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fteqw/plugins/serverb/cl_master.h

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#include "../plugin.h"
#define MAX_INFO_STRING 196
#define MAX_SERVERINFO_STRING 512
#define MAX_LOCALINFO_STRING 32768
#define MAX_CLIENTS 32
#define A2C_PRINT 'n' // print a message on client
#define M2C_MASTER_REPLY 'd' // + \n + qw server port list
#define PORT_ANY -1
#ifdef _WIN32
#include "winsock.h"
#define EWOULDBLOCK WSAEWOULDBLOCK
#define ECONNREFUSED WSAECONNREFUSED
#define EADDRNOTAVAIL WSAEADDRNOTAVAIL
#define EMSGSIZE WSAEMSGSIZE
#define ECONNABORTED WSAECONNABORTED
#define ECONNRESET WSAECONNRESET
#define qerrno WSAGetLastError()
#else
#define qerrno errno
#include <sys/socket.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <errno.h>
typedef int SOCKET;
#endif
#define SS_FTESERVER 1 //hehehe...
#define SS_QUAKE2 2 //useful (and cool). Could be blamed for swamping.
#define SS_NETQUAKE 4
#define SS_FAVORITE 8 //filter all others.
#define SS_KEEPINFO 16
//despite not supporting nq or q2, we still load them. We just filter them. This is to make sure we properly write the listing files.
#define MT_BAD 0 //this would be an error
#define MT_BCASTQW 1 //-1status
#define MT_BCASTQ2 2 //-1status
#define MT_BCASTNQ 3 //see code
#define MT_SINGLEQW 4 //-1status
#define MT_SINGLEQ2 5 //-1status
#define MT_SINGLENQ 6 //see code.
#define MT_MASTERQW 7 //c\n\0
#define MT_MASTERQ2 8 //query
//contains info about a server in greater detail. Could be too mem intensive.
typedef struct serverdetailedinfo_s {
char info[MAX_SERVERINFO_STRING];
int numplayers;
struct {
int userid;
int frags;
float time;
int ping;
char name[64];
char skin[64];
char topc;
char botc;
} players[MAX_CLIENTS];
} serverdetailedinfo_t;
//hold minimum info.
typedef struct serverinfo_s {
char name[64]; //hostname.
struct sockaddr_in adr;
short players;
short maxplayers;
short tl;
short fl;
char gamedir[8+1];
char map[8+1];
int refreshtime; //msecs
qbyte special; //flags
unsigned short ping;
int sends;
serverdetailedinfo_t *moreinfo;
struct serverinfo_s *next;
} serverinfo_t;
typedef struct master_s{
struct master_s *next;
struct sockaddr_in adr;
int type;
char name[1];
} master_t;
struct {
qboolean inuse;
struct sockaddr_in adr;
serverdetailedinfo_t *detail;
int linenum;
} selectedserver;
typedef struct player_s {
char name[16];
int frags;
int colour;
char skin[8];
struct sockaddr_in adr;
struct player_s *next;
} player_t;
void SListOptionChanged(serverinfo_t *newserver);
extern serverinfo_t *firstserver;
extern master_t *master;
extern player_t *mplayers;
void CL_QueryServers(void);
int NET_CheckPollSockets(void);
serverinfo_t *Master_InfoForServer (struct sockaddr_in addr);
serverinfo_t *Master_InfoForNum (int num);
int Master_TotalCount(void);
void Master_QueryServer(serverinfo_t *server);
void MasterInfo_WriteServers(void);
void MasterInfo_Begin(void);
char *NET_AdrToString(const struct sockaddr_in *a);
#define Q_strncpyS(d, s, n) do{const char *____in=(s);char *____out=(d);int ____i; for (____i=0;*(____in); ____i++){if (____i == (n))break;*____out++ = *____in++;}if (____i < (n))*____out='\0';}while(0) //only use this when it should be used. If undiciided, use N
#define Q_strncpyN(d, s, n) do{if (n < 0)Sys_Error("Bad length in strncpyz");Q_strncpyS((d), (s), (n));((char *)(d))[n] = '\0';}while(0) //this'll stop me doing buffer overflows. (guarenteed to overflow if you tried the wrong size.)
#define Q_strncpyNCHECKSIZE(d, s, n) do{if (n < 1)Sys_Error("Bad length in strncpyz");Q_strncpyS((d), (s), (n));((char *)(d))[n-1] = '\0';((char *)(d))[n] = '255';}while(0) //This forces nothing else to be within the buffer. Should be used for testing and nothing else.
#define Q_strncpyz(d, s, n) Q_strncpyN(d, s, (n)-1)