2004-08-23 00:15:46 +00:00
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/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//
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// modelgen.h: header file for model generation program
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//
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// *********************************************************
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// * This file must be identical in the modelgen directory *
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// * and in the Quake directory, because it's used to *
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// * pass data from one to the other via model files. *
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// *********************************************************
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#ifdef INCLUDELIBS
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#include <stdlib.h>
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#include <stdio.h>
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#include <math.h>
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#include <string.h>
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#include "cmdlib.h"
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#include "scriplib.h"
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#include "trilib.h"
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#include "lbmlib.h"
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#include "mathlib.h"
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#endif
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#define ALIAS_VERSION 6
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2006-03-13 23:20:49 +00:00
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#define QTESTALIAS_VERSION 3
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2004-08-23 00:15:46 +00:00
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#define ALIAS_ONSEAM 0x0020
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// must match definition in spritegn.h
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#ifndef SYNCTYPE_T
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#define SYNCTYPE_T
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typedef enum {ST_SYNC=0, ST_RAND } synctype_t;
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#endif
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2005-05-08 03:41:24 +00:00
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typedef enum { ALIAS_SINGLE=0, ALIAS_GROUP, ALIAS_GROUP_SWAPPED=16777216 } aliasframetype_t;
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2004-08-23 00:15:46 +00:00
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typedef enum { ALIAS_SKIN_SINGLE=0, ALIAS_SKIN_GROUP } aliasskintype_t;
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typedef struct {
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int ident;
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int version;
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vec3_t scale;
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vec3_t scale_origin;
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float boundingradius;
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vec3_t eyeposition;
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int numskins;
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int skinwidth;
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int skinheight;
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int numverts;
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int numtris;
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int numframes;
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synctype_t synctype;
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Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3572 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-11 03:36:31 +00:00
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//qtest stops here
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2004-08-23 00:15:46 +00:00
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int flags;
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float size;
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Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3572 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-11 03:36:31 +00:00
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//quake stops here
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int num_st;
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//rapo stops here
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2004-08-23 00:15:46 +00:00
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} dmdl_t;
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// TODO: could be shorts
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typedef struct {
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int onseam;
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int s;
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int t;
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} dstvert_t;
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typedef struct {
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short s;
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short t;
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} dmd2stvert_t;
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typedef struct dtriangle_s {
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int facesfront;
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int vertindex[3];
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} dtriangle_t;
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Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3572 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-11 03:36:31 +00:00
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typedef struct dh2triangle_s {
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int facesfront;
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unsigned short vertindex[3];
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unsigned short stindex[3];
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} dh2triangle_t;
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2004-08-23 00:15:46 +00:00
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typedef struct dmd2triangle_s {
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short xyz_index[3];
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short st_index[3];
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} dmd2triangle_t;
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#define DT_FACES_FRONT 0x0010
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// This mirrors trivert_t in trilib.h, is present so Quake knows how to
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// load this data
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typedef struct {
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qbyte v[3];
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qbyte lightnormalindex;
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} dtrivertx_t;
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typedef struct {
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dtrivertx_t bboxmin; // lightnormal isn't used
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dtrivertx_t bboxmax; // lightnormal isn't used
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2011-03-03 17:09:15 +00:00
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// qtest stops here
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2004-08-23 00:15:46 +00:00
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char name[16]; // frame name from grabbing
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} daliasframe_t;
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typedef struct {
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int numframes;
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dtrivertx_t bboxmin; // lightnormal isn't used
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dtrivertx_t bboxmax; // lightnormal isn't used
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} daliasgroup_t;
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typedef struct {
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int numskins;
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} daliasskingroup_t;
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typedef struct {
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float interval;
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} daliasinterval_t;
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typedef struct {
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float interval;
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} daliasskininterval_t;
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typedef struct {
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aliasframetype_t type;
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} daliasframetype_t;
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typedef struct {
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aliasskintype_t type;
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} daliasskintype_t;
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Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3572 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-11 03:36:31 +00:00
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#define IDPOLYHEADER (('O'<<24)+('P'<<16)+('D'<<8)+'I') /*little-endian "IDPO"*/
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#define RAPOLYHEADER (('O'<<24)+('P'<<16)+('A'<<8)+'R') /*used by hexen2 mp*/
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#define MD3_IDENT (('3'<<24)+('P'<<16)+('D'<<8)+'I') /*quake3, duh*/
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2004-08-23 00:15:46 +00:00
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