2014-03-30 08:55:06 +00:00
# include "quakedef.h"
# ifdef VM_LUA
# include "pr_common.h"
# include "hash.h"
# define luagloballist \
globalentity ( true , self ) \
globalentity ( true , other ) \
globalentity ( true , world ) \
globalfloat ( true , time ) \
globalfloat ( true , frametime ) \
globalentity ( false , newmis ) \
globalfloat ( false , force_retouch ) \
globalstring ( true , mapname ) \
globalfloat ( false , deathmatch ) \
globalfloat ( false , coop ) \
globalfloat ( false , teamplay ) \
globalfloat ( true , serverflags ) \
globalfloat ( false , dimension_send ) \
globalfloat ( false , physics_mode ) \
globalfloat ( true , total_secrets ) \
globalfloat ( true , total_monsters ) \
globalfloat ( true , found_secrets ) \
globalfloat ( true , killed_monsters ) \
globalvec ( true , v_forward ) \
globalvec ( true , v_up ) \
globalvec ( true , v_right ) \
globalfloat ( true , trace_allsolid ) \
globalfloat ( true , trace_startsolid ) \
globalfloat ( true , trace_fraction ) \
globalvec ( true , trace_endpos ) \
globalvec ( true , trace_plane_normal ) \
globalfloat ( true , trace_plane_dist ) \
globalentity ( true , trace_ent ) \
globalfloat ( true , trace_inopen ) \
globalfloat ( true , trace_inwater ) \
globalfloat ( false , trace_endcontents ) \
globalfloat ( false , trace_surfaceflags ) \
globalfloat ( false , cycle_wrapped ) \
globalentity ( false , msg_entity ) \
globalfunc ( false , main ) \
globalfunc ( true , StartFrame ) \
globalfunc ( true , PlayerPreThink ) \
globalfunc ( true , PlayerPostThink ) \
globalfunc ( true , ClientKill ) \
globalfunc ( true , ClientConnect ) \
globalfunc ( true , PutClientInServer ) \
globalfunc ( true , ClientDisconnect ) \
globalfunc ( false , SetNewParms ) \
globalfunc ( false , SetChangeParms )
//any globals or functions that the server might want access to need to be known also.
# define luaextragloballist \
globalstring ( true , startspot ) \
globalstring ( true , ClientReEnter )
typedef struct
{
# define globalentity(required, name) int name;
# define globalint(required, name) int name;
# define globalfloat(required, name) float name;
# define globalstring(required, name) string_t name;
# define globalvec(required, name) vec3_t name;
# define globalfunc(required, name) int name;
luagloballist
luaextragloballist
# undef globalentity
# undef globalint
# undef globalfloat
# undef globalstring
# undef globalvec
# undef globalfunc
} luaglobalvars_t ;
typedef struct
{
int type ;
ptrdiff_t offset ;
char * name ;
bucket_t buck ;
} luafld_t ;
typedef struct lua_State lua_State ;
typedef void * ( QDECL * lua_Alloc ) ( void * ud , void * ptr , size_t osize , size_t nsize ) ;
typedef const char * ( QDECL * lua_Reader ) ( lua_State * L , void * data , size_t * size ) ;
typedef int ( QDECL * lua_CFunction ) ( lua_State * L ) ;
typedef double lua_Number ;
typedef int lua_Integer ;
//I'm using this struct for all the global stuff.
static struct
{
lua_State * ctx ;
char readbuf [ 1024 ] ;
pubprogfuncs_t progfuncs ;
progexterns_t progfuncsparms ;
edict_t * * edicttable ;
unsigned int maxedicts ;
luaglobalvars_t globals ; //internal global structure
hashtable_t globalfields ; //name->luafld_t
luafld_t globflds [ 1024 ] ; //fld->offset+type
hashtable_t entityfields ; //name->luafld_t
luafld_t entflds [ 1024 ] ; //fld->offset+type
qboolean triedlib ;
dllhandle_t lib ;
lua_State * ( QDECL * newstate ) ( lua_Alloc f , void * ud ) ;
lua_CFunction ( QDECL * atpanic ) ( lua_State * L , lua_CFunction panicf ) ;
void ( QDECL * close ) ( lua_State * L ) ;
int ( QDECL * load ) ( lua_State * L , lua_Reader reader , void * dt , const char * chunkname , const char * mode ) ;
int ( QDECL * pcallk ) ( lua_State * L , int nargs , int nresults , int errfunc , int ctx , lua_CFunction k ) ;
void ( QDECL * callk ) ( lua_State * L , int nargs , int nresults , int ctx , lua_CFunction k ) ;
void ( QDECL * getfield ) ( lua_State * L , int idx , const char * k ) ;
void ( QDECL * setfield ) ( lua_State * L , int idx , const char * k ) ;
void ( QDECL * gettable ) ( lua_State * L , int idx ) ;
void ( QDECL * settable ) ( lua_State * L , int idx ) ;
void ( QDECL * getglobal ) ( lua_State * L , const char * var ) ;
void ( QDECL * setglobal ) ( lua_State * L , const char * var ) ;
int ( QDECL * error ) ( lua_State * L ) ;
int ( QDECL * type ) ( lua_State * L , int idx ) ;
const char * ( QDECL * typename ) ( lua_State * L , int tp ) ;
void ( QDECL * rawget ) ( lua_State * L , int idx ) ;
void ( QDECL * rawset ) ( lua_State * L , int idx ) ;
void ( QDECL * createtable ) ( lua_State * L , int narr , int nrec ) ;
int ( QDECL * setmetatable ) ( lua_State * L , int objindex ) ;
void * ( QDECL * newuserdata ) ( lua_State * L , size_t usize ) ;
void ( QDECL * replace ) ( lua_State * L , int idx ) ;
int ( QDECL * gettop ) ( lua_State * L ) ;
int ( QDECL * settop ) ( lua_State * L , int idx ) ;
void ( QDECL * pushboolean ) ( lua_State * L , int b ) ;
void ( QDECL * pushnil ) ( lua_State * L ) ;
void ( QDECL * pushnumber ) ( lua_State * L , lua_Number n ) ;
void ( QDECL * pushinteger ) ( lua_State * L , lua_Integer n ) ;
void ( QDECL * pushvalue ) ( lua_State * L , int idx ) ;
void ( QDECL * pushcclosure ) ( lua_State * L , lua_CFunction fn , int n ) ;
const char * ( QDECL * pushfstring ) ( lua_State * L , const char * fmt , . . . ) ;
void ( QDECL * pushlightuserdata ) ( lua_State * L , void * p ) ;
const char * ( QDECL * tolstring ) ( lua_State * L , int idx , size_t * len ) ;
int ( QDECL * toboolean ) ( lua_State * L , int idx ) ;
lua_Number ( QDECL * tonumberx ) ( lua_State * L , int idx , int * isnum ) ;
lua_Integer ( QDECL * tointegerx ) ( lua_State * L , int idx , int * isnum ) ;
const void * ( QDECL * topointer ) ( lua_State * L , int idx ) ;
void * ( QDECL * touserdata ) ( lua_State * L , int idx ) ;
int ( QDECL * Lcallmeta ) ( lua_State * L , int obj , const char * e ) ;
int ( QDECL * Lnewmetatable ) ( lua_State * L , const char * tname ) ;
} lua ;
# define pcall(L,n,r,f) pcallk(L, (n), (r), (f), 0, NULL)
# define call(L,n,r) callk(L, (n), (r), 0, NULL)
# define pop(L,n) settop(L, -(n)-1)
# define pushstring(L,s) pushfstring(L,"%s",s)
# define LUA_TNONE (-1)
# define LUA_TNIL 0
# define LUA_TBOOLEAN 1
# define LUA_TLIGHTUSERDATA 2
# define LUA_TNUMBER 3
# define LUA_TSTRING 4
# define LUA_TTABLE 5
# define LUA_TFUNCTION 6
# define LUA_TUSERDATA 7
# define LUA_TTHREAD 8
# define LUA_NUMTAGS 9
# define LUA_REGISTRYINDEX (-1000000 - 1000)
static qboolean init_lua ( void )
{
if ( ! lua . triedlib )
{
dllfunction_t luafuncs [ ] =
{
{ ( void * ) & lua . newstate , " lua_newstate " } ,
{ ( void * ) & lua . atpanic , " lua_atpanic " } ,
{ ( void * ) & lua . close , " lua_close " } ,
{ ( void * ) & lua . load , " lua_load " } ,
{ ( void * ) & lua . pcallk , " lua_pcallk " } ,
{ ( void * ) & lua . callk , " lua_callk " } ,
{ ( void * ) & lua . getfield , " lua_getfield " } ,
{ ( void * ) & lua . setfield , " lua_setfield " } ,
{ ( void * ) & lua . gettable , " lua_gettable " } ,
{ ( void * ) & lua . settable , " lua_settable " } ,
{ ( void * ) & lua . getglobal , " lua_getglobal " } ,
{ ( void * ) & lua . setglobal , " lua_setglobal " } ,
{ ( void * ) & lua . error , " lua_error " } ,
{ ( void * ) & lua . type , " lua_type " } ,
{ ( void * ) & lua . typename , " lua_typename " } ,
{ ( void * ) & lua . rawget , " lua_rawget " } ,
{ ( void * ) & lua . rawset , " lua_rawset " } ,
{ ( void * ) & lua . createtable , " lua_createtable " } ,
{ ( void * ) & lua . setmetatable , " lua_setmetatable " } ,
{ ( void * ) & lua . newuserdata , " lua_newuserdata " } ,
{ ( void * ) & lua . replace , " lua_replace " } ,
{ ( void * ) & lua . gettop , " lua_gettop " } ,
{ ( void * ) & lua . settop , " lua_settop " } ,
{ ( void * ) & lua . pushboolean , " lua_pushboolean " } ,
{ ( void * ) & lua . pushnil , " lua_pushnil " } ,
{ ( void * ) & lua . pushnumber , " lua_pushnumber " } ,
{ ( void * ) & lua . pushinteger , " lua_pushinteger " } ,
{ ( void * ) & lua . pushvalue , " lua_pushvalue " } ,
{ ( void * ) & lua . pushcclosure , " lua_pushcclosure " } ,
{ ( void * ) & lua . pushfstring , " lua_pushfstring " } ,
{ ( void * ) & lua . pushlightuserdata , " lua_pushlightuserdata " } ,
{ ( void * ) & lua . tolstring , " lua_tolstring " } ,
{ ( void * ) & lua . toboolean , " lua_toboolean " } ,
{ ( void * ) & lua . tonumberx , " lua_tonumberx " } ,
{ ( void * ) & lua . tointegerx , " lua_tointegerx " } ,
{ ( void * ) & lua . topointer , " lua_topointer " } ,
{ ( void * ) & lua . touserdata , " lua_touserdata " } ,
{ ( void * ) & lua . Lcallmeta , " luaL_callmeta " } ,
{ ( void * ) & lua . Lnewmetatable , " luaL_newmetatable " } ,
{ NULL , NULL }
} ;
lua . triedlib = true ;
lua . lib = Sys_LoadLibrary ( " lua52 " , luafuncs ) ;
}
if ( ! lua . lib )
return false ;
return true ;
}
static void * my_lua_alloc ( void * ud , void * ptr , size_t osize , size_t nsize )
{
if ( nsize = = 0 )
{
free ( ptr ) ;
return NULL ;
}
else
return realloc ( ptr , nsize ) ;
}
const char * my_lua_Reader ( lua_State * L , void * data , size_t * size )
{
vfsfile_t * f = data ;
* size = VFS_READ ( f , lua . readbuf , sizeof ( lua . readbuf ) ) ;
return lua . readbuf ;
}
//replace lua's standard 'print' function to use the console instead of stdout. intended to use the same linebreak rules.
static int my_lua_print ( lua_State * L )
{
//the problem is that we can only really accept strings here.
//so lets just use the tostring function to make sure things are actually readable as strings.
int args = lua . gettop ( L ) ;
int i ;
const char * s ;
lua . getglobal ( L , " tostring " ) ;
//args now start at 1
for ( i = 1 ; i < = args ; i + + )
{
lua . pushvalue ( L , - 1 ) ;
lua . pushvalue ( L , i ) ;
lua . pcall ( L , 1 , 1 , 0 ) ; //pops args+func
s = lua . tolstring ( L , - 1 , NULL ) ;
if ( s = = NULL )
s = " ? " ;
if ( i > 1 ) Con_Printf ( " \t " ) ;
Con_Printf ( " %s " , s ) ;
lua . pop ( L , 1 ) ; //pop our lstring
} ;
lua . pop ( L , 1 ) ; //pop the cached tostring.
Con_Printf ( " \n " ) ;
return 0 ;
} ;
//more like quakec's print
static int my_lua_conprint ( lua_State * L )
{
//the problem is that we can only really accept strings here.
//so lets just use the tostring function to make sure things are actually readable as strings.
int args = lua . gettop ( L ) ;
int i ;
const char * s ;
lua . getglobal ( L , " tostring " ) ;
//args start at stack index 1
for ( i = 1 ; i < = args ; i + + )
{
lua . pushvalue ( L , - 1 ) ; //dupe the tostring
lua . pushvalue ( L , i ) ; //dupe the argument
lua . pcall ( L , 1 , 1 , 0 ) ; //pops args+func, pushes the string result
s = lua . tolstring ( L , - 1 , NULL ) ;
if ( s = = NULL )
s = " ? " ;
Con_Printf ( " %s " , s ) ;
lua . pop ( L , 1 ) ; //pop our lstring
} ;
lua . pop ( L , 1 ) ; //pop the cached tostring.
return 0 ;
} ;
static int bi_lua_dprint ( lua_State * L )
{
if ( ! developer . ival )
return 0 ;
return my_lua_conprint ( L ) ;
}
//taken from lua's baselib.c, with dependancies reduced a little.
static int my_lua_tostring ( lua_State * L )
{
// if (lua.type(L, 1) == LUA_TNONE)
// luaL_argerror(L, narg, "value expected");
if ( lua . Lcallmeta ( L , 1 , " __tostring " ) )
return 1 ;
switch ( lua . type ( L , 1 ) )
{
case LUA_TNUMBER :
lua . pushfstring ( L , lua . tolstring ( L , 1 , NULL ) ) ;
break ;
case LUA_TSTRING :
lua . pushvalue ( L , 1 ) ;
break ;
case LUA_TBOOLEAN :
lua . pushstring ( L , ( lua . toboolean ( L , 1 ) ? " true " : " false " ) ) ;
break ;
case LUA_TNIL :
lua . pushstring ( L , " nil " ) ;
break ;
case LUA_TTABLE :
//special check for things that look like vectors.
lua . getfield ( L , 1 , " x " ) ;
lua . getfield ( L , 1 , " y " ) ;
lua . getfield ( L , 1 , " z " ) ;
if ( lua . type ( L , - 3 ) = = LUA_TNUMBER & & lua . type ( L , - 2 ) = = LUA_TNUMBER & & lua . type ( L , - 1 ) = = LUA_TNUMBER )
{
lua . pushfstring ( L , " '%g %g %g' " , lua . tonumberx ( L , - 3 , NULL ) , lua . tonumberx ( L , - 2 , NULL ) , lua . tonumberx ( L , - 1 , NULL ) ) ;
return 1 ;
}
//fallthrough
default :
lua . pushfstring ( L , " %s: %p " , lua . typename ( L , lua . type ( L , 1 ) ) , lua . topointer ( L , 1 ) ) ;
break ;
}
return 1 ;
}
static int my_lua_panic ( lua_State * L )
{
const char * s = lua . tolstring ( L , - 1 , NULL ) ;
Sys_Error ( " lua error: %s " , s ) ;
}
static int my_lua_entity_eq ( lua_State * L )
{
//table1=1
//table2=2
unsigned int entnum1 , entnum2 ;
lua . getfield ( L , 1 , " entnum " ) ;
entnum1 = lua . tointegerx ( L , - 1 , NULL ) ;
lua . getfield ( L , 2 , " entnum " ) ;
entnum2 = lua . tointegerx ( L , - 1 , NULL ) ;
lua . pop ( L , 2 ) ;
lua . pushboolean ( L , entnum1 = = entnum2 ) ;
return 1 ;
}
static int my_lua_entity_tostring ( lua_State * L )
{
//table=1
unsigned int entnum ;
lua . getfield ( L , 1 , " entnum " ) ;
entnum = lua . tointegerx ( L , - 1 , NULL ) ;
lua . pop ( L , 1 ) ;
lua . pushstring ( L , va ( " entity: %u " , entnum ) ) ;
return 1 ;
}
static void lua_readvector ( lua_State * L , int idx , float * result )
{
switch ( lua . type ( L , idx ) )
{
case LUA_TSTRING :
{
//we parse strings primnarily for easy .ent(or bsp) loading support.
const char * str = lua . tolstring ( L , idx , NULL ) ;
str = COM_Parse ( str ) ;
result [ 0 ] = atof ( com_token ) ;
str = COM_Parse ( str ) ;
result [ 1 ] = atof ( com_token ) ;
str = COM_Parse ( str ) ;
result [ 2 ] = atof ( com_token ) ;
}
break ;
case LUA_TTABLE :
lua . getfield ( L , idx , " x " ) ;
result [ 0 ] = lua . tonumberx ( L , - 1 , NULL ) ;
lua . getfield ( L , idx , " y " ) ;
result [ 1 ] = lua . tonumberx ( L , - 1 , NULL ) ;
lua . getfield ( L , idx , " z " ) ;
result [ 2 ] = lua . tonumberx ( L , - 1 , NULL ) ;
lua . pop ( L , 3 ) ;
break ;
case LUA_TNIL :
result [ 0 ] = 0 ;
result [ 1 ] = 0 ;
result [ 2 ] = 0 ;
break ;
default :
Con_Printf ( " Expected vector, got something that wasn't \n " ) ;
}
}
static int my_lua_entity_set ( lua_State * L ) //__newindex
{
// Con_Printf("lua_entity_set: ");
// my_lua_print(L);
//table=1
//key=2
//value=3
if ( lua . type ( L , 2 ) = = LUA_TSTRING )
{
const char * s = lua . tolstring ( L , 2 , NULL ) ;
luafld_t * fld = Hash_GetInsensitive ( & lua . entityfields , s ) ;
eval_t * eval ;
unsigned int entnum ;
if ( fld )
{
lua . getfield ( L , 1 , " entnum " ) ;
entnum = lua . tointegerx ( L , - 1 , NULL ) ;
lua . pop ( L , 1 ) ;
if ( entnum < lua . maxedicts & & lua . edicttable [ entnum ] & & ! lua . edicttable [ entnum ] - > isfree )
{
eval = ( eval_t * ) ( ( char * ) lua . edicttable [ entnum ] - > v + fld - > offset ) ;
switch ( fld - > type )
{
case ev_float :
eval - > _float = lua . tonumberx ( L , 3 , NULL ) ;
return 0 ;
case ev_vector :
lua_readvector ( L , 3 , eval - > _vector ) ;
return 0 ;
case ev_integer :
eval - > _int = lua . tointegerx ( L , 3 , NULL ) ;
return 0 ;
case ev_function :
if ( lua . type ( L , 3 ) = = LUA_TNIL )
eval - > function = 0 ; //so the engine can distinguish between nil and not.
else
eval - > function = fld - > offset | ( ( entnum + 1 ) < < 10 ) ;
lua . pushlightuserdata ( L , ( void * ) fld - > offset ) ; //execute only knows a function id, so we need to translate the store to match.
lua . replace ( L , 2 ) ;
lua . rawset ( L , 1 ) ;
return 0 ;
case ev_string :
if ( lua . type ( L , 3 ) = = LUA_TNIL )
eval - > string = 0 ; //so the engine can distinguish between nil and not.
else
eval - > string = fld - > offset | ( ( entnum + 1 ) < < 10 ) ;
lua . pushlightuserdata ( L , ( void * ) fld - > offset ) ; //execute only knows a string id, so we need to translate the store to match.
lua . replace ( L , 2 ) ;
lua . rawset ( L , 1 ) ;
return 0 ;
case ev_entity :
//read the table's entnum field so we know which one its meant to be.
lua . getfield ( L , 3 , " entnum " ) ;
eval - > edict = lua . tointegerx ( L , - 1 , NULL ) ;
return 0 ;
}
}
}
}
lua . rawset ( L , 1 ) ;
return 0 ;
}
static int my_lua_entity_get ( lua_State * L ) //__index
{
// Con_Printf("lua_entity_get: ");
// my_lua_print(L);
//table=1
//key=2
if ( lua . type ( L , 2 ) = = LUA_TSTRING )
{
const char * s = lua . tolstring ( L , 2 , NULL ) ;
luafld_t * fld = Hash_GetInsensitive ( & lua . entityfields , s ) ;
eval_t * eval ;
int entnum ;
if ( fld )
{
lua . getfield ( L , 1 , " entnum " ) ;
entnum = lua . tointegerx ( L , - 1 , NULL ) ;
lua . pop ( L , 1 ) ;
if ( entnum < lua . maxedicts & & lua . edicttable [ entnum ] ) // && !lua.edicttable[entnum]->isfree)
{
eval = ( eval_t * ) ( ( char * ) lua . edicttable [ entnum ] - > v + fld - > offset ) ;
switch ( fld - > type )
{
case ev_float :
lua . pushnumber ( L , eval - > _float ) ;
return 1 ;
case ev_integer :
lua . pushinteger ( L , eval - > _int ) ;
return 1 ;
case ev_vector :
lua . createtable ( L , 0 , 0 ) ;
//FIXME: should provide a metatable with a __tostring
lua . pushnumber ( L , eval - > _vector [ 0 ] ) ;
lua . setfield ( L , - 2 , " x " ) ;
lua . pushnumber ( L , eval - > _vector [ 1 ] ) ;
lua . setfield ( L , - 2 , " y " ) ;
lua . pushnumber ( L , eval - > _vector [ 2 ] ) ;
lua . setfield ( L , - 2 , " z " ) ;
return 1 ;
case ev_function :
case ev_string :
lua . pushlightuserdata ( L , ( void * ) ( eval - > function & 1023 ) ) ; //execute only knows a function id, so we need to translate the store to match.
lua . replace ( L , 2 ) ;
lua . rawget ( L , 1 ) ;
return 1 ;
case ev_entity :
//return the table for the entity via the lua registry.
lua . pushlightuserdata ( lua . ctx , lua . edicttable [ eval - > edict ] ) ;
lua . gettable ( lua . ctx , LUA_REGISTRYINDEX ) ;
return 1 ;
}
}
}
}
//make sure it exists so we don't get called constantly if code loops through stuff that wasn't set.
// lua.pushstring(L, "nil");
lua . rawget ( L , 1 ) ;
return 1 ;
}
static int my_lua_global_set ( lua_State * L ) //__newindex
{
// Con_Printf("my_lua_global_set: ");
// my_lua_print(L);
//table=1
//key=2
//value=3
if ( lua . type ( L , 2 ) = = LUA_TSTRING )
{
const char * s = lua . tolstring ( L , 2 , NULL ) ;
luafld_t * fld = Hash_GetInsensitive ( & lua . globalfields , s ) ;
eval_t * eval ;
if ( fld )
{
eval = ( eval_t * ) ( ( char * ) & lua . globals + fld - > offset ) ;
switch ( fld - > type )
{
case ev_float :
eval - > _float = lua . tonumberx ( L , 3 , NULL ) ;
return 0 ;
case ev_vector :
lua . getfield ( L , 3 , " x " ) ;
eval - > _vector [ 0 ] = lua . tonumberx ( L , - 1 , NULL ) ;
lua . getfield ( L , 3 , " y " ) ;
eval - > _vector [ 1 ] = lua . tonumberx ( L , - 1 , NULL ) ;
lua . getfield ( L , 3 , " z " ) ;
eval - > _vector [ 2 ] = lua . tonumberx ( L , - 1 , NULL ) ;
return 0 ;
case ev_integer :
eval - > _int = lua . tointegerx ( L , 3 , NULL ) ;
return 0 ;
case ev_function :
if ( lua . type ( L , 3 ) = = LUA_TNIL )
eval - > function = 0 ; //so the engine can distinguish between nil and not.
else
eval - > function = fld - > offset ;
lua . pushlightuserdata ( L , ( void * ) fld - > offset ) ; //execute only knows a function id, so we need to translate the store to match.
lua . replace ( L , 2 ) ;
lua . rawset ( L , 1 ) ;
return 0 ;
case ev_string :
if ( lua . type ( L , 3 ) = = LUA_TNIL )
eval - > string = 0 ; //so the engine can distinguish between nil and not.
else
eval - > string = fld - > offset ;
lua . pushlightuserdata ( L , ( void * ) fld - > offset ) ; //execute only knows a string id, so we need to translate the store to match.
lua . replace ( L , 2 ) ;
lua . rawset ( L , 1 ) ;
return 0 ;
case ev_entity :
//read the table's entnum field so we know which one its meant to be.
lua . getfield ( L , 3 , " entnum " ) ;
eval - > edict = lua . tointegerx ( L , - 1 , NULL ) ;
return 0 ;
}
}
}
lua . rawset ( L , 1 ) ;
return 0 ;
}
static int my_lua_global_get ( lua_State * L ) //__index
{
// Con_Printf("my_lua_global_get: ");
// my_lua_print(L);
//table=1
//key=2
if ( lua . type ( L , 2 ) = = LUA_TSTRING )
{
const char * s = lua . tolstring ( L , 2 , NULL ) ;
luafld_t * fld = Hash_GetInsensitive ( & lua . globalfields , s ) ;
eval_t * eval ;
if ( fld )
{
eval = ( eval_t * ) ( ( char * ) & lua . globals + fld - > offset ) ;
switch ( fld - > type )
{
case ev_float :
lua . pushnumber ( L , eval - > _float ) ;
return 1 ;
case ev_function :
lua . pushlightuserdata ( L , ( void * ) eval - > function ) ; //execute only knows a function id, so we need to translate the store to match.
lua . replace ( L , 2 ) ;
lua . rawget ( L , 1 ) ;
return 1 ;
case ev_entity :
//return the table for the entity via the lua registry.
lua . pushlightuserdata ( lua . ctx , lua . edicttable [ eval - > edict ] ) ;
lua . gettable ( lua . ctx , LUA_REGISTRYINDEX ) ;
return 1 ;
}
}
}
//make sure it exists so we don't get called constantly if code loops through stuff that wasn't set.
// lua.pushstring(L, "nil");
lua . rawget ( L , 1 ) ;
return 1 ;
}
static int bi_lua_setmodel ( lua_State * L )
{
int entnum ;
edict_t * e ;
lua . getfield ( L , 1 , " entnum " ) ;
entnum = lua . tointegerx ( L , - 1 , NULL ) ;
e = ( entnum > = lua . maxedicts ) ? NULL : lua . edicttable [ entnum ] ;
PF_setmodel_Internal ( & lua . progfuncs , e , lua . tolstring ( L , 2 , NULL ) ) ;
return 0 ;
}
static int bi_lua_precache_model ( lua_State * L )
{
PF_precache_model_Internal ( & lua . progfuncs , lua . tolstring ( L , 1 , NULL ) , false ) ;
return 0 ;
}
static int bi_lua_precache_sound ( lua_State * L )
{
PF_precache_sound_Internal ( & lua . progfuncs , lua . tolstring ( L , 1 , NULL ) ) ;
return 0 ;
}
static int bi_lua_lightstyle ( lua_State * L )
{
2014-06-25 03:53:11 +00:00
vec3_t rgb ;
lua_readvector ( L , 3 , rgb ) ;
PF_applylightstyle ( lua . tointegerx ( L , 1 , NULL ) , lua . tolstring ( L , 2 , NULL ) , rgb ) ;
2014-03-30 08:55:06 +00:00
return 0 ;
}
static int bi_lua_spawn ( lua_State * L )
{
edict_t * e = lua . progfuncs . EntAlloc ( & lua . progfuncs ) ;
if ( e )
{
lua . pushlightuserdata ( L , e ) ;
lua . gettable ( L , LUA_REGISTRYINDEX ) ;
}
else
lua . pushnil ( L ) ;
return 1 ;
}
static int bi_lua_remove ( lua_State * L )
{
int entnum ;
edict_t * e ;
lua . getfield ( L , 1 , " entnum " ) ;
entnum = lua . tointegerx ( L , - 1 , NULL ) ;
e = ( entnum > = lua . maxedicts ) ? NULL : lua . edicttable [ entnum ] ;
if ( e )
lua . progfuncs . EntFree ( & lua . progfuncs , e ) ;
return 0 ;
}
static int bi_lua_setorigin ( lua_State * L )
{
edict_t * e ;
lua . getfield ( L , 1 , " entnum " ) ;
e = EDICT_NUM ( ( & lua . progfuncs ) , lua . tointegerx ( L , - 1 , NULL ) ) ;
lua_readvector ( L , 2 , e - > v - > origin ) ;
World_LinkEdict ( & sv . world , ( wedict_t * ) e , false ) ;
return 0 ;
}
static int bi_lua_setsize ( lua_State * L )
{
edict_t * e ;
lua . getfield ( L , 1 , " entnum " ) ;
e = EDICT_NUM ( ( & lua . progfuncs ) , lua . tointegerx ( L , - 1 , NULL ) ) ;
lua_readvector ( L , 2 , e - > v - > mins ) ;
lua_readvector ( L , 3 , e - > v - > maxs ) ;
VectorSubtract ( e - > v - > maxs , e - > v - > mins , e - > v - > size ) ;
World_LinkEdict ( & sv . world , ( wedict_t * ) e , false ) ;
return 0 ;
}
static int bi_lua_localcmd ( lua_State * L )
{
const char * str = lua . tolstring ( lua . ctx , 1 , NULL ) ;
Cbuf_AddText ( str , RESTRICT_INSECURE ) ;
return 0 ;
}
static int bi_lua_changelevel ( lua_State * L )
{
const char * s , * spot ;
// make sure we don't issue two changelevels (unless the last one failed)
if ( sv . mapchangelocked )
return 0 ;
sv . mapchangelocked = true ;
if ( lua . type ( L , 2 ) = = LUA_TSTRING ) //and not nil or none
{
s = lua . tolstring ( lua . ctx , 1 , NULL ) ;
spot = lua . tolstring ( lua . ctx , 2 , NULL ) ;
Cbuf_AddText ( va ( " \n changelevel %s %s \n " , s , spot ) , RESTRICT_LOCAL ) ;
}
else
{
s = lua . tolstring ( lua . ctx , 1 , NULL ) ;
Cbuf_AddText ( va ( " \n map %s \n " , s ) , RESTRICT_LOCAL ) ;
}
return 0 ;
}
static int bi_lua_stuffcmd ( lua_State * L )
{
int entnum ;
const char * str ;
lua . getfield ( L , 1 , " entnum " ) ;
entnum = lua . tointegerx ( L , - 1 , NULL ) ;
str = lua . tolstring ( L , 2 , NULL ) ;
PF_stuffcmd_Internal ( entnum , str ) ;
return 0 ;
}
static int bi_lua_centerprint ( lua_State * L )
{
int entnum ;
const char * str ;
lua . getfield ( L , 1 , " entnum " ) ;
entnum = lua . tointegerx ( L , - 1 , NULL ) ;
str = lua . tolstring ( L , 2 , NULL ) ;
PF_centerprint_Internal ( entnum , false , str ) ;
return 0 ;
}
static int bi_lua_getinfokey ( lua_State * L )
{
int entnum ;
const char * key ;
lua . getfield ( L , 1 , " entnum " ) ;
entnum = lua . tointegerx ( L , - 1 , NULL ) ;
key = lua . tolstring ( L , 2 , NULL ) ;
key = PF_infokey_Internal ( entnum , key ) ;
lua . pushstring ( L , key ) ;
return 1 ;
}
static int bi_lua_setinfokey ( lua_State * L )
{
int entnum ;
const char * key ;
const char * value ;
int result ;
lua . getfield ( L , 1 , " entnum " ) ;
entnum = lua . tointegerx ( L , - 1 , NULL ) ;
key = lua . tolstring ( L , 2 , NULL ) ;
value = lua . tolstring ( L , 3 , NULL ) ;
result = PF_ForceInfoKey_Internal ( entnum , key , value ) ;
lua . pushinteger ( L , result ) ;
return 1 ;
}
static int bi_lua_ambientsound ( lua_State * L )
{
vec3_t pos ;
const char * samp = lua . tolstring ( L , 2 , NULL ) ;
float vol = lua . tonumberx ( L , 3 , NULL ) ;
float attenuation = lua . tonumberx ( L , 4 , NULL ) ;
lua_readvector ( L , 1 , pos ) ;
PF_ambientsound_Internal ( pos , samp , vol , attenuation ) ;
return 0 ;
}
static int bi_lua_sound ( lua_State * L )
{
int entnum ;
float channel = lua . tonumberx ( L , 2 , NULL ) ;
const char * samp = lua . tolstring ( L , 3 , NULL ) ;
float volume = lua . tonumberx ( L , 4 , NULL ) ;
float attenuation = lua . tonumberx ( L , 5 , NULL ) ;
lua . getfield ( L , 1 , " entnum " ) ;
entnum = lua . tointegerx ( L , - 1 , NULL ) ;
//note: channel & 256 == reliable
SVQ1_StartSound ( NULL , ( wedict_t * ) EDICT_NUM ( ( & lua . progfuncs ) , entnum ) , channel , samp , volume * 255 , attenuation , 0 ) ;
return 0 ;
}
static int bi_lua_pointcontents ( lua_State * L )
{
vec3_t pos ;
lua_readvector ( L , 1 , pos ) ;
lua . pushinteger ( L , sv . world . worldmodel - > funcs . PointContents ( sv . world . worldmodel , NULL , pos ) ) ;
return 1 ;
}
static int bi_lua_setspawnparms ( lua_State * L )
{
globalvars_t pr_globals ;
lua . getfield ( L , 1 , " entnum " ) ;
pr_globals . param [ 0 ] . i = lua . tointegerx ( L , - 1 , NULL ) ;
PF_setspawnparms ( & lua . progfuncs , & pr_globals ) ;
return 0 ;
}
static int bi_lua_makestatic ( lua_State * L )
{
globalvars_t pr_globals ;
lua . getfield ( L , 1 , " entnum " ) ;
pr_globals . param [ 0 ] . i = lua . tointegerx ( L , - 1 , NULL ) ;
PF_makestatic ( & lua . progfuncs , & pr_globals ) ;
return 0 ;
}
static int bi_lua_droptofloor ( lua_State * L )
{
extern cvar_t pr_droptofloorunits ;
wedict_t * ent ;
vec3_t end ;
vec3_t start ;
trace_t trace ;
const float * gravitydir ;
extern const vec3_t standardgravity ;
pubprogfuncs_t * prinst = & lua . progfuncs ;
world_t * world = prinst - > parms - > user ;
ent = PROG_TO_WEDICT ( ( & lua . progfuncs ) , pr_global_struct - > self ) ;
if ( ent - > xv - > gravitydir [ 2 ] | | ent - > xv - > gravitydir [ 1 ] | | ent - > xv - > gravitydir [ 0 ] )
gravitydir = ent - > xv - > gravitydir ;
else
gravitydir = standardgravity ;
VectorCopy ( ent - > v - > origin , end ) ;
if ( pr_droptofloorunits . value > 0 )
VectorMA ( end , pr_droptofloorunits . value , gravitydir , end ) ;
else
VectorMA ( end , 256 , gravitydir , end ) ;
VectorCopy ( ent - > v - > origin , start ) ;
trace = World_Move ( world , start , ent - > v - > mins , ent - > v - > maxs , end , MOVE_NORMAL , ent ) ;
if ( trace . fraction = = 1 | | trace . allsolid )
lua . pushboolean ( L , false ) ;
else
{
VectorCopy ( trace . endpos , ent - > v - > origin ) ;
World_LinkEdict ( world , ent , false ) ;
ent - > v - > flags = ( int ) ent - > v - > flags | FL_ONGROUND ;
ent - > v - > groundentity = EDICT_TO_PROG ( prinst , trace . ent ) ;
lua . pushboolean ( L , true ) ;
}
return 1 ;
}
static int bi_lua_checkbottom ( lua_State * L )
{
qboolean okay ;
int entnum ;
lua . getfield ( L , 1 , " entnum " ) ;
entnum = lua . tointegerx ( L , - 1 , NULL ) ;
okay = World_CheckBottom ( & sv . world , ( wedict_t * ) EDICT_NUM ( ( & lua . progfuncs ) , entnum ) ) ;
lua . pushboolean ( L , okay ) ;
return 1 ;
}
static int bi_lua_bprint ( lua_State * L )
{
int level = lua . tointegerx ( L , 1 , NULL ) ;
const char * str = lua . tolstring ( L , 2 , NULL ) ;
SV_BroadcastPrintf ( level , " %s " , str ) ;
return 0 ;
}
static int bi_lua_sprint ( lua_State * L )
{
int entnum ;
int level = lua . tointegerx ( L , 2 , NULL ) ;
const char * str = lua . tolstring ( L , 3 , NULL ) ;
lua . getfield ( L , 1 , " entnum " ) ;
entnum = lua . tointegerx ( L , - 1 , NULL ) ;
if ( entnum < 1 | | entnum > sv . allocated_client_slots )
{
Con_TPrintf ( " tried to sprint to a non-client \n " ) ;
return 0 ;
}
SV_ClientPrintf ( & svs . clients [ entnum - 1 ] , level , " %s " , str ) ;
return 0 ;
}
static int bi_lua_cvar_set ( lua_State * L )
{
const char * name = lua . tolstring ( L , 1 , NULL ) ;
const char * str = lua . tolstring ( L , 2 , NULL ) ;
cvar_t * var = Cvar_FindVar ( name ) ;
if ( var )
Cvar_Set ( var , str ) ;
return 0 ;
}
static int bi_lua_cvar_get ( lua_State * L )
{
const char * name = lua . tolstring ( L , 1 , NULL ) ;
cvar_t * var = Cvar_FindVar ( name ) ;
if ( var )
lua . pushstring ( L , var - > string ) ;
else
lua . pushnil ( L ) ;
return 0 ;
}
static void set_trace_globals ( trace_t * trace )
{
pr_global_struct - > trace_allsolid = trace - > allsolid ;
pr_global_struct - > trace_startsolid = trace - > startsolid ;
pr_global_struct - > trace_fraction = trace - > fraction ;
pr_global_struct - > trace_inwater = trace - > inwater ;
pr_global_struct - > trace_inopen = trace - > inopen ;
pr_global_struct - > trace_surfaceflags = trace - > surface ? trace - > surface - > flags : 0 ;
pr_global_struct - > trace_endcontents = trace - > contents ;
// if (trace.fraction != 1)
// VectorMA (trace->endpos, 4, trace->plane.normal, P_VEC(trace_endpos));
// else
VectorCopy ( trace - > endpos , P_VEC ( trace_endpos ) ) ;
VectorCopy ( trace - > plane . normal , P_VEC ( trace_plane_normal ) ) ;
pr_global_struct - > trace_plane_dist = trace - > plane . dist ;
pr_global_struct - > trace_ent = trace - > ent ? ( ( wedict_t * ) trace - > ent ) - > entnum : 0 ;
}
static int bi_lua_traceline ( lua_State * L )
{
vec3_t v1 , v2 ;
trace_t trace ;
int nomonsters ;
wedict_t * ent ;
int savedhull ;
lua_readvector ( L , 1 , v1 ) ;
lua_readvector ( L , 2 , v2 ) ;
nomonsters = lua . tointegerx ( L , 3 , NULL ) ;
lua . getfield ( L , 4 , " entnum " ) ;
ent = ( wedict_t * ) EDICT_NUM ( ( & lua . progfuncs ) , lua . tointegerx ( L , - 1 , NULL ) ) ;
savedhull = ent - > xv - > hull ;
ent - > xv - > hull = 0 ;
trace = World_Move ( & sv . world , v1 , vec3_origin , vec3_origin , v2 , nomonsters , ( wedict_t * ) ent ) ;
ent - > xv - > hull = savedhull ;
//FIXME: should we just return a table instead, and ignore the globals?
set_trace_globals ( & trace ) ;
return 0 ;
}
static int bi_lua_tracebox ( lua_State * L )
{
vec3_t v1 , v2 , mins , maxs ;
trace_t trace ;
int nomonsters ;
wedict_t * ent ;
int savedhull ;
lua_readvector ( L , 1 , v1 ) ;
lua_readvector ( L , 2 , v2 ) ;
lua_readvector ( L , 3 , mins ) ;
lua_readvector ( L , 4 , maxs ) ;
nomonsters = lua . tointegerx ( L , 5 , NULL ) ;
lua . getfield ( L , 6 , " entnum " ) ;
ent = ( wedict_t * ) EDICT_NUM ( ( & lua . progfuncs ) , lua . tointegerx ( L , - 1 , NULL ) ) ;
savedhull = ent - > xv - > hull ;
ent - > xv - > hull = 0 ;
trace = World_Move ( & sv . world , v1 , mins , maxs , v2 , nomonsters , ( wedict_t * ) ent ) ;
ent - > xv - > hull = savedhull ;
//FIXME: should we just return a table instead, and ignore the globals?
set_trace_globals ( & trace ) ;
return 0 ;
}
static int bi_lua_walkmove ( lua_State * L )
{
pubprogfuncs_t * prinst = & lua . progfuncs ;
world_t * world = prinst - > parms - > user ;
wedict_t * ent ;
float yaw , dist ;
vec3_t move ;
int oldself ;
2014-06-21 17:58:17 +00:00
vec3_t axis ;
2014-03-30 08:55:06 +00:00
ent = PROG_TO_WEDICT ( prinst , * world - > g . self ) ;
yaw = lua . tonumberx ( L , 1 , NULL ) ;
dist = lua . tonumberx ( L , 2 , NULL ) ;
if ( ! ( ( int ) ent - > v - > flags & ( FL_ONGROUND | FL_FLY | FL_SWIM ) ) )
{
lua . pushboolean ( L , false ) ;
return 1 ;
}
2014-06-21 17:58:17 +00:00
World_GetEntGravityAxis ( ent , axis ) ;
2014-03-30 08:55:06 +00:00
yaw = yaw * M_PI * 2 / 360 ;
2014-06-21 17:58:17 +00:00
VectorScale ( axis [ 0 ] , cos ( yaw ) * dist , move ) ;
VectorMA ( move , sin ( yaw ) * dist , axis [ 1 ] , move ) ;
2014-03-30 08:55:06 +00:00
// save program state, because World_movestep may call other progs
oldself = * world - > g . self ;
2014-06-21 17:58:17 +00:00
lua . pushboolean ( L , World_movestep ( world , ent , move , axis , true , false , NULL , NULL ) ) ;
2014-03-30 08:55:06 +00:00
// restore program state
* world - > g . self = oldself ;
return 1 ;
}
static int bi_lua_movetogoal ( lua_State * L )
{
pubprogfuncs_t * prinst = & lua . progfuncs ;
world_t * world = prinst - > parms - > user ;
wedict_t * ent ;
float dist ;
ent = PROG_TO_WEDICT ( prinst , * world - > g . self ) ;
dist = lua . tonumberx ( L , 1 , NULL ) ;
World_MoveToGoal ( world , ent , dist ) ;
return 0 ;
}
static int bi_lua_nextent ( lua_State * L )
{
world_t * world = & sv . world ;
int i ;
wedict_t * ent ;
lua . getfield ( L , 1 , " entnum " ) ;
i = lua . tointegerx ( L , - 1 , NULL ) ;
while ( 1 )
{
i + + ;
if ( i = = world - > num_edicts )
{
ent = world - > edicts ;
break ;
}
ent = WEDICT_NUM ( world - > progs , i ) ;
if ( ! ent - > isfree )
{
break ;
}
}
lua . pushlightuserdata ( L , ent ) ;
lua . gettable ( L , LUA_REGISTRYINDEX ) ;
return 1 ;
}
static int bi_lua_nextclient ( lua_State * L )
{
world_t * world = & sv . world ;
int i ;
wedict_t * ent ;
lua . getfield ( L , 1 , " entnum " ) ;
i = lua . tointegerx ( L , - 1 , NULL ) ;
while ( 1 )
{
i + + ;
if ( i = = sv . allocated_client_slots )
{
ent = world - > edicts ;
break ;
}
ent = WEDICT_NUM ( world - > progs , i ) ;
if ( ! ent - > isfree )
{
break ;
}
}
lua . pushlightuserdata ( L , ent ) ;
lua . gettable ( L , LUA_REGISTRYINDEX ) ;
return 1 ;
}
static int bi_lua_checkclient ( lua_State * L )
{
pubprogfuncs_t * prinst = & lua . progfuncs ;
wedict_t * ent ;
ent = WEDICT_NUM ( prinst , PF_checkclient_Internal ( prinst ) ) ;
lua . pushlightuserdata ( L , ent ) ;
lua . gettable ( L , LUA_REGISTRYINDEX ) ;
return 1 ;
}
static int bi_lua_random ( lua_State * L )
{
lua . pushnumber ( L , ( rand ( ) & 0x7fff ) / ( ( float ) 0x8000 ) ) ;
return 1 ;
}
static int bi_lua_makevectors ( lua_State * L )
{
vec3_t angles ;
//this is annoying as fuck in lua, what with it writing globals and stuff.
//perhaps we should support f,u,l=makevectors(ang)... meh, cba.
lua_readvector ( L , 1 , angles ) ;
AngleVectors ( angles , pr_global_struct - > v_forward , pr_global_struct - > v_right , pr_global_struct - > v_up ) ;
return 0 ;
}
static int bi_lua_vectoangles ( lua_State * L )
{
vec3_t forward ;
vec3_t up ;
float * uv = NULL ;
vec3_t ret ;
lua_readvector ( L , 1 , forward ) ;
if ( lua . type ( L , 2 ) ! = LUA_TNONE )
{
lua_readvector ( L , 1 , up ) ;
uv = up ;
}
VectorAngles ( forward , up , ret ) ;
lua . createtable ( L , 0 , 0 ) ;
//FIXME: should provide a metatable with a __tostring
lua . pushnumber ( L , ret [ 0 ] ) ;
lua . setfield ( L , - 2 , " x " ) ;
lua . pushnumber ( L , ret [ 1 ] ) ;
lua . setfield ( L , - 2 , " y " ) ;
lua . pushnumber ( L , ret [ 2 ] ) ;
lua . setfield ( L , - 2 , " z " ) ;
return 1 ;
}
static int bi_lua_tokenize ( lua_State * L )
{
const char * instring = lua . tolstring ( L , 1 , NULL ) ;
int argc = 0 ;
lua . createtable ( L , 0 , 0 ) ;
while ( NULL ! = ( instring = COM_Parse ( instring ) ) )
{
//lua is traditionally 1-based
//for i=1,t.argc do
lua . pushinteger ( L , + + argc ) ;
lua . pushstring ( L , com_token ) ;
lua . settable ( L , - 3 ) ;
if ( argc = = 1 )
{
while ( * instring = = ' ' | | * instring = = ' \t ' )
instring + + ;
lua . pushstring ( L , instring ) ;
lua . setfield ( L , - 2 , " args " ) ; //args is all-but-the-first
}
}
lua . pushinteger ( L , argc ) ;
lua . setfield ( L , - 2 , " argc " ) ; //argc is the count.
return 1 ;
}
static int bi_lua_findradiuschain ( lua_State * L )
{
extern cvar_t sv_gameplayfix_blowupfallenzombies ;
world_t * world = & sv . world ;
edict_t * ent , * chain ;
float rad ;
vec3_t org ;
vec3_t eorg ;
int i , j ;
chain = ( edict_t * ) world - > edicts ;
lua_readvector ( L , 1 , org ) ;
rad = lua . tonumberx ( L , 2 , NULL ) ;
rad = rad * rad ;
for ( i = 1 ; i < world - > num_edicts ; i + + )
{
ent = EDICT_NUM ( world - > progs , i ) ;
if ( ent - > isfree )
continue ;
if ( ent - > v - > solid = = SOLID_NOT & & ( progstype ! = PROG_QW | | ! ( ( int ) ent - > v - > flags & FL_FINDABLE_NONSOLID ) ) & & ! sv_gameplayfix_blowupfallenzombies . value )
continue ;
for ( j = 0 ; j < 3 ; j + + )
eorg [ j ] = org [ j ] - ( ent - > v - > origin [ j ] + ( ent - > v - > mins [ j ] + ent - > v - > maxs [ j ] ) * 0.5 ) ;
if ( DotProduct ( eorg , eorg ) > rad )
continue ;
ent - > v - > chain = EDICT_TO_PROG ( world - > progs , chain ) ;
chain = ent ;
}
lua . pushlightuserdata ( L , chain ) ;
lua . gettable ( L , LUA_REGISTRYINDEX ) ;
return 1 ;
}
static int bi_lua_findradiustable ( lua_State * L )
{
extern cvar_t sv_gameplayfix_blowupfallenzombies ;
world_t * world = & sv . world ;
edict_t * ent , * chain ;
float rad ;
vec3_t org ;
vec3_t eorg ;
int i , j ;
int results = 1 ; //lua arrays are 1-based
chain = ( edict_t * ) world - > edicts ;
lua_readvector ( L , 1 , org ) ;
rad = lua . tonumberx ( L , 2 , NULL ) ;
rad = rad * rad ;
lua . createtable ( L , 0 , 0 ) ; //our return value.
for ( i = 1 ; i < world - > num_edicts ; i + + )
{
ent = EDICT_NUM ( world - > progs , i ) ;
if ( ent - > isfree )
continue ;
if ( ent - > v - > solid = = SOLID_NOT & & ( progstype ! = PROG_QW | | ! ( ( int ) ent - > v - > flags & FL_FINDABLE_NONSOLID ) ) & & ! sv_gameplayfix_blowupfallenzombies . value )
continue ;
for ( j = 0 ; j < 3 ; j + + )
eorg [ j ] = org [ j ] - ( ent - > v - > origin [ j ] + ( ent - > v - > mins [ j ] + ent - > v - > maxs [ j ] ) * 0.5 ) ;
if ( DotProduct ( eorg , eorg ) > rad )
continue ;
lua . pushinteger ( L , + + results ) ;
lua . pushlightuserdata ( L , ent ) ;
lua . gettable ( L , LUA_REGISTRYINDEX ) ;
lua . settable ( L , - 3 ) ;
}
lua . pushlightuserdata ( L , chain ) ;
lua . gettable ( L , LUA_REGISTRYINDEX ) ;
return 1 ;
}
# define bi_lua_findradius bi_lua_findradiuschain
static int bi_lua_multicast ( lua_State * L )
{
int dest ;
vec3_t org ;
dest = lua . tointegerx ( L , 1 , NULL ) ;
lua_readvector ( L , 2 , org ) ;
NPP_Flush ( ) ;
SV_Multicast ( org , dest ) ;
return 0 ;
}
extern sizebuf_t csqcmsgbuffer ;
static int bi_lua_writechar ( lua_State * L )
{
globalvars_t pr_globals ;
pr_globals . param [ 0 ] . f = ( csqcmsgbuffer . maxsize ? MSG_CSQC : MSG_MULTICAST ) ;
pr_globals . param [ 1 ] . f = lua . tonumberx ( L , 1 , NULL ) ;
PF_WriteChar ( & lua . progfuncs , & pr_globals ) ;
return 0 ;
}
static int bi_lua_writebyte ( lua_State * L )
{
globalvars_t pr_globals ;
pr_globals . param [ 0 ] . f = ( csqcmsgbuffer . maxsize ? MSG_CSQC : MSG_MULTICAST ) ;
pr_globals . param [ 1 ] . f = lua . tonumberx ( L , 1 , NULL ) ;
PF_WriteByte ( & lua . progfuncs , & pr_globals ) ;
return 0 ;
}
static int bi_lua_writeshort ( lua_State * L )
{
globalvars_t pr_globals ;
pr_globals . param [ 0 ] . f = ( csqcmsgbuffer . maxsize ? MSG_CSQC : MSG_MULTICAST ) ;
pr_globals . param [ 1 ] . f = lua . tonumberx ( L , 1 , NULL ) ;
PF_WriteShort ( & lua . progfuncs , & pr_globals ) ;
return 0 ;
}
static int bi_lua_writelong ( lua_State * L )
{
globalvars_t pr_globals ;
pr_globals . param [ 0 ] . f = ( csqcmsgbuffer . maxsize ? MSG_CSQC : MSG_MULTICAST ) ;
pr_globals . param [ 1 ] . f = lua . tonumberx ( L , 1 , NULL ) ;
PF_WriteLong ( & lua . progfuncs , & pr_globals ) ;
return 0 ;
}
static int bi_lua_writeangle ( lua_State * L )
{
globalvars_t pr_globals ;
pr_globals . param [ 0 ] . f = ( csqcmsgbuffer . maxsize ? MSG_CSQC : MSG_MULTICAST ) ;
pr_globals . param [ 1 ] . f = lua . tonumberx ( L , 1 , NULL ) ;
PF_WriteAngle ( & lua . progfuncs , & pr_globals ) ;
return 0 ;
}
static int bi_lua_writecoord ( lua_State * L )
{
globalvars_t pr_globals ;
pr_globals . param [ 0 ] . f = ( csqcmsgbuffer . maxsize ? MSG_CSQC : MSG_MULTICAST ) ;
pr_globals . param [ 1 ] . f = lua . tonumberx ( L , 1 , NULL ) ;
PF_WriteCoord ( & lua . progfuncs , & pr_globals ) ;
return 0 ;
}
static int bi_lua_writestring ( lua_State * L )
{
PF_WriteString_Internal ( ( csqcmsgbuffer . maxsize ? MSG_CSQC : MSG_MULTICAST ) , lua . tolstring ( L , 1 , NULL ) ) ;
return 0 ;
}
static int bi_lua_writeentity ( lua_State * L )
{
globalvars_t pr_globals ;
lua . getfield ( L , 1 , " entnum " ) ;
pr_globals . param [ 0 ] . f = ( csqcmsgbuffer . maxsize ? MSG_CSQC : MSG_MULTICAST ) ;
pr_globals . param [ 1 ] . i = lua . tointegerx ( L , - 1 , NULL ) ;
PF_WriteEntity ( & lua . progfuncs , & pr_globals ) ;
return 0 ;
}
static int bi_lua_bitnot ( lua_State * L )
{
lua . pushinteger ( L , ~ lua . tointegerx ( L , 1 , NULL ) ) ;
return 1 ;
}
static int bi_lua_bitclear ( lua_State * L )
{
lua . pushinteger ( L , lua . tointegerx ( L , 1 , NULL ) & ~ lua . tointegerx ( L , 2 , NULL ) ) ;
return 1 ;
}
static int bi_lua_bitset ( lua_State * L )
{
lua . pushnumber ( L , lua . tointegerx ( L , 1 , NULL ) | lua . tointegerx ( L , 2 , NULL ) ) ;
return 1 ;
}
# define bi_lua_bitor bi_lua_bitset
static int bi_lua_bitand ( lua_State * L )
{
lua . pushnumber ( L , lua . tointegerx ( L , 1 , NULL ) & lua . tointegerx ( L , 2 , NULL ) ) ;
return 1 ;
}
static int bi_lua_bitxor ( lua_State * L )
{
lua . pushnumber ( L , lua . tointegerx ( L , 1 , NULL ) ^ lua . tointegerx ( L , 2 , NULL ) ) ;
return 1 ;
}
static int bi_lua_sin ( lua_State * L )
{
lua . pushnumber ( L , sin ( lua . tonumberx ( L , 1 , NULL ) ) ) ;
return 1 ;
}
static int bi_lua_cos ( lua_State * L )
{
lua . pushnumber ( L , cos ( lua . tonumberx ( L , 1 , NULL ) ) ) ;
return 1 ;
}
static int bi_lua_atan2 ( lua_State * L )
{
lua . pushnumber ( L , atan2 ( lua . tonumberx ( L , 1 , NULL ) , lua . tonumberx ( L , 2 , NULL ) ) ) ;
return 1 ;
}
static int bi_lua_sqrt ( lua_State * L )
{
lua . pushnumber ( L , sin ( lua . tonumberx ( L , 1 , NULL ) ) ) ;
return 1 ;
}
static int bi_lua_floor ( lua_State * L )
{
lua . pushnumber ( L , floor ( lua . tonumberx ( L , 1 , NULL ) ) ) ;
return 1 ;
}
static int bi_lua_ceil ( lua_State * L )
{
lua . pushnumber ( L , ceil ( lua . tonumberx ( L , 1 , NULL ) ) ) ;
return 1 ;
}
static int bi_lua_acos ( lua_State * L )
{
lua . pushnumber ( L , acos ( lua . tonumberx ( L , 1 , NULL ) ) ) ;
return 1 ;
}
typedef struct
{
lua_State * L ;
int idx ;
} luafsenum_t ;
static int QDECL lua_file_enumerate ( const char * fname , qofs_t fsize , void * param , searchpathfuncs_t * spath )
{
luafsenum_t * e = param ;
lua . pushinteger ( e - > L , e - > idx + + ) ;
lua . pushfstring ( e - > L , " %s " , fname ) ;
lua . settable ( e - > L , - 3 ) ;
return true ;
}
static int bi_lua_getfilelist ( lua_State * L )
{
luafsenum_t e ;
const char * path = lua . tolstring ( L , 1 , NULL ) ;
e . L = L ;
e . idx = 1 ; //lua arrays are 1-based.
lua . createtable ( L , 0 , 0 ) ; //our return value.
COM_EnumerateFiles ( path , lua_file_enumerate , & e ) ;
return 1 ;
}
static int bi_lua_fclose ( lua_State * L )
{
//both fclose and __gc.
//should we use a different function so that we can warn on dupe fcloses without bugging out on fclose+gc?
//meh, cba
vfsfile_t * * f = lua . touserdata ( L , 1 ) ;
if ( f & & * f ! = NULL )
{
VFS_CLOSE ( * f ) ;
* f = NULL ;
}
return 0 ;
}
static int bi_lua_fopen ( lua_State * L )
{
vfsfile_t * f ;
const char * fname = lua . tolstring ( L , 1 , NULL ) ;
qboolean read = true ;
vfsfile_t * * ud ;
if ( read )
f = FS_OpenVFS ( fname , " rb " , FS_GAME ) ;
else
f = FS_OpenVFS ( fname , " wb " , FS_GAMEONLY ) ;
if ( ! f )
{
lua . pushnil ( L ) ;
return 1 ;
}
ud = lua . newuserdata ( L , sizeof ( vfsfile_t * ) ) ;
* ud = f ;
lua . createtable ( L , 0 , 0 ) ;
lua . pushcclosure ( L , bi_lua_fclose , 0 ) ;
lua . setfield ( L , - 2 , " __gc " ) ;
lua . setmetatable ( L , - 2 ) ;
return 1 ;
}
static int bi_lua_fgets ( lua_State * L )
{
vfsfile_t * * f = lua . touserdata ( L , 1 ) ;
char line [ 8192 ] ;
char * r = NULL ;
if ( f & & * f )
r = VFS_GETS ( * f , line , sizeof ( line ) ) ;
if ( r )
lua . pushfstring ( L , " %s " , r ) ;
else
lua . pushnil ( L ) ;
return 1 ;
}
static int bi_lua_fputs ( lua_State * L )
{
vfsfile_t * * f = lua . touserdata ( L , 1 ) ;
size_t l ;
const char * str = lua . tolstring ( L , 2 , & l ) ;
if ( f & & * f ! = NULL )
VFS_WRITE ( * f , str , l ) ;
return 0 ;
}
static int bi_lua_loadlua ( lua_State * L )
{
const char * fname = lua . tolstring ( L , 1 , NULL ) ;
vfsfile_t * sourcefile = FS_OpenVFS ( fname , " rb " , FS_GAME ) ;
if ( ! sourcefile )
{
Con_Printf ( " Error trying to load %s \n " , fname ) ;
lua . pushnil ( L ) ;
}
else if ( 0 ! = lua . load ( L , my_lua_Reader , sourcefile , fname , " bt " ) ) //load the file, embed it within a function and push it
{
Con_Printf ( " Error trying to parse %s: %s \n " , fname , lua . tolstring ( L , - 1 , NULL ) ) ;
lua . pushnil ( L ) ;
}
VFS_CLOSE ( sourcefile ) ;
return 1 ;
}
# define registerfunc(n) lua.pushcclosure(L, bi_lua_##n, 0); lua.setglobal(L, #n);
static void my_lua_registerbuiltins ( lua_State * L )
{
lua . atpanic ( L , my_lua_panic ) ;
//standard lua library replacement
//this avoids the risk of including any way to access os.execute etc, or other file access.
lua . pushcclosure ( L , my_lua_tostring , 0 ) ;
lua . setglobal ( L , " tostring " ) ;
lua . pushcclosure ( L , my_lua_print , 0 ) ;
lua . setglobal ( L , " print " ) ;
lua . pushcclosure ( L , my_lua_conprint , 0 ) ; //for the luls.
lua . setglobal ( L , " conprint " ) ;
registerfunc ( loadlua ) ;
registerfunc ( setmodel ) ;
registerfunc ( precache_model ) ;
registerfunc ( precache_sound ) ;
registerfunc ( lightstyle ) ;
registerfunc ( spawn ) ;
registerfunc ( remove ) ;
registerfunc ( nextent ) ;
registerfunc ( nextclient ) ;
//registerfunc(AIM);
registerfunc ( makestatic ) ;
registerfunc ( setorigin ) ;
registerfunc ( setsize ) ;
registerfunc ( dprint ) ;
registerfunc ( bprint ) ;
registerfunc ( sprint ) ;
registerfunc ( centerprint ) ;
registerfunc ( ambientsound ) ;
registerfunc ( sound ) ;
registerfunc ( random ) ;
registerfunc ( checkclient ) ;
registerfunc ( stuffcmd ) ;
registerfunc ( localcmd ) ;
registerfunc ( cvar_get ) ;
registerfunc ( cvar_set ) ;
registerfunc ( findradius ) ; //qc legacy compat. should probably warn when its called or sommit.
registerfunc ( findradiuschain ) ; //like qc.
registerfunc ( findradiustable ) ; //findradius, but returns an array/table instead.
registerfunc ( traceline ) ;
registerfunc ( tracebox ) ;
registerfunc ( walkmove ) ;
registerfunc ( movetogoal ) ;
registerfunc ( droptofloor ) ;
registerfunc ( checkbottom ) ;
registerfunc ( pointcontents ) ;
registerfunc ( setspawnparms ) ;
registerfunc ( changelevel ) ;
//registerfunc(LOGFRAG);
registerfunc ( getinfokey ) ;
registerfunc ( setinfokey ) ;
registerfunc ( multicast ) ;
registerfunc ( writebyte ) ;
registerfunc ( writechar ) ;
registerfunc ( writeshort ) ;
registerfunc ( writelong ) ;
registerfunc ( writeangle ) ;
registerfunc ( writecoord ) ;
registerfunc ( writestring ) ;
registerfunc ( writeentity ) ;
registerfunc ( bitnot ) ;
registerfunc ( bitclear ) ;
registerfunc ( bitset ) ;
registerfunc ( bitor ) ;
registerfunc ( bitand ) ;
registerfunc ( bitxor ) ;
registerfunc ( sin ) ;
registerfunc ( cos ) ;
registerfunc ( atan2 ) ;
registerfunc ( sqrt ) ;
registerfunc ( floor ) ;
registerfunc ( ceil ) ;
registerfunc ( acos ) ;
registerfunc ( fopen ) ;
registerfunc ( fclose ) ;
registerfunc ( fgets ) ;
registerfunc ( fputs ) ;
registerfunc ( getfilelist ) ;
//registerfunc(Find);
//registerfunc(strftime);
registerfunc ( tokenize ) ;
registerfunc ( makevectors ) ;
registerfunc ( vectoangles ) ;
//registerfunc(PRECACHE_VWEP_MODEL);
//registerfunc(SETPAUSE);
lua . createtable ( L , 0 , 0 ) ;
if ( lua . Lnewmetatable ( L , " globals " ) )
{
lua . pushcclosure ( L , my_lua_global_set , 0 ) ; //for the luls.
lua . setfield ( L , - 2 , " __newindex " ) ;
lua . pushcclosure ( L , my_lua_global_get , 0 ) ; //for the luls.
lua . setfield ( L , - 2 , " __index " ) ;
}
lua . setmetatable ( L , - 2 ) ;
lua . setglobal ( L , " glob " ) ;
}
static edict_t * QDECL Lua_EdictNum ( pubprogfuncs_t * pf , unsigned int num )
{
int newcount ;
if ( num > = lua . maxedicts )
{
newcount = num + 64 ;
lua . edicttable = realloc ( lua . edicttable , newcount * sizeof ( * lua . edicttable ) ) ;
while ( lua . maxedicts < newcount )
lua . edicttable [ lua . maxedicts + + ] = NULL ;
}
return lua . edicttable [ num ] ;
}
static unsigned int QDECL Lua_NumForEdict ( pubprogfuncs_t * pf , edict_t * e )
{
return e - > entnum ;
}
static int QDECL Lua_EdictToProgs ( pubprogfuncs_t * pf , edict_t * e )
{
return e - > entnum ;
}
static edict_t * QDECL Lua_ProgsToEdict ( pubprogfuncs_t * pf , int num )
{
return Lua_EdictNum ( pf , num ) ;
}
void Lua_EntClear ( pubprogfuncs_t * pf , edict_t * e )
{
int num = e - > entnum ;
memset ( e - > v , 0 , sv . world . edict_size ) ;
e - > isfree = false ;
e - > entnum = num ;
}
edict_t * Lua_CreateEdict ( unsigned int num )
{
edict_t * e ;
e = lua . edicttable [ num ] = Z_Malloc ( sizeof ( edict_t ) + sv . world . edict_size ) ;
e - > v = ( stdentvars_t * ) ( e + 1 ) ;
# ifdef VM_Q1
e - > xv = ( extentvars_t * ) ( e - > v + 1 ) ;
# endif
e - > entnum = num ;
return e ;
}
static void QDECL Lua_EntRemove ( pubprogfuncs_t * pf , edict_t * e )
{
lua_State * L = lua . ctx ;
if ( ! ED_CanFree ( e ) )
return ;
e - > isfree = true ;
e - > freetime = sv . time ;
//clear out the lua version of the entity, so that it can be garbage collected.
//should probably clear out its entnum field too, just in case.
lua . pushlightuserdata ( L , e ) ;
lua . pushnil ( L ) ;
lua . settable ( L , LUA_REGISTRYINDEX ) ;
}
static edict_t * Lua_DoRespawn ( pubprogfuncs_t * pf , edict_t * e , int num )
{
lua_State * L = lua . ctx ;
if ( ! e )
e = Lua_CreateEdict ( num ) ;
else
Lua_EntClear ( pf , e ) ;
ED_Spawned ( ( struct edict_s * ) e , false ) ;
//create a new table for the entity, give it a suitable metatable, and store it into the registry (avoiding GC and allowing us to actually hold on to it).
lua . pushlightuserdata ( L , lua . edicttable [ num ] ) ;
lua . createtable ( L , 0 , 0 ) ;
if ( lua . Lnewmetatable ( L , " entity " ) )
{
lua . pushcclosure ( L , my_lua_entity_set , 0 ) ; //known writes should change the internal info so the engine can use the information.
lua . setfield ( L , - 2 , " __newindex " ) ;
lua . pushcclosure ( L , my_lua_entity_get , 0 ) ; //we need to de-translate the engine's fields too.
lua . setfield ( L , - 2 , " __index " ) ;
lua . pushcclosure ( L , my_lua_entity_tostring , 0 ) ; //cos its prettier than seeing 'table 0x5425729' all over the place
lua . setfield ( L , - 2 , " __tostring " ) ;
lua . pushcclosure ( L , my_lua_entity_eq , 0 ) ; //for comparisons, you know?
lua . setfield ( L , - 2 , " __eq " ) ;
}
lua . setmetatable ( L , - 2 ) ;
lua . pushinteger ( L , num ) ;
lua . setfield ( L , - 2 , " entnum " ) ; //so we know which entity it is.
lua . settable ( L , LUA_REGISTRYINDEX ) ;
return e ;
}
static edict_t * QDECL Lua_EntAlloc ( pubprogfuncs_t * pf )
{
int i ;
edict_t * e ;
for ( i = 0 ; i < sv . world . num_edicts ; i + + )
{
e = ( edict_t * ) EDICT_NUM ( pf , i ) ;
// the first couple seconds of server time can involve a lot of
// freeing and allocating, so relax the replacement policy
if ( ! e | | ( e - > isfree & & ( e - > freetime < 2 | | sv . time - e - > freetime > 0.5 ) ) )
{
e = Lua_DoRespawn ( pf , e , i ) ;
return ( struct edict_s * ) e ;
}
}
if ( i > = sv . world . max_edicts - 1 ) //try again, but use timed out ents.
{
for ( i = 0 ; i < sv . world . num_edicts ; i + + )
{
e = ( edict_t * ) EDICT_NUM ( pf , i ) ;
// the first couple seconds of server time can involve a lot of
// freeing and allocating, so relax the replacement policy
if ( ! e | | ( e - > isfree ) )
{
e = Lua_DoRespawn ( pf , e , i ) ;
return ( struct edict_s * ) e ;
}
}
if ( i > = sv . world . max_edicts - 1 )
{
Sys_Error ( " ED_Alloc: no free edicts " ) ;
}
}
sv . world . num_edicts + + ;
e = ( edict_t * ) EDICT_NUM ( pf , i ) ;
e = Lua_DoRespawn ( pf , e , i ) ;
return ( struct edict_s * ) e ;
}
static int QDECL Lua_LoadEnts ( pubprogfuncs_t * pf , char * mapstring , float spawnflags )
{
lua_State * L = lua . ctx ;
int i = 0 ;
lua . getglobal ( L , " LoadEnts " ) ;
lua . createtable ( L , 0 , 0 ) ;
while ( NULL ! = ( mapstring = COM_Parse ( mapstring ) ) )
{
lua . pushinteger ( L , i + + ) ;
lua . pushstring ( L , com_token ) ;
lua . settable ( L , - 3 ) ;
}
lua . pushinteger ( L , spawnflags ) ;
if ( lua . pcall ( L , 2 , 0 , 0 ) ! = 0 )
{
const char * s = lua . tolstring ( L , - 1 , NULL ) ;
Con_Printf ( CON_WARNING " %s \n " , s ) ;
lua . pop ( L , 1 ) ;
}
return sv . world . edict_size ;
}
static eval_t * QDECL Lua_GetEdictFieldValue ( pubprogfuncs_t * pf , edict_t * e , char * fieldname , evalc_t * cache )
{
eval_t * val ;
luafld_t * fld ;
fld = Hash_GetInsensitive ( & lua . entityfields , fieldname ) ;
if ( fld )
{
val = ( eval_t * ) ( ( char * ) e - > v + fld - > offset ) ;
return val ;
}
return NULL ;
}
static eval_t * QDECL Lua_FindGlobal ( pubprogfuncs_t * prinst , const char * name , progsnum_t num , etype_t * type )
{
eval_t * val ;
luafld_t * fld ;
fld = Hash_GetInsensitive ( & lua . globalfields , name ) ;
if ( fld )
{
val = ( eval_t * ) ( ( char * ) & lua . globals + fld - > offset ) ;
return val ;
}
Con_Printf ( " Lua_FindGlobal: %s \n " , name ) ;
return NULL ;
}
static func_t QDECL Lua_FindFunction ( pubprogfuncs_t * prinst , const char * name , progsnum_t num )
{
eval_t * val ;
luafld_t * fld ;
fld = Hash_GetInsensitive ( & lua . globalfields , name ) ;
if ( fld )
{
val = ( eval_t * ) ( ( char * ) & lua . globals + fld - > offset ) ;
return val - > function ;
}
Con_Printf ( " Lua_FindFunction: %s \n " , name ) ;
return 0 ;
}
static globalvars_t * QDECL Lua_Globals ( pubprogfuncs_t * prinst , int prnum )
{
// Con_Printf("Lua_Globals: called\n");
return NULL ;
}
char * QDECL Lua_AddString ( pubprogfuncs_t * prinst , const char * val , int minlength , pbool demarkup )
{
char * ptr ;
int len = strlen ( val ) + 1 ;
if ( len < minlength )
len = minlength ;
ptr = Z_TagMalloc ( len , 0x55780128 ) ;
strcpy ( ptr , val ) ;
return ptr ;
}
static string_t QDECL Lua_StringToProgs ( pubprogfuncs_t * prinst , const char * str )
{
Con_Printf ( " Lua_StringToProgs called instead of Lua_SetStringField \n " ) ;
return 0 ;
}
//passing NULL for ed means its setting a global.
static void QDECL Lua_SetStringField ( pubprogfuncs_t * prinst , edict_t * ed , string_t * fld , const char * str , pbool str_is_static )
{
lua_State * L = lua . ctx ;
string_t val ;
string_t base ;
if ( ed )
{
base = ( ed - > entnum + 1 ) < < 10 ;
val = ( char * ) fld - ( char * ) ed - > v ;
//push the entity table
lua . pushlightuserdata ( lua . ctx , lua . edicttable [ ed - > entnum ] ) ;
lua . gettable ( lua . ctx , LUA_REGISTRYINDEX ) ;
}
else
{
base = 0 ;
val = ( char * ) fld - ( char * ) & lua . globals ;
//push the globals list
lua . getglobal ( lua . ctx , " glob " ) ;
}
* fld = base | val ; //set the engine's value
//set the stuff so that lua can read it properly.
lua . pushlightuserdata ( L , ( void * ) val ) ;
lua . pushfstring ( L , " %s " , str ) ;
lua . rawset ( L , - 3 ) ;
//and pop the table
lua . pop ( L , 1 ) ;
}
static const char * ASMCALL QDECL Lua_StringToNative ( pubprogfuncs_t * prinst , string_t str )
{
const char * ret = " " ;
unsigned int entnum = str > > 10 ;
if ( str )
{
str & = 1023 ;
if ( ! entnum )
{
//okay, its the global table.
lua . getglobal ( lua . ctx , " glob " ) ;
}
else
{
entnum - = 1 ;
if ( entnum > = lua . maxedicts )
return ret ; //erk...
//get the entity's table
lua . pushlightuserdata ( lua . ctx , lua . edicttable [ entnum ] ) ;
lua . gettable ( lua . ctx , LUA_REGISTRYINDEX ) ;
}
//read the function from the table
lua . pushlightuserdata ( lua . ctx , ( void * ) str ) ;
lua . rawget ( lua . ctx , - 2 ) ;
ret = lua . tolstring ( lua . ctx , - 1 , NULL ) ;
lua . pop ( lua . ctx , 2 ) ; //pop the table+string.
//popping the string is 'safe' on the understanding that the string reference is still held by its containing table, so don't store the string anywhere.
}
return ret ;
}
static void Lua_Event_Touch ( world_t * w , wedict_t * s , wedict_t * o )
{
int oself = pr_global_struct - > self ;
int oother = pr_global_struct - > other ;
pr_global_struct - > self = EDICT_TO_PROG ( w - > progs , s ) ;
pr_global_struct - > other = EDICT_TO_PROG ( w - > progs , o ) ;
pr_global_struct - > time = w - > physicstime ;
PR_ExecuteProgram ( w - > progs , s - > v - > touch ) ;
pr_global_struct - > self = oself ;
pr_global_struct - > other = oother ;
}
static void Lua_Event_Think ( world_t * w , wedict_t * s )
{
pr_global_struct - > self = EDICT_TO_PROG ( w - > progs , s ) ;
pr_global_struct - > other = EDICT_TO_PROG ( w - > progs , w - > edicts ) ;
PR_ExecuteProgram ( w - > progs , s - > v - > think ) ;
}
static qboolean Lua_Event_ContentsTransition ( world_t * w , wedict_t * ent , int oldwatertype , int newwatertype )
{
return false ; //always do legacy behaviour
}
void PR_SV_FillWorldGlobals ( world_t * w ) ;
static void Lua_SetupGlobals ( world_t * world )
{
int flds ;
int bucks ;
comentvars_t * v = NULL ;
extentvars_t * xv = ( extentvars_t * ) ( v + 1 ) ;
memset ( & lua . globals , 0 , sizeof ( lua . globals ) ) ;
lua . globals . physics_mode = 2 ;
lua . globals . dimension_send = 255 ;
flds = 0 ;
bucks = 64 ;
Hash_InitTable ( & lua . globalfields , bucks , Z_Malloc ( Hash_BytesForBuckets ( bucks ) ) ) ;
//WARNING: global is not remapped yet...
//This code is written evilly, but works well enough
# define doglobal(n, t) \
pr_global_ptrs - > n = & lua . globals . n ; \
lua . globflds [ flds ] . offset = ( char * ) & lua . globals . n - ( char * ) & lua . globals ; \
lua . globflds [ flds ] . name = # n ; \
lua . globflds [ flds ] . type = t ; \
Hash_AddInsensitive ( & lua . globalfields , lua . globflds [ flds ] . name , & lua . globflds [ flds ] , & lua . globflds [ flds ] . buck ) ; \
flds + + ;
# define doglobal_v(o, f, t) \
lua . globflds [ flds ] . offset = ( char * ) & lua . globals . o - ( char * ) & lua . globals ; \
lua . globflds [ flds ] . name = # f ; \
lua . globflds [ flds ] . type = t ; \
Hash_AddInsensitive ( & lua . globalfields , lua . globflds [ flds ] . name , & lua . globflds [ flds ] , & lua . globflds [ flds ] . buck ) ; \
flds + + ;
# define globalentity(required, name) doglobal(name, ev_entity)
# define globalint(required, name) doglobal(name, ev_integer)
# define globalfloat(required, name) doglobal(name, ev_float)
# define globalstring(required, name) doglobal(name, ev_string)
# define globalvec(required, name) doglobal(name, ev_vector) doglobal_v(name[0], name##_x, ev_float) doglobal_v(name[1], name##_y, ev_float) doglobal_v(name[2], name##_z, ev_float)
# define globalfunc(required, name) doglobal(name, ev_function)
luagloballist
# undef doglobal
# define doglobal(n, t) doglobal_v(n,n,t)
luaextragloballist
flds = 0 ;
bucks = 256 ;
Hash_InitTable ( & lua . entityfields , bucks , Z_Malloc ( Hash_BytesForBuckets ( bucks ) ) ) ;
# define doefield(n, t) \
lua . entflds [ flds ] . offset = ( char * ) & v - > n - ( char * ) v ; \
lua . entflds [ flds ] . name = # n ; \
lua . entflds [ flds ] . type = t ; \
Hash_AddInsensitive ( & lua . entityfields , lua . entflds [ flds ] . name , & lua . entflds [ flds ] , & lua . entflds [ flds ] . buck ) ; \
flds + + ;
# define doefield_v(o, f, t) \
lua . entflds [ flds ] . offset = ( char * ) & v - > o - ( char * ) v ; \
lua . entflds [ flds ] . name = # f ; \
lua . entflds [ flds ] . type = t ; \
Hash_AddInsensitive ( & lua . entityfields , lua . entflds [ flds ] . name , & lua . entflds [ flds ] , & lua . entflds [ flds ] . buck ) ; \
flds + + ;
# define comfieldentity(name,desc) doefield(name, ev_entity)
# define comfieldint(name,desc) doefield(name, ev_integer)
# define comfieldfloat(name,desc) doefield(name, ev_float)
# define comfieldstring(name,desc) doefield(name, ev_string)
# define comfieldvector(name,desc) doefield(name, ev_vector) doefield_v(name[0], name##_x, ev_float) doefield_v(name[1], name##_y, ev_float) doefield_v(name[2], name##_z, ev_float)
# define comfieldfunction(name,typestr,desc) doefield(name, ev_function)
comqcfields
# undef doefield
# undef doefield_v
# define doefield(n, t) \
lua . entflds [ flds ] . offset = ( char * ) & xv - > n - ( char * ) v ; \
lua . entflds [ flds ] . name = # n ; \
lua . entflds [ flds ] . type = t ; \
Hash_AddInsensitive ( & lua . entityfields , lua . entflds [ flds ] . name , & lua . entflds [ flds ] , & lua . entflds [ flds ] . buck ) ; \
flds + + ;
# define doefield_v(o, f, t) \
lua . entflds [ flds ] . offset = ( char * ) & xv - > o - ( char * ) v ; \
lua . entflds [ flds ] . name = # f ; \
lua . entflds [ flds ] . type = t ; \
Hash_AddInsensitive ( & lua . entityfields , lua . entflds [ flds ] . name , & lua . entflds [ flds ] , & lua . entflds [ flds ] . buck ) ; \
flds + + ;
comextqcfields
svextqcfields
PR_SV_FillWorldGlobals ( world ) ;
}
void QDECL Lua_ExecuteProgram ( pubprogfuncs_t * funcs , func_t func )
{
unsigned int entnum = func > > 10 ;
func & = 1023 ;
if ( ! entnum )
{
//okay, its the global table.
lua . getglobal ( lua . ctx , " glob " ) ;
}
else
{
entnum - = 1 ;
if ( entnum > = lua . maxedicts )
return ; //erk...
//get the entity's table
lua . pushlightuserdata ( lua . ctx , lua . edicttable [ entnum ] ) ;
lua . gettable ( lua . ctx , LUA_REGISTRYINDEX ) ;
}
//read the function from the table
lua . pushlightuserdata ( lua . ctx , ( void * ) func ) ;
lua . rawget ( lua . ctx , - 2 ) ;
//and now invoke it.
if ( lua . pcall ( lua . ctx , 0 , 0 , 0 ) ! = 0 )
{
const char * s = lua . tolstring ( lua . ctx , - 1 , NULL ) ;
Con_Printf ( CON_WARNING " %s \n " , s ) ;
lua . pop ( lua . ctx , 1 ) ;
}
}
void PDECL Lua_CloseProgs ( pubprogfuncs_t * inst )
{
lua . close ( lua . ctx ) ;
free ( lua . edicttable ) ;
lua . edicttable = NULL ;
lua . maxedicts = 0 ;
}
qboolean PR_LoadLua ( void )
{
world_t * world = & sv . world ;
pubprogfuncs_t * pf ;
vfsfile_t * sourcefile = FS_OpenVFS ( " progs.lua " , " rb " , FS_GAME ) ;
if ( ! sourcefile )
return false ;
if ( ! init_lua ( ) )
{
VFS_CLOSE ( sourcefile ) ;
Con_Printf ( " WARNING: Found progs.lua, but could load load lua library \n " ) ;
return false ;
}
progstype = PROG_QW ;
pf = svprogfuncs = & lua . progfuncs ;
pf - > CloseProgs = Lua_CloseProgs ;
pf - > AddString = Lua_AddString ;
pf - > EDICT_NUM = Lua_EdictNum ;
pf - > NUM_FOR_EDICT = Lua_NumForEdict ;
pf - > EdictToProgs = Lua_EdictToProgs ;
pf - > ProgsToEdict = Lua_ProgsToEdict ;
pf - > EntAlloc = Lua_EntAlloc ;
pf - > EntFree = Lua_EntRemove ;
pf - > EntClear = Lua_EntClear ;
pf - > FindGlobal = Lua_FindGlobal ;
pf - > load_ents = Lua_LoadEnts ;
pf - > globals = Lua_Globals ;
pf - > GetEdictFieldValue = Lua_GetEdictFieldValue ;
pf - > SetStringField = Lua_SetStringField ;
pf - > StringToProgs = Lua_StringToProgs ;
pf - > StringToNative = Lua_StringToNative ;
pf - > ExecuteProgram = Lua_ExecuteProgram ;
pf - > FindFunction = Lua_FindFunction ;
world - > Event_Touch = Lua_Event_Touch ;
world - > Event_Think = Lua_Event_Think ;
world - > Event_Sound = SVQ1_StartSound ;
world - > Event_ContentsTransition = Lua_Event_ContentsTransition ;
world - > Get_CModel = SVPR_GetCModel ;
world - > progs = pf ;
world - > progs - > parms = & lua . progfuncsparms ;
world - > progs - > parms - > user = world ;
world - > usesolidcorpse = true ;
Lua_SetupGlobals ( world ) ;
svs . numprogs = 0 ; //Why is this svs?
# ifdef VM_Q1
world - > edict_size = sizeof ( stdentvars_t ) + sizeof ( extentvars_t ) ;
# else
world - > edict_size = sizeof ( stdentvars_t ) ;
# endif
//force items2 instead of serverflags
sv . haveitems2 = true ;
//initalise basic lua context
lua . ctx = lua . newstate ( my_lua_alloc , NULL ) ; //create our lua state
my_lua_registerbuiltins ( lua . ctx ) ;
//spawn the world, woo.
world - > edicts = ( wedict_t * ) pf - > EntAlloc ( pf ) ;
//load the gamecode now. it should be safe for it to call various builtins.
if ( 0 ! = lua . load ( lua . ctx , my_lua_Reader , sourcefile , " progs.lua " , " bt " ) ) //load the file, embed it within a function and push it
{
Con_Printf ( " Error trying to parse %s: %s \n " , " progs.lua " , lua . tolstring ( lua . ctx , - 1 , NULL ) ) ;
lua . pop ( lua . ctx , 1 ) ;
}
else
{
if ( lua . pcall ( lua . ctx , 0 , 0 , 0 ) ! = 0 )
{
const char * s = lua . tolstring ( lua . ctx , - 1 , NULL ) ;
Con_Printf ( CON_WARNING " %s \n " , s ) ;
lua . pop ( lua . ctx , 1 ) ;
}
}
VFS_CLOSE ( sourcefile ) ;
return true ;
}
# endif //VM_LUA