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fteqw/engine/shaders/glsl/drawflat_wall.glsl

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!!cvarv r_floorcolor
!!cvarv r_wallcolor
!!permu FOG
//this is for the '286' preset walls, and just draws lightmaps coloured based upon surface normals.
#include "sys/fog.h"
varying vec4 col;
#ifdef VERTEX_SHADER
attribute vec3 v_normal;
attribute vec2 v_lmcoord;
varying vec2 lm;
uniform vec3 cvar_r_wallcolor;
uniform vec3 cvar_r_floorcolor;
uniform vec4 e_lmscale;
void main ()
{
col = vec4(e_lmscale.rgb/255.0 * ((v_normal.z < 0.73)?cvar_r_wallcolor:cvar_r_floorcolor), e_lmscale.a);
lm = v_lmcoord;
gl_Position = ftetransform();
}
#endif
#ifdef FRAGMENT_SHADER
uniform sampler2D s_t0;
varying vec2 lm;
void main ()
{
gl_FragColor = fog4(col * texture2D(s_t0, lm));
}
#endif