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fteqw/quakec/menusys/menu/options_effects.qc

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mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
nonstatic void(mitem_desktop desktop) M_Options_Effects =
{
mitem_exmenu m;
m = spawn(mitem_exmenu, item_text:_("Effects Options"), item_flags:IF_SELECTABLE, item_command:"m_options");
desktop.add(m, RS_X_MIN_PARENT_MIN|RS_Y_MIN_PARENT_MIN | RS_X_MAX_PARENT_MAX|RS_Y_MAX_PARENT_MAX, '0 0', '0 0');
desktop.item_focuschange(m, IF_KFOCUSED);
m.totop();
float h = 200 * 0.5;
//draw title art above the options
mitem_pic banner = spawn(mitem_pic, item_text:"gfx/p_option.lmp", item_size_y:24, item_flags:IF_CENTERALIGN);
m.add(banner, RS_X_MIN_PARENT_MID|RS_Y_MIN_PARENT_MID | RS_X_MAX_OWN_MIN|RS_Y_MAX_PARENT_MID, [(160-160-banner.item_size_x)*0.5, -h-32], [banner.item_size_x, -h-8]);
//spawn a container frame for the actual options. this provides a scrollbar if we have too many items.
mitem_frame fr = spawn(mitem_frame, item_flags: IF_SELECTABLE, frame_hasscroll:TRUE);
m.add(fr, RS_X_MIN_PARENT_MID|RS_Y_MIN_PARENT_MID | RS_X_MAX_PARENT_MID|RS_Y_MAX_OWN_MIN, [-160, -h], [160, h*2]);
float fl = RS_X_MIN_PARENT_MIN|RS_Y_MIN_PARENT_MIN | RS_X_MAX_PARENT_MAX|RS_Y_MAX_OWN_MIN;
float pos = 0;
fr.add(menuitemcheck_spawn(_("Show Framerate"), cv3("showfps", "scr_showfps", "show_fps"), '280 8'), fl, [0, pos], [0, 8]); pos += 8;
fr.add(menuitemcheck_spawn(_("High Res Textures"), "gl_load24bit", '280 8'), fl, [0, pos], [0, 8]); pos += 8;
fr.add(menuitemcombo_spawn(_("Texture Mode"), "gl_texturemode", '280 8', _(
"GL_NEAREST \"Nearest\" "
"GL_NEAREST_MIPMAP_NEAREST \"Nearest (Nearest mips)\" "
"GL_NEAREST_MIPMAP_LINEAR \"Nearest (Linear mips)\" "
"GL_LINEAR \"Linear\" "
"GL_LINEAR_MIPMAP_NEAREST \"Linear (Nearest mips)\" "
"GL_LINEAR_MIPMAP_LINEAR \"Linear (Linear mips)\" "
"n.l \"Nearest (Smooth)\" "
//"l.n \"Linear (Unsmooth)\" "
//"nnl \"Nearest (Nearest mips, Smooth)\" "
//"lnn \"Linear (Nearest mips, Unsmooth)\" "
"nll \"Nearest (Smooth mips)\" "
//"lln \"Linear (Linear mips, Unsmooth)\" "
)), fl, [0, pos], [0, 8]); pos += 8;
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
fr.add(menuitemcombo_spawn(_("Anistrophy"), cv2("gl_texture_anisotropy"/*qs*/, "gl_texture_anisotropic_filtering"/*fte*/), '280 8', _(
"0 \"Off\" "
"2 \"2\" "
"4 \"4\" "
"8 \"8\" "
"16 \"16\" "
)), fl, [0, pos], [0, 8]); pos += 8;
fr.add(menuitemcheck_spawn(_("Lightmaps Only"), "r_lightmap", '280 8'), fl, [0, pos], [0, 8]); pos += 8;
if (engine == E_QSS)
{
fr.add(menuitemcheck_spawn(_("Wireframe"), "r_showtris", '280 8'), fl, [0, pos], [0, 8]); pos += 8;
fr.add(menuitemcheck_spawn(_("Simple DLights"), "gl_flashblend", '280 8'), fl, [0, pos], [0, 8]); pos += 8;
fr.add(menuitemslider_spawn(_("Stereo"), "r_stereo", '0 8 0.25', '280 8'), fl, [0, pos], [0, 8]); pos += 8;
}
else
{
fr.add(menuitemcheck_spawn(_("Wireframe"), "r_wireframe", '280 8'), fl, [0, pos], [0, 8]); pos += 8;
fr.add(menuitemcheck_spawn(_("Bloom"), "r_bloom", '280 8'), fl, [0, pos], [0, 8]); pos += 8;
fr.add(menuitemcheck_spawn(_("Simple Textures"), "r_drawflat", '280 8'), fl, [0, pos], [0, 8]); pos += 8;
fr.add(menuitemcheck_spawn(_("Paletted Rendering"), "r_softwarebanding", '280 8'), fl, [0, pos], [0, 8]); pos += 8;
fr.add(menuitemcheck_spawn(_("HDR"), "r_hdr_irisadaptation", '280 8'), fl, [0, pos], [0, 8]); pos += 8;
fr.add(menuitemcheck_spawn(_("Coronas"), "r_coronas", '280 8'), fl, [0, pos], [0, 8]); pos += 8;
fr.add(menuitemcheck_spawn(_("Relief Mapping"), "r_glsl_offsetmapping", '280 8'), fl, [0, pos], [0, 8]); pos += 8;
fr.add(menuitemcheck_spawn(_("RT Dynamic Lights"), "r_shadow_realtime_dlight", '280 8'), fl, [0, pos], [0, 8]); pos += 8;
fr.add(menuitemcheck_spawn(_("RT World Lighting"), "r_shadow_realtime_world", '280 8'), fl, [0, pos], [0, 8]); pos += 8;
fr.add(menuitemcombo_spawn(_("Water Effects"), "r_waterstyle", '280 8', _(
"1 \"Classic\" "
"2 \"Ripples\" "
"3 \"Reflections\" "
)), fl, [0, pos], [0, 8]); pos += 8;
fr.add(menuitemcombo_spawn(_("View Projection"), "r_projection", '280 8', _(
"0 \"Standard\" "
"1 \"Stereographic / Pannini\" "
"2 \"Fish-Eye\" "
"3 \"Panoramic\" "
"4 \"Lambert Azimuthal Equal-Area\" "
"5 \"Equirectangular\" "
)), fl, [0, pos], [0, 8]); pos += 8;
fr.add(menuitemcombo_spawn(_("View Projection Fov"), "ffov", '280 8', _(
"90 \"Normal\" "
"180 \"180 degrees\" "
"270 \"270 degrees\" "
"360 \"360 degrees\" "
)), fl, [0, pos], [0, 8]); pos += 8;
}
fr.add(menuitemslider_spawn(_("Particle Density"), "r_part_density", '0.25 4 0.25', '280 8'), fl, [0, pos], [0, 8]); pos += 8;
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
fr.add(spawn(mitem_text, item_text:_("Apply"), item_command:"vid_restart", item_scale:8, item_flags:IF_RIGHTALIGN), RS_X_MIN_PARENT_MIN|RS_Y_MIN_PARENT_MIN | RS_X_MAX_PARENT_MID|RS_Y_MAX_OWN_MIN, [0, pos], [-8, 8]); pos += 8;
addmenuback(m);
};