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fteqw/quakec/menusys/menu/mods.qc

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class mitem_pictext : mitem_text
{
string pic;
virtual void(vector pos) item_draw =
{
if (pic)
drawpic(pos, pic, [item_size_y,item_size_y], '1 1 1', 1, 0);
pos_x += item_size_y;
super::item_draw(pos);
};
};
void(mitem_desktop desktop) M_Menu_Mods =
{
float h = (480+240)/2;
//create the menu, give it focus, and make sure its displayed over everything else.
mitem_exmenu m = spawn(mitem_exmenu, item_text:_("Mods List"), item_flags:IF_SELECTABLE, item_command:"m_main", frame_stdheight:h);
desktop.add(m, RS_X_MIN_PARENT_MIN|RS_Y_MIN_PARENT_MIN | RS_X_MAX_PARENT_MAX|RS_Y_MAX_PARENT_MAX, '0 0', '0 0');
desktop.item_focuschange(m, IF_KFOCUSED);
m.totop();
//draw title art above the options
mitem_pic banner = spawn(mitem_pic, item_text:"gfx/ttl_cstm.lmp", item_size_y:24, item_flags:IF_CENTERALIGN);
m.add(banner, RS_X_MIN_PARENT_MID|RS_Y_MIN_PARENT_MID | RS_X_MAX_PARENT_MID|RS_Y_MAX_OWN_MIN, [banner.item_size_x*-0.5, h*-0.5], [banner.item_size_x*0.5, 24]);
//spawn a container frame for the actual options. this provides a scrollbar if we have too many items.
mitem_frame fr = spawn(mitem_frame, item_flags: IF_SELECTABLE, frame_hasscroll:TRUE);
m.add(fr, RS_X_MIN_PARENT_MID|RS_Y_MIN_PARENT_MID | RS_X_MAX_OWN_MIN|RS_Y_MAX_PARENT_MID, [-140, h*-0.5+32], [280, h*0.5]);
float mod;
for (mod = 0; ; mod++)
{
string gamedir = getgamedirinfo(mod, GGDI_GAMEDIR);
if not(gamedir)
break;
string desc = getgamedirinfo(mod, GGDI_DESCRIPTION);
if (desc=="")
{ //clean up some stuff a little, if we know it.
string lwr = strtolower(gamedir); //windows sucks.
if (lwr == "hipnotic")
desc = "Scourge of Armagon";
else if (lwr == "rogue")
desc = "Dissolution of Eternity";
else if (lwr == "dopa")
desc = "Dimension of the Past";
else if (lwr == "ad")
desc = "Arcane Dimensions";
else if (lwr == "quoth")
desc = "Quoth";
else if (lwr == "rally")
desc = "Quake Rally";
else if (lwr == "fortress")
desc = "Team Fortress";
}
if (desc=="")
desc = sprintf("%s/", gamedir); //no description given, so make it clear that its an actual subdir name
else
desc = sprintf("%s ^h(%s)", desc, gamedir); //include the gamedir, faded somewhat.
string cmd = getgamedirinfo(mod, GGDI_LOADCOMMAND);
if not(cmd) //for dp users, if they somehow run this
cmd = sprintf("gamedir %s", gamedir);
string icon = getgamedirinfo(mod, GGDI_ICON);
//add some extra stuff to reset the menu
cmd = strcat("m_pop; ", cmd, "; togglemenu");
fr.add(spawn(mitem_pictext, pic:icon, item_text:desc, item_command:cmd, item_scale:16, item_flags:0), RS_X_MIN_PARENT_MIN|RS_Y_MIN_PARENT_MIN | RS_X_MAX_PARENT_MAX|RS_Y_MAX_OWN_MIN, [0, mod*16], [0, 16]);
}
if (!mod)
fr.add(spawn(mitem_text, item_text:"No mods detected", item_scale:16, item_flags:0), RS_X_MIN_PARENT_MIN|RS_Y_MIN_PARENT_MIN | RS_X_MAX_PARENT_MAX|RS_Y_MAX_OWN_MIN, [0, mod*16], [0, 16]);
//and give us a suitable menu tint too, just because.
addmenuback(m);
};