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# ifndef _PARTICLES_H_
# define _PARTICLES_H_
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extern int
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pt_gunshot ,
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ptdp_gunshotquad ,
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pt_spike ,
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ptdp_spikequad ,
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pt_superspike ,
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ptdp_superspikequad ,
pt_wizspike ,
pt_knightspike ,
pt_explosion ,
ptdp_explosionquad ,
pt_tarexplosion ,
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pt_teleportsplash ,
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pt_lavasplash ,
ptdp_smallflash ,
ptdp_flamejet ,
ptdp_flame ,
ptdp_blood ,
ptdp_spark ,
ptdp_plasmaburn ,
ptdp_tei_g3 ,
ptdp_tei_smoke ,
ptdp_tei_bigexplosion ,
ptdp_tei_plasmahit ,
ptdp_stardust ,
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rt_rocket ,
rt_grenade ,
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rt_blood ,
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rt_wizspike ,
rt_slightblood ,
rt_knightspike ,
rt_vorespike ,
rtdp_nexuizplasma ,
rtdp_glowtrail ,
ptqw_blood ,
ptqw_lightningblood ,
rtqw_railtrail , //common to zquake/fuhquake/fte
ptfte_bullet ,
ptfte_superbullet ;
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# ifdef Q2CLIENT
/*WARNING: must match cl_tent.c*/
typedef enum
{
/*MUST start with standard q2 te effects*/
Q2TE_GUNSHOT = 0 , //0
Q2TE_BLOOD ,
Q2TE_BLASTER ,
Q2TE_RAILTRAIL ,
Q2TE_SHOTGUN ,
Q2TE_EXPLOSION1 ,
Q2TE_EXPLOSION2 ,
Q2TE_ROCKET_EXPLOSION ,
Q2TE_GRENADE_EXPLOSION ,
Q2TE_SPARKS ,
Q2TE_SPLASH , //10
Q2TE_BUBBLETRAIL ,
Q2TE_SCREEN_SPARKS ,
Q2TE_SHIELD_SPARKS ,
Q2TE_BULLET_SPARKS ,
Q2TE_LASER_SPARKS ,
Q2TE_PARASITE_ATTACK ,
Q2TE_ROCKET_EXPLOSION_WATER ,
Q2TE_GRENADE_EXPLOSION_WATER ,
Q2TE_MEDIC_CABLE_ATTACK ,
Q2TE_BFG_EXPLOSION , //20
Q2TE_BFG_BIGEXPLOSION ,
Q2TE_BOSSTPORT , // used as '22' in a map, so DON'T RENUMBER!!!
Q2TE_BFG_LASER ,
Q2TE_GRAPPLE_CABLE ,
Q2TE_WELDING_SPARKS ,
Q2TE_GREENBLOOD ,
Q2TE_BLUEHYPERBLASTER ,
Q2TE_PLASMA_EXPLOSION ,
Q2TE_TUNNEL_SPARKS ,
//ROGUE
Q2TE_BLASTER2 , //30
Q2TE_RAILTRAIL2 ,
Q2TE_FLAME ,
Q2TE_LIGHTNING ,
Q2TE_DEBUGTRAIL ,
Q2TE_PLAIN_EXPLOSION ,
Q2TE_FLASHLIGHT ,
Q2TE_FORCEWALL ,
Q2TE_HEATBEAM ,
Q2TE_MONSTER_HEATBEAM ,
Q2TE_STEAM , //40
Q2TE_BUBBLETRAIL2 ,
Q2TE_MOREBLOOD ,
Q2TE_HEATBEAM_SPARKS ,
Q2TE_HEATBEAM_STEAM ,
Q2TE_CHAINFIST_SMOKE ,
Q2TE_ELECTRIC_SPARKS ,
Q2TE_TRACKER_EXPLOSION ,
Q2TE_TELEPORT_EFFECT ,
Q2TE_DBALL_GOAL ,
Q2TE_WIDOWBEAMOUT , //50
Q2TE_NUKEBLAST ,
Q2TE_WIDOWSPLASH ,
Q2TE_EXPLOSION1_BIG ,
Q2TE_EXPLOSION1_NP ,
Q2TE_FLECHETTE ,
//ROGUE
//CODERED
CRTE_LEADERBLASTER , //56
CRTE_BLASTER_MUZZLEFLASH ,
CRTE_BLUE_MUZZLEFLASH ,
CRTE_SMART_MUZZLEFLASH ,
CRTE_LEADERFIELD , //60
CRTE_DEATHFIELD ,
CRTE_BLASTERBEAM ,
CRTE_STAIN ,
CRTE_FIRE ,
CRTE_CABLEGUT ,
CRTE_SMOKE ,
//CODERED
# define Q2TE_MAX CRTE_SMOKE
/*splashes are somewhat special, but are dynamically indexed*/
Q2SPLASH_UNKNOWN , //0
Q2SPLASH_SPARKS , //1
Q2SPLASH_BLUE_WATER , //2
Q2SPLASH_BROWN_WATER , //3
Q2SPLASH_SLIME , //4
Q2SPLASH_LAVA , //5
Q2SPLASH_BLOOD , //6
# define Q2SPLASH_MAX Q2SPLASH_BLOOD
/*free form*/
/*WARNING: must match cl_tent.c*/
Q2RT_BLASTERTRAIL ,
Q2RT_BLASTERTRAIL2 ,
Q2RT_GIB ,
Q2RT_GREENGIB ,
Q2RT_ROCKET ,
Q2RT_GRENADE ,
Q2RT_TRAP ,
Q2RT_FLAG1 ,
Q2RT_FLAG2 ,
Q2RT_TAGTRAIL ,
Q2RT_TRACKER ,
Q2RT_IONRIPPER ,
Q2RT_PLASMA ,
Q2PT_BFGPARTICLES ,
Q2PT_FLIES ,
Q2PT_TRAP ,
Q2PT_TRACKERSHELL ,
Q2PT_RESPAWN ,
Q2PT_PLAYER_TELEPORT ,
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Q2PT_FOOTSTEP ,
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Q2PT_MAX
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} q2particleeffects_t ;
extern int pt_q2 [ ] ;
# endif
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struct beamseg_s ;
typedef struct trailstate_s {
struct trailstate_s * * key ; // key to check if ts has been overwriten
struct trailstate_s * assoc ; // assoc linked trail
struct beamseg_s * lastbeam ; // last beam pointer (flagged with BS_LASTSEG)
union {
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struct {
float lastdist ; // last distance used with particle effect
float laststop ; // last stopping point for particle effect
} trail ;
struct {
float statetime ; // time to emit effect again (used by spawntime field)
float emittime ; // used by r_effect emitters
} effect ;
struct trailstate_s * fallback ;
} ;
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} trailstate_t ;
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# define PARTICLE_Z_CLIP 8.0
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typedef enum {
BM_BLEND /*SRC_ALPHA ONE_MINUS_SRC_ALPHA*/ ,
BM_BLENDCOLOUR /*SRC_COLOR ONE_MINUS_SRC_COLOR*/ ,
BM_ADDA /*SRC_ALPHA ONE*/ ,
BM_ADDC /*GL_SRC_COLOR GL_ONE*/ ,
BM_SUBTRACT /*SRC_ALPHA ONE_MINUS_SRC_COLOR*/ ,
BM_INVMODA /*ZERO ONE_MINUS_SRC_ALPHA*/ ,
BM_INVMODC /*ZERO ONE_MINUS_SRC_COLOR*/ ,
BM_PREMUL /*ONE ONE_MINUS_SRC_ALPHA*/ ,
BM_RTSMOKE /*special shader generation that causes these particles to be lit up by nearby rtlights, instead of just being fullbright junk*/
} blendmode_t ;
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# define frandom() (rand()*(1.0f / (float)RAND_MAX))
# define crandom() (rand()*(2.0f / (float)RAND_MAX)-1.0f)
# define hrandom() (rand()*(1.0f / (float)RAND_MAX)-0.5f)
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# define P_INVALID -1
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# define P_RunParticleEffectType(a,b,c,d) P_RunParticleEffectState(a,b,c,d,NULL)
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// used for callback
extern cvar_t r_particlesdesc ;
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extern cvar_t r_particlesystem ;
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struct model_s ;
struct msurface_s ;
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void P_InitParticleSystem ( void ) ;
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void P_ShutdownParticleSystem ( void ) ;
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void P_Shutdown ( void ) ;
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void P_LoadedModel ( struct model_s * mod ) ; /*checks a model's various effects*/
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void P_DefaultTrail ( unsigned int entityeffects , unsigned int modelflags , int * trailid , int * trailpalidx ) ;
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void P_EmitEffect ( vec3_t pos , vec3_t orientation [ 3 ] , unsigned int modeleflags , int type , trailstate_t * * tsk ) ; //this is just a wrapper
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
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int P_FindParticleType ( const char * efname ) ;
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# ifdef PSET_SCRIPT
void PScript_ClearSurfaceParticles ( struct model_s * mod ) ;
# endif
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# define P_RunParticleEffectTypeString pe->RunParticleEffectTypeString
# define P_ParticleTrail pe->ParticleTrail
# define P_RunParticleEffectState pe->RunParticleEffectState
# define P_RunParticleWeather pe->RunParticleWeather
# define P_RunParticleCube pe->RunParticleCube
# define P_RunParticleEffect pe->RunParticleEffect
# define P_RunParticleEffect2 pe->RunParticleEffect2
# define P_RunParticleEffect3 pe->RunParticleEffect3
# define P_RunParticleEffect4 pe->RunParticleEffect4
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# define P_RunParticleEffectPalette pe->RunParticleEffectPalette
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# define P_ParticleTrailIndex pe->ParticleTrailIndex
# define P_InitParticles pe->InitParticles
# define P_DelinkTrailstate pe->DelinkTrailstate
# define P_ClearParticles pe->ClearParticles
# define P_DrawParticles pe->DrawParticles
typedef struct {
char * name1 ;
char * name2 ;
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int ( * FindParticleType ) ( const char * name ) ;
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qboolean ( * ParticleQuery ) ( int type , int body , char * outstr , int outstrlen ) ;
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int ( * RunParticleEffectTypeString ) ( vec3_t org , vec3_t dir , float count , char * name ) ;
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int ( * ParticleTrail ) ( vec3_t startpos , vec3_t end , int type , float timeinterval , int dlkey , vec3_t dlaxis [ 3 ] , trailstate_t * * tsk ) ;
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int ( * RunParticleEffectState ) ( vec3_t org , vec3_t dir , float count , int typenum , trailstate_t * * tsk ) ;
void ( * RunParticleWeather ) ( vec3_t minb , vec3_t maxb , vec3_t dir , float count , int colour , char * efname ) ;
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void ( * RunParticleCube ) ( int typenum , vec3_t minb , vec3_t maxb , vec3_t dir_min , vec3_t dir_max , float count , int colour , qboolean gravity , float jitter ) ; //typenum may be P_INVALID
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void ( * RunParticleEffect ) ( vec3_t org , vec3_t dir , int color , int count ) ;
void ( * RunParticleEffect2 ) ( vec3_t org , vec3_t dmin , vec3_t dmax , int color , int effect , int count ) ;
void ( * RunParticleEffect3 ) ( vec3_t org , vec3_t box , int color , int effect , int count ) ;
void ( * RunParticleEffect4 ) ( vec3_t org , float radius , int color , int effect , int count ) ;
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void ( * RunParticleEffectPalette ) ( const char * nameprefix , vec3_t org , vec3_t dir , int color , int count ) ;
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void ( * ParticleTrailIndex ) ( vec3_t start , vec3_t end , int type , float timeinterval , int color , int crnd , trailstate_t * * tsk ) ; //P_INVALID is fine for the type here, you'll get a default trail.
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qboolean ( * InitParticles ) ( void ) ;
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void ( * ShutdownParticles ) ( void ) ;
void ( * DelinkTrailstate ) ( trailstate_t * * tsk ) ;
void ( * ClearParticles ) ( void ) ;
void ( * DrawParticles ) ( void ) ;
} particleengine_t ;
extern particleengine_t * pe ;
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# endif