4278 lines
131 KiB
Text
4278 lines
131 KiB
Text
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# Microsoft Developer Studio Project File - Name="ftequake" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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CFG=ftequake - Win32 MinGLDebug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "ftequake.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "ftequake.mak" CFG="ftequake - Win32 MinGLDebug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "ftequake - Win32 Release" (based on "Win32 (x86) Application")
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!MESSAGE "ftequake - Win32 Debug" (based on "Win32 (x86) Application")
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!MESSAGE "ftequake - Win32 GLDebug" (based on "Win32 (x86) Application")
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!MESSAGE "ftequake - Win32 GLRelease" (based on "Win32 (x86) Application")
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!MESSAGE "ftequake - Win32 MDebug" (based on "Win32 (x86) Application")
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!MESSAGE "ftequake - Win32 MRelease" (based on "Win32 (x86) Application")
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!MESSAGE "ftequake - Win32 MinGLDebug" (based on "Win32 (x86) Application")
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!MESSAGE "ftequake - Win32 MinGLRelease" (based on "Win32 (x86) Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "ftequake - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /G6 /W3 /GX /O2 /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /D "NDEBUG" /D "_MBCS" /D "WIN32" /D "_WINDOWS" /D "SWQUAKE" /FR /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x809 /d "NDEBUG"
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# ADD RSC /l 0x809 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
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# ADD LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /machine:I386 /out:"../../../fteqw.exe"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
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# ADD CPP /nologo /G6 /ML /W3 /Gm /GX /ZI /Od /I "../client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "SWQUAKE" /FR".\Debug/" /Fp".\Debug/qwcl.pch" /YX /Fo".\Debug/" /Fd".\Debug/" /FD /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x809 /d "_DEBUG"
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# ADD RSC /l 0x809 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /debug /machine:I386 /out:"../../../fteqw.exe" /pdbtype:sept
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "GLDebug"
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# PROP BASE Intermediate_Dir "GLDebug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "GLDebug"
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# PROP Intermediate_Dir "GLDebug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
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# ADD CPP /nologo /G5 /ML /W3 /GX /ZI /Od /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /D "_DEBUG" /D "GLQUAKE" /D "WIN32" /D "_WINDOWS" /D "AVAIL_OGGVORBIS" /FR".\GLDebug/" /Fp".\GLDebug/qwcl.pch" /YX /Fo".\GLDebug/" /Fd".\GLDebug/" /FD /c
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# SUBTRACT CPP /X
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x809 /d "_DEBUG"
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# ADD RSC /l 0x809 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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||
|
# ADD BSC32 /nologo
|
||
|
LINK32=link.exe
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|
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
|
||
|
# ADD LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /pdb:".\GLDebug/dglqwcl.pdb" /debug /machine:I386 /out:"../../../fteglqw.exe"
|
||
|
# SUBTRACT LINK32 /pdb:none
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
# PROP BASE Use_MFC 0
|
||
|
# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "ftequake___Win32_GLRelease"
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# PROP BASE Intermediate_Dir "ftequake___Win32_GLRelease"
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# PROP BASE Ignore_Export_Lib 0
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
|
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# PROP Output_Dir "ftequake___Win32_GLRelease"
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# PROP Intermediate_Dir "ftequake___Win32_GLRelease"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\client" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
|
||
|
# ADD CPP /nologo /G6 /Gr /W3 /GX /O2 /Ob2 /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /D "NDEBUG" /D "_MBCS" /D "GLQUAKE" /D "WIN32" /D "_WINDOWS" /FR /YX /FD /c
|
||
|
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||
|
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||
|
# ADD BASE RSC /l 0x809 /d "NDEBUG"
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||
|
# ADD RSC /l 0x809 /d "NDEBUG"
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||
|
BSC32=bscmake.exe
|
||
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# ADD BASE BSC32 /nologo
|
||
|
# ADD BSC32 /nologo
|
||
|
LINK32=link.exe
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||
|
# ADD BASE LINK32 comctl32.lib ..\dxsdk\sdk\lib\dxguid.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /machine:I386 /out:"../../../fteqw.exe"
|
||
|
# ADD LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /map /machine:I386 /out:"../../../fteglqw.exe"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
# PROP BASE Use_MFC 0
|
||
|
# PROP BASE Use_Debug_Libraries 1
|
||
|
# PROP BASE Output_Dir "ftequake___Win32_MDebug"
|
||
|
# PROP BASE Intermediate_Dir "ftequake___Win32_MDebug"
|
||
|
# PROP BASE Ignore_Export_Lib 0
|
||
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# PROP BASE Target_Dir ""
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||
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# PROP Use_MFC 0
|
||
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# PROP Use_Debug_Libraries 1
|
||
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# PROP Output_Dir ".\MDebug"
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||
|
# PROP Intermediate_Dir ".\MDebug"
|
||
|
# PROP Ignore_Export_Lib 0
|
||
|
# PROP Target_Dir ""
|
||
|
# ADD BASE CPP /nologo /G5 /ML /W3 /GX /ZI /Od /I "..\client\gltod3d\sdk7\include" /I "..\client\gltod3d\D3DFrame" /I "..\dxsdk\sdk\inc" /I "..\scitech\include" /I "..\client" /D "NQPROT" /D "_DEBUG" /D "GLQUAKE" /D "SERVERDLL" /D "WIN32" /D "_WINDOWS" /FR".\GLDebug/" /Fp".\GLDebug/qwcl.pch" /YX /Fo".\GLDebug/" /Fd".\GLDebug/" /FD /c
|
||
|
# ADD CPP /nologo /G5 /ML /W3 /GX /ZI /Od /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE" /D "SWQUAKE" /D "AVAIL_DX7" /Fr /Fp".\MDebug/qwcl.pch" /YX /FD /c
|
||
|
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||
|
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||
|
# ADD BASE RSC /l 0x809 /d "_DEBUG"
|
||
|
# ADD RSC /l 0x809 /d "_DEBUG"
|
||
|
BSC32=bscmake.exe
|
||
|
# ADD BASE BSC32 /nologo
|
||
|
# ADD BSC32 /nologo
|
||
|
LINK32=link.exe
|
||
|
# ADD BASE LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /pdb:".\GLDebug/dglqwcl.pdb" /debug /machine:I386 /out:"../../../fteglqw.exe"
|
||
|
# SUBTRACT BASE LINK32 /pdb:none
|
||
|
# ADD LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /pdb:".\MDebug/dglqwcl.pdb" /debug /machine:I386 /out:"../../../ftemqw.exe"
|
||
|
# SUBTRACT LINK32 /profile /pdb:none
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
# PROP BASE Use_MFC 0
|
||
|
# PROP BASE Use_Debug_Libraries 0
|
||
|
# PROP BASE Output_Dir "ftequake___Win32_MRelease"
|
||
|
# PROP BASE Intermediate_Dir "ftequake___Win32_MRelease"
|
||
|
# PROP BASE Ignore_Export_Lib 0
|
||
|
# PROP BASE Target_Dir ""
|
||
|
# PROP Use_MFC 0
|
||
|
# PROP Use_Debug_Libraries 0
|
||
|
# PROP Output_Dir "MRelease"
|
||
|
# PROP Intermediate_Dir "MRelease"
|
||
|
# PROP Ignore_Export_Lib 0
|
||
|
# PROP Target_Dir ""
|
||
|
# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\client\gltod3d\sdk7\include" /I "..\client\gltod3d\D3DFrame" /I "..\dxsdk\sdk\inc" /I "..\scitech\include" /I "..\client" /D "NOSOUNDASM" /D "NDEBUG" /D "_MBCS" /D "GLQUAKE" /D "SERVERDLL" /D "NQPROT" /D "WIN32" /D "_WINDOWS" /FR /YX /FD /c
|
||
|
# ADD CPP /nologo /G6 /GX /O2 /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /D "NDEBUG" /D "_MBCS" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE" /D "SWQUAKE" /Fr /YX /FD /c
|
||
|
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||
|
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||
|
# ADD BASE RSC /l 0x809 /d "NDEBUG"
|
||
|
# ADD RSC /l 0x809 /d "NDEBUG"
|
||
|
BSC32=bscmake.exe
|
||
|
# ADD BASE BSC32 /nologo
|
||
|
# ADD BSC32 /nologo
|
||
|
LINK32=link.exe
|
||
|
# ADD BASE LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /machine:I386 /out:"../../../fteglqw.exe"
|
||
|
# ADD LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /map /machine:I386 /out:"../../../ftemqwtest.exe"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
# PROP BASE Use_MFC 0
|
||
|
# PROP BASE Use_Debug_Libraries 1
|
||
|
# PROP BASE Output_Dir "ftequake___Win32_MinGLDebug"
|
||
|
# PROP BASE Intermediate_Dir "ftequake___Win32_MinGLDebug"
|
||
|
# PROP BASE Ignore_Export_Lib 0
|
||
|
# PROP BASE Target_Dir ""
|
||
|
# PROP Use_MFC 0
|
||
|
# PROP Use_Debug_Libraries 1
|
||
|
# PROP Output_Dir "ftequake___Win32_MinGLDebug"
|
||
|
# PROP Intermediate_Dir "ftequake___Win32_MinGLDebug"
|
||
|
# PROP Ignore_Export_Lib 0
|
||
|
# PROP Target_Dir ""
|
||
|
# ADD BASE CPP /nologo /G5 /ML /W3 /GX /ZI /Od /I "..\client\gltod3d\sdk7\include" /I "..\client\gltod3d\D3DFrame" /I "..\dxsdk\sdk\inc" /I "..\scitech\include" /I "..\client" /D "NQPROT" /D "_DEBUG" /D "GLQUAKE" /D "SERVERDLL" /D "WIN32" /D "_WINDOWS" /D "Q2SERVER" /D "DYNAMIC_ENTS" /FR".\GLDebug/" /Fp".\GLDebug/qwcl.pch" /YX /Fo".\GLDebug/" /Fd".\GLDebug/" /FD /c
|
||
|
# ADD CPP /nologo /G5 /ML /W3 /GX /ZI /Od /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /D "MINIMAL" /D "_DEBUG" /D "GLQUAKE" /D "WIN32" /D "_WINDOWS" /FR".\GLDebug/" /Fp".\GLDebug/qwcl.pch" /YX /Fo".\GLDebug/" /Fd".\GLDebug/" /FD /c
|
||
|
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||
|
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||
|
# ADD BASE RSC /l 0x809 /d "_DEBUG"
|
||
|
# ADD RSC /l 0x809 /d "_DEBUG"
|
||
|
BSC32=bscmake.exe
|
||
|
# ADD BASE BSC32 /nologo
|
||
|
# ADD BSC32 /nologo
|
||
|
LINK32=link.exe
|
||
|
# ADD BASE LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /pdb:".\GLDebug/dglqwcl.pdb" /debug /machine:I386 /out:"../../../fteglqw.exe"
|
||
|
# SUBTRACT BASE LINK32 /pdb:none
|
||
|
# ADD LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /pdb:".\GLDebug/dglqwcl.pdb" /debug /machine:I386 /out:"../../../fteminglqw.exe"
|
||
|
# SUBTRACT LINK32 /pdb:none
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
# PROP BASE Use_MFC 0
|
||
|
# PROP BASE Use_Debug_Libraries 0
|
||
|
# PROP BASE Output_Dir "ftequake___Win32_MinGLRelease"
|
||
|
# PROP BASE Intermediate_Dir "ftequake___Win32_MinGLRelease"
|
||
|
# PROP BASE Ignore_Export_Lib 0
|
||
|
# PROP BASE Target_Dir ""
|
||
|
# PROP Use_MFC 0
|
||
|
# PROP Use_Debug_Libraries 0
|
||
|
# PROP Output_Dir "ftequake___Win32_MinGLRelease"
|
||
|
# PROP Intermediate_Dir "ftequake___Win32_MinGLRelease"
|
||
|
# PROP Ignore_Export_Lib 0
|
||
|
# PROP Target_Dir ""
|
||
|
# ADD BASE CPP /nologo /G6 /Gr /W3 /GX /O2 /Ob2 /I "..\client\gltod3d\sdk7\include" /I "..\client\gltod3d\D3DFrame" /I "..\dxsdk\sdk\inc" /I "..\scitech\include" /I "..\client" /D "NOSOUNDASM" /D "NDEBUG" /D "_MBCS" /D "GLQUAKE" /D "SERVERDLL" /D "NQPROT" /D "WIN32" /D "_WINDOWS" /D "Q2SERVER" /D "DYNAMIC_ENTS" /FR /YX /FD /c
|
||
|
# ADD CPP /nologo /G6 /Gr /W3 /GX /O2 /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /D "MINIMAL" /D "NDEBUG" /D "_MBCS" /D "GLQUAKE" /D "WIN32" /D "_WINDOWS" /FR /YX /FD /c
|
||
|
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||
|
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||
|
# ADD BASE RSC /l 0x809 /d "NDEBUG"
|
||
|
# ADD RSC /l 0x809 /d "NDEBUG"
|
||
|
BSC32=bscmake.exe
|
||
|
# ADD BASE BSC32 /nologo
|
||
|
# ADD BSC32 /nologo
|
||
|
LINK32=link.exe
|
||
|
# ADD BASE LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /machine:I386 /out:"../../../fteglqw.exe"
|
||
|
# ADD LINK32 wsock32.lib winmm.lib kernel32.lib user32.lib gdi32.lib /nologo /subsystem:windows /machine:I386 /out:"../../../fteminglqw.exe"
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# Begin Target
|
||
|
|
||
|
# Name "ftequake - Win32 Release"
|
||
|
# Name "ftequake - Win32 Debug"
|
||
|
# Name "ftequake - Win32 GLDebug"
|
||
|
# Name "ftequake - Win32 GLRelease"
|
||
|
# Name "ftequake - Win32 MDebug"
|
||
|
# Name "ftequake - Win32 MRelease"
|
||
|
# Name "ftequake - Win32 MinGLDebug"
|
||
|
# Name "ftequake - Win32 MinGLRelease"
|
||
|
# Begin Group "Source Files"
|
||
|
|
||
|
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||
|
# Begin Group "server"
|
||
|
|
||
|
# PROP Default_Filter ""
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\server\net_preparse.c
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# ADD CPP /I "../client" /I "../qclib"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\server\pr_cmds.c
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# ADD CPP /I "../client" /I "../qclib"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\server\savegame.c
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# ADD CPP /I "../client" /I "../qclib"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\server\sv_ccmds.c
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# ADD CPP /I "../client" /I "../qclib"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\server\sv_chat.c
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# ADD CPP /I "../client" /I "../qclib"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\server\sv_demo.c
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# ADD CPP /I "../client" /I "../qclib"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\server\sv_ents.c
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# ADD CPP /I "../client" /I "../qclib"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\server\sv_init.c
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# ADD CPP /I "../client" /I "../qclib"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\server\sv_main.c
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# ADD CPP /I "../client" /I "../qclib"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\server\sv_master.c
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# ADD CPP /I "../client" /I "../qclib"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\server\sv_move.c
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# ADD CPP /I "../client" /I "../qclib"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\server\sv_mvd.c
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# ADD CPP /I "../client" /I "../qclib"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\server\sv_nchan.c
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# ADD CPP /I "../client" /I "../qclib"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\server\sv_phys.c
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# ADD CPP /I "../client" /I "../qclib"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\server\sv_rankin.c
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# ADD CPP /I "../client" /I "../qclib"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\server\sv_send.c
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# ADD CPP /I "../client" /I "../qclib"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\server\sv_user.c
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# ADD CPP /I "../client" /I "../qclib"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\server\svq2_ents.c
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# ADD CPP /I "../client" /I "../qclib"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\server\svq2_game.c
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# ADD CPP /I "../client" /I "../qclib"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\server\world.c
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# ADD CPP /I "../client" /I "../qclib"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# End Group
|
||
|
# Begin Group "client"
|
||
|
|
||
|
# PROP Default_Filter ""
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\client\cd_win.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\client\cl_cam.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\client\cl_cg.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\client\cl_demo.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\client\cl_ents.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\client\cl_input.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\client\cl_main.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\client\cl_parse.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\client\cl_pred.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\client\cl_screen.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\client\cl_tent.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\client\cl_ui.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\client\clq2_cin.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\client\clq2_ents.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\client\console.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\client\fragstats.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\client\image.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\client\in_win.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\client\keys.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\client\m_items.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\client\m_master.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\client\m_mp3.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\client\m_multi.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\client\m_options.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\client\m_script.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\client\m_single.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\client\menu.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\client\net_master.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\client\r_bulleten.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\client\r_part.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\client\r_partset.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\client\renderer.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\client\renderque.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\client\roq_read.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\client\sbar.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\client\skin.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\client\snd_dma.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\client\snd_mem.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\client\snd_mix.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\client\snd_mp3.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\client\snd_ov.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\client\snd_win.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\client\sys_win.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\client\teamplay.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\client\textedit.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\client\valid.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\client\view.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\client\wad.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\client\zqtp.c
|
||
|
# End Source File
|
||
|
# End Group
|
||
|
# Begin Group "gl"
|
||
|
|
||
|
# PROP Default_Filter ""
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\gl\gl_alias.c
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\gl\gl_backend.c
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\gl\gl_draw.c
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\gl\gltod3d\gl_fakegl.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\gl\gl_hlmdl.c
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\gl\gl_model.c
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\gl\gl_ngraph.c
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\gl\gl_ppl.c
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\common\gl_q2bsp.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\gl\gl_rlight.c
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\gl\gl_rmain.c
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\gl\gl_rmisc.c
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\gl\gl_rsurf.c
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\gl\gl_screen.c
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\gl\gl_shader.c
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\gl\gl_test.c
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\gl\gl_vidcommon.c
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\gl\gl_vidnt.c
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\gl\gl_warp.c
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\gl\glmod_doom.c
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\gl\LTFACE.C
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# End Group
|
||
|
# Begin Group "sw"
|
||
|
|
||
|
# PROP Default_Filter ""
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\sw\d_edge.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\sw\d_fill.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\sw\d_init.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\sw\d_modech.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\sw\d_part.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\sw\d_polyse.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\sw\d_scan.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\sw\d_sky.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\sw\d_sprite.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\sw\d_surf.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\sw\d_trans.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\sw\d_vars.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\sw\d_zpoint.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\sw\nonintel.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\sw\r_aclip.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\sw\r_alias.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\sw\r_bsp.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\sw\r_draw.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\sw\r_edge.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\client\r_efrag.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\sw\r_light.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\sw\r_main.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\sw\r_misc.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\sw\r_sky.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\sw\r_sprite.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\sw\r_surf.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\sw\r_vars.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\sw\sw_draw.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\sw\sw_model.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\sw\sw_screen.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\sw\vid_ddraw.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\sw\vid_dib.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\sw\vid_win2.c
|
||
|
# End Source File
|
||
|
# End Group
|
||
|
# Begin Group "nq"
|
||
|
|
||
|
# PROP Default_Filter ""
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\nqnet\net.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\nqnet\net_dgrm.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\nqnet\net_loop.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\nqnet\net_main.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\nqnet\net_vcr.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\nqnet\net_win.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\nqnet\net_wipx.c
|
||
|
# End Source File
|
||
|
# End Group
|
||
|
# Begin Group "common"
|
||
|
|
||
|
# PROP Default_Filter ""
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\common\cmd.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\common\common.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\common\crc.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\common\cvar.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\common\huff.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\common\mathlib.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\common\md4.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\common\md5.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\common\net_chan.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\common\net_wins.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\common\pmove.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\common\pmovetst.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\common\q1bsp.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\common\q2pmove.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\client\qvm.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\client\translate.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\common\zone.c
|
||
|
# End Source File
|
||
|
# End Group
|
||
|
# Begin Group "QCLIB"
|
||
|
|
||
|
# PROP Default_Filter ""
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\QCLIB\Comprout.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\QCLIB\hash.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\QCLIB\initlib.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\QCLIB\pr_edict.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\QCLIB\Pr_exec.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\QCLIB\pr_multi.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\QCLIB\progtype.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\QCLIB\qcc_cmdlib.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\QCLIB\qcc_pr_comp.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\QCLIB\qcc_pr_lex.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\QCLIB\QccMain.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\QCLIB\qcd_main.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\QCLIB\qcdecomp.c
|
||
|
# End Source File
|
||
|
# End Group
|
||
|
# Begin Group "asm"
|
||
|
|
||
|
# PROP Default_Filter ""
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\sw\d_draw.s
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\Release
|
||
|
InputPath=..\sw\d_draw.s
|
||
|
InputName=d_draw
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\Debug
|
||
|
InputPath=..\sw\d_draw.s
|
||
|
InputName=d_draw
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Intermediate_Dir ".\MDebug"
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\MDebug
|
||
|
InputPath=..\sw\d_draw.s
|
||
|
InputName=d_draw
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\MRelease
|
||
|
InputPath=..\sw\d_draw.s
|
||
|
InputName=d_draw
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\sw\d_draw16.s
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\Release
|
||
|
InputPath=..\sw\d_draw16.s
|
||
|
InputName=d_draw16
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\Debug
|
||
|
InputPath=..\sw\d_draw16.s
|
||
|
InputName=d_draw16
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Intermediate_Dir ".\MDebug"
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\MDebug
|
||
|
InputPath=..\sw\d_draw16.s
|
||
|
InputName=d_draw16
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\MRelease
|
||
|
InputPath=..\sw\d_draw16.s
|
||
|
InputName=d_draw16
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\sw\d_parta.s
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\Release
|
||
|
InputPath=..\sw\d_parta.s
|
||
|
InputName=d_parta
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\Debug
|
||
|
InputPath=..\sw\d_parta.s
|
||
|
InputName=d_parta
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Intermediate_Dir ".\MDebug"
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\MDebug
|
||
|
InputPath=..\sw\d_parta.s
|
||
|
InputName=d_parta
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\MRelease
|
||
|
InputPath=..\sw\d_parta.s
|
||
|
InputName=d_parta
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\sw\d_polysa.s
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\Release
|
||
|
InputPath=..\sw\d_polysa.s
|
||
|
InputName=d_polysa
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\Debug
|
||
|
InputPath=..\sw\d_polysa.s
|
||
|
InputName=d_polysa
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Intermediate_Dir ".\MDebug"
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\MDebug
|
||
|
InputPath=..\sw\d_polysa.s
|
||
|
InputName=d_polysa
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\MRelease
|
||
|
InputPath=..\sw\d_polysa.s
|
||
|
InputName=d_polysa
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\sw\d_scana.s
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\Release
|
||
|
InputPath=..\sw\d_scana.s
|
||
|
InputName=d_scana
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\Debug
|
||
|
InputPath=..\sw\d_scana.s
|
||
|
InputName=d_scana
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Intermediate_Dir ".\MDebug"
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\MDebug
|
||
|
InputPath=..\sw\d_scana.s
|
||
|
InputName=d_scana
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\MRelease
|
||
|
InputPath=..\sw\d_scana.s
|
||
|
InputName=d_scana
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\sw\d_spr8.s
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\Release
|
||
|
InputPath=..\sw\d_spr8.s
|
||
|
InputName=d_spr8
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\Debug
|
||
|
InputPath=..\sw\d_spr8.s
|
||
|
InputName=d_spr8
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Intermediate_Dir ".\MDebug"
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\MDebug
|
||
|
InputPath=..\sw\d_spr8.s
|
||
|
InputName=d_spr8
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\MRelease
|
||
|
InputPath=..\sw\d_spr8.s
|
||
|
InputName=d_spr8
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\sw\d_varsa.s
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\Release
|
||
|
InputPath=..\sw\d_varsa.s
|
||
|
InputName=d_varsa
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\Debug
|
||
|
InputPath=..\sw\d_varsa.s
|
||
|
InputName=d_varsa
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Intermediate_Dir ".\MDebug"
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\MDebug
|
||
|
InputPath=..\sw\d_varsa.s
|
||
|
InputName=d_varsa
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\MRelease
|
||
|
InputPath=..\sw\d_varsa.s
|
||
|
InputName=d_varsa
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\common\math.s
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\Release
|
||
|
InputPath=..\common\math.s
|
||
|
InputName=math
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\Debug
|
||
|
InputPath=..\common\math.s
|
||
|
InputName=math
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\GLDebug
|
||
|
InputPath=..\common\math.s
|
||
|
InputName=math
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\ftequake___Win32_GLRelease
|
||
|
InputPath=..\common\math.s
|
||
|
InputName=math
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
# PROP Intermediate_Dir ".\MDebug"
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\MDebug
|
||
|
InputPath=..\common\math.s
|
||
|
InputName=math
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\MRelease
|
||
|
InputPath=..\common\math.s
|
||
|
InputName=math
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\ftequake___Win32_MinGLDebug
|
||
|
InputPath=..\common\math.s
|
||
|
InputName=math
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\ftequake___Win32_MinGLRelease
|
||
|
InputPath=..\common\math.s
|
||
|
InputName=math
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\sw\r_aclipa.s
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\Release
|
||
|
InputPath=..\sw\r_aclipa.s
|
||
|
InputName=r_aclipa
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\Debug
|
||
|
InputPath=..\sw\r_aclipa.s
|
||
|
InputName=r_aclipa
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Intermediate_Dir ".\MDebug"
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\MDebug
|
||
|
InputPath=..\sw\r_aclipa.s
|
||
|
InputName=r_aclipa
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\MRelease
|
||
|
InputPath=..\sw\r_aclipa.s
|
||
|
InputName=r_aclipa
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\sw\r_aliasa.s
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\Release
|
||
|
InputPath=..\sw\r_aliasa.s
|
||
|
InputName=r_aliasa
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\Debug
|
||
|
InputPath=..\sw\r_aliasa.s
|
||
|
InputName=r_aliasa
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Intermediate_Dir ".\MDebug"
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\MDebug
|
||
|
InputPath=..\sw\r_aliasa.s
|
||
|
InputName=r_aliasa
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\MRelease
|
||
|
InputPath=..\sw\r_aliasa.s
|
||
|
InputName=r_aliasa
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\sw\r_drawa.s
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\Release
|
||
|
InputPath=..\sw\r_drawa.s
|
||
|
InputName=r_drawa
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\Debug
|
||
|
InputPath=..\sw\r_drawa.s
|
||
|
InputName=r_drawa
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Intermediate_Dir ".\MDebug"
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\MDebug
|
||
|
InputPath=..\sw\r_drawa.s
|
||
|
InputName=r_drawa
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\MRelease
|
||
|
InputPath=..\sw\r_drawa.s
|
||
|
InputName=r_drawa
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\sw\r_edgea.s
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\Release
|
||
|
InputPath=..\sw\r_edgea.s
|
||
|
InputName=r_edgea
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\Debug
|
||
|
InputPath=..\sw\r_edgea.s
|
||
|
InputName=r_edgea
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Intermediate_Dir ".\MDebug"
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\MDebug
|
||
|
InputPath=..\sw\r_edgea.s
|
||
|
InputName=r_edgea
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\MRelease
|
||
|
InputPath=..\sw\r_edgea.s
|
||
|
InputName=r_edgea
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\sw\r_varsa.s
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\Release
|
||
|
InputPath=..\sw\r_varsa.s
|
||
|
InputName=r_varsa
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\Debug
|
||
|
InputPath=..\sw\r_varsa.s
|
||
|
InputName=r_varsa
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Intermediate_Dir ".\MDebug"
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\MDebug
|
||
|
InputPath=..\sw\r_varsa.s
|
||
|
InputName=r_varsa
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\MRelease
|
||
|
InputPath=..\sw\r_varsa.s
|
||
|
InputName=r_varsa
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\client\snd_mixa.s
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\Release
|
||
|
InputPath=..\client\snd_mixa.s
|
||
|
InputName=snd_mixa
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\Debug
|
||
|
InputPath=..\client\snd_mixa.s
|
||
|
InputName=snd_mixa
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\GLDebug
|
||
|
InputPath=..\client\snd_mixa.s
|
||
|
InputName=snd_mixa
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\ftequake___Win32_GLRelease
|
||
|
InputPath=..\client\snd_mixa.s
|
||
|
InputName=snd_mixa
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
# PROP Intermediate_Dir ".\MDebug"
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\MDebug
|
||
|
InputPath=..\client\snd_mixa.s
|
||
|
InputName=snd_mixa
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\MRelease
|
||
|
InputPath=..\client\snd_mixa.s
|
||
|
InputName=snd_mixa
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\ftequake___Win32_MinGLDebug
|
||
|
InputPath=..\client\snd_mixa.s
|
||
|
InputName=snd_mixa
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\ftequake___Win32_MinGLRelease
|
||
|
InputPath=..\client\snd_mixa.s
|
||
|
InputName=snd_mixa
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\sw\surf16.s
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\Release
|
||
|
InputPath=..\sw\surf16.s
|
||
|
InputName=surf16
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\Debug
|
||
|
InputPath=..\sw\surf16.s
|
||
|
InputName=surf16
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Intermediate_Dir ".\MDebug"
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\MDebug
|
||
|
InputPath=..\sw\surf16.s
|
||
|
InputName=surf16
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\MRelease
|
||
|
InputPath=..\sw\surf16.s
|
||
|
InputName=surf16
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\sw\surf8.s
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\Release
|
||
|
InputPath=..\sw\surf8.s
|
||
|
InputName=surf8
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\Debug
|
||
|
InputPath=..\sw\surf8.s
|
||
|
InputName=surf8
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Intermediate_Dir ".\MDebug"
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\MDebug
|
||
|
InputPath=..\sw\surf8.s
|
||
|
InputName=surf8
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\MRelease
|
||
|
InputPath=..\sw\surf8.s
|
||
|
InputName=surf8
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\client\sys_wina.s
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\Release
|
||
|
InputPath=..\client\sys_wina.s
|
||
|
InputName=sys_wina
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\Debug
|
||
|
InputPath=..\client\sys_wina.s
|
||
|
InputName=sys_wina
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\GLDebug
|
||
|
InputPath=..\client\sys_wina.s
|
||
|
InputName=sys_wina
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\ftequake___Win32_GLRelease
|
||
|
InputPath=..\client\sys_wina.s
|
||
|
InputName=sys_wina
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
# PROP Intermediate_Dir ".\MDebug"
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\MDebug
|
||
|
InputPath=..\client\sys_wina.s
|
||
|
InputName=sys_wina
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\MRelease
|
||
|
InputPath=..\client\sys_wina.s
|
||
|
InputName=sys_wina
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\ftequake___Win32_MinGLDebug
|
||
|
InputPath=..\client\sys_wina.s
|
||
|
InputName=sys_wina
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\ftequake___Win32_MinGLRelease
|
||
|
InputPath=..\client\sys_wina.s
|
||
|
InputName=sys_wina
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\server\worlda.s
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\Release
|
||
|
InputPath=..\server\worlda.s
|
||
|
InputName=worlda
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\Debug
|
||
|
InputPath=..\server\worlda.s
|
||
|
InputName=worlda
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\GLDebug
|
||
|
InputPath=..\server\worlda.s
|
||
|
InputName=worlda
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\ftequake___Win32_GLRelease
|
||
|
InputPath=..\server\worlda.s
|
||
|
InputName=worlda
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
# PROP Intermediate_Dir ".\MDebug"
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\MDebug
|
||
|
InputPath=..\server\worlda.s
|
||
|
InputName=worlda
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\MRelease
|
||
|
InputPath=..\server\worlda.s
|
||
|
InputName=worlda
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\ftequake___Win32_MinGLDebug
|
||
|
InputPath=..\server\worlda.s
|
||
|
InputName=worlda
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
# Begin Custom Build
|
||
|
OutDir=.\ftequake___Win32_MinGLRelease
|
||
|
InputPath=..\server\worlda.s
|
||
|
InputName=worlda
|
||
|
|
||
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
||
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
||
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
||
|
del $(OUTDIR)\$(InputName).spp
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# End Group
|
||
|
# Begin Group "http"
|
||
|
|
||
|
# PROP Default_Filter ""
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\http\ftpclient.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\http\ftpserver.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\http\httpclient.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\http\httpserver.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\email\imapnoti.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\irc\ircclient.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\http\iweb.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\http\iwebiface.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\email\pop3noti.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\email\sv_pop3.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\email\sv_smtp.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\http\webgen.c
|
||
|
# End Source File
|
||
|
# End Group
|
||
|
# Begin Group "vc"
|
||
|
|
||
|
# PROP Default_Filter ""
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\sndcodec\g711.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\sndcodec\g721.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\sndcodec\g723_24.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\sndcodec\g723_40.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\sndcodec\g72x.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\sndcodec\snd_vc.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\sndcodec\snd_voicecodecs.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\sndcodec\voicechat.h
|
||
|
# End Source File
|
||
|
# End Group
|
||
|
# Begin Group "x"
|
||
|
|
||
|
# PROP Default_Filter ""
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\qux\m_x.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\qux\qux.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\qux\X.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\qux\x_reqs.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\qux\x_res.c
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
# ADD CPP /Ob1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\qux\Xmd.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\qux\Xproto.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\qux\Xprotostr.h
|
||
|
# End Source File
|
||
|
# End Group
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\client\winquake.rc
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
# ADD BASE RSC /l 0x809 /i "\ftetgcvs\fte\QW\client"
|
||
|
# ADD RSC /l 0x809 /i "\ftetgcvs\fte\QW\client" /d "MINIMAL"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# End Group
|
||
|
# Begin Group "Header Files"
|
||
|
|
||
|
# PROP Default_Filter "h;hpp;hxx;hm;inl"
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\client\bothdefs.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\client\gl_model.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\client\menu.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\client\merged.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\client\model.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\client\model_hl.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\client\protocol.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\client\r_partset.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\client\translate.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\client\ui_public.h
|
||
|
# End Source File
|
||
|
# End Group
|
||
|
# Begin Group "Resource Files"
|
||
|
|
||
|
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\client\q2.ico
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\client\qwcl2.ico
|
||
|
# End Source File
|
||
|
# End Group
|
||
|
# Begin Group "libmad"
|
||
|
|
||
|
# PROP Default_Filter ""
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\..\mp3\libmad\bit.c
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\..\mp3\libmad\decoder.c
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\..\mp3\libmad\fixed.c
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\..\mp3\libmad\frame.c
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\..\mp3\libmad\huffman.c
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\..\mp3\libmad\layer12.c
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\..\mp3\libmad\layer3.c
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\client\mymad.c
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\..\mp3\libmad\stream.c
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\..\mp3\libmad\synth.c
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\..\mp3\libmad\timer.c
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\..\mp3\libmad\version.c
|
||
|
|
||
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# End Group
|
||
|
# End Target
|
||
|
# End Project
|