2020-04-19 03:56:01 +00:00
|
|
|
class mitem_pictext : mitem_text
|
|
|
|
{
|
|
|
|
string pic;
|
|
|
|
virtual void(vector pos) item_draw =
|
|
|
|
{
|
|
|
|
if (pic)
|
|
|
|
drawpic(pos, pic, [item_size_y,item_size_y], '1 1 1', 1, 0);
|
|
|
|
pos_x += item_size_y;
|
|
|
|
super::item_draw(pos);
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
void(mitem_desktop desktop) M_Menu_Mods =
|
|
|
|
{
|
|
|
|
float h = (480+240)/2;
|
|
|
|
|
|
|
|
//create the menu, give it focus, and make sure its displayed over everything else.
|
|
|
|
mitem_exmenu m = spawn(mitem_exmenu, item_text:_("Mods List"), item_flags:IF_SELECTABLE, item_command:"m_main", frame_stdheight:h);
|
|
|
|
desktop.add(m, RS_X_MIN_PARENT_MIN|RS_Y_MIN_PARENT_MIN | RS_X_MAX_PARENT_MAX|RS_Y_MAX_PARENT_MAX, '0 0', '0 0');
|
|
|
|
desktop.item_focuschange(m, IF_KFOCUSED);
|
|
|
|
m.totop();
|
|
|
|
|
|
|
|
//draw title art above the options
|
|
|
|
mitem_pic banner = spawn(mitem_pic, item_text:"gfx/ttl_cstm.lmp", item_size_y:24, item_flags:IF_CENTERALIGN);
|
|
|
|
m.add(banner, RS_X_MIN_PARENT_MID|RS_Y_MIN_PARENT_MID | RS_X_MAX_PARENT_MID|RS_Y_MAX_OWN_MIN, [banner.item_size_x*-0.5, h*-0.5], [banner.item_size_x*0.5, 24]);
|
|
|
|
|
|
|
|
//spawn a container frame for the actual options. this provides a scrollbar if we have too many items.
|
|
|
|
mitem_frame fr = spawn(mitem_frame, item_flags: IF_SELECTABLE, frame_hasscroll:TRUE);
|
|
|
|
m.add(fr, RS_X_MIN_PARENT_MID|RS_Y_MIN_PARENT_MID | RS_X_MAX_OWN_MIN|RS_Y_MAX_PARENT_MID, [-140, h*-0.5+32], [280, h*0.5]);
|
|
|
|
|
|
|
|
float mod;
|
|
|
|
for (mod = 0; ; mod++)
|
|
|
|
{
|
2021-04-08 19:16:34 +00:00
|
|
|
__using GGDI_DESCRIPTION, GGDI_LOADCOMMAND, GGDI_ICON;
|
|
|
|
|
2020-04-19 03:56:01 +00:00
|
|
|
string gamedir = getgamedirinfo(mod, GGDI_GAMEDIR);
|
|
|
|
if not(gamedir)
|
|
|
|
break;
|
|
|
|
string desc = getgamedirinfo(mod, GGDI_DESCRIPTION);
|
|
|
|
if (desc=="")
|
|
|
|
{ //clean up some stuff a little, if we know it.
|
|
|
|
string lwr = strtolower(gamedir); //windows sucks.
|
|
|
|
if (lwr == "hipnotic")
|
|
|
|
desc = "Scourge of Armagon";
|
|
|
|
else if (lwr == "rogue")
|
|
|
|
desc = "Dissolution of Eternity";
|
|
|
|
else if (lwr == "dopa")
|
|
|
|
desc = "Dimension of the Past";
|
2021-10-22 22:27:58 +00:00
|
|
|
else if (lwr == "mg1")
|
|
|
|
desc = "Dimensions of the Machine";
|
2020-04-19 03:56:01 +00:00
|
|
|
else if (lwr == "ad")
|
|
|
|
desc = "Arcane Dimensions";
|
|
|
|
else if (lwr == "quoth")
|
|
|
|
desc = "Quoth";
|
|
|
|
else if (lwr == "rally")
|
|
|
|
desc = "Quake Rally";
|
|
|
|
else if (lwr == "fortress")
|
|
|
|
desc = "Team Fortress";
|
|
|
|
}
|
|
|
|
if (desc=="")
|
|
|
|
desc = sprintf("%s/", gamedir); //no description given, so make it clear that its an actual subdir name
|
|
|
|
else
|
|
|
|
desc = sprintf("%s ^h(%s)", desc, gamedir); //include the gamedir, faded somewhat.
|
|
|
|
string cmd = getgamedirinfo(mod, GGDI_LOADCOMMAND);
|
|
|
|
if not(cmd) //for dp users, if they somehow run this
|
|
|
|
cmd = sprintf("gamedir %s", gamedir);
|
|
|
|
|
|
|
|
string icon = getgamedirinfo(mod, GGDI_ICON);
|
|
|
|
|
|
|
|
//add some extra stuff to reset the menu
|
|
|
|
cmd = strcat("m_pop; ", cmd, "; togglemenu");
|
|
|
|
|
|
|
|
fr.add(spawn(mitem_pictext, pic:icon, item_text:desc, item_command:cmd, item_scale:16, item_flags:0), RS_X_MIN_PARENT_MIN|RS_Y_MIN_PARENT_MIN | RS_X_MAX_PARENT_MAX|RS_Y_MAX_OWN_MIN, [0, mod*16], [0, 16]);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!mod)
|
|
|
|
fr.add(spawn(mitem_text, item_text:"No mods detected", item_scale:16, item_flags:0), RS_X_MIN_PARENT_MIN|RS_Y_MIN_PARENT_MIN | RS_X_MAX_PARENT_MAX|RS_Y_MAX_OWN_MIN, [0, mod*16], [0, 16]);
|
|
|
|
|
|
|
|
//and give us a suitable menu tint too, just because.
|
|
|
|
addmenuback(m);
|
|
|
|
};
|