX_OVERALLMSGLEN ] ;
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//nq has message truncation.
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int reliable_length ;
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int reliable_start ;
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qbyte reliable_buf [ MAX_OVERALLMSGLEN ] ; // unacked reliable message
// time and size data to calculate bandwidth
int outgoing_size [ MAX_LATENT ] ;
double outgoing_time [ MAX_LATENT ] ;
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struct huffman_s * compresstable ;
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//nq servers must recieve truncated packets.
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int in_fragment_length ;
char in_fragment_buf [ MAX_OVERALLMSGLEN ] ;
int in_fragment_start ;
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} netchan_t ;
extern int net_drop ; // packets dropped before this one
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void Net_Master_Init ( void ) ;
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void Netchan_Init ( void ) ;
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int Netchan_Transmit ( netchan_t * chan , int length , qbyte * data , int rate ) ;
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void Netchan_OutOfBand ( netsrc_t sock , netadr_t * adr , int length , qbyte * data ) ;
void VARGS Netchan_OutOfBandPrint ( netsrc_t sock , netadr_t * adr , char * format , . . . ) LIKEPRINTF ( 3 ) ;
void VARGS Netchan_OutOfBandTPrintf ( netsrc_t sock , netadr_t * adr , int language , translation_t text , . . . ) ;
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qboolean Netchan_Process ( netchan_t * chan ) ;
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void Netchan_Setup ( netsrc_t sock , netchan_t * chan , netadr_t * adr , int qport ) ;
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
unsigned int Net_PextMask ( int maskset , qboolean fornq ) ;
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extern cvar_t net_mtu ;
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qboolean Netchan_CanPacket ( netchan_t * chan , int rate ) ;
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void Netchan_Block ( netchan_t * chan , int bytes , int rate ) ;
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qboolean Netchan_CanReliable ( netchan_t * chan , int rate ) ;
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# ifdef NQPROT
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nqprot_t NQNetChan_Process ( netchan_t * chan ) ;
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# endif
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# ifdef HUFFNETWORK
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# define HUFFCRC_QUAKE3 0x286f2e8d
typedef struct huffman_s huffman_t ;
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int Huff_PreferedCompressionCRC ( void ) ;
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void Huff_EncryptPacket ( sizebuf_t * msg , int offset ) ;
void Huff_DecryptPacket ( sizebuf_t * msg , int offset ) ;
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huffman_t * Huff_CompressionCRC ( int crc ) ;
void Huff_CompressPacket ( huffman_t * huff , sizebuf_t * msg , int offset ) ;
void Huff_DecompressPacket ( huffman_t * huff , sizebuf_t * msg , int offset ) ;
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int Huff_GetByte ( qbyte * buffer , int * count ) ;
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void Huff_EmitByte ( int ch , qbyte * buffer , int * count ) ;
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# endif
# ifdef NQPROT
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//taken from nq's net.h
//refer to that for usage info. :)
# define NETFLAG_LENGTH_MASK 0x0000ffff
# define NETFLAG_DATA 0x00010000
# define NETFLAG_ACK 0x00020000
# define NETFLAG_NAK 0x00040000
# define NETFLAG_EOM 0x00080000
# define NETFLAG_UNRELIABLE 0x00100000
# define NETFLAG_CTL 0x80000000
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# define NQ_NETCHAN_GAMENAME "QUAKE"
# define NQ_NETCHAN_VERSION 3
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# define CCREQ_CONNECT 0x01
# define CCREQ_SERVER_INFO 0x02
# define CCREQ_PLAYER_INFO 0x03
# define CCREQ_RULE_INFO 0x04
# define CCREP_ACCEPT 0x81
# define CCREP_REJECT 0x82
# define CCREP_SERVER_INFO 0x83
# define CCREP_PLAYER_INFO 0x84
# define CCREP_RULE_INFO 0x85
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//server->client protocol info
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# define PROTOCOL_VERSION_NQ 15
# define PROTOCOL_VERSION_H2 19
# define PROTOCOL_VERSION_NEHD 250
# define PROTOCOL_VERSION_FITZ 666
# define PROTOCOL_VERSION_RMQ 999
# define PROTOCOL_VERSION_DP5 3502
# define PROTOCOL_VERSION_DP6 3503
# define PROTOCOL_VERSION_DP7 3504
# define PROTOCOL_VERSION_BJP1 10000
# define PROTOCOL_VERSION_BJP2 10001
# define PROTOCOL_VERSION_BJP3 10002
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/*RMQ protocol flags*/
# define RMQFL_SHORTANGLE (1 << 1)
# define RMQFL_FLOATANGLE (1 << 2)
# define RMQFL_24BITCOORD (1 << 3)
# define RMQFL_FLOATCOORD (1 << 4)
# define RMQFL_EDICTSCALE (1 << 5)
# define RMQFL_ALPHASANITY (1 << 6)
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# define RMQFL_INT32COORD (1 << 7)
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# define RMQFL_MOREFLAGS (1 << 31)
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# endif
int UDP_OpenSocket ( int port , qboolean bcast ) ;
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int UDP6_OpenSocket ( int port , qboolean bcast ) ;
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int IPX_OpenSocket ( int port , qboolean bcast ) ;
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int NetadrToSockadr ( netadr_t * a , struct sockaddr_qstorage * s ) ;
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void SockadrToNetadr ( struct sockaddr_qstorage * s , netadr_t * a ) ;
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qboolean NET_Sleep ( float seconds , qboolean stdinissocket ) ;