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# include <stdio.h>
# include <string.h>
# include <stdlib.h>
char shaders [ ] [ 64 ] =
{
" fixedemu " ,
" altwater " ,
" bloom_blur " ,
" bloom_filter " ,
" bloom_final " ,
" colourtint " ,
" crepuscular_opaque " ,
" crepuscular_rays " ,
" crepuscular_sky " ,
" depthonly " ,
" default2d " ,
" defaultadditivesprite " ,
" defaultskin " ,
" defaultsky " ,
" defaultfill " ,
" defaultsprite " ,
" defaultwall " ,
" defaultwarp " ,
" defaultgammacb " ,
" drawflat_wall " ,
" lpp_depthnorm " ,
" lpp_light " ,
" lpp_wall " ,
" postproc_fisheye " ,
" postproc_panorama " ,
" postproc_laea " ,
" postproc_stereographic " ,
" postproc_equirectangular " ,
" fxaa " ,
" underwaterwarp " ,
" menutint " ,
" terrain " ,
" rtlight " ,
" "
} ;
void dumpprogstring ( FILE * out , FILE * src )
{
int j ;
char line [ 1024 ] ;
while ( fgets ( line , sizeof ( line ) , src ) )
{
j = 0 ;
while ( line [ j ] = = ' ' | | line [ j ] = = ' \t ' )
j + + ;
if ( ( line [ j ] = = ' / ' & & line [ j ] = = ' / ' ) | | line [ j ] = = ' \r ' | | line [ j ] = = ' \n ' )
{
while ( line [ j ] )
fputc ( line [ j + + ] , out ) ;
}
else
{
fputc ( ' \" ' , out ) ;
while ( line [ j ] & & line [ j ] ! = ' \r ' & & line [ j ] ! = ' \n ' )
{
if ( line [ j ] = = ' \t ' )
fputc ( ' ' , out ) ;
else if ( line [ j ] = = ' \" ' )
{
fputc ( ' \\ ' , out ) ;
fputc ( line [ j ] , out ) ;
}
else
fputc ( line [ j ] , out ) ;
j + + ;
}
fputs ( " \\ n \" \n " , out ) ;
}
}
fflush ( out ) ;
}
void dumpprogblob ( FILE * out , unsigned char * buf , unsigned int size )
{
size_t totallen , i , linelen ;
totallen = 0 ;
linelen = 32 ;
fflush ( out ) ;
fprintf ( out , " \" " ) ;
for ( i = 0 ; i < size ; i + + )
{
fprintf ( out , " \\ x%02X " , buf [ i ] ) ;
if ( i % linelen = = linelen - 1 )
fprintf ( out , " \" \n \" " ) ;
}
fprintf ( out , " \" " ) ;
fflush ( out ) ;
}
struct blobheader
{
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unsigned char blobmagic [ 4 ] ; //\xffSPV
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unsigned int blobversion ;
unsigned int defaulttextures ; //s_diffuse etc flags
unsigned int numtextures ; //s_t0 count
unsigned int permutations ; //
unsigned int cvarsoffset ; //double-null terminated string. I,XYZW prefixes
unsigned int cvarslength ;
unsigned int vertoffset ;
unsigned int vertlength ;
unsigned int fragoffset ;
unsigned int fraglength ;
} ;
void generateprogsblob ( struct blobheader * prototype , FILE * out , FILE * vert , FILE * frag )
{
struct blobheader * blob ;
int fraglen , vertlen , blobsize , cvarlen ;
cvarlen = prototype - > cvarslength ;
cvarlen = ( cvarlen + 3 ) & ~ 3 ; //round up for padding.
fseek ( vert , 0 , SEEK_END ) ;
fseek ( frag , 0 , SEEK_END ) ;
vertlen = ftell ( vert ) ;
fraglen = ftell ( frag ) ;
fseek ( vert , 0 , SEEK_SET ) ;
fseek ( frag , 0 , SEEK_SET ) ;
blobsize = sizeof ( * blob ) + cvarlen + fraglen + vertlen ;
blob = malloc ( blobsize ) ;
* blob = * prototype ;
blob - > cvarsoffset = sizeof ( * blob ) ;
blob - > cvarslength = prototype - > cvarslength ; //unpadded length
blob - > vertoffset = blob - > cvarsoffset + cvarlen ;
blob - > vertlength = vertlen ;
blob - > fragoffset = blob - > vertoffset + vertlen ;
blob - > fraglength = fraglen ;
memcpy ( ( char * ) blob + blob - > cvarsoffset , ( char * ) prototype + prototype - > cvarsoffset , prototype - > cvarslength ) ;
fread ( ( char * ) blob + blob - > vertoffset , blob - > vertlength , 1 , vert ) ;
fread ( ( char * ) blob + blob - > fragoffset , blob - > fraglength , 1 , frag ) ;
dumpprogblob ( out , ( unsigned char * ) blob , blobsize ) ;
free ( blob ) ;
}
int generatevulkanblobs ( struct blobheader * blob , size_t maxblobsize , char * fname )
{
char command [ 1024 ] ;
char glslname [ 256 ] ;
char tempname [ 256 ] ;
int inheader = 1 ;
int i ;
unsigned short constid = 256 ; //first few are reserved.
const char * permutationnames [ ] =
{
" BUMP " ,
" FULLBRIGHT " ,
" UPPERLOWER " ,
" REFLECTCUBEMASK " ,
" SKELETAL " ,
" FOG " ,
" FRAMEBLEND " ,
" LIGHTSTYLED " ,
NULL
} ;
snprintf ( glslname , sizeof ( glslname ) , " vulkan/%s.glsl " , fname ) ;
snprintf ( tempname , sizeof ( tempname ) , " vulkan/%s.tmp " , fname ) ;
// snprintf(vertname, sizeof(vertname), "vulkan/%s.vert", fname);
// snprintf(fragname, sizeof(fragname), "vulkan/%s.frag", fname);
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memcpy ( blob - > blobmagic , " \xff SPV " , 4 ) ;
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blob - > blobversion = 1 ;
blob - > defaulttextures = 0 ;
blob - > numtextures = 0 ;
blob - > permutations = 0 ;
blob - > cvarsoffset = sizeof ( * blob ) ;
blob - > cvarslength = 0 ;
FILE * glsl = fopen ( glslname , " rt " ) ;
if ( ! glsl )
return 0 ;
FILE * temp = fopen ( tempname , " wt " ) ;
while ( fgets ( command , sizeof ( command ) , glsl ) )
{
if ( inheader & & ! strncmp ( command , " !! " , 2 ) )
{
if ( ! strncmp ( command , " !!cvar " , 6 ) | | ! strncmp ( command , " !!arg " , 5 ) )
{
unsigned int type ;
unsigned int size ;
union
{
float f ;
unsigned int u ;
} u [ 4 ] ;
char * arg ;
unsigned char * cb = ( unsigned char * ) blob + blob - > cvarsoffset + blob - > cvarslength ;
if ( command [ 2 ] = = ' a ' )
{
type = command [ 5 ] = = ' i ' | | command [ 5 ] = = ' f ' | | command [ 5 ] = = ' b ' ;
size = type ? 1 : ( command [ 5 ] - ' 0 ' ) ;
arg = strtok ( command + 7 , " ,= \n " ) ;
type = command [ 6 - type ] - ' a ' + ' A ' ;
}
else
{
type = command [ 6 ] = = ' i ' | | command [ 6 ] = = ' f ' | | command [ 6 ] = = ' b ' ;
size = type ? 1 : ( command [ 6 ] - ' 0 ' ) ;
arg = strtok ( command + 8 , " ,= \n " ) ;
type = command [ 7 - type ] ;
}
cb [ 0 ] = ( constid > > 8 ) & 0xff ;
cb [ 1 ] = ( constid > > 0 ) & 0xff ;
cb [ 2 ] = type ;
cb [ 3 ] = size + ' 0 ' ;
cb + = 4 ;
while ( * arg )
* cb + + = * arg + + ;
* cb + + = 0 ;
for ( i = 0 ; i < size ; i + + )
{
if ( arg )
{
arg = strtok ( NULL , " ,= \n " ) ;
if ( type = = ' f ' | | type = = ' F ' )
u [ i ] . f = atof ( arg ) ;
else
u [ i ] . u = atoi ( arg ) ;
}
else
u [ i ] . u = 0 ;
* cb + + = ( u [ i ] . u > > 24 ) & 0xff ;
* cb + + = ( u [ i ] . u > > 16 ) & 0xff ;
* cb + + = ( u [ i ] . u > > 8 ) & 0xff ;
* cb + + = ( u [ i ] . u > > 0 ) & 0xff ;
}
blob - > cvarslength = cb - ( ( unsigned char * ) blob + blob - > cvarsoffset ) ;
constid + = size ;
}
else if ( ! strncmp ( command , " !!permu " , 7 ) )
{
char * arg = strtok ( command + 7 , " , \n " ) ;
for ( i = 0 ; permutationnames [ i ] ; i + + )
{
if ( ! strcmp ( arg , permutationnames [ i ] ) )
{
blob - > permutations | = 1u < < i ;
break ;
}
}
if ( ! permutationnames [ i ] )
printf ( " Unknown permutation: \" %s \" \n " , arg ) ;
}
else if ( ! strncmp ( command , " !!samps " , 7 ) )
{
char * arg = strtok ( command + 7 , " , \n " ) ;
do
{
//light
if ( ! strcasecmp ( arg , " shadowmap " ) )
blob - > defaulttextures | = 1u < < 0 ;
else if ( ! strcasecmp ( arg , " projectionmap " ) )
blob - > defaulttextures | = 1u < < 1 ;
//material
else if ( ! strcasecmp ( arg , " diffuse " ) )
blob - > defaulttextures | = 1u < < 2 ;
else if ( ! strcasecmp ( arg , " normalmap " ) )
blob - > defaulttextures | = 1u < < 3 ;
else if ( ! strcasecmp ( arg , " specular " ) )
blob - > defaulttextures | = 1u < < 4 ;
else if ( ! strcasecmp ( arg , " upper " ) )
blob - > defaulttextures | = 1u < < 5 ;
else if ( ! strcasecmp ( arg , " lower " ) )
blob - > defaulttextures | = 1u < < 6 ;
else if ( ! strcasecmp ( arg , " fullbright " ) )
blob - > defaulttextures | = 1u < < 7 ;
else if ( ! strcasecmp ( arg , " paletted " ) )
blob - > defaulttextures | = 1u < < 8 ;
else if ( ! strcasecmp ( arg , " reflectcube " ) )
blob - > defaulttextures | = 1u < < 9 ;
else if ( ! strcasecmp ( arg , " reflectmask " ) )
blob - > defaulttextures | = 1u < < 10 ;
//batch
else if ( ! strcasecmp ( arg , " lightmap " ) )
blob - > defaulttextures | = 1u < < 11 ;
else if ( ! strcasecmp ( arg , " deluxmap " ) )
blob - > defaulttextures | = 1u < < 12 ;
else if ( ! strcasecmp ( arg , " lightmaps " ) )
blob - > defaulttextures | = 1u < < 11 | 1u < < 13 | 1u < < 14 | 1u < < 15 ;
else if ( ! strcasecmp ( arg , " deluxmaps " ) )
blob - > defaulttextures | = 1u < < 12 | 1u < < 16 | 1u < < 17 | 1u < < 18 ;
//shader pass
else if ( atoi ( arg ) )
blob - > numtextures = atoi ( arg ) ;
else
printf ( " Unknown texture: \" %s \" \n " , arg ) ;
} while ( ( arg = strtok ( NULL , " , \n " ) ) ) ;
}
continue ;
}
else if ( inheader & & ! strncmp ( command , " // " , 2 ) )
continue ;
else if ( inheader )
{
const char * specialnames [ ] =
{
//light
" uniform sampler2DShadow s_shadowmap; \n " ,
" uniform samplerCube s_projectionmap; \n " ,
//material
" uniform sampler2D s_diffuse; \n " ,
" uniform sampler2D s_normalmap; \n " ,
" uniform sampler2D s_specular; \n " ,
" uniform sampler2D s_upper; \n " ,
" uniform sampler2D s_lower; \n " ,
" uniform sampler2D s_fullbright; \n " ,
" uniform sampler2D s_paletted; \n " ,
" uniform samplerCube s_reflectcube; \n " ,
" uniform sampler2D s_reflectmask; \n " ,
//batch
" uniform sampler2D s_lightmap; \n #define s_lightmap0 s_lightmap \n " ,
" uniform sampler2D s_deluxmap; \n #define s_deluxmap0 s_deluxmap \n " ,
" uniform sampler2D s_lightmap1; \n " ,
" uniform sampler2D s_lightmap2; \n " ,
" uniform sampler2D s_lightmap3; \n " ,
" uniform sampler2D s_deluxmap1; \n " ,
" uniform sampler2D s_deluxmap2; \n " ,
" uniform sampler2D s_deluxmap3; \n "
} ;
int binding = 2 ;
inheader = 0 ;
fprintf ( temp , " #define OFFSETMAPPING (cvar_r_glsl_offsetmapping>0) \n " ) ;
fprintf ( temp , " #define SPECULAR (cvar_gl_specular>0) \n " ) ;
fprintf ( temp , " #ifdef FRAGMENT_SHADER \n " ) ;
for ( i = 0 ; i < sizeof ( specialnames ) / sizeof ( specialnames [ 0 ] ) ; i + + )
{
if ( blob - > defaulttextures & ( 1u < < i ) )
fprintf ( temp , " layout(set=0, binding=%u) %s " , binding + + , specialnames [ i ] ) ;
}
for ( i = 0 ; i < blob - > numtextures ; i + + )
{
fprintf ( temp , " layout(set=0, binding=%u) uniform sampler2D s_t%u; \n " , binding + + , i ) ;
}
fprintf ( temp , " #endif \n " ) ;
//cvar specialisation constants
{
unsigned char * cb = ( unsigned char * ) blob + blob - > cvarsoffset ;
while ( cb < ( unsigned char * ) blob + blob - > cvarsoffset + blob - > cvarslength )
{
union
{
float f ;
unsigned int u ;
} u [ 4 ] ;
unsigned short id ;
unsigned char type ;
unsigned char size ;
char * name ;
id = * cb + + < < 8 ;
id | = * cb + + ;
type = * cb + + ;
size = ( * cb + + ) - ' 0 ' ;
name = cb ;
cb + = strlen ( name ) + 1 ;
for ( i = 0 ; i < size ; i + + )
{
u [ i ] . u = ( cb [ 0 ] < < 24 ) | ( cb [ 1 ] < < 16 ) | ( cb [ 2 ] < < 8 ) | ( cb [ 3 ] < < 0 ) ;
cb + = 4 ;
}
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#if 0 //all is well
if ( size = = 1 & & type = = ' b ' )
fprintf ( temp , " layout(constant_id=%u) const bool cvar_%s = %s; \n " , id , name , ( int ) u [ 0 ] . u ? " true " : " false " ) ;
else if ( size = = 1 & & type = = ' i ' )
fprintf ( temp , " layout(constant_id=%u) const int cvar_%s = %i; \n " , id , name , ( int ) u [ 0 ] . u ) ;
else if ( size = = 1 & & type = = ' f ' )
fprintf ( temp , " layout(constant_id=%u) const float cvar_%s = %f; \n " , id , name , u [ 0 ] . f ) ;
else if ( size = = 3 & & type = = ' f ' )
{
fprintf ( temp , " layout(constant_id=%u) const float cvar_%s_x = %f; \n " , id + 0 , name , u [ 0 ] . f ) ;
fprintf ( temp , " layout(constant_id=%u) const float cvar_%s_y = %f; \n " , id + 1 , name , u [ 1 ] . f ) ;
fprintf ( temp , " layout(constant_id=%u) const float cvar_%s_z = %f; \n " , id + 2 , name , u [ 2 ] . f ) ;
fprintf ( temp , " vec3 cvar_%s = vec3(cvar_%s_x, cvar_%s_y, cvar_%s_z); \n " , name , name , name , name ) ;
}
else if ( size = = 1 & & type = = ' B ' )
fprintf ( temp , " layout(constant_id=%u) const bool arg_%s = %s; \n " , id , name , ( int ) u [ 0 ] . u ? " true " : " false " ) ;
else if ( size = = 1 & & type = = ' I ' )
fprintf ( temp , " layout(constant_id=%u) const int arg_%s = %i; \n " , id , name , ( int ) u [ 0 ] . u ) ;
else if ( size = = 1 & & type = = ' F ' )
fprintf ( temp , " layout(constant_id=%u) const float arg_%s = %i; \n " , id , name , u [ 0 ] . f ) ;
else if ( size = = 3 & & type = = ' F ' )
{
fprintf ( temp , " layout(constant_id=%u) const float arg_%s_x = %f; \n " , id + 0 , name , u [ 0 ] . f ) ;
fprintf ( temp , " layout(constant_id=%u) const float arg_%s_y = %f; \n " , id + 1 , name , u [ 1 ] . f ) ;
fprintf ( temp , " layout(constant_id=%u) const float arg_%s_z = %f; \n " , id + 2 , name , u [ 2 ] . f ) ;
fprintf ( temp , " vec3 arg_%s = vec3(arg_%s_x, arg_%s_y, arg_%s_z); \n " , name , name , name , name ) ;
}
# else
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//these initialised values are fucked up because glslangvalidator's spirv generator is fucked up and folds specialisation constants.
//we get around this by ensuring that all such constants are given unique values to prevent them being folded, with the engine overriding everything explicitly.
if ( size = = 1 & & type = = ' b ' )
{
fprintf ( temp , " layout(constant_id=%u) const int _cvar_%s = %i; \n " , id , name , id ) ; //(int)u[0].u?"true":"false");
fprintf ( temp , " #define cvar_%s (_cvar_%s!=0) \n " , name , name ) ;
}
else if ( size = = 1 & & type = = ' i ' )
fprintf ( temp , " layout(constant_id=%u) const int cvar_%s = %i; \n " , id , name , id ) ; //(int)u[0].u);
else if ( size = = 1 & & type = = ' f ' )
fprintf ( temp , " layout(constant_id=%u) const float cvar_%s = %i; \n " , id , name , id ) ; //u[0].f);
else if ( size = = 3 & & type = = ' f ' )
{
fprintf ( temp , " layout(constant_id=%u) const float cvar_%s_x = %i; \n " , id + 0 , name , id + 0 ) ; //u[0].f);
fprintf ( temp , " layout(constant_id=%u) const float cvar_%s_y = %i; \n " , id + 1 , name , id + 1 ) ; //u[1].f);
fprintf ( temp , " layout(constant_id=%u) const float cvar_%s_z = %i; \n " , id + 2 , name , id + 2 ) ; //u[2].f);
fprintf ( temp , " vec3 cvar_%s = vec3(cvar_%s_x, cvar_%s_y, cvar_%s_z); \n " , name , name , name , name ) ;
}
else if ( size = = 1 & & type = = ' B ' )
{
fprintf ( temp , " layout(constant_id=%u) const int _arg_%s = %i; \n " , id , name , id ) ; //(int)u[0].u?"true":"false");
fprintf ( temp , " #define arg_%s (_arg_%s!=0) \n " , name , name ) ;
}
else if ( size = = 1 & & type = = ' I ' )
fprintf ( temp , " layout(constant_id=%u) const int arg_%s = %i; \n " , id , name , id ) ; //(int)u[0].u);
else if ( size = = 1 & & type = = ' F ' )
fprintf ( temp , " layout(constant_id=%u) const float arg_%s = %i; \n " , id , name , id ) ; //u[0].f);
else if ( size = = 3 & & type = = ' F ' )
{
fprintf ( temp , " layout(constant_id=%u) const float arg_%s_x = %i; \n " , id + 0 , name , id + 0 ) ; //u[0].f);
fprintf ( temp , " layout(constant_id=%u) const float arg_%s_y = %i; \n " , id + 1 , name , id + 1 ) ; //u[1].f);
fprintf ( temp , " layout(constant_id=%u) const float arg_%s_z = %i; \n " , id + 2 , name , id + 2 ) ; //u[2].f);
fprintf ( temp , " vec3 arg_%s = vec3(arg_%s_x, arg_%s_y, arg_%s_z); \n " , name , name , name , name ) ;
}
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# endif
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}
}
//permutation stuff
for ( i = 0 ; i < sizeof ( specialnames ) / sizeof ( specialnames [ 0 ] ) ; i + + )
{
if ( blob - > permutations & ( 1 < < i ) )
{
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#if 0 //all is well
fprintf ( temp , " layout(constant_id=%u) const bool %s = %s; \n " , 16 + i , permutationnames [ i ] , " false " ) ;
# else
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fprintf ( temp , " layout(constant_id=%u) const int _%s = %i; \n " , 16 + i , permutationnames [ i ] , 16 + i ) ;
fprintf ( temp , " #define %s (_%s!=0) \n " , permutationnames [ i ] , permutationnames [ i ] ) ;
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# endif
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}
}
}
fputs ( command , temp ) ;
}
fclose ( temp ) ;
fclose ( glsl ) ;
snprintf ( command , sizeof ( command ) ,
/*preprocess the vertex shader*/
" echo #version 450 core > vulkan/%s.vert && "
" cpp vulkan/%s.tmp -DVULKAN -DVERTEX_SHADER -P >> vulkan/%s.vert && "
/*preprocess the fragment shader*/
" echo #version 450 core > vulkan/%s.frag && "
" cpp vulkan/%s.tmp -DVULKAN -DFRAGMENT_SHADER -P >> vulkan/%s.frag && "
/*convert to spir-v (annoyingly we have no control over the output file names*/
" glslangValidator -V -l -d vulkan/%s.vert vulkan/%s.frag "
/*strip stuff out, so drivers don't glitch out from stuff that we don't use*/
" && spirv-remap -i vert.spv frag.spv -o vulkan/remap "
, fname , fname , fname , fname , fname , fname , fname , fname ) ;
system ( command ) ;
return 1 ;
}
struct shadertype_s
{
char * filepattern ;
char * preprocessor ;
char * rendererapi ;
int apiversion ;
} shadertype [ ] =
{
{ " glsl/%s.glsl " , " GLQUAKE " , " QR_OPENGL " , 110 } , //gl2+
//{"gles/%s.glsl", "GLQUAKE", "QR_OPENGL", 100}, //gles
{ " hlsl9/%s.hlsl " , " D3D9QUAKE " , " QR_DIRECT3D9 " , 9 } , //d3d9
{ " hlsl11/%s.hlsl " , " D3D11QUAKE " , " QR_DIRECT3D11 " , 11 } , //d3d11
{ " vulkan/remap/%s.spv " , " VKQUAKE " , " QR_VULKAN " , - 1 } , //vulkan
} ;
//tbh we should precompile the d3d shaders.
int main ( void )
{
FILE * c , * s ;
char line [ 1024 ] ;
int i , j , a ;
c = fopen ( " ../gl/r_bishaders.h " , " wt " ) ;
if ( ! c )
{
printf ( " unable to open a file \n " ) ;
return ;
}
fprintf ( c , " /* \n WARNING: THIS FILE IS GENERATED BY ' " __FILE__ " '. \n YOU SHOULD NOT EDIT THIS FILE BY HAND \n */ \n \n " ) ;
for ( i = 0 ; * shaders [ i ] ; i + + )
{
for ( a = 0 ; a < sizeof ( shadertype ) / sizeof ( shadertype [ 0 ] ) ; a + + )
{
if ( shadertype [ a ] . apiversion = = - 1 )
{
FILE * v , * f ;
char proto [ 8192 ] ;
if ( ! generatevulkanblobs ( ( struct blobheader * ) proto , sizeof ( proto ) , shaders [ i ] ) )
continue ;
sprintf ( line , shadertype [ a ] . filepattern , " vert " ) ;
v = fopen ( line , " rb " ) ;
sprintf ( line , shadertype [ a ] . filepattern , " frag " ) ;
f = fopen ( line , " rb " ) ;
if ( f & & v )
{
fprintf ( c , " #ifdef %s \n " , shadertype [ a ] . preprocessor ) ;
fprintf ( c , " {%s, %i, \" %s \" , \n " , shadertype [ a ] . rendererapi , shadertype [ a ] . apiversion , shaders [ i ] ) ;
generateprogsblob ( ( struct blobheader * ) proto , c , v , f ) ;
fputs ( " }, \n " , c ) ;
fprintf ( c , " #endif \n " ) ;
}
fclose ( f ) ;
fclose ( v ) ;
}
else
{
sprintf ( line , shadertype [ a ] . filepattern , shaders [ i ] ) ;
s = fopen ( line , " rt " ) ;
if ( ! s )
{
printf ( " unable to open %s \n " , line ) ;
continue ;
}
fprintf ( c , " #ifdef %s \n " , shadertype [ a ] . preprocessor ) ;
fprintf ( c , " {%s, %i, \" %s \" , \n " , shadertype [ a ] . rendererapi , shadertype [ a ] . apiversion , shaders [ i ] ) ;
dumpprogstring ( c , s ) ;
fputs ( " }, \n " , c ) ;
fprintf ( c , " #endif \n " ) ;
fclose ( s ) ;
}
fflush ( c ) ;
}
}
fclose ( c ) ;
}