121 lines
2.3 KiB
C
121 lines
2.3 KiB
C
|
|
||
|
#include "hash.h"
|
||
|
#include "shader.h"
|
||
|
|
||
|
#if defined(ZYMOTICMODELS) || defined(MD5MODELS)
|
||
|
#define SKELETALMODELS
|
||
|
#include <malloc.h>
|
||
|
#endif
|
||
|
|
||
|
#define MAX_BONES 256
|
||
|
|
||
|
|
||
|
typedef struct {
|
||
|
int ofs_indexes;
|
||
|
int numindexes;
|
||
|
|
||
|
int ofs_trineighbours;
|
||
|
|
||
|
int numskins;
|
||
|
#ifndef SERVERONLY
|
||
|
int ofsskins;
|
||
|
#endif
|
||
|
|
||
|
qboolean sharesverts; //used with models with two shaders using the same vertex - use last mesh's verts
|
||
|
qboolean sharesbones; //use last mesh's bones (please, never set this on the first mesh!)
|
||
|
|
||
|
int numverts;
|
||
|
|
||
|
#ifndef SERVERONLY
|
||
|
int ofs_st_array;
|
||
|
#endif
|
||
|
|
||
|
int groups;
|
||
|
int groupofs;
|
||
|
|
||
|
int nextsurf;
|
||
|
|
||
|
#ifdef SKELETALMODELS
|
||
|
int numbones;
|
||
|
int ofsbones;
|
||
|
int numtransforms;
|
||
|
int ofstransforms;
|
||
|
#endif
|
||
|
|
||
|
//these exist only in the root mesh.
|
||
|
int numtagframes;
|
||
|
int numtags;
|
||
|
int ofstags;
|
||
|
} galiasinfo_t;
|
||
|
|
||
|
//frame is an index into this
|
||
|
typedef struct {
|
||
|
#ifdef SKELETALMODELS
|
||
|
qboolean isheirachical; //for models with transforms, states that bones need to be transformed from thier parent.
|
||
|
//this is actually bad, and can result in bones shortening as they interpolate.
|
||
|
#endif
|
||
|
qboolean loop;
|
||
|
int numposes;
|
||
|
float rate;
|
||
|
int poseofs;
|
||
|
char name[64];
|
||
|
} galiasgroup_t;
|
||
|
|
||
|
typedef struct {
|
||
|
int ofsverts;
|
||
|
#ifndef SERVERONLY
|
||
|
int ofsnormals;
|
||
|
#endif
|
||
|
|
||
|
vec3_t scale;
|
||
|
vec3_t scale_origin;
|
||
|
} galiaspose_t;
|
||
|
|
||
|
#ifdef SKELETALMODELS
|
||
|
typedef struct {
|
||
|
char name[32];
|
||
|
int parent;
|
||
|
} galiasbone_t;
|
||
|
|
||
|
typedef struct {
|
||
|
//skeletal poses refer to this.
|
||
|
int vertexindex;
|
||
|
int boneindex;
|
||
|
vec4_t org;
|
||
|
} galisskeletaltransforms_t;
|
||
|
#endif
|
||
|
|
||
|
//we can't be bothered with animating skins.
|
||
|
//We'll load up to four of them but after that you're on your own
|
||
|
#ifndef SERVERONLY
|
||
|
typedef struct {
|
||
|
int skinwidth;
|
||
|
int skinheight;
|
||
|
int ofstexels; //this is 8bit for frame 0 only. only valid in q1 models without replacement textures, used for colourising player skins.
|
||
|
float skinspeed;
|
||
|
int texnums;
|
||
|
int ofstexnums;
|
||
|
char name [MAX_QPATH];
|
||
|
} galiasskin_t;
|
||
|
|
||
|
typedef struct {
|
||
|
int base;
|
||
|
int bump;
|
||
|
int fullbright;
|
||
|
|
||
|
#ifdef Q3SHADERS
|
||
|
shader_t *shader;
|
||
|
#endif
|
||
|
} galiastexnum_t;
|
||
|
|
||
|
typedef struct {
|
||
|
char name[MAX_QPATH];
|
||
|
galiastexnum_t texnum;
|
||
|
int colour;
|
||
|
int skinnum;
|
||
|
bucket_t bucket;
|
||
|
} galiascolourmapped_t;
|
||
|
#endif
|
||
|
|
||
|
|