24 lines
477 B
Text
24 lines
477 B
Text
|
//apply gaussian filter
|
||
|
|
||
|
varying vec2 tc;
|
||
|
|
||
|
#ifdef VERTEX_SHADER
|
||
|
attribute vec2 v_texcoord;
|
||
|
void main ()
|
||
|
{
|
||
|
tc = v_texcoord;
|
||
|
gl_Position = ftetransform();
|
||
|
}
|
||
|
#endif
|
||
|
#ifdef FRAGMENT_SHADER
|
||
|
/*offset should be 1.2 pixels away from the center*/
|
||
|
uniform vec3 e_glowmod;
|
||
|
uniform sampler2D s_t0;
|
||
|
void main ()
|
||
|
{
|
||
|
gl_FragColor =
|
||
|
0.3125 * texture2D(s_t0, tc - e_glowmod.st) +
|
||
|
0.375 * texture2D(s_t0, tc) +
|
||
|
0.3125 * texture2D(s_t0, tc + e_glowmod.st);
|
||
|
}
|
||
|
#endif
|