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# include "quakedef.h"
# include "winquake.h"
# ifdef RGLQUAKE
# include "gl_draw.h"
# endif
# ifdef SWQUAKE
# include "sw_draw.h"
# endif
qboolean vid_isfullscreen ;
//move to headers
void GLR_SetSky ( char * name , float rotate , vec3_t axis ) ;
qboolean GLR_CheckSky ( void ) ;
void GLR_AddStain ( vec3_t org , float red , float green , float blue , float radius ) ;
void GLR_LessenStains ( void ) ;
void SWR_SetSky ( char * name , float rotate , vec3_t axis ) ;
qboolean SWR_CheckSky ( void ) ;
void SWR_AddStain ( vec3_t org , float red , float green , float blue , float radius ) ;
void SWR_LessenStains ( void ) ;
void GLVID_DeInit ( void ) ;
void GLR_DeInit ( void ) ;
void GLSCR_DeInit ( void ) ;
void SWVID_Shutdown ( void ) ;
void SWR_DeInit ( void ) ;
void SWSCR_DeInit ( void ) ;
int SWR_LightPoint ( vec3_t p ) ;
int GLR_LightPoint ( vec3_t p ) ;
void GLR_PreNewMap ( void ) ;
# define VIDCOMMANDGROUP "Video config"
# define GRAPHICALNICETIES "Graphical Nicaties" //or eyecandy, which ever you prefer.
# define BULLETENVARS "BulletenBoard controls"
# define GLRENDEREROPTIONS "GL Renderer Options"
# define SWRENDEREROPTIONS "SW Renderer Options"
# define SCREENOPTIONS "Screen Options"
unsigned short d_8to16table [ 256 ] ;
unsigned int d_8to24bgrtable [ 256 ] ;
unsigned int d_8to24rgbtable [ 256 ] ;
unsigned int * d_8to32table = d_8to24bgrtable ; //palette lookups while rendering r_pixbytes=4
//
cvar_t r_draworder = { " r_draworder " , " 0 " , NULL , CVAR_CHEAT } ;
cvar_t r_speeds = { " r_speeds " , " 0 " , NULL , CVAR_CHEAT } ;
cvar_t r_timegraph = { " r_timegraph " , " 0 " } ;
cvar_t r_netgraph = { " r_netgraph " , " 0 " } ;
cvar_t r_zgraph = { " r_zgraph " , " 0 " } ;
cvar_t r_graphheight = { " r_graphheight " , " 15 " } ;
cvar_t r_clearcolor = { " r_clearcolor " , " 218 " } ;
cvar_t r_waterwarp = { " r_waterwarp " , " 1 " } ;
cvar_t r_fullbright = { " r_fullbright " , " 0 " , NULL , CVAR_CHEAT } ;
cvar_t r_drawentities = { " r_drawentities " , " 1 " } ;
cvar_t r_drawviewmodel = { " r_drawviewmodel " , " 1 " } ;
cvar_t r_aliasstats = { " r_polymodelstats " , " 0 " } ;
cvar_t r_dspeeds = { " r_dspeeds " , " 0 " } ;
cvar_t r_drawflat = { " r_drawflat " , " 0 " , NULL , CVAR_CHEAT } ;
cvar_t r_ambient = { " r_ambient " , " 0 " , NULL , CVAR_CHEAT } ;
cvar_t r_reportsurfout = { " r_reportsurfout " , " 0 " } ;
cvar_t r_maxsurfs = { " r_maxsurfs " , " 0 " } ;
cvar_t r_numsurfs = { " r_numsurfs " , " 0 " } ;
cvar_t r_reportedgeout = { " r_reportedgeout " , " 0 " } ;
cvar_t r_maxedges = { " r_maxedges " , " 0 " } ;
cvar_t r_numedges = { " r_numedges " , " 0 " } ;
cvar_t r_aliastransbase = { " r_aliastransbase " , " 200 " } ;
cvar_t r_aliastransadj = { " r_aliastransadj " , " 100 " } ;
cvar_t d_smooth = { " d_smooth " , " 0 " } ;
extern cvar_t r_dodgytgafiles ;
cvar_t r_nolerp = { " r_nolerp " , " 0 " } ;
cvar_t r_nolightdir = { " r_nolightdir " , " 0 " } ;
cvar_t r_sirds = { " r_sirds " , " 0 " , NULL , CVAR_SEMICHEAT } ; //whack in a value of 2 and you get easily visible players.
cvar_t r_loadlits = { " r_loadlit " , " 1 " } ;
cvar_t r_stains = { " r_stains " , " 1 " , NULL , CVAR_ARCHIVE } ;
cvar_t r_stainfadetime = { " r_stainfadetime " , " 1 " } ;
cvar_t r_stainfadeammount = { " r_stainfadeammount " , " 1 " } ;
cvar_t _windowed_mouse = { " _windowed_mouse " , " 1 " } ;
static cvar_t vid_mode = { " vid_mode " , " 0 " , NULL , CVAR_ARCHIVE | CVAR_RENDERERLATCH } ;
cvar_t _vid_default_mode = { " _vid_default_mode " , " 0 " , NULL , CVAR_ARCHIVE | CVAR_RENDERERLATCH } ;
// Note that 3 is MODE_FULLSCREEN_DEFAULT
cvar_t _vid_default_mode_win = { " _vid_default_mode_win " , " 3 " , NULL , CVAR_ARCHIVE | CVAR_RENDERERLATCH } ;
cvar_t vid_wait = { " vid_wait " , " 0 " } ;
cvar_t vid_nopageflip = { " vid_nopageflip " , " 0 " , NULL , CVAR_ARCHIVE | CVAR_RENDERERLATCH } ;
cvar_t _vid_wait_override = { " _vid_wait_override " , " 0 " , NULL , CVAR_ARCHIVE | CVAR_RENDERERLATCH } ;
static cvar_t vid_stretch = { " vid_stretch " , " 1 " , NULL , CVAR_ARCHIVE | CVAR_RENDERERLATCH } ;
//cvar_t _windowed_mouse = {"_windowed_mouse","1", CVAR_ARCHIVE};
static cvar_t gl_driver = { " gl_driver " , " OPENGL32 " , NULL , CVAR_ARCHIVE | CVAR_RENDERERLATCH } ; //opengl library
cvar_t vid_renderer = { " vid_renderer " , " " , NULL , CVAR_ARCHIVE | CVAR_RENDERERLATCH } ;
static cvar_t vid_bpp = { " vid_bpp " , " 32 " , NULL , CVAR_ARCHIVE | CVAR_RENDERERLATCH } ;
static cvar_t vid_allow_modex = { " vid_allow_modex " , " 1 " , NULL , CVAR_ARCHIVE | CVAR_RENDERERLATCH } ;
static cvar_t vid_fullscreen = { " vid_fullscreen " , " 1 " , NULL , CVAR_ARCHIVE | CVAR_RENDERERLATCH } ;
static cvar_t vid_width = { " vid_width " , " 320 " , NULL , CVAR_ARCHIVE | CVAR_RENDERERLATCH } ;
static cvar_t vid_height = { " vid_height " , " 200 " , NULL , CVAR_ARCHIVE | CVAR_RENDERERLATCH } ;
static cvar_t vid_refreshrate = { " vid_displayfrequency " , " 0 " , NULL , CVAR_ARCHIVE | CVAR_RENDERERLATCH } ;
cvar_t gl_font = { " gl_font " , " " } ;
cvar_t gl_conback = { " gl_conback " , " " } ;
cvar_t gl_smoothfont = { " gl_smoothfont " , " 1 " } ;
cvar_t gl_part_flame = { " gl_part_flame " , " 1 " } ;
cvar_t gl_part_torch = { " gl_part_torch " , " 1 " } ;
cvar_t r_part_rain = { " r_part_rain " , " 0 " } ;
cvar_t r_particles_in_explosion = { " r_particles_in_explosion " , " 256 " } ;
cvar_t r_particle_explosion_speed = { " r_particle_explosion_speed " , " 1 " } ;
cvar_t r_bouncysparks = { " r_bouncysparks " , " 0 " } ;
cvar_t r_fullbrightSkins = { " r_fullbrightSkins " , " 1 " , NULL , CVAR_SEMICHEAT } ;
cvar_t r_fb_models = { " gl_fb_models " , " 1 " , NULL , CVAR_SEMICHEAT | CVAR_RENDERERLATCH } ; //as it can highlight the gun a little... ooo nooo....
cvar_t r_fb_bmodels = { " gl_fb_bmodels " , " 1 " , NULL , CVAR_SEMICHEAT | CVAR_RENDERERLATCH } ; //as it can highlight the gun a little... ooo nooo....
cvar_t gl_nocolors = { " gl_nocolors " , " 0 " } ;
cvar_t gl_load24bit = { " gl_load24bit " , " 1 " } ;
cvar_t gl_2dscale = { " gl_2dscale " , " 1 " } ;
cvar_t gl_nobind = { " gl_nobind " , " 0 " } ;
cvar_t gl_max_size = { " gl_max_size " , " 1024 " } ;
cvar_t gl_picmip = { " gl_picmip " , " 0 " } ;
cvar_t r_drawdisk = { " r_drawdisk " , " 1 " } ;
cvar_t gl_compress = { " gl_compress " , " 0 " } ;
cvar_t gl_savecompressedtex = { " gl_savecompressedtex " , " 0 " } ;
extern cvar_t gl_dither ;
cvar_t gl_waterripples = { " gl_waterripples " , " 0 " } ;
cvar_t gl_detail = { " gl_detail " , " 0 " , NULL , CVAR_ARCHIVE } ;
cvar_t r_shadows = { " r_shadows " , " 0 " , NULL , CVAR_ARCHIVE | CVAR_RENDERERLATCH } ;
cvar_t r_noaliasshadows = { " r_noaliasshadows " , " 0 " , NULL , CVAR_ARCHIVE } ;
cvar_t gl_maxshadowlights = { " gl_maxshadowlights " , " 2 " , NULL , CVAR_ARCHIVE } ;
cvar_t gl_bump = { " gl_bump " , " 0 " , NULL , CVAR_ARCHIVE | CVAR_RENDERERLATCH } ;
cvar_t gl_lightmapmode = { " gl_lightmapmode " , " " , NULL , CVAR_ARCHIVE } ;
cvar_t gl_ati_truform = { " gl_ati_truform " , " 0 " } ;
cvar_t gl_ati_truform_type = { " gl_ati_truform_type " , " 1 " } ;
cvar_t gl_ati_truform_tesselation = { " gl_ati_truform_tesselation " , " 3 " } ;
cvar_t scr_sshot_type = { " scr_sshot_type " , " jpg " } ;
cvar_t con_height = { " con_height " , " 50 " } ;
cvar_t scr_viewsize = { " viewsize " , " 100 " , NULL , CVAR_ARCHIVE } ;
cvar_t scr_fov = { " fov " , " 90 " , NULL , CVAR_ARCHIVE } ; // 10 - 170
cvar_t scr_conspeed = { " scr_conspeed " , " 300 " } ;
cvar_t scr_centertime = { " scr_centertime " , " 2 " } ;
cvar_t scr_showram = { " showram " , " 1 " } ;
cvar_t scr_showturtle = { " showturtle " , " 0 " } ;
cvar_t scr_showpause = { " showpause " , " 1 " } ;
cvar_t scr_printspeed = { " scr_printspeed " , " 8 " } ;
cvar_t scr_allowsnap = { " scr_allowsnap " , " 1 " , NULL , CVAR_NOTFROMSERVER } ; //otherwise it would defeat the point.
cvar_t scr_chatmodecvar = { " scr_chatmode " , " 0 " } ;
cvar_t r_bloodstains = { " r_bloodstains " , " 1 " } ;
extern cvar_t r_norefresh ;
extern cvar_t r_drawentities ;
extern cvar_t r_drawworld ;
extern cvar_t r_drawviewmodel ;
extern cvar_t r_speeds ;
extern cvar_t r_waterwarp ;
extern cvar_t r_fullbright ;
extern cvar_t r_lightmap ;
extern cvar_t r_shadows ;
extern cvar_t r_mirroralpha ;
extern cvar_t r_wateralpha ;
cvar_t r_dynamic = { " r_dynamic " , " 1 " } ;
cvar_t r_flashblend = { " gl_flashblend " , " 0 " } ;
extern cvar_t r_novis ;
extern cvar_t r_netgraph ;
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cvar_t r_transtables = { " r_transtables " , " 2 " } ;
cvar_t r_palconvbits = { " r_palconvbits " , " 777 " } ;
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extern cvar_t bul_text1 ;
extern cvar_t bul_text2 ;
extern cvar_t bul_text3 ;
extern cvar_t bul_text4 ;
extern cvar_t bul_text5 ;
extern cvar_t bul_text6 ;
extern cvar_t bul_scrollspeedx ;
extern cvar_t bul_scrollspeedy ;
extern cvar_t bul_backcol ;
extern cvar_t bul_textpalette ;
extern cvar_t bul_norender ;
extern cvar_t bul_sparkle ;
extern cvar_t bul_forcemode ;
extern cvar_t bul_ripplespeed ;
extern cvar_t bul_rippleamount ;
extern cvar_t bul_nowater ;
void R_BulletenForce_f ( void ) ;
rendererstate_t currentrendererstate ;
# if defined(RGLQUAKE)
cvar_t gl_ztrick = { " gl_ztrick " , " 1 " } ;
extern cvar_t gl_skyboxname ;
extern cvar_t r_waterlayers ;
cvar_t gl_triplebuffer = { " gl_triplebuffer " , " 1 " , NULL , CVAR_ARCHIVE } ;
cvar_t gl_subdivide_size = { " gl_subdivide_size " , " 128 " , NULL , CVAR_ARCHIVE } ;
cvar_t gl_subdivide_water = { " gl_subdivide_water " , " 0 " , NULL , CVAR_ARCHIVE } ;
void GLRenderer_Init ( void )
{
extern cvar_t gl_contrast ;
//screen
Cvar_Register ( & gl_triplebuffer , GLRENDEREROPTIONS ) ;
//model
Cvar_Register ( & gl_subdivide_size , GLRENDEREROPTIONS ) ;
Cvar_Register ( & gl_subdivide_water , GLRENDEREROPTIONS ) ;
//renderer
Cvar_Register ( & r_novis , GLRENDEREROPTIONS ) ;
Cvar_Register ( & r_wateralpha , GLRENDEREROPTIONS ) ;
Cvar_Register ( & r_mirroralpha , GLRENDEREROPTIONS ) ;
Cvar_Register ( & r_lightmap , GLRENDEREROPTIONS ) ;
Cvar_Register ( & r_norefresh , GLRENDEREROPTIONS ) ;
Cvar_Register ( & gl_clear , GLRENDEREROPTIONS ) ;
Cvar_Register ( & gl_cull , GLRENDEREROPTIONS ) ;
Cvar_Register ( & gl_smoothmodels , GRAPHICALNICETIES ) ;
Cvar_Register ( & gl_affinemodels , GLRENDEREROPTIONS ) ;
Cvar_Register ( & gl_polyblend , GLRENDEREROPTIONS ) ;
Cvar_Register ( & r_flashblend , GLRENDEREROPTIONS ) ;
Cvar_Register ( & gl_playermip , GLRENDEREROPTIONS ) ;
Cvar_Register ( & gl_nocolors , GLRENDEREROPTIONS ) ;
Cvar_Register ( & gl_finish , GLRENDEREROPTIONS ) ;
Cvar_Register ( & r_shadows , GLRENDEREROPTIONS ) ;
Cvar_Register ( & r_noaliasshadows , GLRENDEREROPTIONS ) ;
Cvar_Register ( & gl_maxshadowlights , GLRENDEREROPTIONS ) ;
Cvar_Register ( & gl_part_flame , GRAPHICALNICETIES ) ;
Cvar_Register ( & gl_part_torch , GRAPHICALNICETIES ) ;
Cvar_Register ( & gl_keeptjunctions , GLRENDEREROPTIONS ) ;
Cvar_Register ( & gl_reporttjunctions , GLRENDEREROPTIONS ) ;
Cvar_Register ( & gl_ztrick , GLRENDEREROPTIONS ) ;
Cvar_Register ( & gl_max_size , GLRENDEREROPTIONS ) ;
Cvar_Register ( & gl_2dscale , GLRENDEREROPTIONS ) ;
Cvar_Register ( & gl_font , GRAPHICALNICETIES ) ;
Cvar_Register ( & gl_conback , GRAPHICALNICETIES ) ;
Cvar_Register ( & gl_smoothfont , GRAPHICALNICETIES ) ;
Cvar_Register ( & gl_bump , GRAPHICALNICETIES ) ;
Cvar_Register ( & gl_skyboxname , GRAPHICALNICETIES ) ;
Cvar_Register ( & gl_contrast , GLRENDEREROPTIONS ) ;
# ifdef R_XFLIP
Cvar_Register ( & r_xflip , GLRENDEREROPTIONS ) ;
# endif
Cvar_Register ( & gl_load24bit , GRAPHICALNICETIES ) ;
Cvar_Register ( & gl_lightmapmode , GLRENDEREROPTIONS ) ;
# ifdef WATERLAYERS
Cvar_Register ( & r_waterlayers , GRAPHICALNICETIES ) ;
# endif
Cvar_Register ( & gl_waterripples , GRAPHICALNICETIES ) ;
Cvar_Register ( & gl_nobind , GLRENDEREROPTIONS ) ;
Cvar_Register ( & gl_max_size , GLRENDEREROPTIONS ) ;
Cvar_Register ( & gl_picmip , GLRENDEREROPTIONS ) ;
Cvar_Register ( & r_drawdisk , GLRENDEREROPTIONS ) ;
Cvar_Register ( & gl_savecompressedtex , GLRENDEREROPTIONS ) ;
Cvar_Register ( & gl_compress , GLRENDEREROPTIONS ) ;
Cvar_Register ( & gl_driver , GLRENDEREROPTIONS ) ;
Cvar_Register ( & gl_detail , GRAPHICALNICETIES ) ;
Cvar_Register ( & gl_dither , GRAPHICALNICETIES ) ;
Cvar_Register ( & r_fb_models , GRAPHICALNICETIES ) ;
Cvar_Register ( & r_fb_bmodels , GRAPHICALNICETIES ) ;
Cvar_Register ( & gl_ati_truform , GRAPHICALNICETIES ) ;
Cvar_Register ( & gl_ati_truform_type , GRAPHICALNICETIES ) ;
Cvar_Register ( & gl_ati_truform_tesselation , GRAPHICALNICETIES ) ;
}
# endif
# if defined(SWQUAKE)
extern cvar_t d_subdiv16 ;
extern cvar_t d_mipcap ;
extern cvar_t d_mipscale ;
extern cvar_t d_smooth ;
void SWRenderer_Init ( void )
{
Cvar_Register ( & d_subdiv16 , SWRENDEREROPTIONS ) ;
Cvar_Register ( & d_mipcap , SWRENDEREROPTIONS ) ;
Cvar_Register ( & d_mipscale , SWRENDEREROPTIONS ) ;
Cvar_Register ( & d_smooth , SWRENDEREROPTIONS ) ;
Cvar_Register ( & r_maxsurfs , SWRENDEREROPTIONS ) ;
Cvar_Register ( & r_numsurfs , SWRENDEREROPTIONS ) ;
Cvar_Register ( & r_maxedges , SWRENDEREROPTIONS ) ;
Cvar_Register ( & r_numedges , SWRENDEREROPTIONS ) ;
Cvar_Register ( & r_sirds , SWRENDEREROPTIONS ) ;
Cvar_Register ( & r_aliastransbase , SWRENDEREROPTIONS ) ;
Cvar_Register ( & r_aliastransadj , SWRENDEREROPTIONS ) ;
Cvar_Register ( & r_reportedgeout , SWRENDEREROPTIONS ) ;
Cvar_Register ( & r_aliasstats , SWRENDEREROPTIONS ) ;
Cvar_Register ( & r_clearcolor , SWRENDEREROPTIONS ) ;
Cvar_Register ( & r_timegraph , SWRENDEREROPTIONS ) ;
Cvar_Register ( & r_draworder , SWRENDEREROPTIONS ) ;
Cvar_Register ( & r_zgraph , SWRENDEREROPTIONS ) ;
Cvar_Register ( & r_graphheight , SWRENDEREROPTIONS ) ;
Cvar_Register ( & r_aliasstats , SWRENDEREROPTIONS ) ;
Cvar_Register ( & r_dspeeds , SWRENDEREROPTIONS ) ;
Cvar_Register ( & r_drawflat , SWRENDEREROPTIONS ) ;
Cvar_Register ( & r_ambient , SWRENDEREROPTIONS ) ;
Cvar_Register ( & r_ambient , SWRENDEREROPTIONS ) ;
Cvar_Register ( & r_reportsurfout , SWRENDEREROPTIONS ) ;
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Cvar_Register ( & r_transtables , SWRENDEREROPTIONS ) ;
Cvar_Register ( & r_palconvbits , SWRENDEREROPTIONS ) ;
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}
# endif
void R_InitTextures ( void )
{
int x , y , m ;
qbyte * dest ;
// create a simple checkerboard texture for the default
r_notexture_mip = Hunk_AllocName ( sizeof ( texture_t ) + 16 * 16 + 8 * 8 + 4 * 4 + 2 * 2 , " notexture " ) ;
r_notexture_mip - > pixbytes = 1 ;
r_notexture_mip - > width = r_notexture_mip - > height = 16 ;
r_notexture_mip - > offsets [ 0 ] = sizeof ( texture_t ) ;
r_notexture_mip - > offsets [ 1 ] = r_notexture_mip - > offsets [ 0 ] + 16 * 16 ;
r_notexture_mip - > offsets [ 2 ] = r_notexture_mip - > offsets [ 1 ] + 8 * 8 ;
r_notexture_mip - > offsets [ 3 ] = r_notexture_mip - > offsets [ 2 ] + 4 * 4 ;
for ( m = 0 ; m < 4 ; m + + )
{
dest = ( qbyte * ) r_notexture_mip + r_notexture_mip - > offsets [ m ] ;
for ( y = 0 ; y < ( 16 > > m ) ; y + + )
for ( x = 0 ; x < ( 16 > > m ) ; x + + )
{
if ( ( y < ( 8 > > m ) ) ^ ( x < ( 8 > > m ) ) )
* dest + + = 0 ;
else
* dest + + = 0xff ;
}
}
}
void R_SetRenderer_f ( void ) ;
void R_RestartRenderer_f ( void ) ;
void Renderer_Init ( void )
{
char newheight [ 32 ] ;
currentrendererstate . bpp = - 1 ; //no previous.
//listen to the commandline
if ( COM_CheckParm ( " -width " ) )
{
vid_mode . string = " -1 " ;
vid_width . string = com_argv [ COM_CheckParm ( " -width " ) + 1 ] ;
vid_height . string = newheight ;
sprintf ( newheight , " %i " , ( int ) ( Q_atoi ( vid_width . string ) * 240.0f / 320 ) ) ; //match it.
}
if ( COM_CheckParm ( " -height " ) )
vid_height . string = com_argv [ COM_CheckParm ( " -height " ) + 1 ] ;
if ( COM_CheckParm ( " -window " ) )
vid_fullscreen . string = " 0 " ;
Cmd_AddCommand ( " setrenderer " , R_SetRenderer_f ) ;
Cmd_AddCommand ( " vid_restart " , R_RestartRenderer_f ) ;
# if defined(RGLQUAKE)
GLRenderer_Init ( ) ;
# endif
# if defined(SWQUAKE)
SWRenderer_Init ( ) ;
# endif
//but register ALL vid_ commands.
Cvar_Register ( & vid_mode , VIDCOMMANDGROUP ) ;
Cvar_Register ( & vid_wait , VIDCOMMANDGROUP ) ;
Cvar_Register ( & vid_nopageflip , VIDCOMMANDGROUP ) ;
Cvar_Register ( & _vid_wait_override , VIDCOMMANDGROUP ) ;
Cvar_Register ( & _vid_default_mode , VIDCOMMANDGROUP ) ;
Cvar_Register ( & _vid_default_mode_win , VIDCOMMANDGROUP ) ;
Cvar_Register ( & vid_stretch , VIDCOMMANDGROUP ) ;
Cvar_Register ( & _windowed_mouse , VIDCOMMANDGROUP ) ;
Cvar_Register ( & vid_renderer , VIDCOMMANDGROUP ) ;
Cvar_Register ( & _windowed_mouse , VIDCOMMANDGROUP ) ;
Cvar_Register ( & vid_mode , VIDCOMMANDGROUP ) ;
Cvar_Register ( & vid_fullscreen , VIDCOMMANDGROUP ) ;
// Cvar_Register (&vid_stretch, VIDCOMMANDGROUP);
Cvar_Register ( & vid_bpp , VIDCOMMANDGROUP ) ;
Cvar_Register ( & vid_allow_modex , VIDCOMMANDGROUP ) ;
Cvar_Register ( & vid_width , VIDCOMMANDGROUP ) ;
Cvar_Register ( & vid_height , VIDCOMMANDGROUP ) ;
Cvar_Register ( & vid_refreshrate , VIDCOMMANDGROUP ) ;
Cvar_Register ( & r_dodgytgafiles , " Bug fixes " ) ;
Cvar_Register ( & r_loadlits , GRAPHICALNICETIES ) ;
Cvar_Register ( & r_stains , GRAPHICALNICETIES ) ;
Cvar_Register ( & r_stainfadetime , GRAPHICALNICETIES ) ;
Cvar_Register ( & r_stainfadeammount , GRAPHICALNICETIES ) ;
Cvar_Register ( & scr_viewsize , SCREENOPTIONS ) ;
Cvar_Register ( & scr_fov , SCREENOPTIONS ) ;
Cvar_Register ( & scr_conspeed , SCREENOPTIONS ) ;
Cvar_Register ( & scr_centertime , SCREENOPTIONS ) ;
Cvar_Register ( & scr_showram , SCREENOPTIONS ) ;
Cvar_Register ( & scr_showturtle , SCREENOPTIONS ) ;
Cvar_Register ( & scr_showpause , SCREENOPTIONS ) ;
Cvar_Register ( & scr_printspeed , SCREENOPTIONS ) ;
Cvar_Register ( & scr_allowsnap , SCREENOPTIONS ) ;
Cvar_Register ( & scr_chatmodecvar , SCREENOPTIONS ) ;
Cvar_Register ( & scr_sshot_type , SCREENOPTIONS ) ;
//screen
Cvar_Register ( & scr_fov , SCREENOPTIONS ) ;
Cvar_Register ( & scr_viewsize , SCREENOPTIONS ) ;
Cvar_Register ( & scr_conspeed , SCREENOPTIONS ) ;
Cvar_Register ( & scr_showram , SCREENOPTIONS ) ;
Cvar_Register ( & scr_showturtle , SCREENOPTIONS ) ;
Cvar_Register ( & scr_showpause , SCREENOPTIONS ) ;
Cvar_Register ( & scr_centertime , SCREENOPTIONS ) ;
Cvar_Register ( & scr_printspeed , SCREENOPTIONS ) ;
Cvar_Register ( & scr_allowsnap , SCREENOPTIONS ) ;
Cvar_Register ( & con_height , SCREENOPTIONS ) ;
Cvar_Register ( & r_bloodstains , GRAPHICALNICETIES ) ;
Cvar_Register ( & r_fullbrightSkins , GRAPHICALNICETIES ) ;
//renderer
Cvar_Register ( & r_fullbright , SCREENOPTIONS ) ;
Cvar_Register ( & r_drawentities , GRAPHICALNICETIES ) ;
Cvar_Register ( & r_drawviewmodel , GRAPHICALNICETIES ) ;
Cvar_Register ( & r_waterwarp , GRAPHICALNICETIES ) ;
Cvar_Register ( & r_speeds , SCREENOPTIONS ) ;
Cvar_Register ( & r_netgraph , SCREENOPTIONS ) ;
Cvar_Register ( & r_dynamic , GRAPHICALNICETIES ) ;
Cvar_Register ( & r_nolerp , GRAPHICALNICETIES ) ;
Cvar_Register ( & r_nolightdir , GRAPHICALNICETIES ) ;
//bulletens
Cvar_Register ( & bul_nowater , BULLETENVARS ) ;
Cvar_Register ( & bul_rippleamount , BULLETENVARS ) ;
Cvar_Register ( & bul_ripplespeed , BULLETENVARS ) ;
Cvar_Register ( & bul_forcemode , BULLETENVARS ) ;
Cvar_Register ( & bul_sparkle , BULLETENVARS ) ;
Cvar_Register ( & bul_textpalette , BULLETENVARS ) ;
Cvar_Register ( & bul_scrollspeedy , BULLETENVARS ) ;
Cvar_Register ( & bul_scrollspeedx , BULLETENVARS ) ;
Cvar_Register ( & bul_backcol , BULLETENVARS ) ;
Cvar_Register ( & bul_text6 , BULLETENVARS ) ; //reverse order, to get forwards ordered console vars.
Cvar_Register ( & bul_text5 , BULLETENVARS ) ;
Cvar_Register ( & bul_text4 , BULLETENVARS ) ;
Cvar_Register ( & bul_text3 , BULLETENVARS ) ;
Cvar_Register ( & bul_text2 , BULLETENVARS ) ;
Cvar_Register ( & bul_text1 , BULLETENVARS ) ;
Cvar_Register ( & bul_norender , BULLETENVARS ) ; //find this one first...
Cmd_AddCommand ( " bul_make " , R_BulletenForce_f ) ;
R_InitParticles ( ) ;
R_InitTextures ( ) ;
RQ_Init ( ) ;
}
qpic_t * ( * Draw_PicFromWad ) ( char * name ) ;
qpic_t * ( * Draw_SafePicFromWad ) ( char * name ) ;
qpic_t * ( * Draw_CachePic ) ( char * path ) ;
qpic_t * ( * Draw_SafeCachePic ) ( char * path ) ;
void ( * Draw_Init ) ( void ) ;
void ( * Draw_ReInit ) ( void ) ;
void ( * Draw_Character ) ( int x , int y , unsigned int num ) ;
void ( * Draw_ColouredCharacter ) ( int x , int y , unsigned int num ) ;
void ( * Draw_String ) ( int x , int y , const qbyte * str ) ;
void ( * Draw_Alt_String ) ( int x , int y , const qbyte * str ) ;
void ( * Draw_Crosshair ) ( void ) ;
void ( * Draw_DebugChar ) ( qbyte num ) ;
void ( * Draw_Pic ) ( int x , int y , qpic_t * pic ) ;
void ( * Draw_ScalePic ) ( int x , int y , int width , int height , qpic_t * pic ) ;
void ( * Draw_SubPic ) ( int x , int y , qpic_t * pic , int srcx , int srcy , int width , int height ) ;
void ( * Draw_TransPic ) ( int x , int y , qpic_t * pic ) ;
void ( * Draw_TransPicTranslate ) ( int x , int y , qpic_t * pic , qbyte * translation ) ;
void ( * Draw_ConsoleBackground ) ( int lines ) ;
void ( * Draw_EditorBackground ) ( int lines ) ;
void ( * Draw_TileClear ) ( int x , int y , int w , int h ) ;
void ( * Draw_Fill ) ( int x , int y , int w , int h , int c ) ;
void ( * Draw_FadeScreen ) ( void ) ;
void ( * Draw_BeginDisc ) ( void ) ;
void ( * Draw_EndDisc ) ( void ) ;
void ( * R_Init ) ( void ) ;
void ( * R_DeInit ) ( void ) ;
void ( * R_ReInit ) ( void ) ;
void ( * R_RenderView ) ( void ) ; // must set r_refdef first
void ( * R_InitSky ) ( struct texture_s * mt ) ; // called at level load
qboolean ( * R_CheckSky ) ( void ) ;
void ( * R_SetSky ) ( char * name , float rotate , vec3_t axis ) ;
void ( * R_NewMap ) ( void ) ;
void ( * R_PreNewMap ) ( void ) ;
int ( * R_LightPoint ) ( vec3_t point ) ;
void ( * R_PushDlights ) ( void ) ;
void ( * R_AddStain ) ( vec3_t org , float red , float green , float blue , float radius ) ;
void ( * R_LessenStains ) ( void ) ;
void ( * Mod_Init ) ( void ) ;
void ( * Mod_ClearAll ) ( void ) ;
struct model_s * ( * Mod_ForName ) ( char * name , qboolean crash ) ;
struct model_s * ( * Mod_FindName ) ( char * name ) ;
void * ( * Mod_Extradata ) ( struct model_s * mod ) ; // handles caching
void ( * Mod_TouchModel ) ( char * name ) ;
struct mleaf_s * ( * Mod_PointInLeaf ) ( float * p , struct model_s * model ) ;
qbyte * ( * Mod_Q1LeafPVS ) ( struct mleaf_s * leaf , struct model_s * model , qbyte * buffer ) ;
void ( * Mod_NowLoadExternal ) ( void ) ;
void ( * Mod_Think ) ( void ) ;
qboolean ( * VID_Init ) ( rendererstate_t * info , unsigned char * palette ) ;
void ( * VID_DeInit ) ( void ) ;
void ( * VID_HandlePause ) ( qboolean pause ) ;
void ( * VID_LockBuffer ) ( void ) ;
void ( * VID_UnlockBuffer ) ( void ) ;
void ( * D_BeginDirectRect ) ( int x , int y , qbyte * pbitmap , int width , int height ) ;
void ( * D_EndDirectRect ) ( int x , int y , int width , int height ) ;
void ( * VID_ForceLockState ) ( int lk ) ;
int ( * VID_ForceUnlockedAndReturnState ) ( void ) ;
void ( * VID_SetPalette ) ( unsigned char * palette ) ;
void ( * VID_ShiftPalette ) ( unsigned char * palette ) ;
char * ( * VID_GetRGBInfo ) ( int prepad , int * truevidwidth , int * truevidheight ) ;
void ( * VID_SetWindowCaption ) ( char * msg ) ;
void ( * SCR_UpdateScreen ) ( void ) ;
r_qrenderer_t qrenderer = QR_NONE ;
char * q_renderername = " Non-Selected renderer " ;
typedef struct vidmode_s
{
const char * description ;
int width , height ;
int mode ;
} vidmode_t ;
vidmode_t vid_modes [ ] =
{
{ " Mode 0: 320x240 " , 320 , 240 , 0 } ,
{ " Mode 1: 400x300 " , 400 , 300 , 1 } ,
{ " Mode 2: 512x384 " , 512 , 384 , 2 } ,
{ " Mode 3: 640x480 " , 640 , 480 , 3 } ,
{ " Mode 4: 800x600 " , 800 , 600 , 4 } ,
{ " Mode 5: 960x720 " , 960 , 720 , 5 } ,
{ " Mode 5: 1024x768 " , 1024 , 768 , 6 } ,
{ " Mode 6: 1152x864 " , 1152 , 864 , 7 } ,
{ " Mode 7: 1280x960 " , 1280 , 960 , 8 } ,
{ " Mode 9: 1600x1200 " , 1600 , 1200 , 9 } , //height is bound to 200 to 1024
{ " Mode 10: 2048x1536 " , 2048 , 1536 , 10 } //too much width will disable water warping (>1280) (but at thet rez, it's almost unnoticable)
} ;
# define NUMVIDMODES sizeof(vid_modes) / sizeof(vid_modes[0])
typedef struct {
menucombo_t * renderer ;
menucombo_t * combo ;
menuedit_t * customwidth ;
menuedit_t * customheight ;
} videomenuinfo_t ;
menuedit_t * MC_AddEdit ( menu_t * menu , int x , int y , char * text , char * def ) ;
qboolean M_VideoApply ( union menuoption_s * op , struct menu_s * menu , int key )
{
videomenuinfo_t * info = menu - > data ;
if ( key ! = K_ENTER )
return false ;
Cbuf_AddText ( va ( " vid_width %s \n " , info - > customwidth - > text ) , RESTRICT_LOCAL ) ;
Cbuf_AddText ( va ( " vid_height %s \n " , info - > customheight - > text ) , RESTRICT_LOCAL ) ;
Cbuf_AddText ( va ( " vid_mode %i \n " , info - > combo - > selectedoption - 1 ) , RESTRICT_LOCAL ) ;
switch ( info - > renderer - > selectedoption )
{
# ifdef SWQUAKE
case 0 :
Cbuf_AddText ( " setrenderer sw 8 \n " , RESTRICT_LOCAL ) ;
break ;
case 1 :
Cbuf_AddText ( " setrenderer sw 32 \n " , RESTRICT_LOCAL ) ;
break ;
case 2 :
# else
case 0 :
# endif
Cbuf_AddText ( " setrenderer gl \n " , RESTRICT_LOCAL ) ;
break ;
# ifdef SWQUAKE
case 3 :
# else
case 1 :
# endif
Cbuf_AddText ( " setrenderer d3d \n " , RESTRICT_LOCAL ) ;
break ;
}
M_RemoveMenu ( menu ) ;
Cbuf_AddText ( " menu_video \n " , RESTRICT_LOCAL ) ;
return true ;
}
void M_Menu_Video_f ( void )
{
extern cvar_t r_stains , v_contrast ;
extern cvar_t r_bouncysparks , d_smooth ;
static const char * modenames [ 128 ] = { " Custom " } ;
static const char * rendererops [ ] = {
# ifdef SWQUAKE
" 8bit Software " ,
" 32bit Software " ,
# endif
# ifdef RGLQUAKE
" OpenGL " ,
# ifdef AVAIL_DX7
" Direct3D " ,
# endif
# endif
NULL
} ;
videomenuinfo_t * info ;
menu_t * menu ;
int i , y ;
for ( i = 0 ; i < sizeof ( vid_modes ) / sizeof ( vidmode_t ) ; i + + )
{
modenames [ i + 1 ] = vid_modes [ i ] . description ;
}
modenames [ i + 1 ] = NULL ;
key_dest = key_menu ;
m_state = m_complex ;
m_entersound = true ;
menu = M_CreateMenu ( sizeof ( videomenuinfo_t ) ) ;
info = menu - > data ;
# ifdef SWQUAKE
if ( qrenderer = = QR_SOFTWARE & & vid_bpp . value > = 32 )
i = 1 ;
else
# endif
# if defined(SWQUAKE) && defined(RGLQUAKE)
if ( qrenderer = = QR_OPENGL )
{
# ifdef AVAIL_DX7
if ( ! strcmp ( vid_renderer . string , " d3d " ) )
i = 3 ;
else
# endif
i = 2 ;
}
else
# endif
# if defined(RGLQUAKE) && defined(AVAIL_DX7)
if ( ! strcmp ( vid_renderer . string , " d3d " ) )
i = 1 ;
else
# endif
i = 0 ;
MC_AddCenterPicture ( menu , 4 , " vidmodes " ) ;
y = 32 ;
info - > renderer = MC_AddCombo ( menu , 16 , y , " Renderer " , rendererops , i ) ; y + = 8 ;
info - > combo = MC_AddCombo ( menu , 16 , y , " Video Size " , modenames , vid_mode . value + 1 ) ; y + = 8 ;
MC_AddCheckBox ( menu , 16 , y , " Fullscreen " , & vid_fullscreen ) ; y + = 8 ;
y + = 4 ; info - > customwidth = MC_AddEdit ( menu , 16 , y , " Custom width " , vid_width . string ) ; y + = 8 ;
y + = 4 ; info - > customheight = MC_AddEdit ( menu , 16 , y , " Custom height " , vid_height . string ) ; y + = 12 ;
y + = 8 ;
MC_AddCommand ( menu , 16 , y , " Apply " , M_VideoApply ) ; y + = 8 ;
y + = 8 ;
MC_AddCheckBox ( menu , 16 , y , " Stain maps " , & r_stains ) ; y + = 8 ;
MC_AddCheckBox ( menu , 16 , y , " Bouncy sparks " , & r_bouncysparks ) ; y + = 8 ;
MC_AddCheckBox ( menu , 16 , y , " Rain " , & r_part_rain ) ; y + = 8 ;
MC_AddCheckBox ( menu , 16 , y , " SW Smoothing " , & d_smooth ) ; y + = 8 ;
MC_AddCheckBox ( menu , 16 , y , " GL Bumpmapping " , & gl_bump ) ; y + = 8 ;
MC_AddCheckBox ( menu , 16 , y , " Dynamic lights " , & r_dynamic ) ; y + = 8 ;
MC_AddSlider ( menu , 16 , y , " Screen size " , & scr_viewsize , 30 , 120 ) ; y + = 8 ;
MC_AddSlider ( menu , 16 , y , " Gamma " , & v_gamma , 0.3 , 1 ) ; y + = 8 ;
MC_AddSlider ( menu , 16 , y , " Contrast " , & v_contrast , 1 , 3 ) ; y + = 8 ;
menu - > cursoritem = ( menuoption_t * ) MC_AddWhiteText ( menu , 152 , 32 , NULL , false ) ;
menu - > selecteditem = ( union menuoption_s * ) info - > renderer ;
}
void R_SetRenderer ( r_qrenderer_t wanted )
{
switch ( wanted )
{
case QR_NONE : //special case.
q_renderername = " Terminal " ;
Draw_PicFromWad = NULL ;
Draw_SafePicFromWad = NULL ; //Not supported
Draw_CachePic = NULL ;
Draw_SafeCachePic = NULL ;
Draw_Init = NULL ;
Draw_ReInit = NULL ;
Draw_Character = NULL ;
Draw_ColouredCharacter = NULL ;
Draw_String = NULL ;
Draw_Alt_String = NULL ;
Draw_Crosshair = NULL ;
Draw_DebugChar = NULL ;
Draw_Pic = NULL ;
Draw_SubPic = NULL ;
Draw_TransPic = NULL ;
Draw_TransPicTranslate = NULL ;
Draw_ConsoleBackground = NULL ;
Draw_EditorBackground = NULL ;
Draw_TileClear = NULL ;
Draw_Fill = NULL ;
Draw_FadeScreen = NULL ;
Draw_BeginDisc = NULL ;
Draw_EndDisc = NULL ;
R_Init = NULL ;
R_DeInit = NULL ;
R_RenderView = NULL ;
R_NewMap = NULL ;
R_PreNewMap = NULL ;
R_LightPoint = NULL ;
R_PushDlights = NULL ;
R_InitSky = NULL ;
R_CheckSky = NULL ;
R_SetSky = NULL ;
R_AddStain = NULL ;
R_LessenStains = NULL ;
VID_Init = NULL ;
VID_DeInit = NULL ;
VID_HandlePause = NULL ;
VID_LockBuffer = NULL ;
VID_UnlockBuffer = NULL ;
D_BeginDirectRect = NULL ;
D_EndDirectRect = NULL ;
VID_ForceLockState = NULL ;
VID_ForceUnlockedAndReturnState = NULL ;
VID_SetPalette = NULL ;
VID_ShiftPalette = NULL ;
VID_GetRGBInfo = NULL ;
# ifdef SWQUAKE //Any one of them that works.
Mod_Init = SWMod_Init ;
Mod_Think = SWMod_Think ;
Mod_ClearAll = SWMod_ClearAll ;
Mod_ForName = SWMod_ForName ;
Mod_FindName = SWMod_FindName ;
Mod_Extradata = SWMod_Extradata ;
Mod_TouchModel = SWMod_TouchModel ;
Mod_PointInLeaf = SWMod_PointInLeaf ;
Mod_Q1LeafPVS = SWMod_LeafPVS ;
Mod_NowLoadExternal = SWMod_NowLoadExternal ;
2004-09-04 17:48:11 +00:00
# elif defined(RGLQUAKE)
2004-08-23 00:15:46 +00:00
Mod_Init = GLMod_Init ;
Mod_Think = GLMod_Think ;
Mod_ClearAll = GLMod_ClearAll ;
Mod_ForName = GLMod_ForName ;
Mod_FindName = GLMod_FindName ;
Mod_Extradata = GLMod_Extradata ;
Mod_TouchModel = GLMod_TouchModel ;
Mod_PointInLeaf = GLMod_PointInLeaf ;
Mod_Q1LeafPVS = GLMod_LeafPVS ;
Mod_NowLoadExternal = GLMod_NowLoadExternal ;
2004-09-04 17:48:11 +00:00
# else
# error "No renderer in client build"
2004-08-23 00:15:46 +00:00
# endif
SCR_UpdateScreen = NULL ;
break ;
# ifdef SWQUAKE
case QR_SOFTWARE :
// wanted = QR_SOFTWARE;
q_renderername = " Software " ;
Draw_PicFromWad = SWDraw_PicFromWad ;
Draw_SafePicFromWad = SWDraw_PicFromWad ; //Not supported
Draw_CachePic = SWDraw_CachePic ;
Draw_SafeCachePic = SWDraw_SafeCachePic ;
Draw_Init = SWDraw_Init ;
Draw_ReInit = SWDraw_Init ;
Draw_Character = SWDraw_Character ;
Draw_ColouredCharacter = SWDraw_ColouredCharacter ;
Draw_String = SWDraw_String ;
Draw_Alt_String = SWDraw_Alt_String ;
Draw_Crosshair = SWDraw_Crosshair ;
Draw_DebugChar = SWDraw_DebugChar ;
Draw_Pic = SWDraw_Pic ;
Draw_SubPic = SWDraw_SubPic ;
Draw_TransPic = SWDraw_TransPic ;
Draw_TransPicTranslate = SWDraw_TransPicTranslate ;
Draw_ConsoleBackground = SWDraw_ConsoleBackground ;
Draw_EditorBackground = SWDraw_EditorBackground ;
Draw_TileClear = SWDraw_TileClear ;
Draw_Fill = SWDraw_Fill ;
Draw_FadeScreen = SWDraw_FadeScreen ;
Draw_BeginDisc = SWDraw_BeginDisc ;
Draw_EndDisc = SWDraw_EndDisc ;
R_Init = SWR_Init ;
R_DeInit = SWR_DeInit ;
R_RenderView = SWR_RenderView ;
R_NewMap = SWR_NewMap ;
R_PreNewMap = NULL ;
R_LightPoint = SWR_LightPoint ;
R_PushDlights = SWR_PushDlights ;
R_InitSky = SWR_InitSky ;
R_CheckSky = SWR_CheckSky ;
R_SetSky = SWR_SetSky ;
R_AddStain = SWR_AddStain ;
R_LessenStains = SWR_LessenStains ;
VID_Init = SWVID_Init ;
VID_DeInit = SWVID_Shutdown ;
VID_HandlePause = SWVID_HandlePause ;
VID_LockBuffer = SWVID_LockBuffer ;
VID_UnlockBuffer = SWVID_UnlockBuffer ;
D_BeginDirectRect = SWD_BeginDirectRect ;
D_EndDirectRect = SWD_EndDirectRect ;
VID_ForceLockState = SWVID_ForceLockState ;
VID_ForceUnlockedAndReturnState = SWVID_ForceUnlockedAndReturnState ;
VID_SetPalette = SWVID_SetPalette ;
VID_ShiftPalette = SWVID_ShiftPalette ;
VID_GetRGBInfo = SWVID_GetRGBInfo ;
Mod_Init = SWMod_Init ;
Mod_Think = SWMod_Think ;
Mod_ClearAll = SWMod_ClearAll ;
Mod_ForName = SWMod_ForName ;
Mod_FindName = SWMod_FindName ;
Mod_Extradata = SWMod_Extradata ;
Mod_TouchModel = SWMod_TouchModel ;
Mod_PointInLeaf = SWMod_PointInLeaf ;
Mod_Q1LeafPVS = SWMod_LeafPVS ;
Mod_NowLoadExternal = SWMod_NowLoadExternal ;
SCR_UpdateScreen = SWSCR_UpdateScreen ;
break ;
# endif
# ifdef RGLQUAKE
case QR_OPENGL :
// wanted = QR_OPENGL;
q_renderername = " OpenGL " ;
Draw_PicFromWad = GLDraw_PicFromWad ;
Draw_SafePicFromWad = GLDraw_SafePicFromWad ;
Draw_CachePic = GLDraw_CachePic ;
Draw_SafeCachePic = GLDraw_SafeCachePic ;
Draw_Init = GLDraw_Init ;
Draw_ReInit = GLDraw_ReInit ;
Draw_Character = GLDraw_Character ;
Draw_ColouredCharacter = GLDraw_ColouredCharacter ;
Draw_String = GLDraw_String ;
Draw_Alt_String = GLDraw_Alt_String ;
Draw_Crosshair = GLDraw_Crosshair ;
Draw_DebugChar = GLDraw_DebugChar ;
Draw_Pic = GLDraw_Pic ;
Draw_SubPic = GLDraw_SubPic ;
Draw_TransPic = GLDraw_TransPic ;
Draw_TransPicTranslate = GLDraw_TransPicTranslate ;
Draw_ConsoleBackground = GLDraw_ConsoleBackground ;
Draw_EditorBackground = GLDraw_EditorBackground ;
Draw_TileClear = GLDraw_TileClear ;
Draw_Fill = GLDraw_Fill ;
Draw_FadeScreen = GLDraw_FadeScreen ;
Draw_BeginDisc = GLDraw_BeginDisc ;
Draw_EndDisc = GLDraw_EndDisc ;
R_Init = GLR_Init ;
R_DeInit = GLR_DeInit ;
R_RenderView = GLR_RenderView ;
R_NewMap = GLR_NewMap ;
R_PreNewMap = GLR_PreNewMap ;
R_LightPoint = GLR_LightPoint ;
R_PushDlights = GLR_PushDlights ;
R_InitSky = GLR_InitSky ;
R_CheckSky = GLR_CheckSky ;
R_SetSky = GLR_SetSky ;
R_AddStain = GLR_AddStain ;
R_LessenStains = GLR_LessenStains ;
VID_Init = GLVID_Init ;
VID_DeInit = GLVID_DeInit ;
VID_HandlePause = GLVID_HandlePause ;
VID_LockBuffer = GLVID_LockBuffer ;
VID_UnlockBuffer = GLVID_UnlockBuffer ;
D_BeginDirectRect = GLD_BeginDirectRect ;
D_EndDirectRect = GLD_EndDirectRect ;
VID_ForceLockState = GLVID_ForceLockState ;
VID_ForceUnlockedAndReturnState = GLVID_ForceUnlockedAndReturnState ;
VID_SetPalette = GLVID_SetPalette ;
VID_ShiftPalette = GLVID_ShiftPalette ;
VID_GetRGBInfo = GLVID_GetRGBInfo ;
Mod_Init = GLMod_Init ;
Mod_Think = GLMod_Think ;
Mod_ClearAll = GLMod_ClearAll ;
Mod_ForName = GLMod_ForName ;
Mod_FindName = GLMod_FindName ;
Mod_Extradata = GLMod_Extradata ;
Mod_TouchModel = GLMod_TouchModel ;
Mod_PointInLeaf = GLMod_PointInLeaf ;
Mod_Q1LeafPVS = GLMod_LeafPVS ;
Mod_NowLoadExternal = GLMod_NowLoadExternal ;
SCR_UpdateScreen = GLSCR_UpdateScreen ;
break ;
# endif
default :
Sys_Error ( " Bad render chosen \n " ) ;
}
qrenderer = wanted ;
}
extern float v_oldgammavalue ;
qboolean R_ApplyRenderer ( rendererstate_t * newr )
{
int i , j ;
extern model_t * loadmodel ;
if ( newr - > bpp = = - 1 )
return false ;
if ( R_DeInit )
R_DeInit ( ) ;
SCR_DeInit ( ) ;
if ( VID_DeInit )
VID_DeInit ( ) ;
IN_Shutdown ( ) ;
COM_FlushTempoaryPacks ( ) ;
if ( qrenderer = = QR_NONE | | qrenderer = = - 1 )
{
if ( newr - > renderer = = QR_NONE & & qrenderer ! = - 1 )
return true ; //no point
Sys_CloseTerminal ( ) ;
}
R_SetRenderer ( newr - > renderer ) ;
Cache_Flush ( ) ;
Hunk_FreeToLowMark ( host_hunklevel ) ; //is this a good idea?
2004-09-01 22:57:29 +00:00
gl_skyboxname . modified = true ;
2004-08-23 00:15:46 +00:00
if ( qrenderer ) //graphics stuff only when not dedicated
{
qbyte * data ;
isDedicated = false ;
v_oldgammavalue = - 1 ; //force the gamma to be reset
V_CheckGamma ( ) ;
Con_Printf ( " Setting mode %i*%i*%i*%i \n " , newr - > width , newr - > height , newr - > bpp , newr - > rate ) ;
if ( host_basepal )
BZ_Free ( host_basepal ) ;
host_basepal = ( qbyte * ) COM_LoadMallocFile ( " gfx/palette.lmp " ) ;
if ( ! host_basepal )
{
extern char com_basedir [ MAX_OSPATH ] ;
qbyte * pcx = NULL ;
host_basepal = BZ_Malloc ( 768 ) ;
pcx = COM_LoadTempFile ( " pics/colormap.pcx " ) ;
if ( ! pcx | | ! ReadPCXPalette ( pcx , com_filesize , host_basepal ) )
Sys_Error ( " Couldn't load gfx/palette.lmp \n Make sure the working/base directory is correct and contains id1/pak0.pak or baseq2/pak0.pak \n \n basedir:%s " , com_basedir ) ;
}
if ( host_colormap )
BZ_Free ( host_colormap ) ;
host_colormap = ( qbyte * ) COM_LoadMallocFile ( " gfx/colormap.lmp " ) ;
if ( ! host_colormap )
{
float f ;
vid . fullbright = 0 ;
data = host_colormap = BZ_Malloc ( 256 * VID_GRADES + sizeof ( int ) ) ;
//let's try making one. this is probably caused by running out of baseq2.
for ( j = 0 ; j < VID_GRADES ; j + + )
{
f = 1 - ( ( float ) j / VID_GRADES ) ;
for ( i = 0 ; i < 256 - vid . fullbright ; i + + )
{
data [ i ] = GetPalette ( host_basepal [ i * 3 + 0 ] * f , host_basepal [ i * 3 + 1 ] * f , host_basepal [ i * 3 + 2 ] * f ) ;
}
for ( ; i < 256 ; i + + )
data [ i ] = i ;
data + = 256 ;
}
}
else
{
j = VID_GRADES - 1 ;
data = host_colormap + j * 256 ;
vid . fullbright = 0 ;
for ( i = 255 ; i > = 0 ; i - - )
{
if ( host_colormap [ i ] = = data [ i ] )
vid . fullbright + + ;
else
break ;
}
}
if ( vid . fullbright < 2 )
vid . fullbright = 0 ; //transparent colour doesn't count.
if ( ! VID_Init ( newr , host_basepal ) )
return false ;
v_oldgammavalue = - 1 ; //force the gamma to be reset
W_LoadWadFile ( " gfx.wad " ) ;
Draw_Init ( ) ;
R_Init ( ) ;
SCR_Init ( ) ;
Sbar_Flush ( ) ;
IN_Init ( ) ;
}
else
{
isDedicated = true ;
if ( cls . state )
{
int os = sv . state ;
sv . state = ss_dead ; //prevents server from being killed off too.
CL_Disconnect ( ) ;
sv . state = os ;
}
Sys_InitTerminal ( ) ;
Con_PrintToSys ( ) ;
}
Mod_Init ( ) ;
WipeBulletenTextures ( ) ;
// host_hunklevel = Hunk_LowMark();
if ( R_PreNewMap )
if ( cl . worldmodel )
R_PreNewMap ( ) ;
if ( sv . worldmodel )
{
edict_t * ent ;
# ifdef Q2SERVER
q2edict_t * q2ent ;
# endif
sv . worldmodel = Mod_ForName ( sv . modelname , false ) ;
if ( sv . worldmodel - > needload )
{
SV_Error ( " Bsp went missing on render restart \n " ) ;
}
SV_CalcPHS ( ) ;
for ( i = 0 ; i < MAX_MODELS ; i + + )
{
if ( * sv . model_precache [ i ] & & ( ! strcmp ( sv . model_precache [ i ] + strlen ( sv . model_precache [ i ] ) - 4 , " .bsp " ) | | i - 1 < sv . worldmodel - > numsubmodels ) )
sv . models [ i ] = Mod_FindName ( sv . model_precache [ i ] ) ;
else
sv . models [ i ] = NULL ;
}
SV_ClearWorld ( ) ;
if ( svprogfuncs )
{
ent = sv . edicts ;
ent - > v . model = PR_SetString ( svprogfuncs , sv . worldmodel - > name ) ; //FIXME: is this a problem for normal ents?
for ( i = 0 ; i < sv . num_edicts ; i + + )
{
ent = EDICT_NUM ( svprogfuncs , i ) ;
if ( ! ent )
continue ;
if ( ent - > isfree )
continue ;
if ( ent - > area . prev )
{
ent - > area . prev = ent - > area . next = NULL ;
SV_LinkEdict ( ent , false ) ; // relink ents so touch functions continue to work.
}
}
}
# ifdef Q2SERVER
else if ( ge & & ge - > edicts )
{
q2ent = ge - > edicts ;
for ( i = 0 ; i < ge - > num_edicts ; i + + , q2ent = ( q2edict_t * ) ( ( char * ) q2ent + ge - > edict_size ) )
{
if ( ! q2ent )
continue ;
if ( ! q2ent - > inuse )
continue ;
if ( q2ent - > area . prev )
{
q2ent - > area . prev = q2ent - > area . next = NULL ;
SVQ2_LinkEdict ( q2ent ) ; // relink ents so touch functions continue to work.
}
}
}
# endif
}
if ( cl . worldmodel )
{
int staticmodelindex [ MAX_STATIC_ENTITIES ] ;
for ( i = 0 ; i < cl . num_statics ; i + + ) //static entities contain pointers to the model index.
{
staticmodelindex [ i ] = 0 ;
for ( j = 1 ; j < MAX_MODELS ; j + + )
if ( cl_static_entities [ i ] . model = = cl . model_precache [ j ] )
staticmodelindex [ i ] = j ;
}
cl . worldmodel = NULL ;
cl_numvisedicts = 0 ;
for ( i = 1 ; i < MAX_MODELS ; i + + )
{
if ( ! cl . model_name [ i ] [ 0 ] )
break ;
cl . model_precache [ i ] = NULL ;
cl . model_precache [ i ] = Mod_ForName ( cl . model_name [ i ] , false ) ;
if ( ! cl . model_precache [ i ] )
{
Con_Printf ( " \n The required model file '%s' could not be found or downloaded. \n \n "
, cl . model_name [ i ] ) ;
Con_Printf ( " You may need to download or purchase a client "
" pack in order to play on this server. \n \n " ) ;
CL_Disconnect ( ) ;
UI_Reset ( ) ;
return false ;
}
S_ExtraUpdate ( ) ;
}
loadmodel = cl . worldmodel = cl . model_precache [ 1 ] ;
if ( loadmodel - > needload )
{
CL_Disconnect ( ) ;
UI_Reset ( ) ;
memcpy ( & currentrendererstate , newr , sizeof ( currentrendererstate ) ) ;
return true ;
}
Mod_NowLoadExternal ( ) ;
R_NewMap ( ) ;
for ( i = 0 ; i < cl . num_statics ; i + + ) //make the static entities reappear.
{
cl_static_entities [ i ] . model = cl . model_precache [ staticmodelindex [ i ] ] ;
if ( staticmodelindex [ i ] ) //make sure it's worthwhile.
{
R_AddEfrags ( & cl_static_entities [ i ] ) ;
}
}
}
else
UI_Reset ( ) ;
if ( cls . state )
Cbuf_AddText ( " say Auto: Changed resolution \n " , RESTRICT_MAX ) ;
switch ( qrenderer )
{
case QR_NONE :
Con_Printf ( " \n "
" ----------------------------- \n "
" Dedicated console created \n " ) ;
break ;
case QR_SOFTWARE :
Con_Printf ( " \n "
" ----------------------------- \n "
" Software renderer initialized \n " ) ;
break ;
case QR_OPENGL :
Con_Printf ( " \n "
" ----------------------------- \n "
" OpenGL renderer initialized \n " ) ;
break ;
}
memcpy ( & currentrendererstate , newr , sizeof ( currentrendererstate ) ) ;
return true ;
}
void R_RestartRenderer_f ( void )
{
rendererstate_t oldr ;
rendererstate_t newr ;
memset ( & newr , 0 , sizeof ( newr ) ) ;
Media_CaptureDemoEnd ( ) ;
Cvar_ApplyLatches ( CVAR_RENDERERLATCH ) ;
if ( vid_mode . value < 0 ) //custom
{
newr . width = vid_width . value ;
newr . height = vid_height . value ;
}
else
{
if ( vid_mode . value > = NUMVIDMODES )
vid_mode . value = NUMVIDMODES - 1 ;
newr . width = vid_modes [ ( int ) vid_mode . value ] . width ;
newr . height = vid_modes [ ( int ) vid_mode . value ] . height ;
}
newr . allow_modex = vid_allow_modex . value ;
newr . bpp = vid_bpp . value ;
newr . fullscreen = vid_fullscreen . value ;
newr . rate = vid_refreshrate . value ;
Q_strncpyz ( newr . glrenderer , gl_driver . string , sizeof ( newr . glrenderer ) ) ;
if ( ! * vid_renderer . string )
{
//gotta do this after main hunk is saved off.
# if defined(RGLQUAKE) && defined(SWQUAKE)
Cmd_ExecuteString ( " setrenderer sw 8 \n " , RESTRICT_LOCAL ) ;
Cbuf_AddText ( " menu_video \n " , RESTRICT_LOCAL ) ;
# elif defined(RGLQUAKE)
Cmd_ExecuteString ( " setrenderer gl \n " , RESTRICT_LOCAL ) ;
# else
Cmd_ExecuteString ( " setrenderer sw \n " , RESTRICT_LOCAL ) ;
# endif
return ;
}
# ifdef SWQUAKE
if ( ! stricmp ( vid_renderer . string , " sw " ) | | ! stricmp ( vid_renderer . string , " software " ) )
newr . renderer = QR_SOFTWARE ;
else
# endif
# ifdef RGLQUAKE
if ( ! stricmp ( vid_renderer . string , " gl " ) | | ! stricmp ( vid_renderer . string , " opengl " ) )
newr . renderer = QR_OPENGL ;
else
# endif
# if defined(RGLQUAKE) && defined(AVAIL_DX7)
if ( ! stricmp ( vid_renderer . string , " d3d " ) | | ! stricmp ( vid_renderer . string , " dx " ) )
{
newr . renderer = QR_OPENGL ; //direct3d is done via a gl->d3d wrapper.
Q_strncpyz ( newr . glrenderer , " d3d " , sizeof ( newr . glrenderer ) ) ;
}
else
# endif
# ifndef CLIENTONLY
if ( ! stricmp ( vid_renderer . string , " sv " ) | | ! stricmp ( vid_renderer . string , " dedicated " ) )
newr . renderer = QR_NONE ;
else
# endif
# if defined(SWQUAKE)
newr . renderer = QR_SOFTWARE ;
# elif defined(RGLQUAKE)
newr . renderer = QR_OPENGL ;
# else
# error "no default renderer"
# endif
memcpy ( & oldr , & currentrendererstate , sizeof ( rendererstate_t ) ) ;
if ( ! R_ApplyRenderer ( & newr ) )
{
if ( R_ApplyRenderer ( & oldr ) )
Con_Printf ( " ^1Video mode switch failed. Old mode restored. \n " ) ;
else
{
newr . renderer = QR_NONE ;
if ( R_ApplyRenderer ( & newr ) )
Con_Printf ( " ^1Video mode switch failed. Old mode wasn't supported either. Console forced. \n " ) ;
else
Sys_Error ( " Couldn't fall back to previous renderer \n " ) ;
}
}
}
void R_SetRenderer_f ( void )
{
if ( ! strcmp ( Cmd_Argv ( 1 ) , " help " ) )
{
Con_Printf ( " Valid commands are SW, GL and dedicated \n %s SW 8 will set 8bit software rendering \n %s SW 32 will set 32 bit software rendering \n %s GL will use the default OpenGL on your pc \n %s GL 3dfxgl will use a 3dfx minidriver (not supplied) \n ^2Be aware that the default opengl driver is often a 3dfx minidriver installed with glquake. If you find default opengl fails, you may need to delete opengl32.dll from your quake directory ^1NOT^0 your system directory " ) ;
return ;
}
else if ( ! stricmp ( Cmd_Argv ( 1 ) , " dedicated " ) )
{
Cvar_Set ( & vid_renderer , " sv " ) ;
R_RestartRenderer_f ( ) ;
}
else if ( ! stricmp ( Cmd_Argv ( 1 ) , " SW " ) | | ! stricmp ( Cmd_Argv ( 1 ) , " Software " ) )
{
# ifndef SWQUAKE
Con_Printf ( " Software rendering is not supported in this binary \n " ) ;
# else
if ( Cmd_Argc ( ) > = 3 ) //set vid_use32bit accordingly.
{
switch ( atoi ( Cmd_Argv ( 2 ) ) )
{
default :
Con_Printf ( " The parameter you specified is not linked to the software renderer. " ) ;
return ;
case 32 :
Cvar_Set ( & vid_bpp , " 32 " ) ;
break ;
case 8 :
Cvar_Set ( & vid_bpp , " 8 " ) ;
break ;
}
}
Cvar_Set ( & vid_renderer , " sw " ) ;
R_RestartRenderer_f ( ) ;
# endif
}
else if ( ! stricmp ( Cmd_Argv ( 1 ) , " GL " ) | | ! stricmp ( Cmd_Argv ( 1 ) , " OpenGL " ) )
{
# ifndef RGLQUAKE
Con_Printf ( " OpenGL rendering is not supported in this binary \n " ) ;
# else
if ( Cmd_Argc ( ) = = 3 ) //set gl_driver accordingly.
Cvar_Set ( & gl_driver , Cmd_Argv ( 2 ) ) ;
Cvar_ForceSet ( & vid_renderer , " gl " ) ;
if ( vid_bpp . value = = 8 )
Cvar_Set ( & vid_bpp , " 16 " ) ;
R_RestartRenderer_f ( ) ;
# endif
}
else if ( ! stricmp ( Cmd_Argv ( 1 ) , " D3D " ) | | ! stricmp ( Cmd_Argv ( 1 ) , " DX " ) )
{
# if defined(RGLQUAKE) && defined(AVAIL_DX7)
Cvar_Set ( & vid_renderer , " d3d " ) ;
if ( vid_bpp . value = = 8 )
Cvar_Set ( & vid_bpp , " 16 " ) ;
R_RestartRenderer_f ( ) ;
# else
Con_Printf ( " Direct3D rendering is not supported in this binary \n " ) ;
# endif
}
else if ( Cmd_Argc ( ) < 2 )
{
Con_Printf ( " %s: Switch to a different renderer \n \t type %s help for more info. \n " , Cmd_Argv ( 0 ) , Cmd_Argv ( 0 ) ) ;
return ;
}
else
{
Con_Printf ( " %s: Parameters are bad. \n \t type %s help for more info. \n " , Cmd_Argv ( 0 ) , Cmd_Argv ( 0 ) ) ;
return ;
}
}