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/*
return ( "
weaponry \ n \ n
<EFBFBD> 1 <EFBFBD> melee \ n
<EFBFBD> 2 <EFBFBD> thrown \ n
<EFBFBD> 3 <EFBFBD> pistols & smgs \ n
<EFBFBD> 4 <EFBFBD> shotguns \ n
<EFBFBD> 5 <EFBFBD> rifles \ n
<EFBFBD> 6 <EFBFBD> heavy guns \ n
<EFBFBD> e <EFBFBD> leave
*/
/*
<EFBFBD> 1 <EFBFBD> 1911 a1 .45 01 5 $ \ n
<EFBFBD> 2 <EFBFBD> d . eagle .44 02 7 $ \ n
<EFBFBD> 3 <EFBFBD> mk23 socom .45 02 9 $ \ n
<EFBFBD> 4 <EFBFBD> h & k mp7 4 mm 03 14 $ \ n
<EFBFBD> 5 <EFBFBD> h & k mp5 9 mm 03 17 $ \ n
<EFBFBD> 6 <EFBFBD> alien blaster 02 21 $ \ n
<EFBFBD> 1 <EFBFBD> pipe rifle .44 02 4 $ \ n
<EFBFBD> 2 <EFBFBD> winchester 12 g 03 8 $ \ n
<EFBFBD> 3 <EFBFBD> mossberg 12 g 04 14 $ \ n
<EFBFBD> 4 <EFBFBD> citykiller 12 g 05 35 $ \ n
<EFBFBD> 1 <EFBFBD> rangemaster 7 mm 03 11 $ \ n
<EFBFBD> 2 <EFBFBD> ak - 112 5 mm 04 21 $ \ n
<EFBFBD> 3 <EFBFBD> remington .308 05 24 $ \ n
<EFBFBD> 4 <EFBFBD> ak - 74 5 mm 04 27 $ \ n
<EFBFBD> 5 <EFBFBD> moonlight .223 05 36 $ \ n
<EFBFBD> 6 <EFBFBD> sa - 80 5 mm 05 23 $ \ n
<EFBFBD> 7 <EFBFBD> plasma rifle 07 41 $ \ n
<EFBFBD> 8 <EFBFBD> gauss rifle 2 mm 08 51 $ \ n
*/
string ( ) ShopString =
{
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return ( " --- S H O P ------- \n "
" \n "
" <EFBFBD> 1<EFBFBD> traits \n "
" <EFBFBD> 2<EFBFBD> perks \n "
" <EFBFBD> 3<EFBFBD> body armour \n "
" <EFBFBD> 4<EFBFBD> protection \n "
" <EFBFBD> 5<EFBFBD> weapons \n "
" <EFBFBD> 6<EFBFBD> equipment \n "
" <EFBFBD> 7<EFBFBD> chems \n "
" <EFBFBD> e<EFBFBD> leave \n " ) ;
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} ;
string ( ) WeaponString =
{
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return ( " weaponry \n "
" \n "
" <EFBFBD> 1<EFBFBD> melee \n "
" <EFBFBD> 2<EFBFBD> thrown \n "
" <EFBFBD> 3<EFBFBD> pistols&smgs \n "
" <EFBFBD> 4<EFBFBD> shotguns \n "
" <EFBFBD> 5<EFBFBD> rifles \n "
" <EFBFBD> e<EFBFBD> leave \n " ) ;
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} ;
string ( ) TraitString =
{
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return ( " traits \n "
" \n "
" <EFBFBD> 1<EFBFBD> one handed \n "
" <EFBFBD> 2<EFBFBD> small frame \n "
" <EFBFBD> 3<EFBFBD> bruiser \n "
" <EFBFBD> 4<EFBFBD> heavy handed \n "
" <EFBFBD> 5<EFBFBD> bloody mess \n "
" <EFBFBD> 6<EFBFBD> bad luck \n "
" <EFBFBD> e<EFBFBD> leave \n " ) ;
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} ;
string ( ) MiscString =
{
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return ( " grenades \n "
" GRENADE | COST \n "
" \n "
" <EFBFBD> 1<EFBFBD> plasma grenade 11\n "
" <EFBFBD> 2<EFBFBD> frag grenade 5\n "
" <EFBFBD> 3<EFBFBD> emp grenade 3\n "
" <EFBFBD> 4<EFBFBD> smoke grenade 2\n "
" <EFBFBD> 5<EFBFBD> flash bang mark ii 2\n "
" <EFBFBD> e<EFBFBD> exit \n " ) ;
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} ;
string ( ) BuildString =
{
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return ( " BUILD A STRUCTURE \n "
" NAME | UPGRADE | COST \n "
" \n "
" <EFBFBD> 1<EFBFBD> supply depot ammo/hp 4\n "
" <EFBFBD> 2<EFBFBD> arms lab weapons +10% 6\n "
" <EFBFBD> 3<EFBFBD> armory armour +10% 10\n "
" <EFBFBD> 4<EFBFBD> proto-lab gadgets/hrdwr 15\n "
" <EFBFBD> e<EFBFBD> exit \n " ) ;
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} ;
string ( ) HelmetString =
{
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return ( " helmets \n protect you from headshots so \n "
" make sure you use a decent one \n "
" \n "
" ABS% WT DEFLECT PRC \n "
" <EFBFBD> 1<EFBFBD> combat helm -10% 01 5% 05\n "
" <EFBFBD> 2<EFBFBD> combat helm 2 +0% 02 5% 20\n "
" <EFBFBD> 3<EFBFBD> heavy-duty +20% 03 5% 20\n "
" <EFBFBD> 4<EFBFBD> ceramic helm -20% ..." ) ;
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} ;
string ( ) ArmorString1 =
{
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return ( " body armour \n "
" wt abs prc \n "
" \n "
" <EFBFBD> 1<EFBFBD> vault suit 03 1/20% 03$\n "
" <EFBFBD> 2<EFBFBD> leather armor 07 2/30% 05$\n "
" <EFBFBD> 3<EFBFBD> kevlar armor 10 3/35% 08$\n "
" <EFBFBD> 4<EFBFBD> combat armor 13 4/40% 11$\n "
" <EFBFBD> 5<EFBFBD> brotherhood armor 17 5/45% 15$" ) ;
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} ;
string ( ) ArmorString2 =
{
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return ( " body armour \n "
" WT ABS SPEC PRC \n "
" \n "
" <EFBFBD> 1<EFBFBD> battle gear 08 57% NONE 50\n "
" <EFBFBD> 2<EFBFBD> battle gear ii 09 62% !EXP 60\n "
" <EFBFBD> 3<EFBFBD> high-tech suit 09 42% +ALL 60\n "
" <EFBFBD> 4<EFBFBD> carbon-fiber mesh 09 56% !ENR 70\n "
" <EFBFBD> 5<EFBFBD> pseudo-chitin suit 07..." ) ;
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} ;
string ( ) ArmorString3 =
{
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return ( " special body armour \n "
" WT ABS SPEC PRC \n "
" <EFBFBD> 1<EFBFBD> vsn force mail 07 %40 DFLC 95c\n "
" <EFBFBD> 2<EFBFBD> super chitin 08 %35 DFLC 95c\n "
" <EFBFBD> 3<EFBFBD> suit of mota 14 %70 HEAL 95c\n "
" <EFBFBD> 0<EFBFBD> previous \n "
" <EFBFBD> e<EFBFBD> exit ..." ) ;
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} ;
string ( ) PlusString =
{
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return ( " perks \n "
" ABILITY | FRAGS NEEDED \n "
" \n "
" <EFBFBD> 1<EFBFBD> bonus movement 8\n "
" <EFBFBD> 2<EFBFBD> weapons handling 12\n "
" <EFBFBD> 3<EFBFBD> quick pockets 14\n "
" <EFBFBD> 4<EFBFBD> awareness 15\n "
" <EFBFBD> 5<EFBFBD> silent running 17\n "
" <EFBFBD> 6<EFBFBD> better criticals 23\n "
" <EFBFBD> 7<EFBFBD> bonus ranged damage 26\n "
" <EFBFBD> 8<EFBFBD> strong back ..." ) ;
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} ;
string ( ) PlusString2 =
{
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return ( " perks \n "
" ABILITY | FRAGS NEEDED \n "
" \n "
" <EFBFBD> 1<EFBFBD> bonus movement 8\n "
" <EFBFBD> 2<EFBFBD> weapons handling 12\n "
" <EFBFBD> 3<EFBFBD> quick pockets 14\n "
" <EFBFBD> 4<EFBFBD> awareness 15\n "
" <EFBFBD> 5<EFBFBD> silent running 17\n "
" <EFBFBD> 6<EFBFBD> better criticals 23\n "
" <EFBFBD> 7<EFBFBD> bonus ranged damage 26\n "
" <EFBFBD> 8<EFBFBD> strong back ..." ) ;
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} ;
/*
<EFBFBD> 5 <EFBFBD> energy shield | front : 25 % <EFBFBD> 25 <EFBFBD>
<EFBFBD> 6 <EFBFBD> protect ring | damage : 15 % <EFBFBD> 65 <EFBFBD>
<EFBFBD> 7 <EFBFBD> dark force | deflct : 15 % <EFBFBD> 75 <EFBFBD>
<EFBFBD> 8 <EFBFBD> efreeti module | blasts 40 % <EFBFBD> 85 <EFBFBD>
<EFBFBD> 9 <EFBFBD> sentient cube | regenerate <EFBFBD> 95 <EFBFBD>
<EFBFBD> 0 <EFBFBD> vampire | space warp <EFBFBD> 95 <EFBFBD>
*/
string ( ) HardwareString =
{
return ( " + protective devices + \n \n HARDWARE | SHIELDS VS | PRICE \n <EFBFBD> 1<EFBFBD> pro cloak |damage:07% <20> 15<31> \n <EFBFBD> 2<EFBFBD> emp shielding |emp: 100% <20> 25<32> \n <EFBFBD> 3<EFBFBD> force shield |front: 25% <20> 20<32> \n <EFBFBD> 4<EFBFBD> force field |damage:10% <20> 25<32> \n <EFBFBD> 5<EFBFBD> energy shield |energy:23% <20> 25<32> <35> 5<EFBFBD> energy shield |front :25% <20> 25<32> <35> 6<EFBFBD> protect ring |damage:15% <20> 65<36> <35> 7<EFBFBD> dark force |deflct:15% <20> 75<37> <35> 8<EFBFBD> efreeti module |blasts 40% <20> 85<38> <35> 9<EFBFBD> sentient cube |regenerate <20> 95<39> <35> 0<EFBFBD> vampire |space warp <20> 95<39> " ) ;
} ;
string ( ) MeleeString =
{
return ( " melee weapons \n WEAPON | TYPE | WEIGHT | PRICE \n \n <EFBFBD> 1<EFBFBD> knife melee 01 01$\n <EFBFBD> 2<EFBFBD> combat knife melee 03 03$\n <EFBFBD> 3<EFBFBD> ripper melee 03 07$\n <EFBFBD> 4<EFBFBD> power fist melee 04 11$\n <EFBFBD> e<EFBFBD> exit \n " ) ;
} ;
/*
<EFBFBD> 6 <EFBFBD> h & k mp5 9 mmP 03 17 $ \ n
<EFBFBD> 7 <EFBFBD> h & k mp7 4.60 mm 03 14 $ \ n
<EFBFBD> 8 <EFBFBD> fn p90 5.57 mm 03 22 $ \ n
<EFBFBD> 9 <EFBFBD> h & k mp10 10 mm 03 24 $ \ n
<EFBFBD> 0 <EFBFBD> thompson .45 03 20 $ \ n
<EFBFBD> 6 <EFBFBD> h & k mp5 9 mmP 03 17 $ \ n <EFBFBD> 7 <EFBFBD> h & k mp7 4.60 mm 03 14 $ \ n <EFBFBD> 8 <EFBFBD> fn p90 5.57 mm 03 22 $ \ n <EFBFBD> 9 <EFBFBD> h & k mp10 10 mm 03 24 $ \ n <EFBFBD> 0 <EFBFBD> thompson .45 03 20 $ \ n
*/
string ( ) SmallArmString1 =
{
return ( " Pistols and Submachineguns \n WEAPON | CAL | WEIGHT | PRICE \n \n <EFBFBD> 1<EFBFBD> 1911a1 .45 01 5$\n <EFBFBD> 2<EFBFBD> d. eagle .44 02 7$\n <EFBFBD> 3<EFBFBD> mk23 socom .45 02 9$\n <EFBFBD> 4<EFBFBD> h&k mp7 4mm 03 14$\n <EFBFBD> 5<EFBFBD> h&k mp5 9mm 03 17$\n <EFBFBD> 6<EFBFBD> alien blaster 02 21$\n " ) ;
} ;
string ( ) SmallArmString2 =
{
return ( " shotguns \n WEAPON | TYPE | WEIGHT | PRICE \n \n <EFBFBD> 1<EFBFBD> pipe rifle .44 02 4$\n <EFBFBD> 2<EFBFBD> winchester 12g 03 8$\n <EFBFBD> 3<EFBFBD> mossberg 12g 04 14$\n <EFBFBD> 4<EFBFBD> citykiller 12g 05 35$\n " ) ;
} ;
/*
<EFBFBD> 6 <EFBFBD> dks - 1 .338 bolt 08 32 $ \ n
<EFBFBD> 7 <EFBFBD> moonlight .223 auto 06 54 $ \ n
<EFBFBD> 8 <EFBFBD> xl70e3 5 mm auto 08 27 $ \ n
<EFBFBD> 9 <EFBFBD> fn - fal .308 auto 04 51 $ \ n
<EFBFBD> 0 <EFBFBD> sa - 80 .223 auto 07 45 $ \ n
*/
string ( ) SmallArmString3 =
{
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return ( " rifles \n RIFLE | TYPE | WEIGHT | PRICE \n \n <EFBFBD> 1<EFBFBD> rangemaster 7mm 03 11$\n <EFBFBD> 2<EFBFBD> ak-112 5mm 04 21$\n <EFBFBD> 3<EFBFBD> fn-fal .308 08 27$\n <EFBFBD> 4<EFBFBD> widowmaker .308 09 24$\n <EFBFBD> 5<EFBFBD> moonlight .223 05 36$\n <EFBFBD> 6<EFBFBD> hk g11 5mm 05 23$\n " ) ;
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} ;
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string ( ) DrugString1 =
{
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return ( " drugs \n DRUG | EFFECTS | PRICE \n "
" \n " " <EFBFBD> 1<EFBFBD> stimpack heals 40 3$\n "
" <EFBFBD> 2<EFBFBD> medkit+ heals 20+50 5$\n "
" <EFBFBD> 3<EFBFBD> superstim* heals 40+60 12$\n "
" <EFBFBD> e<EFBFBD> exit \n "
" \n "
" \n "
" + requires medic \n "
" * requires medic with 7+ kills " ) ;
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} ;
string ( ) DrugString2 =
{
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return (
" drugs \n DRUG | EFFECTS | PRICE \n "
" \n "
" <EFBFBD> 1<EFBFBD> stimpack heals 40 3$\n "
" <EFBFBD> 2<EFBFBD> adrenaline +60 speed/jump 7$\n "
" <EFBFBD> 3<EFBFBD> psycho+ +60 hp/no pain 15$\n "
" <EFBFBD> 4<EFBFBD> medkit* heals 20+50 12$\n "
" <EFBFBD> 5<EFBFBD> berserk* adren+psycho 21$\n "
" <EFBFBD> e<EFBFBD> exit \n " ) ;
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} ;
string ( ) EnergyWeaponsString =
{
return ( " high-tech weaponry \n WEAPON | TYPE | WEIGHT | PRICE \n \n <EFBFBD> 1<EFBFBD> [*] flash gun semi 03 21$\n <EFBFBD> 2<EFBFBD> [&] plasma rifle semi 08 34$\n <EFBFBD> 3<EFBFBD> [*] laser rifle semi 11 40$\n <EFBFBD> 4<EFBFBD> [*] laser carbine auto 06 57$\n <EFBFBD> 5<EFBFBD> [?] alien blaster semi 02 72$\n " ) ;
} ;
//<2F> 6<EFBFBD> bozar 14 81$\n<> 7<EFBFBD> firestorm 12 97$
string ( ) HeavyGunsString =
{
return ( " heavy guns \n WEAPON | TYPE | WEIGHT | PRICE \n \n <EFBFBD> 1<EFBFBD> light support weapon 15 55$\n <EFBFBD> 2<EFBFBD> rocket launcher 11 75$\n <EFBFBD> 3<EFBFBD> 50oc flamethrower 16 35$\n <EFBFBD> 4<EFBFBD> steyr amr .50 flechette 17 72$\n <EFBFBD> 5<EFBFBD> m72 gauss rifle 2mm 12 81$\n <EFBFBD> 6<EFBFBD> bozar 14 81$\n <EFBFBD> 7<EFBFBD> firestorm 12 97$" ) ;
} ;
string ( ) de_dust =
{
return ( " DE_DUST \n (BOMB/DEFUSE MAP) \n \n rangers have obtained two ufos \n that have crash landed in the \n desert. raiders must blow them \n up with c4 before its too late \n \n (activate electronic tools and \n c4 by pressing 4) ... " ) ;
} ;
/*
<EFBFBD> 4 <EFBFBD> motion sensor <EFBFBD> 20 c <EFBFBD> \ n
<EFBFBD> 5 <EFBFBD> extra magazines <EFBFBD> 20 c <EFBFBD> \ n
<EFBFBD> 6 <EFBFBD> electronic tools mark ii <EFBFBD> 30 c <EFBFBD> \ n
<EFBFBD> 7 <EFBFBD> climbing gear <EFBFBD> 30 c <EFBFBD> \ n
<EFBFBD> 8 <EFBFBD> remote camera <EFBFBD> 40 c <EFBFBD> \ n
<EFBFBD> 9 <EFBFBD> cooling module <EFBFBD> 50 c <EFBFBD> \ n
<EFBFBD> 0 <EFBFBD> laser defense field <EFBFBD> 50 c <EFBFBD> \ n
*/
string ( ) GadgetString =
{
return ( " + special equipment + \n press your c key to activate! \n \n <EFBFBD> 1<EFBFBD> stealth boy <20> 20c<30> \n <EFBFBD> 2<EFBFBD> displacer cloak <20> 20c<30> \n <EFBFBD> 3<EFBFBD> security alarm <20> 20c<30> \n <EFBFBD> 4<EFBFBD> motion sensor <20> 20c<30> \n <EFBFBD> 5<EFBFBD> extra magazines <20> 20c<30> \n <EFBFBD> 6<EFBFBD> electronic tools mark ii <20> 30c<30> \n <EFBFBD> 7<EFBFBD> climbing gear <20> 30c<30> \n <EFBFBD> 8<EFBFBD> remote camera <20> 40c<30> \n <EFBFBD> 9<EFBFBD> cooling module <20> 50c<30> \n <EFBFBD> 0<EFBFBD> laser defense field <20> 50c<30> \n " ) ;
} ;