37 lines
713 B
HLSL
37 lines
713 B
HLSL
|
!!cvarf r_wateralpha
|
||
|
struct a2v {
|
||
|
float4 pos: POSITION;
|
||
|
float2 tc: TEXCOORD0;
|
||
|
};
|
||
|
struct v2f {
|
||
|
#ifndef FRAGMENT_SHADER
|
||
|
float4 pos: POSITION;
|
||
|
#endif
|
||
|
float2 tc: TEXCOORD0;
|
||
|
};
|
||
|
#ifdef VERTEX_SHADER
|
||
|
float4x4 m_modelviewprojection;
|
||
|
v2f main (a2v inp)
|
||
|
{
|
||
|
v2f outp;
|
||
|
outp.pos = mul(m_modelviewprojection, inp.pos);
|
||
|
outp.tc = inp.tc;
|
||
|
return outp;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
#ifdef FRAGMENT_SHADER
|
||
|
float cvar_r_wateralpha;
|
||
|
float e_time;
|
||
|
sampler s_t0;
|
||
|
float4 main (v2f inp) : COLOR0
|
||
|
{
|
||
|
float2 ntc;
|
||
|
ntc.x = inp.tc.x + sin(inp.tc.y+e_time)*0.125;
|
||
|
ntc.y = inp.tc.y + sin(inp.tc.x+e_time)*0.125;
|
||
|
float3 ts = tex2D(s_t0, ntc).xyz;
|
||
|
|
||
|
return float4(ts, cvar_r_wateralpha);
|
||
|
}
|
||
|
#endif
|