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fteqw/engine/common/q3api.h

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#if defined(Q3CLIENT) || defined(Q3SERVER)
struct sfx_s;
struct server_static_s;
struct server_s;
struct usercmd_s;
struct q3gamecode_s
{
struct
{
void (*SendAuthPacket)(struct ftenet_connections_s *socket, netadr_t *gameserver);
void (*SendConnectPacket)(struct ftenet_connections_s *socket, netadr_t *to, int challenge, int qport, infobuf_t *userinfo);
void (*Established)(void);
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void (VARGS *SendClientCommand)(const char *fmt, ...) LIKEPRINTF(1);
void (*SendCmd)(struct ftenet_connections_s *socket, struct usercmd_s *cmd, unsigned int movesequence, double gametime);
int (*ParseServerMessage) (sizebuf_t *msg);
void (*Disconnect) (struct ftenet_connections_s *socket); //disconnects from the server, killing all connection+cgame state.
} cl;
struct
{
void (*VideoRestarted) (void);
int (*Redraw) (double time);
qboolean (*ConsoleCommand) (void);
qboolean (*KeyPressed) (int key, int unicode, int down);
unsigned int (*GatherLoopingSounds) (vec3_t *positions, unsigned int *entnums, struct sfx_s **sounds, unsigned int max);
} cg;
struct
{
qboolean (*IsRunning)(void);
qboolean (*ConsoleCommand)(void);
void (*Start) (void);
qboolean (*OpenMenu)(void);
void (*Reset)(void);
} ui;
//server stuff
struct
{
void (*ShutdownGame) (qboolean restart);
qboolean (*InitGame) (struct server_static_s *server_state_static, struct server_s *server_state, qboolean restart);
qboolean (*ConsoleCommand) (void);
qboolean (*PrefixedConsoleCommand) (void);
qboolean (*HandleClient) (netadr_t *from, sizebuf_t *msg);
void (*DirectConnect) (netadr_t *from, sizebuf_t *msg);
void (*NewMapConnects) (void);
void (*DropClient) (struct client_s *cl);
void (*RunFrame) (void);
void (*SendMessage) (struct client_s *client);
qboolean (*RestartGamecode) (void);
void (*ServerinfoChanged) (const char *key);
} sv;
};
extern struct q3gamecode_s *q3;
#endif