2004-08-21 01:25:48 +00:00
/*
Copyright ( C ) 1996 - 1997 Id Software , Inc .
This program is free software ; you can redistribute it and / or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation ; either version 2
of the License , or ( at your option ) any later version .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE .
See the GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program ; if not , write to the Free Software
Foundation , Inc . , 59 Temple Place - Suite 330 , Boston , MA 02111 - 1307 , USA .
*/
// cmd.h -- Command buffer and command execution
//===========================================================================
Too many changes, sorry.
Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds.
Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system).
Add mastervolume cvar (for ss).
Add r_shadows 2 (aka fake shadows - for ss).
Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss).
Better support for some effectinfo hacks (for ss).
Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss).
Rework the dpcsqc versions of project+unproject builtins for better compat (for ss).
Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss).
Better compat with DP's loadfont console command (for ss).
Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss).
Detect dp's m_draw extension, to work around it (for ss).
Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss).
loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts.
Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0.
Hackily parse emoji.json to provide :poop: etc suggestions.
Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic.
screenshot_cubemap will now capture half-float images when saving to ktx or dds files.
Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings.
Fixed size of gfx/loading.lmp when replacement textures are used.
Added mipmap support for rg8 and l8a8 textures.
r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones.
Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP).
Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research.
Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates.
Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds.
Added setmousepos builtin. Should work with glx+win32 build.
VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees).
Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding).
Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW).
sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories.
edit command now displays end1.bin/end2.bin correctly, because we can.
Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant.
Fix threading race condition in sha1 lookups.
Updated f_ruleset to include the same extra flags reported by ezquake.
A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc).
fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only.
HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written).
Fixed buf_cvarlist, should work in xonotic now, and without segfaults.
Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though.
Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs.
sdl: support custom icons.
sdl: support choosing a specific display.
Added some documentation to menuqc builtins.
menusys: use outlines for slightly more readable fonts.
menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
/*FIXME: rewrite this to use something like the following
typedef struct
{
2020-02-11 18:06:10 +00:00
qbyte groups : 27 ;
qbyte cvarlatch : 1 ; //latches cvars so the user cannot change them till next map. should be RESTRICT_LOCAL to avoid users cheating by restrict-to-block server commands.
qbyte seat : 4 ; //for splitscreen binds etc. 1 based! 0 uses in_forceseat/first.
} cmdaccess_t ;
enum {
//core groups
CAG_OWNER = 1 < < 0 , //commands that came from the keyboard (or stdin).
CAG_MENUQC = 1 < < 1 , //menuqc (mostly allowed to do stuff - but often also has CAG_DOWNLOADED)
CAG_CSQC = 1 < < 2 , //csqc localcmds, nearly always has CAG_DOWNLOADED, so a load of denies
CAG_SSQC = 1 < < 3 , //ssqc localcmds, able to poke quite a lot of things, generally unrestricted.
CAG_SERVER = 1 < < 4 , //ssqc stuffcmds, typically same access as csqc
//special groups:
CAG_DOWNLOADED = 1 < < 5 , //for execs that read from a downloaded(untrusted) package. also flagged by qc modules if they were from such packages (so usually included from csqc).
CAG_SCRIPT = 1 < < 6 , //added for binds (with more than one command), or for aliases/configs. exists for +lookdown's denies (using explicit checks, to avoid cheat bypasses).
//custom groups:
CAG_RCON = 1 < < 7 , //commands that came from rcon.
//groups of groups, for default masks or special denies
CAG_DEFAULTALLOW = CAG_OWNER | CAG_MENUQC | CAG_CSQC | CAG_SSQC | CAG_SERVER | CAG_RCON ,
CAG_INSECURE = CAG_DOWNLOADED | CAG_SERVER | CAG_CSQC , //csqc included mostly for consistency.
// userN: defaults to no commands
// vip: BAN_VIP users
// mapper: BAN_MAPPER users
} ;
//stuff can be accessed when:
// if ((command.allows&cbuf.groups) && !(command.denies&cbuf.groups)) accessisallowed;
//cvars:
// separate allow-read, deny-read, allow-write, deny-write masks (set according to the older flags, to keep things simple)
//aliases:
// alias execution ors in the group(s) that created it (and 'script'). some execution chains could end up with a LOT of groups... FIXME: is that a problem? just don't put potentially restricted things in aliases?
//binds:
// also ors the creator's group - no `bind w doevil` and waiting.
//multiple cbufs:
// ssqc still has a dedicated cbuf, so that wait commands cause THAT cbuf to wait, not others.
// rcon+readcmd have a separate cbuf, to try to isolate prints
//seats:
// there's no security needed between seats, but server should maybe be blocked from seat switching commands (acting only as asserts), to catch bugs.
//
//'p2 nameofalias' sets seat to 2, overriding in_forceseat.
//+lookup etc is blocked when allow_scripts==0 and indirect is set.
Too many changes, sorry.
Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds.
Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system).
Add mastervolume cvar (for ss).
Add r_shadows 2 (aka fake shadows - for ss).
Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss).
Better support for some effectinfo hacks (for ss).
Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss).
Rework the dpcsqc versions of project+unproject builtins for better compat (for ss).
Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss).
Better compat with DP's loadfont console command (for ss).
Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss).
Detect dp's m_draw extension, to work around it (for ss).
Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss).
loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts.
Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0.
Hackily parse emoji.json to provide :poop: etc suggestions.
Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic.
screenshot_cubemap will now capture half-float images when saving to ktx or dds files.
Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings.
Fixed size of gfx/loading.lmp when replacement textures are used.
Added mipmap support for rg8 and l8a8 textures.
r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones.
Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP).
Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research.
Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates.
Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds.
Added setmousepos builtin. Should work with glx+win32 build.
VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees).
Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding).
Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW).
sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories.
edit command now displays end1.bin/end2.bin correctly, because we can.
Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant.
Fix threading race condition in sha1 lookups.
Updated f_ruleset to include the same extra flags reported by ezquake.
A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc).
fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only.
HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written).
Fixed buf_cvarlist, should work in xonotic now, and without segfaults.
Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though.
Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs.
sdl: support custom icons.
sdl: support choosing a specific display.
Added some documentation to menuqc builtins.
menusys: use outlines for slightly more readable fonts.
menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
typedef struct
{
cmdpermissions_t p ; //access rights
} cmdstate_t ;
2020-02-11 18:06:10 +00:00
void Cbuf_AddText ( const char * text , qboolean addnl , qboolean insert ) ; //null for local? all commands must be \n terminated.
Too many changes, sorry.
Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds.
Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system).
Add mastervolume cvar (for ss).
Add r_shadows 2 (aka fake shadows - for ss).
Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss).
Better support for some effectinfo hacks (for ss).
Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss).
Rework the dpcsqc versions of project+unproject builtins for better compat (for ss).
Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss).
Better compat with DP's loadfont console command (for ss).
Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss).
Detect dp's m_draw extension, to work around it (for ss).
Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss).
loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts.
Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0.
Hackily parse emoji.json to provide :poop: etc suggestions.
Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic.
screenshot_cubemap will now capture half-float images when saving to ktx or dds files.
Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings.
Fixed size of gfx/loading.lmp when replacement textures are used.
Added mipmap support for rg8 and l8a8 textures.
r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones.
Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP).
Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research.
Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates.
Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds.
Added setmousepos builtin. Should work with glx+win32 build.
VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees).
Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding).
Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW).
sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories.
edit command now displays end1.bin/end2.bin correctly, because we can.
Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant.
Fix threading race condition in sha1 lookups.
Updated f_ruleset to include the same extra flags reported by ezquake.
A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc).
fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only.
HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written).
Fixed buf_cvarlist, should work in xonotic now, and without segfaults.
Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though.
Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs.
sdl: support custom icons.
sdl: support choosing a specific display.
Added some documentation to menuqc builtins.
menusys: use outlines for slightly more readable fonts.
menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
char * Cbuf_GetNext ( cmdpermissions_t permissions , qboolean ignoresemicolon ) ;
void Cbuf_Execute ( cbuf_t * cbuf ) ;
void Cmd_ExecuteString ( const char * text , const cmdstate_t * cstate ) ;
//rcon can use a private cbuf, allowing it to parse properly despite level changes
//cbuf must internally track cmdpermissions_t of different blocks. inserstions/additions may merge, others force \n termination (network can do its own buffering).
typedef void ( * xcommand_t ) ( const cmdstate_t * cstate ) ;
*/
2004-08-21 01:25:48 +00:00
/*
Any number of commands can be added in a frame , from several different sources .
Most commands come from either keybindings or console line input , but remote
servers can also send across commands and entire text files can be execed .
The + command line options are also added to the command buffer .
The game starts with a Cbuf_AddText ( " exec quake.rc \n " ) ; Cbuf_Execute ( ) ;
*/
2015-06-29 23:46:31 +00:00
void Cbuf_Waited ( void ) ;
2004-08-21 01:25:48 +00:00
void Cbuf_Init ( void ) ;
// allocates an initial text buffer that will grow as needed
void Cbuf_AddText ( const char * text , int level ) ;
// as new commands are generated from the console or keybindings,
// the text is added to the end of the command buffer.
2006-02-06 01:06:17 +00:00
void Cbuf_InsertText ( const char * text , int level , qboolean addnl ) ;
2004-08-21 01:25:48 +00:00
// when a command wants to issue other commands immediately, the text is
// inserted at the beginning of the buffer, before any remaining unexecuted
// commands.
2011-12-05 15:23:40 +00:00
char * Cbuf_GetNext ( int level , qboolean ignoresemicolon ) ;
2004-08-21 01:25:48 +00:00
void Cbuf_Execute ( void ) ;
// Pulls off \n terminated lines of text from the command buffer and sends
// them through Cmd_ExecuteString. Stops when the buffer is empty.
// Normally called once per frame, but may be explicitly invoked.
// Do not call inside a command function!
2014-06-24 03:02:32 +00:00
extern qboolean cmd_blockwait ;
2012-07-05 19:42:36 +00:00
void Cbuf_ExecuteLevel ( int level ) ;
//executes only a single cbuf level. can be used to restrict cbuf execution to some 'safe' set of commands, so there are no surprise 'map' commands.
//will not magically make all commands safe to exec, but will prevent user commands slipping in too.
2004-08-21 01:25:48 +00:00
//===========================================================================
/*
Command execution takes a null terminated string , breaks it into tokens ,
then searches for a command or variable that matches the first token .
*/
typedef void ( * xcommand_t ) ( void ) ;
2017-07-04 05:07:51 +00:00
struct xcommandargcompletioncb_s
{
2018-04-15 02:48:23 +00:00
//if repl is specified, then that is the text that will be used if this is the sole autocomplete, to complete using strings that are not actually valid.
void ( * cb ) ( const char * arg , const char * desc , const char * repl , struct xcommandargcompletioncb_s * ctx ) ;
2017-07-04 05:07:51 +00:00
//private stuff follows.
} ;
2017-08-14 16:38:44 +00:00
typedef void ( * xcommandargcompletion_t ) ( int argn , const char * partial , struct xcommandargcompletioncb_s * ctx ) ;
2004-08-21 01:25:48 +00:00
2017-08-14 16:38:44 +00:00
int Cmd_Level ( const char * name ) ;
2015-12-28 17:41:39 +00:00
void Cmd_EnumerateLevel ( int level , char * buf , size_t bufsize ) ;
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void Cmd_Init ( void ) ;
2009-11-04 21:16:50 +00:00
void Cmd_Shutdown ( void ) ;
2005-01-07 02:47:31 +00:00
void Cmd_StuffCmds ( void ) ;
2004-08-21 01:25:48 +00:00
2013-08-27 13:18:09 +00:00
void Cmd_RemoveCommands ( xcommand_t function ) ; //unregister all commands that use the same function. for wrappers and stuff.
2017-08-14 16:38:44 +00:00
void Cmd_RemoveCommand ( const char * cmd_name ) ;
qboolean Cmd_AddCommand ( const char * cmd_name , xcommand_t function ) ;
qboolean Cmd_AddCommandD ( const char * cmd_name , xcommand_t function , const char * description ) ;
qboolean Cmd_AddCommandAD ( const char * cmd_name , xcommand_t function , xcommandargcompletion_t argcomplete , const char * description ) ;
2004-08-21 01:25:48 +00:00
// called by the init functions of other parts of the program to
// register commands and functions to call for them.
// The cmd_name is referenced later, so it should not be in temp memory
// if function is NULL, the command will be forwarded to the server
// as a clc_stringcmd instead of executed locally
2014-03-30 08:55:06 +00:00
qboolean Cmd_Exists ( const char * cmd_name ) ;
2015-04-14 23:12:17 +00:00
char * Cmd_AliasExist ( const char * name , int restrictionlevel ) ;
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// used by the cvar code to check for cvar / command name overlap
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const char * Cmd_Describe ( const char * cmd_name ) ;
2012-03-19 06:30:41 +00:00
2018-04-15 02:48:23 +00:00
typedef struct
{
char * guessed ; //this is the COMPLETED partial.
char * partial ; //the requested string that we completed
qboolean caseinsens ;
size_t num , extra ; //valid count, and ommitted count (if we were too lazy to find more)
struct cmd_completion_opt_s {
qboolean text_alloced : 1 ;
qboolean desc_alloced : 1 ;
const char * text ;
const char * repl ; //used for sole matches
const char * desc ;
} completions [ 50 ] ;
} cmd_completion_t ;
cmd_completion_t * Cmd_Complete ( const char * partial , qboolean caseinsens ) ; //calculates and caches info.
//these should probably be removed some time
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char * Cmd_CompleteCommand ( const char * partial , qboolean fullonly , qboolean caseinsens , int matchnum , const char * * descptr ) ;
qboolean Cmd_IsCommand ( const char * line ) ;
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// attempts to match a partial command for automatic command line completion
// returns NULL if nothing fits
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int VARGS Cmd_Argc ( void ) ;
char * VARGS Cmd_Argv ( int arg ) ;
char * VARGS Cmd_Args ( void ) ;
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extern int Cmd_ExecLevel ;
2005-03-12 23:40:42 +00:00
2013-10-29 17:38:22 +00:00
//if checkheader is false, an opening { is expected to already have been parsed.
//otherwise returns the contents of the block much like c.
//returns a zoned string.
char * Cmd_ParseMultiline ( qboolean checkheader ) ;
2005-03-12 23:40:42 +00:00
extern cvar_t cmd_gamecodelevel , cmd_allowaccess ;
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// The functions that execute commands get their parameters with these
// functions. Cmd_Argv () will return an empty string, not a NULL
2005-07-28 15:33:27 +00:00
// if arg > argc, so string operations are always safe.
2004-08-21 01:25:48 +00:00
2017-08-14 16:38:44 +00:00
int Cmd_CheckParm ( const char * parm ) ;
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// Returns the position (1 to argc-1) in the command's argument list
// where the given parameter apears, or 0 if not present
2014-03-30 08:55:06 +00:00
char * Cmd_AliasExist ( const char * name , int restrictionlevel ) ;
2013-08-27 13:18:09 +00:00
void Alias_WipeStuffedAliases ( void ) ;
2004-08-21 01:25:48 +00:00
2005-02-28 07:16:19 +00:00
void Cmd_AddMacro ( char * s , char * ( * f ) ( void ) , int disputableintentions ) ;
2018-11-19 06:37:25 +00:00
# define Cmd_AddMacroD(s,f,unsafe,desc) Cmd_AddMacro(s,f,unsafe)
2005-02-28 07:16:19 +00:00
2008-11-09 22:29:28 +00:00
void Cmd_TokenizePunctation ( char * text , char * punctuation ) ;
2014-03-30 08:55:06 +00:00
const char * Cmd_TokenizeString ( const char * text , qboolean expandmacros , qboolean qctokenize ) ;
2004-08-21 01:25:48 +00:00
// Takes a null terminated string. Does not need to be /n terminated.
// breaks the string up into arg tokens.
2017-08-14 16:38:44 +00:00
void Cmd_ExecuteString ( const char * text , int restrictionlevel ) ;
2004-08-21 01:25:48 +00:00
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays.
reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6).
tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly.
rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents.
qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate).
rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan.
ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released!
reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming.
fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation.
fixed ogg decoder to retain sync properly if seeked.
updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?)
r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing.
added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc.
added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is.
fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded.
fixed potential crash inside runclientphys.
experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server.
browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server).
updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
void Cmd_Args_Set ( const char * newargs , size_t len ) ;
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//higher levels have greater access, BUT BE SURE TO CHECK Cmd_IsInsecure()
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# define RESTRICT_MAX_TOTAL 31
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# define RESTRICT_MAX_USER 29
# define RESTRICT_DEFAULT 20
# define RESTRICT_MIN 1
# define RESTRICT_TEAMPLAY 0
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# define RESTRICT_MAX RESTRICT_MAX_USER
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# define RESTRICT_LOCAL (RESTRICT_MAX) //commands typed at the console
# define RESTRICT_INSECURE (RESTRICT_MAX+1) //commands from csqc or untrusted sources (really should be a separate flag, requires cbuf rewrite)
# define RESTRICT_SERVER (RESTRICT_MAX+2) //commands from ssqc (untrusted, but allowed to lock cvars)
# define RESTRICT_SERVERSEAT(x) (RESTRICT_SERVER+x)
2009-11-04 21:16:50 +00:00
# define RESTRICT_RCON rcon_level.ival
Too many changes, sorry.
Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds.
Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system).
Add mastervolume cvar (for ss).
Add r_shadows 2 (aka fake shadows - for ss).
Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss).
Better support for some effectinfo hacks (for ss).
Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss).
Rework the dpcsqc versions of project+unproject builtins for better compat (for ss).
Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss).
Better compat with DP's loadfont console command (for ss).
Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss).
Detect dp's m_draw extension, to work around it (for ss).
Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss).
loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts.
Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0.
Hackily parse emoji.json to provide :poop: etc suggestions.
Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic.
screenshot_cubemap will now capture half-float images when saving to ktx or dds files.
Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings.
Fixed size of gfx/loading.lmp when replacement textures are used.
Added mipmap support for rg8 and l8a8 textures.
r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones.
Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP).
Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research.
Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates.
Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds.
Added setmousepos builtin. Should work with glx+win32 build.
VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees).
Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding).
Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW).
sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories.
edit command now displays end1.bin/end2.bin correctly, because we can.
Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant.
Fix threading race condition in sha1 lookups.
Updated f_ruleset to include the same extra flags reported by ezquake.
A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc).
fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only.
HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written).
Fixed buf_cvarlist, should work in xonotic now, and without segfaults.
Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though.
Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs.
sdl: support custom icons.
sdl: support choosing a specific display.
Added some documentation to menuqc builtins.
menusys: use outlines for slightly more readable fonts.
menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
//#define RESTRICT_SSQC RESTRICT_MAX-2
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# define Cmd_FromGamecode() (Cmd_ExecLevel>=RESTRICT_SERVER) //cheat provention. block cheats if its not fromgamecode
# define Cmd_IsInsecure() (Cmd_ExecLevel>=RESTRICT_INSECURE) //prevention from the server from breaking/crashing/wiping us. if this returns true, block file access etc.
2004-08-21 01:25:48 +00:00
// Parses a single line of text into arguments and tries to execute it
// as if it was typed at the console
void Cmd_ForwardToServer ( void ) ;
// adds the current command line as a clc_stringcmd to the client message.
// things like godmode, noclip, etc, are commands directed to the server,
// so when they are typed in at the console, they will need to be forwarded.
qboolean Cmd_FilterMessage ( char * message , qboolean sameteam ) ;
void Cmd_MessageTrigger ( char * message , int type ) ;
2004-12-08 04:14:52 +00:00
void Cmd_ShiftArgs ( int ammount , qboolean expandstring ) ;
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char * Cmd_ExpandString ( const char * data , char * dest , int destlen , int * accesslevel , qboolean expandcvars , qboolean expandmacros ) ;
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qboolean If_EvaluateBoolean ( const char * text , int restriction ) ;
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extern cvar_t rcon_level ;
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void Cmd_AddTimer ( float delay , void ( * callback ) ( int iarg , void * data ) , int iarg , void * data , size_t datasize ) ; //wrong place, gah