2005-06-21 05:24:17 +00:00
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// First non-comment character must be # to use
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// "new style" progs.src
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#pragma PROGS_DAT qwprogs.dat
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2005-05-26 07:43:21 +00:00
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2005-06-21 05:24:17 +00:00
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// uncomment based on desired compile
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// #define NETQUAKE
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// #define FTE
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// compile options
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#ifdef NETQUAKE
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// if netquake, use progs.dat file name
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#pragma PROGS_DAT progs.dat
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#endif
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#ifdef FTE
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// if FTE, use FTE style progs and use fteprogs.dat file name
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#pragma target fte
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#pragma PROGS_DAT fteprogs.dat
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#endif
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// includes
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#include "defs.qc"
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#include "subs.qc"
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#include "engine.qc"
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#include "effects.qc"
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#include "obituary.qc"
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#include "combat.qc"
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#include "items.qc"
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#include "proj.qc"
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#include "weapons.qc"
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#include "world.qc"
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#include "client.qc"
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#include "spectate.qc"
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#include "player.qc"
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#include "doors.qc"
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#include "buttons.qc"
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#include "triggers.qc"
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#include "plats.qc"
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#include "misc.qc"
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2005-05-26 07:43:21 +00:00
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2005-06-24 00:26:14 +00:00
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#ifdef MONSTERS
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2005-07-12 07:30:22 +00:00
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#include "fight.qc"
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#include "ai.qc"
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#include "monsters.qc"
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#include "dog.qc"
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#include "soldier.qc"
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#include "enforcer.qc"
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#include "ogre.qc"
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#include "wizard.qc"
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#include "demon.qc"
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#include "knight.qc"
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#include "hknight.qc"
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#include "shalrath.qc"
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#include "shambler.qc"
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#include "fish.qc"
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#include "tarbaby.qc"
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#include "zombie.qc"
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#include "boss.qc"
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#include "oldone.qc"
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2005-06-24 00:26:14 +00:00
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#else
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#include "nomonst.qc"
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#endif
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