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fteqw/engine/sw/vid_sdl.c

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#include "quakedef.h"
#include "d_local.h"
#include "SDL.h"
extern qboolean vid_isfullscreen;
extern qboolean ActiveApp;
#ifdef _WIN32
#include <windows.h>
HWND mainwindow;
#endif
qboolean Minimized;
extern SDL_Surface *sdlsurf;
qbyte vid_curpal[768];
cvar_t in_xflip = {"in_xflip", "0"};
void ResetFrameBuffers(void)
{
int vid_surfcachesize;
void *vid_surfcache;
int buffersize;
if (d_pzbuffer)
{
D_FlushCaches();
free(d_pzbuffer);
d_pzbuffer = NULL;
}
buffersize = vid.width * vid.height * sizeof(*d_pzbuffer);
vid_surfcachesize = D_SurfaceCacheForRes (vid.width, vid.height, 0);
buffersize += vid_surfcachesize;
d_pzbuffer = malloc(buffersize);
vid_surfcache = (qbyte *) d_pzbuffer + vid.width * vid.height * sizeof(*d_pzbuffer);
D_InitCaches(vid_surfcache, vid_surfcachesize);
}
qboolean SWVID_Init (rendererstate_t *info, unsigned char *palette)
{
int flags;
Con_Printf("SDL SWVID_Init\n");
info->bpp = 8; //I don't know thier card details I'm afraid.
SDL_InitSubSystem(SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE);
if (info->fullscreen)
{
flags = SDL_FULLSCREEN;
vid_isfullscreen = true;
}
else
{
flags = 0; // :( SDL_RESIZABLE;
vid_isfullscreen = false;
}
flags |= SDL_SWSURFACE;
sdlsurf = SDL_SetVideoMode(info->width, info->height, info->bpp, flags|SDL_DOUBLEBUF);
if (!sdlsurf)
return false; //bummer.
vid.width = vid.conwidth = sdlsurf->w;
vid.height = vid.conheight = sdlsurf->h;
vid.colormap = host_colormap;
vid.maxwarpwidth = WARP_WIDTH;
vid.maxwarpheight = WARP_HEIGHT;
ActiveApp = true;
SDL_SetClipRect(sdlsurf, NULL);
vid.numpages = (sdlsurf->flags & SDL_DOUBLEBUF)?2:1;
vid.aspect = ((float)vid.height/vid.width);
r_pixbytes = info->bpp/8;
SWVID_LockBuffer(); //make sure our buffer and pitch are set up right.
SWVID_UnlockBuffer();
ResetFrameBuffers();
return true;
}
void SWVID_SetCaption(char *caption)
{
}
void SWVID_SetPalette(unsigned char *palette)
{
int i;
SDL_Color colours[256];
memcpy(vid_curpal, palette, sizeof(vid_curpal));
for (i = 0; i < 256; i++)
{
colours[i].r = palette[i*3+0];
colours[i].g = palette[i*3+1];
colours[i].b = palette[i*3+2];
}
SDL_SetColors(sdlsurf, colours, 0, 256);
}
void SWVID_ShiftPalette(unsigned char *palette)
{
SWVID_SetPalette(palette);
}
void SWVID_Shutdown(void)
{
ActiveApp = false;
IN_Shutdown();
Con_Printf("Restoring gamma\n");
SDL_QuitSubSystem(SDL_INIT_VIDEO);
}
void SWVID_LockBuffer (void)
{
if (SDL_LockSurface(sdlsurf)<0)
if (SDL_LockSurface(sdlsurf)<0)
Sys_Error("Couldn't lock surface\n");
vid.buffer = vid.conbuffer = sdlsurf->pixels;
vid.rowbytes = vid.conrowbytes = sdlsurf->pitch/r_pixbytes;
}
void SWVID_ForceLockState (int lk) //I detest these functions. FIXME: Remove
{
SWVID_LockBuffer();
}
void SWVID_UnlockBuffer (void)
{
SDL_UnlockSurface(sdlsurf);
vid.buffer = NULL;
}
int SWVID_ForceUnlockedAndReturnState(void) //FIXME: Remove
{
SWVID_UnlockBuffer();
return 0;
}
void SWVID_Update(vrect_t *rects)
{
SDL_Flip(sdlsurf);
IN_UpdateGrabs();
}
void SWD_BeginDirectRect (int x, int y, qbyte *pbitmap, int width, int height)
{
}
void SWD_EndDirectRect (int x, int y, int width, int height)
{
}