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fteqw/engine/client/m_multi.c

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//read menu.h
#include "quakedef.h"
#include "winquake.h"
#include "shader.h"
extern cvar_t maxclients;
menutext_t *MC_AddWhiteText(menu_t *menu, int x, int y, const char *text, qboolean rightalign);
/* MULTIPLAYER MENU */
void M_Menu_MultiPlayer_f (void)
{
menubutton_t *b;
menu_t *menu;
mpic_t *p;
int mgt;
p = NULL;
key_dest = key_menu;
m_state = m_complex;
mgt = M_GameType();
menu = M_CreateMenu(0);
if (mgt == MGT_QUAKE2)
{
MC_AddCenterPicture(menu, 4, 24, "pics/m_banner_multiplayer");
menu->selecteditem = (menuoption_t*)
MC_AddConsoleCommand (menu, 64, 40, "Join network server", "menu_slist\n");
MC_AddConsoleCommand (menu, 64, 40, "Quick Connect", "quickconnect qw\n");
MC_AddConsoleCommand (menu, 64, 48, "Start network server", "menu_newmulti\n");
MC_AddConsoleCommand (menu, 64, 56, "Player setup", "menu_setup\n");
MC_AddConsoleCommand (menu, 64, 64, "Demos", "menu_demo\n");
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 48, 40, NULL, false);
return;
}
else if (mgt == MGT_HEXEN2)
{
MC_AddCenterPicture(menu, 0, 60, "gfx/menu/title4.lmp");
mgt=64;
menu->selecteditem = (menuoption_t*)
MC_AddConsoleCommandHexen2BigFont (menu, 80, mgt, "Join A Game ", "menu_slist\n");mgt+=20;
MC_AddConsoleCommandHexen2BigFont (menu, 80, mgt, "New Server ", "menu_newmulti\n");mgt+=20;
MC_AddConsoleCommandHexen2BigFont (menu, 80, mgt, "Player Setup", "menu_setup\n");mgt+=20;
MC_AddConsoleCommandHexen2BigFont (menu, 80, mgt, "Demos ", "menu_demo\n");mgt+=20;
menu->cursoritem = (menuoption_t *)MC_AddCursor(menu, 48, 64);
return;
}
else if (QBigFontWorks())
{
MC_AddPicture(menu, 16, 4, 32, 144, "gfx/qplaque.lmp");
MC_AddCenterPicture(menu, 4, 24, "gfx/p_multi.lmp");
mgt=32;
menu->selecteditem = (menuoption_t*)
MC_AddConsoleCommandQBigFont (menu, 72, mgt, "Join A Game ", "menu_slist\n");mgt+=20;
MC_AddConsoleCommandQBigFont (menu, 72, mgt, "Quick Connect", "quickconnect qw\n");mgt+=20;
MC_AddConsoleCommandQBigFont (menu, 72, mgt, "New Server ", "menu_newmulti\n");mgt+=20;
MC_AddConsoleCommandQBigFont (menu, 72, mgt, "Player Setup", "menu_setup\n");mgt+=20;
MC_AddConsoleCommandQBigFont (menu, 72, mgt, "Demos ", "menu_demo\n");mgt+=20;
menu->cursoritem = (menuoption_t*)MC_AddCursor(menu, 54, 32);
return;
}
else
{
p = R2D_SafeCachePic("gfx/mp_menu.lmp");
if (p)
{
MC_AddPicture(menu, 16, 4, 32, 144, "gfx/qplaque.lmp");
MC_AddCenterPicture(menu, 4, 24, "gfx/p_multi.lmp");
MC_AddPicture(menu, 72, 32, 232, 64, "gfx/mp_menu.lmp");
}
}
b = MC_AddConsoleCommand(menu, 72, 32, "", "menu_slist\n");
menu->selecteditem = (menuoption_t*)b;
b->common.height = 20;
b->common.width = p?p->width:320;
b = MC_AddConsoleCommand(menu, 72, 52, "", "menu_newmulti\n");
b->common.height = 20;
b->common.width = p?p->width:320;
b = MC_AddConsoleCommand(menu, 72, 72, "", "menu_setup\n");
b->common.height = 20;
b->common.width = p?p->width:320;
b = MC_AddConsoleCommand(menu, 72, 92, "", "menu_demo\n");
MC_AddWhiteText(menu, 72, 92+20/2-6, "Demos", false);
b->common.height = 20/2+2;
b->common.width = p?p->width:320;
b = MC_AddConsoleCommand(menu, 72, 112, "", "quickconnect qw\n");
MC_AddWhiteText(menu, 72, 112+20/2-6, "Quick Connect", false);
b->common.height = 20/2+2;
b->common.width = p?p->width:320;
menu->cursoritem = (menuoption_t*)MC_AddCursor(menu, 54, 32);
}
extern cvar_t team, skin;
extern cvar_t topcolor;
extern cvar_t bottomcolor;
extern cvar_t skill;
typedef struct {
menuedit_t *nameedit;
menuedit_t *teamedit;
menuedit_t *skinedit;
menucombo_t *classedit;
menucombo_t *modeledit;
int topcolour;
int lowercolour;
int ticlass;
int tiwidth, tiheight;
qbyte translationimage[128*128];
} setupmenu_t;
qboolean ApplySetupMenu (union menuoption_s *option,struct menu_s *menu, int key)
{
setupmenu_t *info = menu->data;
if (key != K_ENTER)
return false;
Cvar_Set(&name, info->nameedit->text);
Cvar_Set(&team, info->teamedit->text);
if (info->skinedit)
Cvar_Set(&skin, info->skinedit->text);
if (info->classedit)
Cvar_SetValue(Cvar_FindVar("cl_playerclass"), info->classedit->selectedoption+1);
Cbuf_AddText(va("color %i %i\n", info->lowercolour, info->topcolour), RESTRICT_LOCAL);
S_LocalSound ("misc/menu2.wav");
M_RemoveMenu(menu);
return true;
}
qboolean SetupMenuColour (union menuoption_s *option,struct menu_s *menu, int key)
{
setupmenu_t *info = menu->data;
if (*option->button.text == 'T')
{
if (key == K_ENTER || key == K_RIGHTARROW)
{
info->topcolour ++;
if (info->topcolour>=14)
info->topcolour=0;
S_LocalSound ("misc/menu2.wav");
return true;
}
if (key == K_LEFTARROW)
{
info->topcolour --;
if (info->topcolour<=0)
info->topcolour=13;
S_LocalSound ("misc/menu2.wav");
return true;
}
}
else
{
if (key == K_ENTER || key == K_RIGHTARROW)
{
info->lowercolour ++;
if (info->lowercolour>=14)
info->lowercolour=0;
S_LocalSound ("misc/menu2.wav");
return true;
}
if (key == K_LEFTARROW)
{
info->lowercolour --;
if (info->lowercolour<=0)
info->lowercolour=13;
S_LocalSound ("misc/menu2.wav");
return true;
}
}
return false;
}
typedef struct {
char **names;
int entries;
int match;
} q2skinsearch_t;
int q2skin_enumerate(const char *name, int fsize, void *parm)
{
char blah[MAX_QPATH];
q2skinsearch_t *s = parm;
COM_StripExtension(name+8, blah, sizeof(blah));
if (strlen(blah) < 2)
return false; //this should never happen
blah[strlen(blah)-2] = 0;
s->names = BZ_Realloc(s->names, ((s->entries+64)&~63) * sizeof(char*));
s->names[s->entries] = BZ_Malloc(strlen(blah)+1);
strcpy(s->names[s->entries], blah);
if (!strcmp(blah, skin.string))
s->match = s->entries;
s->entries++;
return true;
}
void q2skin_destroy(q2skinsearch_t *s)
{
int i;
for (i = 0; i < s->entries; i++)
{
BZ_Free(s->names[i]);
}
BZ_Free(s);
}
qboolean MSetupQ2_ChangeSkin (struct menucustom_s *option,struct menu_s *menu, int key)
{
setupmenu_t *info = menu->data;
q2skinsearch_t *s = Z_Malloc(sizeof(*s));
COM_EnumerateFiles(va("players/%s/*_i.*", info->modeledit->values[info->modeledit->selectedoption]), q2skin_enumerate, s);
if (key == K_ENTER || key == K_RIGHTARROW)
{
s->match ++;
if (s->match>=s->entries)
s->match=0;
}
else if (key == K_LEFTARROW)
{
s->match --;
if (s->match<=0)
s->match=s->entries-1;
}
else
{
q2skin_destroy(s);
return false;
}
if (s->entries)
Cvar_Set(&skin, s->names[s->match]);
S_LocalSound ("misc/menu2.wav");
q2skin_destroy(s);
return true;
}
void MSetupQ2_TransDraw (int x, int y, menucustom_t *option, menu_t *menu)
{
setupmenu_t *info = menu->data;
mpic_t *p;
p = R2D_SafeCachePic (va("players/%s_i", skin.string));
if (!p)
{
q2skinsearch_t *s = Z_Malloc(sizeof(*s));
COM_EnumerateFiles(va("players/%s/*_i.*", info->modeledit->values[info->modeledit->selectedoption]), q2skin_enumerate, s);
if (s->entries)
Cvar_Set(&skin, s->names[rand()%s->entries]);
q2skin_destroy(s);
p = R2D_SafeCachePic (va("players/%s_i", skin.string));
}
if (p)
R2D_ScalePic (x-12, y-8, p->width, p->height, p);
}
void MSetup_TransDraw (int x, int y, menucustom_t *option, menu_t *menu)
{
qbyte translationTable[256];
setupmenu_t *info = menu->data;
mpic_t *p;
void *f;
qboolean reloadtimage = false;
if (info->skinedit && info->skinedit->modified)
{
info->skinedit->modified = false;
reloadtimage = true;
}
if (info->classedit && info->classedit->selectedoption != info->ticlass)
{
info->ticlass = info->classedit->selectedoption;
reloadtimage = true;
}
if (reloadtimage)
{
if (info->classedit) //quake2 main menu.
{
FS_LoadFile(va("gfx/menu/netp%i.lmp", info->ticlass+1), &f);
}
else
{
FS_LoadFile(va("gfx/player/%s.lmp", info->skinedit->text), &f);
if (!f)
FS_LoadFile("gfx/menuplyr.lmp", &f);
}
if (f)
{
info->tiwidth = ((int*)f)[0];
info->tiheight = ((int*)f)[1];
if (info->tiwidth * info->tiheight > sizeof(info->translationimage))
info->tiwidth = info->tiheight = 0;
memcpy(info->translationimage, (char*)f+8, info->tiwidth*info->tiheight);
FS_FreeFile(f);
}
}
p = R2D_SafeCachePic ("gfx/bigbox.lmp");
if (p)
R2D_ScalePic (x-12, y-8, 72, 72, p);
M_BuildTranslationTable(info->topcolour, info->lowercolour, translationTable);
R2D_TransPicTranslate (x, y, info->tiwidth, info->tiheight, info->translationimage, translationTable);
}
void M_Menu_Setup_f (void)
{
int mgt;
setupmenu_t *info;
menu_t *menu;
menucustom_t *ci;
menubutton_t *b;
static const char *classnames[] =
{
"Paladin",
"Crusader",
"Necromancer",
"Assasin",
"Demoness",
NULL
};
mgt = M_GameType();
if (mgt == MGT_QUAKE2) //quake2 main menu.
{
if (R2D_SafeCachePic("pics/m_banner_plauer_setup"))
{
static const char *modeloptions[] =
{
"male",
"female",
NULL
};
mpic_t *p;
menucustom_t *cu;
m_state = m_complex;
key_dest = key_menu;
menu = M_CreateMenu(sizeof(setupmenu_t));
info = menu->data;
// menu->key = MC_Main_Key;
MC_AddPicture(menu, 0, 4, 38, 166, "pics/m_main_plaque");
p = R2D_SafeCachePic("pics/m_main_logo");
if (!p)
return;
MC_AddPicture(menu, 0, 173, 36, 42, "pics/m_main_logo");
menu->selecteditem = (menuoption_t*)
(info->nameedit = MC_AddEdit(menu, 64, 40, "Your name", name.string));
(info->modeledit = MC_AddCvarCombo(menu, 64, 72, "model", &skin, (const char **)modeloptions, (const char **)modeloptions));
info->modeledit->selectedoption = !strncmp(skin.string, "female", 6);
cu = MC_AddCustom(menu, 172-16, 88+16, NULL);
cu->draw = MSetupQ2_TransDraw;
cu->key = MSetupQ2_ChangeSkin;
/* MC_AddSelectablePicture(mainm, 68, 13, "pics/m_main_game");
MC_AddSelectablePicture(mainm, 68, 53, "pics/m_main_multiplayer");
MC_AddSelectablePicture(mainm, 68, 93, "pics/m_main_options");
MC_AddSelectablePicture(mainm, 68, 133, "pics/m_main_video");
MC_AddSelectablePicture(mainm, 68, 173, "pics/m_main_quit");
b = MC_AddConsoleCommand (mainm, 68, 13, "", "menu_single\n");
mainm->selecteditem = (menuoption_t *)b;
b->common.width = 12*20;
b->common.height = 20;
b = MC_AddConsoleCommand (mainm, 68, 53, "", "menu_multi\n");
b->common.width = 12*20;
b->common.height = 20;
b = MC_AddConsoleCommand (mainm, 68, 93, "", "menu_options\n");
b->common.width = 12*20;
b->common.height = 20;
b = MC_AddConsoleCommand (mainm, 68, 133, "", "menu_video\n");
b->common.width = 12*20;
b->common.height = 20;
b = MC_AddConsoleCommand (mainm, 68, 173, "", "menu_quit\n");
b->common.width = 12*20;
b->common.height = 20;
*/
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 54, 32, NULL, false);
}
return;
}
key_dest = key_menu;
m_state = m_complex;
menu = M_CreateMenu(sizeof(setupmenu_t));
info = menu->data;
MC_AddPicture(menu, 16, 4, 32, 144, "gfx/qplaque.lmp");
MC_AddCenterPicture(menu, 4, 24, "gfx/p_multi.lmp");
// MC_AddPicture(menu, 72, 32, Draw_CachePic ("gfx/mp_menu.lmp") );
menu->selecteditem = (menuoption_t*)
(info->nameedit = MC_AddEdit(menu, 64, 40, "Your name", name.string));
(info->teamedit = MC_AddEdit(menu, 64, 56, "Your team", team.string));
if (mgt == MGT_HEXEN2)
{
cvar_t *pc = Cvar_Get("cl_playerclass", "1", CVAR_USERINFO|CVAR_ARCHIVE, "Hexen2");
(info->classedit = MC_AddCombo(menu, 64, 72, "Your class", (const char **)classnames, pc->ival-1));
}
else
(info->skinedit = MC_AddEdit(menu, 64, 72, "Your skin", skin.string));
ci = MC_AddCustom(menu, 172+32, 88, NULL);
ci->draw = MSetup_TransDraw;
ci->key = NULL;
MC_AddCommand(menu, 64, 96, "Top colour", SetupMenuColour);
MC_AddCommand(menu, 64, 120, "Lower colour", SetupMenuColour);
MC_AddCommand(menu, 64, 152, "Accept changes", ApplySetupMenu);
b = MC_AddConsoleCommand(menu, 64, 168, "Network Settings", "menu_network\n");
b->common.tooltip = "Change network and client prediction settings.";
b = MC_AddConsoleCommand(menu, 64, 176, "Teamplay Settings", "menu_teamplay\n");
b->common.tooltip = "Change teamplay macro settings.";
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 54, 32, NULL, false);
info->lowercolour = bottomcolor.value;
info->topcolour = topcolor.value;
if (info->skinedit)
info->skinedit->modified = true;
info->ticlass = -1;
}
#ifdef CL_MASTER
void M_Menu_ServerList_f (void)
{
key_dest = key_menu;
m_state = m_slist;
MasterInfo_Begin();
}
#endif
void M_ServerList_Draw (void)
{
#ifdef CL_MASTER
M_DrawServers();
#endif
}
void M_ServerList_Key (int k)
{
#ifdef CL_MASTER
M_SListKey(k);
#endif
}
#ifdef CLIENTONLY
void M_Menu_GameOptions_f (void)
{
}
#else
typedef struct {
menuedit_t *hostnameedit;
menucombo_t *deathmatch;
menucombo_t *numplayers;
menucombo_t *teamplay;
menucombo_t *skill;
menucombo_t *timelimit;
menucombo_t *fraglimit;
menuedit_t *mapnameedit;
menucheck_t *rundedicated;
int topcolour;
int lowercolour;
} newmultimenu_t;
static const char *numplayeroptions[] = {
"2",
"3",
"4",
"8",
"12",
"16",
"20",
"24",
"32",
NULL
};
qboolean MultiBeginGame (union menuoption_s *option,struct menu_s *menu, int key)
{
newmultimenu_t *info = menu->data;
if (key != K_ENTER)
return false;
if (cls.state)
Cbuf_AddText("disconnect\n", RESTRICT_LOCAL);
Cbuf_AddText(va("maxclients \"%s\"\n", numplayeroptions[info->numplayers->selectedoption]), RESTRICT_LOCAL);
if (info->rundedicated->value)
Cbuf_AddText("setrenderer dedicated\n", RESTRICT_LOCAL);
Cbuf_AddText(va("hostname \"%s\"\n", info->hostnameedit->text), RESTRICT_LOCAL);
Cbuf_AddText(va("deathmatch %i\n", info->deathmatch->selectedoption), RESTRICT_LOCAL);
if (!info->deathmatch->selectedoption)
Cbuf_AddText("coop 1\n", RESTRICT_LOCAL);
else
Cbuf_AddText("coop 0\n", RESTRICT_LOCAL);
Cbuf_AddText(va("teamplay %i\n", info->teamplay->selectedoption), RESTRICT_LOCAL);
Cbuf_AddText(va("skill %i\n", info->skill->selectedoption), RESTRICT_LOCAL);
Cbuf_AddText(va("timelimit %i\n", info->timelimit->selectedoption*5), RESTRICT_LOCAL);
Cbuf_AddText(va("fraglimit %i\n", info->fraglimit->selectedoption*10), RESTRICT_LOCAL);
Cbuf_AddText(va("map \"%s\"\n", info->mapnameedit->text), RESTRICT_LOCAL);
if (info->rundedicated->value)
{
Cbuf_AddText("echo You can use the setrenderer command to return to a graphical interface at any time\n", RESTRICT_LOCAL);
}
M_RemoveAllMenus();
return true;
}
void M_Menu_GameOptions_f (void)
{
extern cvar_t pr_maxedicts;
static const char *deathmatchoptions[] = {
"Cooperative",
"Deathmatch 1",
"Deathmatch 2",
"Deathmatch 3",
"Deathmatch 4",
"Deathmatch 5",
NULL
};
static const char *teamplayoptions[] = {
"off",
"friendly fire",
"no friendly fire",
NULL
};
static const char *skilloptions[] = {
"Easy",
"Medium",
"Hard",
"NIGHTMARE",
NULL
};
static const char *timelimitoptions[] = {
"no limit",
"5 minutes",
"10 minutes",
"15 minutes",
"20 minutes",
"25 minutes",
"30 minutes",
"35 minutes",
"40 minutes",
"45 minutes",
"50 minutes",
"55 minutes",
"1 hour",
NULL
};
static const char *fraglimitoptions[] = {
"no limit",
"10 frags",
"20 frags",
"30 frags",
"40 frags",
"50 frags",
"60 frags",
"70 frags",
"80 frags",
"90 frags",
"100 frags",
NULL
};
newmultimenu_t *info;
menu_t *menu;
int y = 40;
int mgt;
int players;
key_dest = key_menu;
m_state = m_complex;
menu = M_CreateMenu(sizeof(newmultimenu_t));
info = menu->data;
mgt = M_GameType();
if (mgt == MGT_QUAKE2)
{
MC_AddCenterPicture(menu, 4, 24, "pics/m_banner_start_server");
y += 8;
}
else if (mgt == MGT_HEXEN2)
{
}
else
{
MC_AddPicture(menu, 16, 4, 32, 144, "gfx/qplaque.lmp");
MC_AddCenterPicture(menu, 4, 24, "gfx/p_multi.lmp");
}
// MC_AddPicture(menu, 72, 32, ("gfx/mp_menu.lmp") );
menu->selecteditem = (menuoption_t*)
MC_AddCommand (menu, 64, y, " Start game", MultiBeginGame);y+=16;
info->hostnameedit = MC_AddEdit (menu, 64, y, " Hostname", name.string);y+=16;
for (players = 0; players < sizeof(numplayeroptions)/ sizeof(numplayeroptions[0]); players++)
{
if (atoi(numplayeroptions[players]) >= maxclients.value)
break;
}
info->numplayers = MC_AddCombo (menu, 64, y, "Max players", (const char **)numplayeroptions, players);y+=8;
info->deathmatch = MC_AddCombo (menu, 64, y, " Deathmatch", (const char **)deathmatchoptions, deathmatch.value);y+=8;
info->teamplay = MC_AddCombo (menu, 64, y, " Teamplay", (const char **)teamplayoptions, teamplay.value);y+=8;
info->skill = MC_AddCombo (menu, 64, y, " Skill", (const char **)skilloptions, skill.value);y+=8;
info->rundedicated = MC_AddCheckBox(menu, 64, y, " dedicated", NULL, 0);y+=8;
y+=8;
info->timelimit = MC_AddCombo (menu, 64, y, " Time Limit", (const char **)timelimitoptions, timelimit.value/5);y+=8;
info->fraglimit = MC_AddCombo (menu, 64, y, " Frag Limit", (const char **)fraglimitoptions, fraglimit.value/10);y+=8;
y+=8;
MC_AddSlider (menu, 64-7*8, y, "Extra edict support", &pr_maxedicts, 512, 2047, 256);y+=8;
y+=8;
if (mgt == MGT_QUAKE2)
info->mapnameedit = MC_AddEdit (menu, 64, y, " map", "base1");
else
info->mapnameedit = MC_AddEdit (menu, 64, y, " map", "start");
y += 16;
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 54, 32, NULL, false);
info->lowercolour = bottomcolor.value;
info->topcolour = topcolor.value;
}
#endif
void M_Menu_Teamplay_f (void)
{
static const char *noskinsoptions[] =
{
"Enabled",
"Disabled",
"No Download",
NULL
};
static const char *noskinsvalues[] =
{
"0",
"1",
"2",
NULL
};
extern cvar_t cl_parseSay, cl_triggers, tp_forceTriggers, tp_loadlocs, cl_parseFunChars, cl_noblink, noskins;
int y;
menubulk_t bulk[] =
{
MB_REDTEXT("Teamplay Options", false),
MB_TEXT("\x80\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x82", false),
MB_COMBOCVAR("Skins", noskins, noskinsoptions, noskinsvalues, "Enable or disable player skin usage. No download will use skins but will not download them from the server."),
MB_EDITCVAR("Enemy Skin", "cl_enemyskin"),
MB_EDITCVAR("Team Skin", "cl_teamskin"),
MB_EDITCVAR("Fake Name", "cl_fakename"),
MB_CHECKBOXCVAR("Parse Fun Chars", cl_parseFunChars, 0),
MB_CHECKBOXCVAR("Parse Macros", cl_parseSay, 0),
MB_CHECKBOXCVAR("Load Locs", tp_loadlocs, 0),
MB_CHECKBOXCVAR("No Blink", cl_noblink, 0),
MB_EDITCVAR("Sound Trigger", "tp_soundtrigger"),
MB_EDITCVAR("Weapon Order", "tp_weapon_order"),
MB_CHECKBOXCVAR("Teamplay Triggers", cl_triggers, 0),
MB_CHECKBOXCVAR("Force Triggers", tp_forceTriggers, 0),
MB_SPACING(4),
MB_CONSOLECMD("Location Names", "menu_teamplay_locations\n", "Modify team play location settings."),
MB_CONSOLECMD("Item Needs", "menu_teamplay_needs\n", "Modify messages for item needs in team play macros."),
MB_CONSOLECMD("Item Names", "menu_teamplay_items\n", "Modify messages for items in team play macros."),
MB_END()
};
menu_t *menu = M_Options_Title(&y, 0);
MC_AddBulk(menu, bulk, 16, 200, y);
}
void M_Menu_Teamplay_Locations_f (void)
{
menu_t *menu;
int y;
menubulk_t bulk[] =
{
MB_REDTEXT("Teamplay Location Names", false),
MB_TEXT("\x80\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x82", false),
MB_EDITCVARSLIM("Separator", "loc_name_separator"),
MB_SPACING(4),
MB_EDITCVARSLIM("Super Shotgun", "loc_name_ssg"),
MB_EDITCVARSLIM("Nailgun", "loc_name_ng"),
MB_EDITCVARSLIM("Super Nailgun", "loc_name_sng"),
MB_EDITCVARSLIM("Grenade Launcher", "loc_name_gl"),
MB_EDITCVARSLIM("Rocket Launcher", "loc_name_rl"),
MB_EDITCVARSLIM("Lightning Gun", "loc_name_lg"),
MB_SPACING(4),
MB_EDITCVARSLIM("Quad Damage", "loc_name_quad"),
MB_EDITCVARSLIM("Pentagram", "loc_name_pent"),
MB_EDITCVARSLIM("Ring of Invis", "loc_name_ring"),
MB_EDITCVARSLIM("Suit", "loc_name_suit"),
MB_SPACING(4),
MB_EDITCVARSLIM("Green Armor", "loc_name_ga"),
MB_EDITCVARSLIM("Yellow Armor", "loc_name_ya"),
MB_EDITCVARSLIM("Red Armor", "loc_name_ra"),
// TODO: we probably need an actual back button or some such
//MB_SPACING(4),
//MB_CONSOLECMD("\x7f Teamplay", "menu_teamplay\n", "Return to the teamplay menu."),
MB_END()
};
menu = M_Options_Title(&y, 0);
MC_AddBulk(menu, bulk, 16, 200, y);
}
void M_Menu_Teamplay_Needs_f (void)
{
menu_t *menu;
int y;
menubulk_t bulk[] =
{
MB_REDTEXT("Teamplay Needed Items", false),
MB_TEXT("\x80\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x82", false),
MB_EDITCVARSLIM("Shells", "tp_need_shells"),
MB_EDITCVARSLIM("Nails", "tp_need_nails"),
MB_EDITCVARSLIM("Rockets", "tp_need_rockets"),
MB_EDITCVARSLIM("Cells", "tp_need_cells"),
MB_EDITCVARSLIM("Rocket Launcher", "tp_need_rl"),
MB_SPACING(4),
MB_EDITCVARSLIM("Green Armor", "tp_need_ga"),
MB_EDITCVARSLIM("Yellow Armor", "tp_need_ya"),
MB_EDITCVARSLIM("Red Armor", "tp_need_ra"),
MB_SPACING(4),
MB_EDITCVARSLIM("Health", "tp_need_health"),
MB_EDITCVARSLIM("Weapon", "tp_need_weapon"),
MB_END()
};
menu = M_Options_Title(&y, 0);
MC_AddBulk(menu, bulk, 16, 200, y);
}
void M_Menu_Teamplay_Items_f (void)
{
menu_t *menu;
int y;
menubulk_t bulk[] =
{
MB_REDTEXT("Teamplay Item Names", false),
MB_TEXT("\x80\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x82", false),
MB_CONSOLECMD("Armor", "menu_teamplay_armor\n", "Modify team play macro armor names."),
MB_CONSOLECMD("Weapon", "menu_teamplay_weapons\n", "Modify team play macro weapon names."),
MB_CONSOLECMD("Powerups", "menu_teamplay_powerups\n", "Modify team play macro powerup names."),
MB_CONSOLECMD("Ammo/Health", "menu_teamplay_ammo_health\n", "Modify team play macro ammo and health names."),
MB_CONSOLECMD("Team Fortress", "menu_teamplay_team_fortress\n", "Modify Team Fortress exclusive team play macro names."),
MB_CONSOLECMD("Status/Location/Misc", "menu_teamplay_status_location_misc\n", "Modify status, location, and miscellaneous team play macro names."),
MB_END()
};
menu = M_Options_Title(&y, 0);
MC_AddBulk(menu, bulk, 16, 224, y);
}
void M_Menu_Teamplay_Items_Armor_f (void)
{
menu_t *menu;
int y;
menubulk_t bulk[] =
{
MB_REDTEXT("Teamplay Armor Names", false),
MB_TEXT("\x80\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x82", false),
MB_EDITCVARSLIM("Armor", "tp_name_armor"),
MB_EDITCVARSLIM("Green Type -", "tp_name_armortype_ga"),
MB_EDITCVARSLIM("Yellow Type -", "tp_name_armortype_ya"),
MB_EDITCVARSLIM("Red Type -", "tp_name_armortype_ra"),
MB_SPACING(4),
MB_EDITCVARSLIM("Green Armor", "tp_name_ga"),
MB_EDITCVARSLIM("Yellow Armor", "tp_name_ya"),
MB_EDITCVARSLIM("Red Armor", "tp_name_ra"),
MB_END()
};
menu = M_Options_Title(&y, 0);
MC_AddBulk(menu, bulk, 16, 200, y);
}
void M_Menu_Teamplay_Items_Weapons_f (void)
{
menu_t *menu;
int y;
menubulk_t bulk[] =
{
MB_REDTEXT("Teamplay Weapon Names", false),
MB_TEXT("\x80\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x82", false),
MB_EDITCVARSLIM("Weapon", "tp_name_weapon"),
MB_SPACING(4),
MB_EDITCVARSLIM("Axe", "tp_name_axe"),
MB_EDITCVARSLIM("Shotgun", "tp_name_sg"),
MB_EDITCVARSLIM("Super Shotgun", "tp_name_ssg"),
MB_EDITCVARSLIM("Nailgun", "tp_name_ng"),
MB_EDITCVARSLIM("Super Nailgun", "tp_name_sng"),
MB_EDITCVARSLIM("Grenade Launcher", "tp_name_gl"),
MB_EDITCVARSLIM("Rocket Launcher", "tp_name_rl"),
MB_EDITCVARSLIM("Lightning Gun", "tp_name_lg"),
MB_END()
};
menu = M_Options_Title(&y, 0);
MC_AddBulk(menu, bulk, 16, 200, y);
}
void M_Menu_Teamplay_Items_Powerups_f (void)
{
menu_t *menu;
int y;
menubulk_t bulk[] =
{
MB_REDTEXT("Teamplay Powerup Names", false),
MB_TEXT("\x80\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x82", false),
MB_EDITCVARSLIM("Quad Damage", "tp_name_quad"),
MB_EDITCVARSLIM("Pentagram", "tp_name_pent"),
MB_EDITCVARSLIM("Ring of Invis", "tp_name_ring"),
MB_EDITCVARSLIM("Suit", "tp_name_suit"),
MB_SPACING(4),
MB_EDITCVARSLIM("Quaded", "tp_name_quaded"),
MB_EDITCVARSLIM("Pented", "tp_name_pented"),
MB_EDITCVARSLIM("Eyes (Ringed)", "tp_name_eyes"),
MB_SPACING(4),
MB_EDITCVARSLIM("Resistance Rune", "tp_name_rune_1"),
MB_EDITCVARSLIM("Strength Rune", "tp_name_rune_2"),
MB_EDITCVARSLIM("Haste Rune", "tp_name_rune_3"),
MB_EDITCVARSLIM("Regen Rune", "tp_name_rune_4"),
MB_END()
};
menu = M_Options_Title(&y, 0);
MC_AddBulk(menu, bulk, 16, 200, y);
}
void M_Menu_Teamplay_Items_Ammo_Health_f (void)
{
menu_t *menu;
int y;
menubulk_t bulk[] =
{
MB_REDTEXT("Teamplay Ammo/Health", false),
MB_TEXT("\x80\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x82", false),
MB_EDITCVARSLIM("Shells", "tp_name_shells"),
MB_EDITCVARSLIM("Nails", "tp_name_nails"),
MB_EDITCVARSLIM("Rockets", "tp_name_rockets"),
MB_EDITCVARSLIM("Cells", "tp_name_cells"),
MB_SPACING(4),
MB_EDITCVARSLIM("Backpack", "tp_name_backpack"),
MB_EDITCVARSLIM("Health", "tp_name_health"),
MB_EDITCVARSLIM("Mega Health", "tp_name_mh"),
MB_END()
};
menu = M_Options_Title(&y, 0);
MC_AddBulk(menu, bulk, 16, 200, y);
}
void M_Menu_Teamplay_Items_Team_Fortress_f (void)
{
menu_t *menu;
int y;
menubulk_t bulk[] =
{
MB_REDTEXT("Teamplay Team Fortress", false),
MB_TEXT("\x80\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x82", false),
MB_EDITCVARSLIM("Sentry Gun", "tp_name_sentry"),
MB_EDITCVARSLIM("Dispenser", "tp_name_disp"),
MB_EDITCVARSLIM("Flag", "tp_name_flag"),
MB_END()
};
menu = M_Options_Title(&y, 0);
MC_AddBulk(menu, bulk, 16, 200, y);
}
void M_Menu_Teamplay_Items_Status_Location_Misc_f (void)
{
menu_t *menu;
int y;
menubulk_t bulk[] =
{
MB_REDTEXT("Teamplay Misc", false),
MB_TEXT("\x80\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x82", false),
MB_EDITCVARSLIM("Enemy", "tp_name_enemy"),
MB_EDITCVARSLIM("Teammate", "tp_name_teammate"),
MB_SPACING(4),
MB_EDITCVARSLIM("At (Location)", "tp_name_at"),
MB_EDITCVARSLIM("None", "tp_name_none"),
MB_EDITCVARSLIM("Nothing", "tp_name_nothing"),
MB_EDITCVARSLIM("Separator", "tp_name_separator"),
MB_EDITCVARSLIM("Some place", "tp_name_someplace"),
MB_SPACING(4),
MB_EDITCVARSLIM("Red Status", "tp_name_status_red"),
MB_EDITCVARSLIM("Green Status", "tp_name_status_green"),
MB_EDITCVARSLIM("Blue Status", "tp_name_status_blue"),
MB_EDITCVARSLIM("Yellow Status", "tp_name_status_yellow"),
MB_END()
};
menu = M_Options_Title(&y, 0);
MC_AddBulk(menu, bulk, 16, 200, y);
}
void M_Menu_Network_f (void)
{
static const char *splitopts[] = {
"Disabled",
"2 Screens",
"3 Screens",
"4 Screens",
NULL
};
static const char *splitvalues[] = {"0", "1", "2", "3", NULL};
extern cvar_t allow_download_csprogs, allow_download_redirection, requiredownloads, cl_solid_players;
extern cvar_t cl_splitscreen, cl_predict_players;
menu_t *menu;
int y;
menubulk_t bulk[] =
{
MB_REDTEXT("Network Settings", false),
MB_TEXT("\x80\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x82", false),
MB_EDITCVARSLIM("Network FPS", "cl_netfps"),
MB_EDITCVARSLIM("Rate", "rate"),
MB_EDITCVARSLIM("Download Rate", "drate"),
MB_SPACING(4),
MB_CHECKBOXCVAR("Require Download", requiredownloads, 0),
MB_CHECKBOXCVAR("Redirect Download", allow_download_redirection, 0),
MB_CHECKBOXCVAR("Download CSQC", allow_download_redirection, 0),
MB_SPACING(4),
MB_CHECKBOXCVAR("Predict Players", cl_predict_players, 0),
MB_CHECKBOXCVAR("Solid Players", cl_solid_players, 0),
MB_COMBOCVAR("Split-screen", cl_splitscreen, splitopts, splitvalues, "Enables split screen with a number of clients. This feature requires server support."),
MB_END()
};
menu = M_Options_Title(&y, 0);
MC_AddBulk(menu, bulk, 16, 200, y);
}