124 lines
3.5 KiB
C++
124 lines
3.5 KiB
C++
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#ifndef LOADSAVE_QC
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#define LOADSAVE_QC
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//I'm feeling lazy, so I'm going to only provide X slots, like quake's menu.
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#define NUMSAVESLOTS 10
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float selectedsaveslot;
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/*
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class mitem_savescreeny : mitem
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{
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virtual void(vector pos) item_draw =
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{
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string s = sprintf("saves/s%g/screeny.png", selectedsaveslot);
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if not(whichpack(s))
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if (drawgetimagesize(s) != '0 0 0')
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ui.drawpic(pos, s, item_size, item_rgb, item_alpha, 0);
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};
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};
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*/
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class mitem_saveoption : mitem_text
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{
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float slot;
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float mode;
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virtual void(vector pos) item_draw =
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{
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//some sort of pulsing if its active.
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if (selectedsaveslot == slot)
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ui.drawfill(pos, item_size, '1 0 0', sin(cltime)*0.125+0.150, 0);
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float w = stringwidth(item_text, TRUE, '1 1 0'*item_scale);
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ui.drawstring(pos + [(item_size_x-w)/2, 0], item_text, '1 1 0' * item_scale, menuitem_textcolour(this), item_alpha, 0);
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};
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virtual float(vector pos, float scan, float char, float down) item_keypress =
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{
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if (!down)
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return FALSE;
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if (scan == K_ENTER || (scan == K_MOUSE1 && mouseinbox(pos, this.item_size)))
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{
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if (selectedsaveslot == slot)
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{
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switch(mode)
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{
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case 0:
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break; //can't load a slot which is empty.
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case 1:
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localcmd(sprintf("m_pop;load s%g\n", slot));
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break;
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case 2:
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//FTE has a savegame_legacy command if you want compatibility with other engines.
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localcmd(sprintf("m_pop;wait;echo \"%s\";save s%g\n", _("Saving Game"), slot));
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//localcmd(sprintf("m_pop;wait;screenshot saves/s%g/screeny.png;echo \"%s\";save s%g\n", slot, _("Saving Game"), slot));
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break;
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}
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}
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selectedsaveslot = slot;
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return TRUE;
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}
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return FALSE;
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};
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};
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static string(string savename) scansave =
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{
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string l;
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float f = fopen(sprintf("saves/%s/info.fsv", savename), FILE_READ);
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if (f < 0)
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f = fopen(sprintf("%s.sav", savename), FILE_READ);
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if (f < 0)
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return __NULL__; //weird
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fgets(f); //should be the version
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l = fgets(f); //description
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if (l)
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l = strreplace("_", " ", l);
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fclose(f);
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return l;
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};
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void(mitem_desktop desktop, float mode) M_LoadSave =
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{
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mitem_exmenu m = spawn(mitem_exmenu, item_text:"Load/Save", item_flags:IF_SELECTABLE, item_command:"m_main");
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desktop.add(m, RS_X_MIN_PARENT_MIN|RS_Y_MIN_PARENT_MIN | RS_X_MAX_PARENT_MAX|RS_Y_MAX_PARENT_MAX, '0 0', '0 0');
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desktop.item_focuschange(m, IF_KFOCUSED);
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m.totop();
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string l;
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float i;
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float smode;
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float pos = NUMSAVESLOTS*16/-2;
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mitem_pic banner = spawn(mitem_pic, item_text:((mode==2)?"gfx/p_save.lmp":"gfx/p_load.lmp"), item_size_y:24, item_flags:IF_CENTERALIGN);
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m.add(banner, RS_X_MIN_PARENT_MID|RS_Y_MIN_PARENT_MID | RS_X_MAX_PARENT_MID|RS_Y_MAX_PARENT_MID, [(banner.item_size_x)*-0.5, pos-32], [(banner.item_size_x)*0.5, pos-8]);
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for (i = 0; i < NUMSAVESLOTS; i++)
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{
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l = scansave(sprintf("s%g", i));
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smode = mode;
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if (l=="")
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{
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l = "Empty Slot";
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if (mode==1)
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smode = 0;
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}
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m.addm(spawn (mitem_saveoption, item_scale:16, slot:i, mode:smode, item_text:l), [-320, pos+i*16], [320, pos+(i+1)*16]);
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}
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// m.addm(spawn (mitem_savescreeny), [-320, -240], [320, 240]);
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addmenuback(m);
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};
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void(mitem_desktop desktop) M_Load =
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{
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M_LoadSave(desktop, 1);
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};
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void(mitem_desktop desktop) M_Save =
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{
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if (!(isserver() || dp_workarounds))
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M_Main(desktop); //can't save when not connected. this should be rare, but can if you use the console or the main menu options are stale.
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else
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M_LoadSave(desktop, 2);
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};
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#endif
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