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fteqw/engine/client/in_win.c

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// in_win.c -- windows 95 mouse and joystick code
// 02/21/97 JCB Added extended DirectInput code to support external controllers.
#include "quakedef.h"
#include "winquake.h"
//#include "dosisms.h"
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
#ifndef WINRT
#define USINGRAWINPUT
#ifdef USINGRAWINPUT
#include "in_raw.h"
#endif
void INS_Accumulate (void);
#ifdef AVAIL_DINPUT
#ifndef _MSC_VER
#define DIRECTINPUT_VERSION 0x0500
#endif
#include <dinput.h>
#define DINPUT_BUFFERSIZE 16
#define iDirectInputCreate(a,b,c,d) pDirectInputCreate(a,b,c,d)
HRESULT (WINAPI *pDirectInputCreate)(HINSTANCE hinst, DWORD dwVersion,
LPDIRECTINPUT * lplpDirectInput, LPUNKNOWN punkOuter);
#endif
#define DINPUT_VERSION_DX3 0x0300
#define DINPUT_VERSION_DX7 0x0700
// mouse variables
static cvar_t in_dinput = CVARF("in_dinput","0", CVAR_ARCHIVE);
static cvar_t in_builtinkeymap = CVARF("in_builtinkeymap", "0", CVAR_ARCHIVE);
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static cvar_t in_simulatemultitouch = CVAR("in_simulatemultitouch", "0");
static cvar_t in_nonstandarddeadkeys = CVARD("in_nonstandarddeadkeys", "1", "Discard input events that result in multiple keys. Only the last key will be used. This results in behaviour that differs from eg notepad. To use a dead key, press it twice instead of the dead key followed by space.");
static cvar_t m_accel_noforce = CVAR("m_accel_noforce", "0");
static cvar_t m_threshold_noforce = CVAR("m_threshold_noforce", "0");
static cvar_t cl_keypad = CVAR("cl_keypad", "1");
extern cvar_t cl_forcesplitclient;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
extern float multicursor_x[8], multicursor_y[8];
extern qboolean multicursor_active[8];
typedef struct {
union {
HANDLE rawinputhandle;
} handles;
int qdeviceid;
} keyboard_t;
typedef struct {
union {
HANDLE rawinputhandle; // raw input
} handles;
int numbuttons;
int oldbuttons;
int qdeviceid; /*the device id controls which player slot it controls, if splitscreen splits it that way*/
} mouse_t;
static mouse_t sysmouse;
static qboolean restore_spi;
static int originalmouseparms[3], newmouseparms[3] = {0, 0, 0};
qboolean mouseinitialized;
static qboolean mouseparmsvalid, mouseactivatetoggle;
static qboolean mouseshowtoggle = 1;
static qboolean dinput_acquired;
unsigned int uiWheelMessage;
qboolean mouseactive;
// joystick defines and variables
// where should defines be moved?
#define JOY_ABSOLUTE_AXIS 0x00000000 // control like a joystick
#define JOY_RELATIVE_AXIS 0x00000010 // control like a mouse, spinner, trackball
#define JOY_MAX_AXES 6 // X, Y, Z, R, U, V
#define JOY_AXIS_X 0
#define JOY_AXIS_Y 1
#define JOY_AXIS_Z 2
#define JOY_AXIS_R 3
#define JOY_AXIS_U 4
#define JOY_AXIS_V 5
enum _ControlList
{
AxisNada = 0, AxisForward, AxisLook, AxisSide, AxisTurn
};
static DWORD dwAxisFlags[JOY_MAX_AXES] =
{
JOY_RETURNX, JOY_RETURNY, JOY_RETURNZ, JOY_RETURNR, JOY_RETURNU, JOY_RETURNV
};
static DWORD dwAxisMap[JOY_MAX_AXES];
static DWORD dwControlMap[JOY_MAX_AXES];
static PDWORD pdwRawValue[JOY_MAX_AXES];
// none of these cvars are saved over a session
// this means that advanced controller configuration needs to be executed
// each time. this avoids any problems with getting back to a default usage
// or when changing from one controller to another. this way at least something
// works.
static cvar_t in_joystick = CVARF("joystick","0", CVAR_ARCHIVE);
static cvar_t joy_name = CVAR("joyname", "joystick");
static cvar_t joy_advanced = CVAR("joyadvanced", "0");
static cvar_t joy_advaxisx = CVAR("joyadvaxisx", "0");
static cvar_t joy_advaxisy = CVAR("joyadvaxisy", "0");
static cvar_t joy_advaxisz = CVAR("joyadvaxisz", "0");
static cvar_t joy_advaxisr = CVAR("joyadvaxisr", "0");
static cvar_t joy_advaxisu = CVAR("joyadvaxisu", "0");
static cvar_t joy_advaxisv = CVAR("joyadvaxisv", "0");
static cvar_t joy_forwardthreshold = CVAR("joyforwardthreshold", "0.15");
static cvar_t joy_sidethreshold = CVAR("joysidethreshold", "0.15");
static cvar_t joy_pitchthreshold = CVAR("joypitchthreshold", "0.15");
static cvar_t joy_yawthreshold = CVAR("joyyawthreshold", "0.15");
static cvar_t joy_forwardsensitivity = CVAR("joyforwardsensitivity", "-1.0");
static cvar_t joy_sidesensitivity = CVAR("joysidesensitivity", "-1.0");
static cvar_t joy_pitchsensitivity = CVAR("joypitchsensitivity", "1.0");
static cvar_t joy_yawsensitivity = CVAR("joyyawsensitivity", "-1.0");
static cvar_t joy_wwhack1 = CVAR("joywwhack1", "0.0");
static cvar_t joy_wwhack2 = CVAR("joywwhack2", "0.0");
static qboolean joy_avail, joy_advancedinit, joy_haspov;
static DWORD joy_oldbuttonstate, joy_oldpovstate;
static int joy_id;
static DWORD joy_flags;
static DWORD joy_numbuttons;
#ifdef AVAIL_DINPUT
static const GUID fGUID_XAxis = {0xA36D02E0, 0xC9F3, 0x11CF, {0xBF, 0xC7, 0x44, 0x45, 0x53, 0x54, 0x00, 0x00}};
static const GUID fGUID_YAxis = {0xA36D02E1, 0xC9F3, 0x11CF, {0xBF, 0xC7, 0x44, 0x45, 0x53, 0x54, 0x00, 0x00}};
static const GUID fGUID_ZAxis = {0xA36D02E2, 0xC9F3, 0x11CF, {0xBF, 0xC7, 0x44, 0x45, 0x53, 0x54, 0x00, 0x00}};
static const GUID fGUID_SysMouse = {0x6F1D2B60, 0xD5A0, 0x11CF, {0xBF, 0xC7, 0x44, 0x45, 0x53, 0x54, 0x00, 0x00}};
static const GUID fIID_IDirectInputDevice7A = {0x57d7c6bc, 0x2356, 0x11d3, {0x8e, 0x9d, 0x00, 0xC0, 0x4f, 0x68, 0x44, 0xae}};
static const GUID fIID_IDirectInput7A = {0x9a4cb684, 0x236d, 0x11d3, {0x8e, 0x9d, 0x00, 0xc0, 0x4f, 0x68, 0x44, 0xae}};
// devices
static LPDIRECTINPUT g_pdi;
static LPDIRECTINPUTDEVICE g_pMouse;
static HINSTANCE hInstDI;
// current DirectInput version in use, 0 means using no DirectInput
static int dinput;
typedef struct MYDATA {
LONG lX; // X axis goes here
LONG lY; // Y axis goes here
LONG lZ; // Z axis goes here
BYTE bButtonA; // One button goes here
BYTE bButtonB; // Another button goes here
BYTE bButtonC; // Another button goes here
BYTE bButtonD; // Another button goes here
#if (DIRECTINPUT_VERSION >= DINPUT_VERSION_DX7)
BYTE bButtonE; // DX7 buttons
BYTE bButtonF;
BYTE bButtonG;
BYTE bButtonH;
#endif
} MYDATA;
static DIOBJECTDATAFORMAT rgodf[] = {
{ &fGUID_XAxis, FIELD_OFFSET(MYDATA, lX), DIDFT_AXIS | DIDFT_ANYINSTANCE, 0,},
{ &fGUID_YAxis, FIELD_OFFSET(MYDATA, lY), DIDFT_AXIS | DIDFT_ANYINSTANCE, 0,},
{ &fGUID_ZAxis, FIELD_OFFSET(MYDATA, lZ), 0x80000000 | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0,},
{ 0, FIELD_OFFSET(MYDATA, bButtonA), DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0,},
{ 0, FIELD_OFFSET(MYDATA, bButtonB), DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0,},
{ 0, FIELD_OFFSET(MYDATA, bButtonC), 0x80000000 | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0,},
{ 0, FIELD_OFFSET(MYDATA, bButtonD), 0x80000000 | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0,},
#if (DIRECTINPUT_VERSION >= DINPUT_VERSION_DX7)
{ 0, FIELD_OFFSET(MYDATA, bButtonE), 0x80000000 | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0,},
{ 0, FIELD_OFFSET(MYDATA, bButtonF), 0x80000000 | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0,},
{ 0, FIELD_OFFSET(MYDATA, bButtonG), 0x80000000 | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0,},
{ 0, FIELD_OFFSET(MYDATA, bButtonH), 0x80000000 | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0,},
#endif
};
#define NUM_OBJECTS (sizeof(rgodf) / sizeof(rgodf[0]))
static DIDATAFORMAT df = {
sizeof(DIDATAFORMAT), // this structure
sizeof(DIOBJECTDATAFORMAT), // size of object data format
DIDF_RELAXIS, // absolute axis coordinates
sizeof(MYDATA), // device data size
NUM_OBJECTS, // number of objects
rgodf, // and here they are
};
#if (DIRECTINPUT_VERSION >= DINPUT_VERSION_DX7)
// DX7 devices
static LPDIRECTINPUT7 g_pdi7;
static LPDIRECTINPUTDEVICE7 g_pMouse7;
// DX7 specific calls
#define iDirectInputCreateEx(a,b,c,d,e) pDirectInputCreateEx(a,b,c,d,e)
static HRESULT (WINAPI *pDirectInputCreateEx)(HINSTANCE hinst,
DWORD dwVersion, REFIID riidltf, LPVOID *ppvOut, LPUNKNOWN punkOuter);
#endif
#else
#define dinput 0
#endif
static JOYINFOEX ji;
// raw input specific defines
#ifdef USINGRAWINPUT
// defines
#define MAX_RI_DEVICE_SIZE 128
#define INIT_RIBUFFER_SIZE (sizeof(RAWINPUTHEADER)+sizeof(RAWMOUSE))
#define RI_RAWBUTTON_MASK 0x000003E0
#define RI_INVALID_POS 0x80000000
// raw input dynamic functions
typedef INT (WINAPI *pGetRawInputDeviceList)(OUT PRAWINPUTDEVICELIST pRawInputDeviceList, IN OUT PINT puiNumDevices, IN UINT cbSize);
typedef INT(WINAPI *pGetRawInputData)(IN HRAWINPUT hRawInput, IN UINT uiCommand, OUT LPVOID pData, IN OUT PINT pcbSize, IN UINT cbSizeHeader);
typedef INT(WINAPI *pGetRawInputDeviceInfoA)(IN HANDLE hDevice, IN UINT uiCommand, OUT LPVOID pData, IN OUT PINT pcbSize);
typedef BOOL (WINAPI *pRegisterRawInputDevices)(IN PCRAWINPUTDEVICE pRawInputDevices, IN UINT uiNumDevices, IN UINT cbSize);
static pGetRawInputDeviceList _GRIDL;
static pGetRawInputData _GRID;
static pGetRawInputDeviceInfoA _GRIDIA;
static pRegisterRawInputDevices _RRID;
static keyboard_t *rawkbd;
static mouse_t *rawmice;
static int rawmicecount;
static int rawkbdcount;
static RAWINPUT *raw;
static int ribuffersize;
static cvar_t in_rawinput = CVARD("in_rawinput", "0", "Enables rawinput support for mice in XP onwards. Rawinput permits independant device identification (ie: splitscreen clients can each have their own mouse)");
static cvar_t in_rawinput_keyboard = CVARD("in_rawinput_keyboard", "0", "Enables rawinput support for keyboards in XP onwards as well as just mice. Requires in_rawinput to be set.");
static cvar_t in_rawinput_rdp = CVARD("in_rawinput_rdp", "0", "Activate Remote Desktop Protocol devices too.");
void INS_RawInput_MouseDeRegister(void);
int INS_RawInput_MouseRegister(void);
void INS_RawInput_KeyboardDeRegister(void);
int INS_RawInput_KeyboardRegister(void);
void INS_RawInput_DeInit(void);
#endif
// forward-referenced functions
void INS_StartupJoystick (void);
void Joy_AdvancedUpdate_f (void);
void INS_JoyMove (float *movements, int pnum);
/*
===========
Force_CenterView_f
===========
*/
void Force_CenterView_f (void)
{
cl.playerview[0].viewangles[PITCH] = 0;
}
/*
===========
INS_UpdateClipCursor
===========
*/
void INS_UpdateClipCursor (void)
{
if (mouseinitialized && mouseactive && !dinput)
{
ClipCursor (&window_rect);
}
}
/*
===========
INS_ShowMouse
===========
*/
static void INS_ShowMouse (void)
{
if (!mouseshowtoggle)
{
ShowCursor (TRUE);
mouseshowtoggle = 1;
}
}
/*
===========
INS_HideMouse
===========
*/
static void INS_HideMouse (void)
{
if (mouseshowtoggle)
{
ShowCursor (FALSE);
mouseshowtoggle = 0;
}
}
/*
===========
INS_ActivateMouse
===========
*/
static void INS_ActivateMouse (void)
{
mouseactivatetoggle = true;
if (mouseinitialized && !mouseactive)
{
#ifdef AVAIL_DINPUT
#if (DIRECTINPUT_VERSION >= DINPUT_VERSION_DX7)
if (dinput >= DINPUT_VERSION_DX7)
{
if (g_pMouse7)
{
if (!dinput_acquired)
{
IDirectInputDevice7_Acquire(g_pMouse7);
dinput_acquired = true;
}
}
else
{
return;
}
}
else
#endif
if (dinput)
{
if (g_pMouse)
{
if (!dinput_acquired)
{
IDirectInputDevice_Acquire(g_pMouse);
dinput_acquired = true;
}
}
else
{
return;
}
}
else
#endif
{
#ifdef USINGRAWINPUT
if (rawmicecount > 0)
{
if (INS_RawInput_MouseRegister())
{
Con_SafePrintf("Raw input: unable to register raw input for mice, deinitializing\n");
INS_RawInput_MouseDeRegister();
}
}
if (rawkbdcount > 0)
{
if (INS_RawInput_KeyboardRegister())
{
Con_SafePrintf("Raw input: unable to register raw input for keyboard, deinitializing\n");
INS_RawInput_KeyboardDeRegister();
}
}
#endif
if (mouseparmsvalid)
{
SystemParametersInfo (SPI_SETMOUSE, 0, newmouseparms, 0);
restore_spi = true;
}
SetCursorPos (window_center_x, window_center_y);
SetCapture (mainwindow);
ClipCursor (&window_rect);
}
mouseactive = true;
}
}
/*
===========
INS_DeactivateMouse
===========
*/
static void INS_DeactivateMouse (void)
{
mouseactivatetoggle = false;
if (mouseinitialized && mouseactive)
{
#ifdef AVAIL_DINPUT
#if (DIRECTINPUT_VERSION >= DINPUT_VERSION_DX7)
if (dinput >= DINPUT_VERSION_DX7)
{
if (g_pMouse7)
{
if (dinput_acquired)
{
IDirectInputDevice_Unacquire(g_pMouse7);
dinput_acquired = false;
}
}
else
{
return;
}
}
else
#endif
if (dinput)
{
if (g_pMouse)
{
if (dinput_acquired)
{
IDirectInputDevice_Unacquire(g_pMouse);
dinput_acquired = false;
}
}
}
else
#endif
{
#ifdef USINGRAWINPUT
if (rawmicecount > 0)
INS_RawInput_MouseDeRegister();
#endif
if (restore_spi)
SystemParametersInfo (SPI_SETMOUSE, 0, originalmouseparms, 0);
ClipCursor (NULL);
ReleaseCapture ();
}
mouseactive = false;
}
}
/*
===========
INS_SetQuakeMouseState
===========
*/
void INS_SetQuakeMouseState (void)
{
if (mouseactivatetoggle)
INS_ActivateMouse ();
else
INS_DeactivateMouse();
}
/*
===========
INS_RestoreOriginalMouseState
===========
*/
void INS_RestoreOriginalMouseState (void)
{
if (mouseactivatetoggle)
{
INS_DeactivateMouse ();
mouseactivatetoggle = true;
}
// try to redraw the cursor so it gets reinitialized, because sometimes it
// has garbage after the mode switch
ShowCursor (TRUE);
ShowCursor (FALSE);
}
void INS_UpdateGrabs(int fullscreen, int activeapp)
{
int grabmouse;
if (!activeapp)
grabmouse = false;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
else if (fullscreen || in_simulatemultitouch.ival)
grabmouse = true;
else if (_windowed_mouse.value)
{
if (!Key_MouseShouldBeFree())
grabmouse = true;
else
grabmouse = false;
}
else
grabmouse = false;
//visiblity
if (grabmouse || (mousecursor_x > 0 && mousecursor_y > 0 && mousecursor_x < vid.pixelwidth && mousecursor_y < vid.pixelheight))
INS_HideMouse();
else
INS_ShowMouse();
#ifdef HLCLIENT
//halflife gamecode does its own mouse control... yes this is vile.
if (grabmouse)
{
if (CLHL_GamecodeDoesMouse())
grabmouse = 2;
}
if (grabmouse == 2)
{
INS_DeactivateMouse();
CLHL_SetMouseActive(true);
return;
}
CLHL_SetMouseActive(false);
#endif
if (grabmouse)
INS_ActivateMouse();
else
INS_DeactivateMouse();
}
#ifdef AVAIL_DINPUT
BOOL CALLBACK INS_EnumerateDevices(LPCDIDEVICEINSTANCE inst, LPVOID parm)
{
Con_DPrintf("EnumerateDevices found: %s\n", inst->tszProductName);
return DIENUM_CONTINUE;
}
/*
===========
INS_InitDInput
===========
*/
int INS_InitDInput (void)
{
HRESULT hr;
DIPROPDWORD dipdw = {
{
sizeof(DIPROPDWORD), // diph.dwSize
sizeof(DIPROPHEADER), // diph.dwHeaderSize
0, // diph.dwObj
DIPH_DEVICE, // diph.dwHow
},
DINPUT_BUFFERSIZE, // dwData
};
if (!hInstDI)
{
hInstDI = LoadLibrary("dinput.dll");
if (hInstDI == NULL)
{
Con_SafePrintf ("Couldn't load dinput.dll\n");
return 0;
}
}
#if (DIRECTINPUT_VERSION >= DINPUT_VERSION_DX7)
if (!pDirectInputCreateEx)
pDirectInputCreateEx = (void *)GetProcAddress(hInstDI,"DirectInputCreateEx");
if (pDirectInputCreateEx) // use DirectInput 7
{
// register with DirectInput and get an IDirectInput to play with.
hr = iDirectInputCreateEx(global_hInstance, DINPUT_VERSION_DX7, &fIID_IDirectInput7A, &g_pdi7, NULL);
if (FAILED(hr))
return 0;
IDirectInput7_EnumDevices(g_pdi7, 0, &INS_EnumerateDevices, NULL, DIEDFL_ATTACHEDONLY);
// obtain an interface to the system mouse device.
hr = IDirectInput7_CreateDeviceEx(g_pdi7, &fGUID_SysMouse, &fIID_IDirectInputDevice7A, &g_pMouse7, NULL);
if (FAILED(hr)) {
Con_SafePrintf ("Couldn't open DI7 mouse device\n");
return 0;
}
// set the data format to "mouse format".
hr = IDirectInputDevice7_SetDataFormat(g_pMouse7, &df);
if (FAILED(hr)) {
Con_SafePrintf ("Couldn't set DI7 mouse format\n");
return 0;
}
// set the cooperativity level.
hr = IDirectInputDevice7_SetCooperativeLevel(g_pMouse7, mainwindow,
DISCL_EXCLUSIVE | DISCL_FOREGROUND);
if (FAILED(hr)) {
Con_SafePrintf ("Couldn't set DI7 coop level\n");
return 0;
}
// set the buffer size to DINPUT_BUFFERSIZE elements.
// the buffer size is a DWORD property associated with the device
hr = IDirectInputDevice7_SetProperty(g_pMouse7, DIPROP_BUFFERSIZE, &dipdw.diph);
if (FAILED(hr)) {
Con_SafePrintf ("Couldn't set DI7 buffersize\n");
return 0;
}
return DINPUT_VERSION_DX7;
}
#endif
if (!pDirectInputCreate)
{
pDirectInputCreate = (void *)GetProcAddress(hInstDI,"DirectInputCreateA");
if (!pDirectInputCreate)
{
Con_SafePrintf ("Couldn't get DI3 proc addr\n");
return 0;
}
}
// register with DirectInput and get an IDirectInput to play with.
hr = iDirectInputCreate(global_hInstance, DINPUT_VERSION_DX3, &g_pdi, NULL);
if (FAILED(hr))
{
return 0;
}
IDirectInput_EnumDevices(g_pdi, 0, &INS_EnumerateDevices, NULL, DIEDFL_ATTACHEDONLY);
// obtain an interface to the system mouse device.
hr = IDirectInput_CreateDevice(g_pdi, &fGUID_SysMouse, &g_pMouse, NULL);
if (FAILED(hr))
{
Con_SafePrintf ("Couldn't open DI3 mouse device\n");
return 0;
}
// set the data format to "mouse format".
hr = IDirectInputDevice_SetDataFormat(g_pMouse, &df);
if (FAILED(hr))
{
Con_SafePrintf ("Couldn't set DI3 mouse format\n");
return 0;
}
// set the cooperativity level.
hr = IDirectInputDevice_SetCooperativeLevel(g_pMouse, mainwindow,
DISCL_EXCLUSIVE | DISCL_FOREGROUND);
if (FAILED(hr))
{
Con_SafePrintf ("Couldn't set DI3 coop level\n");
return 0;
}
// set the buffer size to DINPUT_BUFFERSIZE elements.
// the buffer size is a DWORD property associated with the device
hr = IDirectInputDevice_SetProperty(g_pMouse, DIPROP_BUFFERSIZE, &dipdw.diph);
if (FAILED(hr))
{
Con_SafePrintf ("Couldn't set DI3 buffersize\n");
return 0;
}
return DINPUT_VERSION_DX3;
}
void INS_CloseDInput (void)
{
#if (DIRECTINPUT_VERSION >= DINPUT_VERSION_DX7)
if (g_pMouse7)
{
IDirectInputDevice7_Release(g_pMouse7);
g_pMouse7 = NULL;
}
if (g_pdi7)
{
IDirectInput7_Release(g_pdi7);
g_pdi7 = NULL;
}
#endif
if (g_pMouse)
{
IDirectInputDevice_Release(g_pMouse);
g_pMouse = NULL;
}
if (g_pdi)
{
IDirectInput_Release(g_pdi);
g_pdi = NULL;
}
if (hInstDI)
{
FreeLibrary(hInstDI);
hInstDI = NULL;
pDirectInputCreate = NULL;
}
}
#endif
#ifdef USINGRAWINPUT
void INS_RawInput_MouseDeRegister(void)
{
RAWINPUTDEVICE Rid;
// deregister raw input
Rid.usUsagePage = 0x01;
Rid.usUsage = 0x02;
Rid.dwFlags = RIDEV_REMOVE;
Rid.hwndTarget = NULL;
(*_RRID)(&Rid, 1, sizeof(Rid));
}
void INS_RawInput_KeyboardDeRegister(void)
{
RAWINPUTDEVICE Rid;
// deregister raw input
Rid.usUsagePage = 0x01;
Rid.usUsage = 0x02;
Rid.dwFlags = RIDEV_REMOVE;
Rid.hwndTarget = NULL;
(*_RRID)(&Rid, 1, sizeof(Rid));
}
void INS_RawInput_DeInit(void)
{
if (rawmicecount > 0)
{
INS_RawInput_MouseDeRegister();
Z_Free(rawmice);
rawmicecount = 0;
}
if (rawkbdcount > 0)
{
INS_RawInput_KeyboardDeRegister();
Z_Free(rawkbd);
rawkbdcount = 0;
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
memset(multicursor_active, 0, sizeof(multicursor_active));
}
#endif
#ifdef USINGRAWINPUT
// raw input registration functions
int INS_RawInput_MouseRegister(void)
{
// This function registers to receive the WM_INPUT messages
RAWINPUTDEVICE Rid; // Register only for mouse messages from wm_input.
//register to get wm_input messages
Rid.usUsagePage = 0x01;
Rid.usUsage = 0x02;
Rid.dwFlags = RIDEV_NOLEGACY; // adds HID mouse and also ignores legacy mouse messages
Rid.hwndTarget = NULL;
// Register to receive the WM_INPUT message for any change in mouse (buttons, wheel, and movement will all generate the same message)
if (!(*_RRID)(&Rid, 1, sizeof(Rid)))
return 1;
return 0;
}
int INS_RawInput_KeyboardRegister(void)
{
RAWINPUTDEVICE Rid;
Rid.usUsagePage = 0x01;
Rid.usUsage = 0x06;
Rid.dwFlags = RIDEV_NOLEGACY | RIDEV_APPKEYS | RIDEV_NOHOTKEYS; // fetch everything, disable hotkey behavior (should cvar?)
Rid.hwndTarget = NULL;
if (!(*_RRID)(&Rid, 1, sizeof(Rid)))
return 1;
return 0;
}
int INS_RawInput_Register(void)
{
if (INS_RawInput_MouseRegister())
return !in_rawinput_keyboard.ival || INS_RawInput_KeyboardRegister();
return 0;
}
int INS_RawInput_IsRDPDevice(char *cDeviceString)
{
// mouse is \\?\Root#RDP_MOU#, keyboard is \\?\Root#RDP_KBD#"
char cRDPString[] = "\\\\?\\Root#RDP_";
int i;
if (strlen(cDeviceString) < strlen(cRDPString)) {
return 0;
}
for (i = strlen(cRDPString) - 1; i >= 0; i--)
{
if (cDeviceString[i] != cRDPString[i])
return 0;
}
return 1;
}
void INS_RawInput_Init(void)
{
// "0" to exclude, "1" to include
PRAWINPUTDEVICELIST pRawInputDeviceList;
int inputdevices, i, j, mtemp, ktemp;
char dname[MAX_RI_DEVICE_SIZE];
// Return 0 if rawinput is not available
HMODULE user32 = LoadLibrary("user32.dll");
if (!user32)
{
Con_SafePrintf("Raw input: unable to load user32.dll\n");
return;
}
_RRID = (pRegisterRawInputDevices)GetProcAddress(user32,"RegisterRawInputDevices");
if (!_RRID)
{
Con_SafePrintf("Raw input: function RegisterRawInputDevices could not be registered\n");
return;
}
_GRIDL = (pGetRawInputDeviceList)GetProcAddress(user32,"GetRawInputDeviceList");
if (!_GRIDL)
{
Con_SafePrintf("Raw input: function GetRawInputDeviceList could not be registered\n");
return;
}
_GRIDIA = (pGetRawInputDeviceInfoA)GetProcAddress(user32,"GetRawInputDeviceInfoA");
if (!_GRIDIA)
{
Con_SafePrintf("Raw input: function GetRawInputDeviceInfoA could not be registered\n");
return;
}
_GRID = (pGetRawInputData)GetProcAddress(user32,"GetRawInputData");
if (!_GRID)
{
Con_SafePrintf("Raw input: function GetRawInputData could not be registered\n");
return;
}
rawmicecount = 0;
rawmice = NULL;
raw = NULL;
ribuffersize = 0;
// 1st call to GetRawInputDeviceList: Pass NULL to get the number of devices.
if ((*_GRIDL)(NULL, &inputdevices, sizeof(RAWINPUTDEVICELIST)) != 0)
{
Con_SafePrintf("Raw input: unable to count raw input devices\n");
return;
}
// Allocate the array to hold the DeviceList
pRawInputDeviceList = Z_Malloc(sizeof(RAWINPUTDEVICELIST) * inputdevices);
// 2nd call to GetRawInputDeviceList: Pass the pointer to our DeviceList and GetRawInputDeviceList() will fill the array
if ((*_GRIDL)(pRawInputDeviceList, &inputdevices, sizeof(RAWINPUTDEVICELIST)) == -1)
{
Con_SafePrintf("Raw input: unable to get raw input device list\n");
return;
}
// Loop through all devices and count the mice
for (i = 0, mtemp = 0, ktemp = 0; i < inputdevices; i++)
{
j = MAX_RI_DEVICE_SIZE;
// Get the device name and use it to determine if it's the RDP Terminal Services virtual device.
if ((*_GRIDIA)(pRawInputDeviceList[i].hDevice, RIDI_DEVICENAME, dname, &j) < 0)
dname[0] = 0;
if (!(in_rawinput_rdp.value) && INS_RawInput_IsRDPDevice(dname)) // use rdp (cvar)
continue;
switch (pRawInputDeviceList[i].dwType)
{
case RIM_TYPEMOUSE:
mtemp++;
break;
case RIM_TYPEKEYBOARD:
if (!in_rawinput_keyboard.ival)
continue;
ktemp++;
break;
default: // (RIM_TYPEHID) support joysticks?
break;
}
}
// exit out if no devices found
if (!mtemp && !ktemp)
{
Con_SafePrintf("Raw input: no usable device found\n");
return;
}
// Loop again and bind devices
rawmice = (mouse_t *)Z_Malloc(sizeof(mouse_t) * mtemp);
rawkbd = (keyboard_t *)Z_Malloc(sizeof(keyboard_t) * ktemp);
for (i = 0; i < inputdevices; i++)
{
j = MAX_RI_DEVICE_SIZE;
// Get the device name and use it to determine if it's the RDP Terminal Services virtual device.
if ((*_GRIDIA)(pRawInputDeviceList[i].hDevice, RIDI_DEVICENAME, dname, &j) < 0)
dname[0] = 0;
if (!(in_rawinput_rdp.value) && INS_RawInput_IsRDPDevice(dname)) // use rdp (cvar)
continue;
switch (pRawInputDeviceList[i].dwType)
{
case RIM_TYPEMOUSE:
// set handle
rawmice[rawmicecount].handles.rawinputhandle = pRawInputDeviceList[i].hDevice;
rawmice[rawmicecount].numbuttons = 10;
rawmice[rawmicecount].qdeviceid = rawmicecount;
rawmicecount++;
break;
case RIM_TYPEKEYBOARD:
if (!in_rawinput_keyboard.ival)
continue;
rawkbd[rawkbdcount].handles.rawinputhandle = pRawInputDeviceList[i].hDevice;
rawkbd[rawkbdcount].qdeviceid = rawkbdcount;
rawkbdcount++;
break;
default:
continue;
}
// print pretty message about device
dname[MAX_RI_DEVICE_SIZE - 1] = 0;
for (mtemp = strlen(dname); mtemp >= 0; mtemp--)
{
if (dname[mtemp] == '#')
{
dname[mtemp + 1] = 0;
break;
}
}
Con_SafePrintf("Raw input type %i: [%i] %s\n", (int)pRawInputDeviceList[i].dwType, i, dname);
}
// free the RAWINPUTDEVICELIST
Z_Free(pRawInputDeviceList);
// alloc raw input buffer
raw = BZ_Malloc(INIT_RIBUFFER_SIZE);
ribuffersize = INIT_RIBUFFER_SIZE;
Con_SafePrintf("Raw input: initialized with %i mice and %i keyboards\n", rawmicecount, rawkbdcount);
return; // success
}
#endif
/*
===========
INS_StartupMouse
===========
*/
void INS_StartupMouse (void)
{
if ( COM_CheckParm ("-nomouse") )
return;
mouseinitialized = true;
//make sure it can't get stuck
INS_DeactivateMouse ();
#ifdef AVAIL_DINPUT
if (in_dinput.value)
{
dinput = INS_InitDInput ();
if (dinput)
{
Con_SafePrintf ("DirectInput initialized, version %i\n", (dinput >> 8 & 0xFF));
}
else
{
Con_SafePrintf ("DirectInput not initialized\n");
}
}
else
dinput = 0;
if (!dinput)
#endif
{
if (!mouseparmsvalid)
mouseparmsvalid = SystemParametersInfo (SPI_GETMOUSE, 0, originalmouseparms, 0);
if (mouseparmsvalid)
{
if ( m_accel_noforce.value )
newmouseparms[2] = originalmouseparms[2];
if ( m_threshold_noforce.value )
{
newmouseparms[0] = originalmouseparms[0];
newmouseparms[1] = originalmouseparms[1];
}
}
}
sysmouse.numbuttons = 10;
// if a fullscreen video mode was set before the mouse was initialized,
// set the mouse state appropriately
if (mouseactivatetoggle)
INS_ActivateMouse ();
}
/*
===========
INS_Init
===========
*/
void INS_ReInit (void)
{
#ifdef USINGRAWINPUT
if (in_rawinput.value)
{
INS_RawInput_Init();
}
#endif
INS_StartupMouse ();
INS_StartupJoystick ();
// INS_ActivateMouse();
}
void INS_Init (void)
{
//keyboard variables
Cvar_Register (&cl_keypad, "Input Controls");
Cvar_Register (&in_dinput, "Input Controls");
Cvar_Register (&in_builtinkeymap, "Input Controls");
Cvar_Register (&in_nonstandarddeadkeys, "Input Controls");
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
Cvar_Register (&in_simulatemultitouch, "Input Controls");
Cvar_Register (&m_accel_noforce, "Input Controls");
Cvar_Register (&m_threshold_noforce, "Input Controls");
// this looks strange but quake cmdline definitions
// and MS documentation don't agree with each other
if (COM_CheckParm ("-noforcemspd"))
Cvar_Set(&m_accel_noforce, "1");
if (COM_CheckParm ("-noforcemaccel"))
Cvar_Set(&m_threshold_noforce, "1");
if (COM_CheckParm ("-noforcemparms"))
{
Cvar_Set(&m_accel_noforce, "1");
Cvar_Set(&m_threshold_noforce, "1");
}
if (COM_CheckParm ("-dinput"))
Cvar_Set(&in_dinput, "1");
// joystick variables
Cvar_Register (&in_joystick, "Joystick variables");
Cvar_Register (&joy_name, "Joystick variables");
Cvar_Register (&joy_advanced, "Joystick variables");
Cvar_Register (&joy_advaxisx, "Joystick variables");
Cvar_Register (&joy_advaxisy, "Joystick variables");
Cvar_Register (&joy_advaxisz, "Joystick variables");
Cvar_Register (&joy_advaxisr, "Joystick variables");
Cvar_Register (&joy_advaxisu, "Joystick variables");
Cvar_Register (&joy_advaxisv, "Joystick variables");
Cvar_Register (&joy_forwardthreshold, "Joystick variables");
Cvar_Register (&joy_sidethreshold, "Joystick variables");
Cvar_Register (&joy_pitchthreshold, "Joystick variables");
Cvar_Register (&joy_yawthreshold, "Joystick variables");
Cvar_Register (&joy_forwardsensitivity, "Joystick variables");
Cvar_Register (&joy_sidesensitivity, "Joystick variables");
Cvar_Register (&joy_pitchsensitivity, "Joystick variables");
Cvar_Register (&joy_yawsensitivity, "Joystick variables");
Cvar_Register (&joy_wwhack1, "Joystick variables");
Cvar_Register (&joy_wwhack2, "Joystick variables");
Cmd_AddCommand ("force_centerview", Force_CenterView_f);
Cmd_AddCommand ("joyadvancedupdate", Joy_AdvancedUpdate_f);
uiWheelMessage = RegisterWindowMessageA ( "MSWHEEL_ROLLMSG" );
#ifdef USINGRAWINPUT
Cvar_Register (&in_rawinput, "Input Controls");
Cvar_Register (&in_rawinput_keyboard, "Input Controls");
Cvar_Register (&in_rawinput_rdp, "Input Controls");
#endif
}
/*
===========
INS_Shutdown
===========
*/
void INS_Shutdown (void)
{
INS_DeactivateMouse ();
INS_ShowMouse ();
mouseinitialized = false;
mouseparmsvalid = false;
#ifdef AVAIL_DINPUT
INS_CloseDInput();
#endif
#ifdef USINGRAWINPUT
INS_RawInput_DeInit();
#endif
}
/*
===========
INS_MouseEvent
===========
a mouse button was pressed/released, mstate is the current set of buttons pressed.
*/
void INS_MouseEvent (int mstate)
{
int i;
if (dinput && mouseactive)
return;
#ifdef HLCLIENT
if (CLHL_MouseEvent(mstate))
return;
#endif
if (1)//mouseactive || (key_dest != key_game))
{
// perform button actions
for (i=0 ; i<sysmouse.numbuttons ; i++)
{
if ( (mstate & (1<<i)) &&
!(sysmouse.oldbuttons & (1<<i)) )
{
IN_KeyEvent (0, true, K_MOUSE1 + i, 0);
}
if ( !(mstate & (1<<i)) &&
(sysmouse.oldbuttons & (1<<i)) )
{
IN_KeyEvent (0, false, K_MOUSE1 + i, 0);
}
}
sysmouse.oldbuttons = mstate;
}
}
/*
===========
INS_MouseMove
===========
*/
void INS_MouseMove (float *movements, int pnum)
{
#ifdef AVAIL_DINPUT
if (dinput && mouseactive)
{
DIDEVICEOBJECTDATA od;
DWORD dwElements;
HRESULT hr;
int xd = 0, yd = 0, zd = 0;
for (;;)
{
dwElements = 1;
#if (DIRECTINPUT_VERSION >= DINPUT_VERSION_DX7)
if (dinput >= DINPUT_VERSION_DX7)
{
hr = IDirectInputDevice7_GetDeviceData(g_pMouse7,
sizeof(DIDEVICEOBJECTDATA), &od, &dwElements, 0);
if ((hr == DIERR_INPUTLOST) || (hr == DIERR_NOTACQUIRED))
{
dinput_acquired = true;
IDirectInputDevice7_Acquire(g_pMouse7);
break;
}
}
else
#endif
{
hr = IDirectInputDevice_GetDeviceData(g_pMouse,
sizeof(DIDEVICEOBJECTDATA), &od, &dwElements, 0);
if ((hr == DIERR_INPUTLOST) || (hr == DIERR_NOTACQUIRED))
{
dinput_acquired = true;
IDirectInputDevice_Acquire(g_pMouse);
break;
}
}
/* Unable to read data or no data available */
if (FAILED(hr) || dwElements == 0)
{
break;
}
/* Look at the element to see what happened */
switch (od.dwOfs)
{
case DIMOFS_X:
xd += od.dwData;
break;
case DIMOFS_Y:
yd += od.dwData;
break;
case DIMOFS_Z:
zd += od.dwData;
break;
case DIMOFS_BUTTON0:
case DIMOFS_BUTTON1:
case DIMOFS_BUTTON2:
case DIMOFS_BUTTON3:
#if (DIRECTINPUT_VERSION >= DINPUT_VERSION_DX7)
case DIMOFS_BUTTON4:
case DIMOFS_BUTTON5:
case DIMOFS_BUTTON6:
case DIMOFS_BUTTON7:
#endif
IN_KeyEvent(sysmouse.qdeviceid, (od.dwData & 0x80)?true:false, K_MOUSE1 + ((od.dwOfs - DIMOFS_BUTTON0) / (DIMOFS_BUTTON1-DIMOFS_BUTTON0)), 0);
break;
}
}
if (xd || yd || zd)
IN_MouseMove(sysmouse.qdeviceid, false, xd, yd, zd, 0);
}
else
#endif
{
INS_Accumulate();
}
}
/*
===========
INS_Move
===========
*/
void INS_Move (float *movements, int pnum)
{
if (ActiveApp && !Minimized)
{
INS_MouseMove (movements, pnum);
if (pnum == 1 || cl.splitclients<2)
INS_JoyMove (movements, pnum);
}
}
/*
===========
INS_Accumulate
===========
potentially called multiple times per frame.
*/
void INS_Accumulate (void)
{
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static POINT current_pos; //static to avoid bugs in vista with largeaddressaware (this is fixed in win7). fixed exe base address prevents this from going above 2gb.
if (mouseactive && !dinput)
{
#ifdef USINGRAWINPUT
//raw input disables the system mouse, to avoid dupes
if (!rawmicecount)
#endif
{
GetCursorPos (&current_pos);
IN_MouseMove(sysmouse.qdeviceid, false, current_pos.x - window_center_x, current_pos.y - window_center_y, 0, 0);
}
// force the mouse to the center, so there's room to move (rawinput ignore this apparently)
SetCursorPos (window_center_x, window_center_y);
}
if (!mouseactive)
{
extern int window_x, window_y;
GetCursorPos (&current_pos);
IN_MouseMove(sysmouse.qdeviceid, true, current_pos.x-window_x, current_pos.y-window_y, 0, 0);
return;
}
}
#ifdef USINGRAWINPUT
void INS_RawInput_MouseRead(void)
{
int i, tbuttons, j;
mouse_t *mouse;
// find mouse in our mouse list
for (i = 0; i < rawmicecount; i++)
{
if (rawmice[i].handles.rawinputhandle == raw->header.hDevice)
break;
}
if (i == rawmicecount) // we're not tracking this device
return;
mouse = &rawmice[i];
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
multicursor_active[mouse->qdeviceid&7] = 0;
// movement
if (raw->data.mouse.usFlags & MOUSE_MOVE_ABSOLUTE)
{
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (in_simulatemultitouch.ival)
{
multicursor_active[mouse->qdeviceid&7] = true;
multicursor_x[mouse->qdeviceid&7] = raw->data.mouse.lLastX;
multicursor_y[mouse->qdeviceid&7] = raw->data.mouse.lLastY;
}
IN_MouseMove(mouse->qdeviceid, true, raw->data.mouse.lLastX, raw->data.mouse.lLastY, 0, 0);
}
else // RELATIVE
{
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (in_simulatemultitouch.ival)
{
multicursor_active[mouse->qdeviceid&7] = true;
multicursor_x[mouse->qdeviceid&7] += raw->data.mouse.lLastX;
multicursor_y[mouse->qdeviceid&7] += raw->data.mouse.lLastY;
multicursor_x[mouse->qdeviceid&7] = bound(0, multicursor_x[mouse->qdeviceid&7], vid.pixelwidth);
multicursor_y[mouse->qdeviceid&7] = bound(0, multicursor_y[mouse->qdeviceid&7], vid.pixelheight);
IN_MouseMove(mouse->qdeviceid, true, multicursor_x[mouse->qdeviceid&7], multicursor_y[mouse->qdeviceid&7], 0, 0);
}
else
IN_MouseMove(mouse->qdeviceid, false, raw->data.mouse.lLastX, raw->data.mouse.lLastY, 0, 0);
}
// buttons
if (raw->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_1_DOWN)
IN_KeyEvent(mouse->qdeviceid, true, K_MOUSE1, 0);
if (raw->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_1_UP)
IN_KeyEvent(mouse->qdeviceid, false, K_MOUSE1, 0);
if (raw->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_2_DOWN)
IN_KeyEvent(mouse->qdeviceid, true, K_MOUSE2, 0);
if (raw->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_2_UP)
IN_KeyEvent(mouse->qdeviceid, false, K_MOUSE2, 0);
if (raw->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_3_DOWN)
IN_KeyEvent(mouse->qdeviceid, true, K_MOUSE3, 0);
if (raw->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_3_UP)
IN_KeyEvent(mouse->qdeviceid, false, K_MOUSE3, 0);
if (raw->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_4_DOWN)
IN_KeyEvent(mouse->qdeviceid, true, K_MOUSE4, 0);
if (raw->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_4_UP)
IN_KeyEvent(mouse->qdeviceid, false, K_MOUSE4, 0);
if (raw->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_5_DOWN)
IN_KeyEvent(mouse->qdeviceid, true, K_MOUSE5, 0);
if (raw->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_5_UP)
IN_KeyEvent(mouse->qdeviceid, false, K_MOUSE5, 0);
// mouse wheel
if (raw->data.mouse.usButtonFlags & RI_MOUSE_WHEEL)
{ // If the current message has a mouse_wheel message
if ((SHORT)raw->data.mouse.usButtonData > 0)
{
IN_KeyEvent(mouse->qdeviceid, true, K_MWHEELUP, 0);
IN_KeyEvent(mouse->qdeviceid, false, K_MWHEELUP, 0);
}
if ((SHORT)raw->data.mouse.usButtonData < 0)
{
IN_KeyEvent(mouse->qdeviceid, true, K_MWHEELDOWN, 0);
IN_KeyEvent(mouse->qdeviceid, false, K_MWHEELDOWN, 0);
}
}
// extra buttons
tbuttons = raw->data.mouse.ulRawButtons & RI_RAWBUTTON_MASK;
for (j=6 ; j<rawmice[i].numbuttons ; j++)
{
if ( (tbuttons & (1<<j)) && !(rawmice[i].oldbuttons & (1<<j)) )
{
IN_KeyEvent (mouse->qdeviceid, true, K_MOUSE1 + j, 0);
}
if ( !(tbuttons & (1<<j)) && (rawmice[i].oldbuttons & (1<<j)) )
{
IN_KeyEvent (mouse->qdeviceid, false, K_MOUSE1 + j, 0);
}
}
rawmice[i].oldbuttons &= ~RI_RAWBUTTON_MASK;
rawmice[i].oldbuttons |= tbuttons;
}
void INS_RawInput_KeyboardRead(void)
{
int i;
qboolean down;
WPARAM wParam;
LPARAM lParam;
for (i = 0; i < rawkbdcount; i++)
{
if (rawkbd[i].handles.rawinputhandle == raw->header.hDevice)
break;
}
if (i == rawkbdcount) // not tracking this device
return;
down = !(raw->data.keyboard.Flags & RI_KEY_BREAK);
wParam = (-down) & 0xC0000000;
lParam = MapVirtualKey(raw->data.keyboard.VKey, 0)<<16;
INS_TranslateKeyEvent(wParam, lParam, down, rawkbd[i].qdeviceid);
}
void INS_RawInput_Read(HANDLE in_device_handle)
{
int dwSize;
// get raw input
if ((*_GRID)((HRAWINPUT)in_device_handle, RID_INPUT, NULL, &dwSize, sizeof(RAWINPUTHEADER)) == -1)
{
Con_Printf("Raw input: unable to add to get size of raw input header.\n");
return;
}
if (dwSize > ribuffersize)
{
ribuffersize = dwSize;
raw = (RAWINPUT *)BZ_Realloc(raw, dwSize);
}
if ((*_GRID)((HRAWINPUT)in_device_handle, RID_INPUT, raw, &dwSize, sizeof(RAWINPUTHEADER)) != dwSize ) {
Con_Printf("Raw input: unable to add to get raw input header.\n");
return;
}
INS_RawInput_MouseRead();
INS_RawInput_KeyboardRead();
}
#else
void INS_RawInput_Read(HANDLE in_device_handle)
{
}
#endif
/*
===================
INS_ClearStates
===================
*/
void INS_ClearStates (void)
{
if (mouseactive)
{
memset(&sysmouse, 0, sizeof(sysmouse));
sysmouse.numbuttons = 10;
}
}
/*
===============
INS_StartupJoystick
===============
*/
void INS_StartupJoystick (void)
{
int numdevs;
JOYCAPS jc;
MMRESULT mmr;
// assume no joystick
joy_avail = false;
// abort startup if user requests no joystick
if ( COM_CheckParm ("-nojoy") )
return;
// verify joystick driver is present
if ((numdevs = joyGetNumDevs ()) == 0)
{
Con_Printf ("joystick not found -- driver not present\n");
return;
}
mmr = JOYERR_UNPLUGGED;
// cycle through the joystick ids for the first valid one
for (joy_id=0 ; joy_id<numdevs ; joy_id++)
{
memset (&ji, 0, sizeof(ji));
ji.dwSize = sizeof(ji);
ji.dwFlags = JOY_RETURNCENTERED;
if ((mmr = joyGetPosEx (joy_id, &ji)) == JOYERR_NOERROR)
break;
}
// abort startup if we didn't find a valid joystick
if (mmr != JOYERR_NOERROR)
{
// Con_Printf ("joystick not found -- no valid joysticks (%x)\n", mmr);
return;
}
// get the capabilities of the selected joystick
// abort startup if command fails
memset (&jc, 0, sizeof(jc));
if ((mmr = joyGetDevCaps (joy_id, &jc, sizeof(jc))) != JOYERR_NOERROR)
{
Con_Printf ("joystick not found -- invalid joystick capabilities (%x)\n", mmr);
return;
}
// save the joystick's number of buttons and POV status
joy_numbuttons = jc.wNumButtons;
joy_haspov = jc.wCaps & JOYCAPS_HASPOV;
// old button and POV states default to no buttons pressed
joy_oldbuttonstate = joy_oldpovstate = 0;
// mark the joystick as available and advanced initialization not completed
// this is needed as cvars are not available during initialization
joy_avail = true;
joy_advancedinit = false;
Con_Printf ("joystick detected\n");
}
/*
===========
RawValuePointer
===========
*/
static PDWORD RawValuePointer (int axis)
{
switch (axis)
{
case JOY_AXIS_X:
return &ji.dwXpos;
case JOY_AXIS_Y:
return &ji.dwYpos;
case JOY_AXIS_Z:
return &ji.dwZpos;
case JOY_AXIS_R:
return &ji.dwRpos;
case JOY_AXIS_U:
return &ji.dwUpos;
case JOY_AXIS_V:
return &ji.dwVpos;
}
return 0; //compiler shut up.
}
/*
===========
Joy_AdvancedUpdate_f
===========
*/
void Joy_AdvancedUpdate_f (void)
{
// called once by INS_ReadJoystick and by user whenever an update is needed
// cvars are now available
int i;
DWORD dwTemp;
// initialize all the maps
for (i = 0; i < JOY_MAX_AXES; i++)
{
dwAxisMap[i] = AxisNada;
dwControlMap[i] = JOY_ABSOLUTE_AXIS;
pdwRawValue[i] = RawValuePointer(i);
}
if( joy_advanced.value == 0.0)
{
// default joystick initialization
// 2 axes only with joystick control
dwAxisMap[JOY_AXIS_X] = AxisTurn;
// dwControlMap[JOY_AXIS_X] = JOY_ABSOLUTE_AXIS;
dwAxisMap[JOY_AXIS_Y] = AxisForward;
// dwControlMap[JOY_AXIS_Y] = JOY_ABSOLUTE_AXIS;
}
else
{
if (Q_strcmp (joy_name.string, "joystick") != 0)
{
// notify user of advanced controller
Con_Printf ("\n%s configured\n\n", joy_name.string);
}
// advanced initialization here
// data supplied by user via joy_axisn cvars
dwTemp = (DWORD) joy_advaxisx.value;
dwAxisMap[JOY_AXIS_X] = dwTemp & 0x0000000f;
dwControlMap[JOY_AXIS_X] = dwTemp & JOY_RELATIVE_AXIS;
dwTemp = (DWORD) joy_advaxisy.value;
dwAxisMap[JOY_AXIS_Y] = dwTemp & 0x0000000f;
dwControlMap[JOY_AXIS_Y] = dwTemp & JOY_RELATIVE_AXIS;
dwTemp = (DWORD) joy_advaxisz.value;
dwAxisMap[JOY_AXIS_Z] = dwTemp & 0x0000000f;
dwControlMap[JOY_AXIS_Z] = dwTemp & JOY_RELATIVE_AXIS;
dwTemp = (DWORD) joy_advaxisr.value;
dwAxisMap[JOY_AXIS_R] = dwTemp & 0x0000000f;
dwControlMap[JOY_AXIS_R] = dwTemp & JOY_RELATIVE_AXIS;
dwTemp = (DWORD) joy_advaxisu.value;
dwAxisMap[JOY_AXIS_U] = dwTemp & 0x0000000f;
dwControlMap[JOY_AXIS_U] = dwTemp & JOY_RELATIVE_AXIS;
dwTemp = (DWORD) joy_advaxisv.value;
dwAxisMap[JOY_AXIS_V] = dwTemp & 0x0000000f;
dwControlMap[JOY_AXIS_V] = dwTemp & JOY_RELATIVE_AXIS;
}
// compute the axes to collect from DirectInput
joy_flags = JOY_RETURNCENTERED | JOY_RETURNBUTTONS | JOY_RETURNPOV;
for (i = 0; i < JOY_MAX_AXES; i++)
{
if (dwAxisMap[i] != AxisNada)
{
joy_flags |= dwAxisFlags[i];
}
}
}
/*
===========
INS_Commands
===========
*/
void INS_Commands (void)
{
int i, key_index;
DWORD buttonstate, povstate;
if (!joy_avail)
{
return;
}
// loop through the joystick buttons
// key a joystick event or auxillary event for higher number buttons for each state change
buttonstate = ji.dwButtons;
for (i=0 ; i < joy_numbuttons ; i++)
{
if ( (buttonstate & (1<<i)) && !(joy_oldbuttonstate & (1<<i)) )
{
key_index = (i < 4) ? K_JOY1 : K_AUX1;
Key_Event (0, key_index + i, 0, true);
}
if ( !(buttonstate & (1<<i)) && (joy_oldbuttonstate & (1<<i)) )
{
key_index = (i < 4) ? K_JOY1 : K_AUX1;
Key_Event (0, key_index + i, 0, false);
}
}
joy_oldbuttonstate = buttonstate;
if (joy_haspov)
{
// convert POV information into 4 bits of state information
// this avoids any potential problems related to moving from one
// direction to another without going through the center position
povstate = 0;
if(ji.dwPOV != JOY_POVCENTERED)
{
if (ji.dwPOV == JOY_POVFORWARD)
povstate |= 0x01;
if (ji.dwPOV == JOY_POVRIGHT)
povstate |= 0x02;
if (ji.dwPOV == JOY_POVBACKWARD)
povstate |= 0x04;
if (ji.dwPOV == JOY_POVLEFT)
povstate |= 0x08;
}
// determine which bits have changed and key an auxillary event for each change
for (i=0 ; i < 4 ; i++)
{
if ( (povstate & (1<<i)) && !(joy_oldpovstate & (1<<i)) )
{
Key_Event (0, K_AUX29 + i, 0, true);
}
if ( !(povstate & (1<<i)) && (joy_oldpovstate & (1<<i)) )
{
Key_Event (0, K_AUX29 + i, 0, false);
}
}
joy_oldpovstate = povstate;
}
}
/*
===============
INS_ReadJoystick
===============
*/
qboolean INS_ReadJoystick (void)
{
memset (&ji, 0, sizeof(ji));
ji.dwSize = sizeof(ji);
ji.dwFlags = joy_flags;
if (joyGetPosEx (joy_id, &ji) == JOYERR_NOERROR)
{
// this is a hack -- there is a bug in the Logitech WingMan Warrior DirectInput Driver
// rather than having 32768 be the zero point, they have the zero point at 32668
// go figure -- anyway, now we get the full resolution out of the device
if (joy_wwhack1.value != 0.0)
{
ji.dwUpos += 100;
}
return true;
}
else
{
// read error occurred
// turning off the joystick seems too harsh for 1 read error,
// but what should be done?
// Con_Printf ("INS_ReadJoystick: no response\n");
// joy_avail = false;
return false;
}
}
/*
===========
INS_JoyMove
===========
*/
void INS_JoyMove (float *movements, int pnum)
{
float speed, aspeed;
float fAxisValue, fTemp;
int i;
// complete initialization if first time in
// this is needed as cvars are not available at initialization time
if( joy_advancedinit != true )
{
Joy_AdvancedUpdate_f();
joy_advancedinit = true;
}
// verify joystick is available and that the user wants to use it
if (!joy_avail || !in_joystick.value)
{
return;
}
// collect the joystick data, if possible
if (INS_ReadJoystick () != true)
{
return;
}
if (in_speed.state[pnum] & 1)
speed = cl_movespeedkey.value;
else
speed = 1;
aspeed = speed * host_frametime;
// loop through the axes
for (i = 0; i < JOY_MAX_AXES; i++)
{
// get the floating point zero-centered, potentially-inverted data for the current axis
fAxisValue = (float) *pdwRawValue[i];
// move centerpoint to zero
fAxisValue -= 32768.0;
if (joy_wwhack2.value != 0.0)
{
if (dwAxisMap[i] == AxisTurn)
{
// this is a special formula for the Logitech WingMan Warrior
// y=ax^b; where a = 300 and b = 1.3
// also x values are in increments of 800 (so this is factored out)
// then bounds check result to level out excessively high spin rates
fTemp = 300.0 * pow(abs(fAxisValue) / 800.0, 1.3);
if (fTemp > 14000.0)
fTemp = 14000.0;
// restore direction information
fAxisValue = (fAxisValue > 0.0) ? fTemp : -fTemp;
}
}
// convert range from -32768..32767 to -1..1
fAxisValue /= 32768.0;
switch (dwAxisMap[i])
{
case AxisForward:
if ((joy_advanced.value == 0.0) && (in_mlook.state[pnum] & 1))
{
// user wants forward control to become look control
if (fabs(fAxisValue) > joy_pitchthreshold.value)
{
// if mouse invert is on, invert the joystick pitch value
// only absolute control support here (joy_advanced is false)
if (m_pitch.value < 0.0)
{
cl.playerview[pnum].viewanglechange[PITCH] -= (fAxisValue * joy_pitchsensitivity.value) * aspeed * cl_pitchspeed.value;
}
else
{
cl.playerview[pnum].viewanglechange[PITCH] += (fAxisValue * joy_pitchsensitivity.value) * aspeed * cl_pitchspeed.value;
}
V_StopPitchDrift(&cl.playerview[pnum]);
}
else
{
// no pitch movement
// disable pitch return-to-center unless requested by user
// *** this code can be removed when the lookspring bug is fixed
// *** the bug always has the lookspring feature on
if(lookspring.value == 0.0)
V_StopPitchDrift(&cl.playerview[pnum]);
}
}
else
{
// user wants forward control to be forward control
if (fabs(fAxisValue) > joy_forwardthreshold.value)
{
movements[0] += (fAxisValue * joy_forwardsensitivity.value) * speed * cl_forwardspeed.value;
}
}
break;
case AxisSide:
if (fabs(fAxisValue) > joy_sidethreshold.value)
{
movements[1] += (fAxisValue * joy_sidesensitivity.value) * speed * cl_sidespeed.value;
}
break;
case AxisTurn:
if ((in_strafe.state[pnum] & 1) || (lookstrafe.value && (in_mlook.state[pnum] & 1)))
{
// user wants turn control to become side control
if (fabs(fAxisValue) > joy_sidethreshold.value)
{
movements[2] -= (fAxisValue * joy_sidesensitivity.value) * speed * cl_sidespeed.value;
}
}
else
{
// user wants turn control to be turn control
if (fabs(fAxisValue) > joy_yawthreshold.value)
{
if(dwControlMap[i] == JOY_ABSOLUTE_AXIS)
{
cl.playerview[pnum].viewanglechange[YAW] += (fAxisValue * joy_yawsensitivity.value) * aspeed * cl_yawspeed.value;
}
else
{
cl.playerview[pnum].viewanglechange[YAW] += (fAxisValue * joy_yawsensitivity.value) * speed * 180.0;
}
}
}
break;
case AxisLook:
if (in_mlook.state[pnum] & 1)
{
if (fabs(fAxisValue) > joy_pitchthreshold.value)
{
// pitch movement detected and pitch movement desired by user
if(dwControlMap[i] == JOY_ABSOLUTE_AXIS)
{
cl.playerview[pnum].viewanglechange[PITCH] += (fAxisValue * joy_pitchsensitivity.value) * aspeed * cl_pitchspeed.value;
}
else
{
cl.playerview[pnum].viewanglechange[PITCH] += (fAxisValue * joy_pitchsensitivity.value) * speed * 180.0;
}
V_StopPitchDrift(&cl.playerview[pnum]);
}
else
{
// no pitch movement
// disable pitch return-to-center unless requested by user
// *** this code can be removed when the lookspring bug is fixed
// *** the bug always has the lookspring feature on
if(lookspring.value == 0.0)
V_StopPitchDrift(&cl.playerview[pnum]);
}
}
break;
default:
break;
}
}
CL_ClampPitch(pnum);
}
static qbyte scantokey[] =
{
// 0 1 2 3 4 5 6 7
// 8 9 A B C D E F
0, 27, '1', '2', '3', '4', '5', '6', // 0
'7', '8', '9', '0', '-', '=', K_BACKSPACE, 9, // 0
'q', 'w', 'e', 'r', 't', 'y', 'u', 'i', // 1
'o', 'p', '[', ']', K_ENTER, K_LCTRL, 'a', 's', // 1
'd', 'f', 'g', 'h', 'j', 'k', 'l', ';', // 2
'\'', '`', K_LSHIFT, '\\', 'z', 'x', 'c', 'v', // 2
'b', 'n', 'm', ',', '.', '/', K_RSHIFT, K_KP_STAR, // 3
K_LALT, ' ', K_CAPSLOCK, K_F1, K_F2, K_F3, K_F4, K_F5, // 3
K_F6, K_F7, K_F8, K_F9, K_F10, K_PAUSE, K_SCRLCK, K_KP_HOME, // 4
K_KP_UPARROW,K_KP_PGUP, K_KP_MINUS, K_KP_LEFTARROW,K_KP_5, K_KP_RIGHTARROW,K_KP_PLUS, K_KP_END, // 4
K_KP_DOWNARROW,K_KP_PGDN,K_KP_INS, K_KP_DEL, 0, 0, 0, K_F11, // 5
K_F12, 0, 0, 0, 0, 0, 0, 0, // 5
0, 0, 0, 0, 0, '\\', 0, 0, // 6
0, 0, 0, 0, 0, 0, 0, 0, // 6
0, 0, 0, 0, 0, 0, 0, 0, // 7
0, 0, 0, 0, 0, 0, 0, 0, // 7
// 0 1 2 3 4 5 6 7
// 8 9 A B C D E F
0, 0, 0, 0, 0, 0, 0, 0, // 8
0, 0, 0, 0, 0, 0, 0, 0, // 8
0, 0, 0, 0, 0, 0, 0, 0, // 9
0, 0, 0, 0, 0, 0, 0, 0, // 9
0, 0, 0, 0, 0, 0, 0, 0, // a
0, 0, 0, 0, 0, 0, 0, 0, // a
0, 0, 0, 0, 0, 0, 0, 0, // b
0, 0, 0, 0, 0, 0, 0, 0, // b
0, 0, 0, 0, 0, 0, 0, 0, // c
0, 0, 0, 0, 0, 0, 0, 0, // c
0, 0, 0, 0, 0, 0, 0, 0, // d
0, 0, 0, 0, 0, 0, 0, 0, // d
0, 0, 0, 0, 0, 0, 0, 0, // e
0, 0, 0, 0, 0, 0, 0, 0, // e
0, 0, 0, 0, 0, 0, 0, 0, // f
0, 0, 0, 0, 0, 0, 0, 0, // f
// 0 1 2 3 4 5 6 7
// 8 9 A B C D E F
0, 27, '1', '2', '3', '4', '5', '6', // 0
'7', '8', '9', '0', '-', '=', K_BACKSPACE, 9, // 0
'q', 'w', 'e', 'r', 't', 'y', 'u', 'i', // 1
'o', 'p', '[', ']', K_KP_ENTER, K_RCTRL, 'a', 's', // 1
'd', 'f', 'g', 'h', 'j', 'k', 'l', ';', // 2
'\'', '`', K_SHIFT, '\\', 'z', 'x', 'c', 'v', // 2
'b', 'n', 'm', ',', '.', K_KP_SLASH, K_SHIFT, K_PRINTSCREEN,// 3
K_RALT, ' ', K_CAPSLOCK, K_F1, K_F2, K_F3, K_F4, K_F5, // 3
K_F6, K_F7, K_F8, K_F9, K_F10, K_KP_NUMLOCK,K_SCRLCK, K_HOME, // 4
K_UPARROW, K_PGUP, '-', K_LEFTARROW,0, K_RIGHTARROW,'+', K_END, // 4
K_DOWNARROW,K_PGDN, K_INS, K_DEL, 0, 0, 0, K_F11, // 5
K_F12, 0, 0, 0, 0, 0, 0, 0, // 5
0, 0, 0, 0, 0, '\\', 0, 0, // 6
0, 0, 0, 0, 0, 0, 0, 0, // 6
0, 0, 0, 0, 0, 0, 0, 0, // 7
0, 0, 0, 0, 0, 0, 0, 0 // 7
// 0 1 2 3 4 5 6 7
// 8 9 A B C D E F
};
/*
=======
MapKey
Map from windows to quake keynums
=======
*/
static int MapKey (int vkey)
{
int key;
key = (vkey>>16)&511;
if (key < sizeof(scantokey) / sizeof(scantokey[0]))
key = scantokey[key];
else
key = 0;
if (!cl_keypad.ival)
{
switch(key)
{
case K_KP_HOME: return '7';
case K_KP_UPARROW: return '8';
case K_KP_PGUP: return '9';
case K_KP_LEFTARROW: return '4';
case K_KP_5: return '5';
case K_KP_RIGHTARROW: return '6';
case K_KP_END: return '1';
case K_KP_DOWNARROW: return '2';
case K_KP_PGDN: return '3';
case K_KP_ENTER: return K_ENTER;
case K_KP_INS: return '0';
case K_KP_DEL: return '.';
case K_KP_SLASH: return '/';
case K_KP_MINUS: return '-';
case K_KP_PLUS: return '+';
case K_KP_STAR: return '*';
case K_KP_EQUALS: return '=';
}
}
if (key == 0)
Con_DPrintf("key 0x%02x has no translation\n", key);
return key;
}
void INS_TranslateKeyEvent(WPARAM wParam, LPARAM lParam, qboolean down, int qdeviceid)
{
extern cvar_t in_builtinkeymap;
int qcode;
int unicode;
int chars;
extern int keyshift[256];
extern int shift_down;
qcode = MapKey(lParam);
if (WinNT && !in_builtinkeymap.value)
{
BYTE keystate[256];
WCHAR wchars[2];
GetKeyboardState(keystate);
chars = ToUnicode(wParam, HIWORD(lParam), keystate, wchars, sizeof(wchars)/sizeof(wchars[0]), 0);
if (chars > 0)
{
if (!in_nonstandarddeadkeys.ival)
{
for (unicode = 0; unicode < chars-1; unicode++)
Key_Event (qdeviceid, 0, wchars[unicode], down);
}
unicode = wchars[chars-1];
}
else unicode = 0;
}
else
{
unicode = (qcode < 128)?qcode:0;
if (shift_down && unicode < K_MAX && keyshift[unicode])
unicode = keyshift[unicode];
}
Key_Event (qdeviceid, qcode, unicode, down);
}
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
#endif