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fteqw/engine/shaders/Makefile

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#NOTE: if you're on windows, you might want to use CC=i686-pc-mingw32-gcc
CC ?= gcc
VKSDKPATH ?= ~/VulkanSDK/1.1.73.0/x86_64/bin/
all:
NAMES= fixedemu altwater bloom_blur bloom_filter bloom_final colourtint crepuscular_opaque crepuscular_rays crepuscular_sky depthonly default2d defaultadditivesprite defaultskin defaultsky defaultskybox defaultfill defaultsprite defaultwall defaultwarp defaultgammacb drawflat_wall lpp_depthnorm lpp_light lpp_wall postproc_fisheye postproc_panorama postproc_laea postproc_stereographic postproc_equirectangular fxaa underwaterwarp menutint terrain rtlight
ALLNAMES+=$(foreach v,$(NAMES),glsl/$v.glsl)
ALLNAMES+=$(foreach v,$(NAMES),hlsl9/$v.hlsl)
ALLNAMES+=$(foreach v,$(NAMES),hlsl11/$v.hlsl)
ALLNAMES:=$(realpath $(ALLNAMES))
VKNAMES=$(realpath $(foreach v,$(NAMES),vulkan/$v.glsl))
VKNAMES+=postproc_fisheye
VKNAMES:=$(foreach v,$(VKNAMES),vulkanblobs/$(notdir $(basename $v)).fvb)
ALLNAMES+=$(VKNAMES)
generatebuiltinsl: generatebuiltinsl.c
$(CC) $< -o $@
makevulkanblob: makevulkanblob.c
$(CC) $< -o $@
vulkanblobs/%.fvb: vulkan/%.glsl makevulkanblob vulkan/sys/defs.h vulkan/sys/fog.h vulkan/sys/offsetmapping.h vulkan/sys/skeletal.h
@echo Making $<
@PATH=$(PATH):$(VKSDKPATH) ./makevulkanblob $< $@
#vulkanblobs/%.fvb: glsl/%.glsl makevulkanblob vulkan/sys/defs.h vulkan/sys/fog.h vulkan/sys/offsetmapping.h vulkan/sys/skeletal.h
# ./makevulkanblob $< $@
all: generatebuiltinsl $(ALLNAMES)
./generatebuiltinsl